<h1>Changelogs - Black Empire</h1>
<h2>Version 1.1.14.1</h2>
<h3>Content 📚</h3>
<ul>
<li>A new quest (Jamal)</li>
<li>A new encounter possible via the phone</li>
</ul>
<h3>Features ✨</h3>
<ul>
<li>Added ambient sounds for certain locations</li>
<li>Added a settings management display, which allows you to adjust the volume and/or mute ambient sounds, as well as enable video sounds by default in quests.</li>
</ul>
<h3>Improvements 🔧</h3>
<ul>
<li>Managed backward compatibility for saves</li>
</ul>
<h2>Version 1.1.9</h2>
<h3>Features ✨</h3>
<ul>
<li>New more interactive system for sex scenes</li>
<li>New action with phone contacts: dating</li>
<li>Added a button to display changelogs</li>
<li>New mission with Jamal (Khloe)</li>
</ul>
<h3>Balancing ⚖️</h3>
<ul>
<li>Reduced energy cost of all actions</li>
<li>Schedule adjustments, especially for work</li>
<li>Reduced the number of times you need to talk to Jane to go to her place</li>
</ul>
<h3>Bug fixes 🐛</h3>
<ul>
<li>Added influence on Brooke throughout the quest</li>
<li>Fixed the display of the wrong version when loading a save</li>
<li>Player is now sent back to town when exceeding opening hours</li>
<li>Display and purchase bugs are fixed for fast food</li>
<li>Fixed maximum reputation limits related to certain activities</li>
<li>Fixed availability of the button to access Derek's party</li>
</ul>
<h3>For contributors 🎁</h3>
<ul>
<li>Energy is now frozen at 100 when the code is active</li>
</ul>
<h2>Version 1.0.1</h2>
<h3>Bug fixes 🐛</h3>
<ul>
<li>Fixed a bug that prevented going to Jane's place</li>
</ul>
<h2>Version 1.0.0</h2>
<h3>Features ✨</h3>
<ul>
<li>Two new quests (or sequels)</li>
<li>A reputation system to rise in different circles</li>
<li>New jobs (5) linked to reputations</li>
<li>More choices in dialogues (new stories)</li>
<li>An icon system to know if there are stories left to unlock in an area</li>
<li>A new location: the strip club</li>
<li>The ability to choose the MC's name at the beginning</li>
</ul>
<h3>Improvements 🔧</h3>
<ul>
<li>Some choices are more punitive now</li>
<li>Corrections on translations and visual and technical bugs</li>
</ul>
<h3>For contributors 🎁</h3>
<p>New app in the phone to enter a code to unlock the gold card. It gives several advantages in the game:</p>
<ul>
<li>Bonus money and XP each week (in game)</li>
<li>An additional action choice in new stories</li>
<li>A reserved space in the strip club with content and a bonus contact</li>
</ul>
<<back "Back">><<if $lang === "fr">>
<<set _apartment = "Appartement">>
<<else>>
<<set _apartment = "Apartment">>
<</if>>
<h1><<= _apartment >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/appartment.jpg">
</div>
<<include "HomeTemplate">><<set _home = setup.getCurrentHome()>>
<<if _home.id == "appartment">>
<<goto "Appartment">>
<<elseif _home.id == "villa">>
<<goto "Villa">>
<<else>>
<<goto "Room">>
<</if>>
<<if $janePlan == 1>>
<<goto "Dialog lriver jwilde">>
<</if>><<if $lang === "fr">>
<<set _hideout = "Refuge">>
<<else>>
<<set _hideout = "Hideout">>
<</if>>
<h1><<= _hideout >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/home_bed.jpg">
</div>
<<include "HomeTemplate">><<if $lang === "fr">>
<<set _villa = "Villa">>
<<else>>
<<set _villa = "Villa">>
<</if>>
<h1><<= _villa >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/villa.jpg">
</div>
<<include "HomeTemplate">>/* === TRANSLATIONS === */
<<if $lang === 'fr'>>
<<set _introduction = "Introduction">>
<<set _yourCharacter = "Votre personnage">>
<<set _welcomeDescription = "Bienvenue dans Black Empire, un RPG en milieu urbain faisant évoluer le personnage principal dans un monde pleins de tentations et d'opportunités!<br>Le jeu se veut assez libre dans ses choix, à toi d'augmenter ton capital financier et ton pouvoir de séduction. Mais laissez moi vous présenter le personnage principal :">>
<<set _characterBackground = "Tu incarnes un jeune américain noir de 24 ans. Malgré que tu aies grandi dans une contexte difficile, tu as réussi ta scolarité jusqu'au moment où tu as dû trouver une solution pour payer tes études supérieurs. Tu t'es tourné vers les mauvaises personnes et tu as été entrainé dans une histoire d'arnaque. Tu t'es fait attrapé par la police et tu as passé deux ans derrières les barreaux. <br>Tu as enfin purgé ta peine et tu reviens dans la ville où tu as grandis, espérant reprendre ta vie là où tu l'as laissée avant tout ça.">>
<<set _malikRoomDescription = "Ton vieux pote Malik t'a proposé de te louer sa chambre pendant qu'il n'est pas là, dans un quartier extérieur de la ville. C'est pas terrible mais il faut bien commencer par quelque part. Il doit bien y avoir un moyen de gagner de l'argent sans tomber dans des embrouilles cette fois-ci.">>
<<set _tipsTitle = "Voici quelques astuces avant de commencer:">>
<<set _timeTip = "Certains endroits ne sont accessibles que certains jours et/ou à certaines heures de la journée. Vous pouvez avancer dans le temps soit en dormant, soit en cliquant sur l'icône ⏩ en haut à droite.">>
<<set _questTip = "permet d'indiquer les endroits où le début d'une histoire est disponible.">>
<<set _phoneTip = "Et pour finir, n'oubliez pas de consulter votre téléphone si vous êtes perdu, bon jeu!">>
<<set _ageConfirmation = "Tu as plus de 18 ans">>
<<set _nameRequired = "Veuillez saisir un nom pour votre personnage">>
<<set _characterName = "Nom du personnage :">>
<<else>>
<<set _introduction = "Introduction">>
<<set _yourCharacter = "Your Character">>
<<set _welcomeDescription = "Welcome to Black Empire, an urban RPG that evolves the main character in a world full of temptations and opportunities!<br>The game aims to be quite free in its choices, it's up to you to increase your financial capital and your power of seduction. But let me introduce you to the main character:">>
<<set _characterBackground = "You play as a young 24-year-old African American. Despite growing up in a difficult context, you succeeded in your schooling until the moment when you had to find a solution to pay for your higher education. You turned to the wrong people and were drawn into a scam story. You got caught by the police and spent two years behind bars. <br>You finally served your sentence and return to the city where you grew up, hoping to resume your life where you left it before all this.">>
<<set _malikRoomDescription = "Your old buddy Malik offered to rent you his room while he's away, in an outer neighborhood of the city. It's not great but you have to start somewhere. There must be a way to make money without getting into trouble this time.">>
<<set _tipsTitle = "Here are some tips before you start:">>
<<set _timeTip = "Some places are only accessible on certain days and/or at certain times of the day. You can advance time either by sleeping or by clicking the ⏩ icon in the top right.">>
<<set _questTip = "indicates places where the beginning of a story is available.">>
<<set _phoneTip = "And finally, don't forget to check your phone if you're lost, have fun!">>
<<set _ageConfirmation = "You are over 18 years old">>
<<set _nameRequired = "Please enter a name for your character">>
<<set _characterName = "Character name:">>
<</if>>
<h1><<= _introduction >></h1>
<img src="media/ep/img/banner.png">
<p>
<<= _welcomeDescription >>
</p>
<h2><<= _yourCharacter >></h2>
<img src="media/ep/img/avatars/clothes_0.png" class="intro-image">
<!-- Input pour le nom du personnage principal -->
<div class="mc-name-inline" style="text-align: center;">
<label for="mc-name-input"><<= _characterName >></label><br>
<<textbox "$mc_name" $mc_name>>
</div>
<p>
<<= _characterBackground >>
</p>
<img src="media/ep/img/backgrounds/home_bed.jpg">
<p><<= _malikRoomDescription >></p>
<p>
<h3><<= _tipsTitle >></h3>
- <<= _timeTip >><br>
- <<if $lang == "fr">>L'icône<<else>>The icon<</if>> <<= setup.icons.quest_available>> <<= _questTip >><br>
- <<= _phoneTip >>
</p>
<<link `_ageConfirmation`>>
<<if $mc_name && $mc_name.trim()>>
<<run $mc_name = $mc_name.trim()>>
<<goto "Home">>
<<else>>
<<run
if (typeof setup !== 'undefined' && setup.toast && setup.toast.warning) {
setup.toast.warning(_nameRequired);
} else {
UI.alert(_nameRequired);
}
>>
<</if>>
<</link>>
/* TEST */<<set $lang = "en">>
<<set $debug to false>>
<<set $musicOn to true>>
<<set $musicVolume to 50>>
<<set $videoMuted to true>>
<<set $money to 150>>
<<set $energy to 100>>
<<set $conf to 0>>
<<set $level to 1>>
<<set $reput to 0>>
<<set $studio_reput to 0>>
<<set $mood to 100>>
<<set $hunger to 100>>
<<set $level_max_reput to 100>>
<<set $day to 1>>
<<set $currentPSFilming to 0>>
<<set $current_crush to 0>>
<<set $currentHome = "room">>
<<set $currentDate = new Date()>>
<<set $hunger_cycle = 0>>
<<set $sleepHours = 6>>
<<set $code = "">>
<<set $hashed = "910249594">>
<<set $owned_characters = []>>
<<set $available_characters = []>>
<<set $missions_done = []>>
<<set $inventory = [
"room"
]>>
<<set $reputations = { police: 0, criminal: 0, porn: 0, nightlife: 0, school: 0 }>>
<<set $sms = [ {
id: "welcome_message",
get label() { return t("messages.welcome_message.label"); },
avatar: "",
content: [ {
get text() { return t("messages.welcome_message.content.text"); },
fromUser: false, // Message reçu de Malik (à gauche, blanc)
time: "09:15",
},
],
get sender() { return t("messages.welcome_message.sender"); },
date: new Date(),
isRead: false,
}] >>
<<set $contacts = []>>
<<set $bills = [
{
id: "room",
label: "<<= t('additional.narrative_misc.rented_room') >>",
money: 15
},
]>>
<<set $gains = [
]>>
<<set $studios = [
{
id: "bpe",
label: "Black Porn Empire studio",
img: "media/ep/img/studios/logo.png",
agents: ["djackson"],
exclusive_ps: []
},
{
id: "sc",
label: "Salsa Caliente studio",
img: "media/ep/img/studios/sc_logo.png",
agents: ["bb", "cvalentina", "kdivine","tcyrus", "rlinares"],
exclusive_ps: ["kperez", "vgems", "lasirena", "vjune","vrodriguez"]
},
{
id: "bd",
label: "Blue Dragons studio",
img: "media/ep/img/studios/bd_logo.png",
agents: ["aakira", "klei", "mtan", "cdames"],
exclusive_ps: ["katsuni", "mhase", "esnow"]
},
{
id: "wb",
label: "White Boyz studio",
img: "media/ep/img/studios/wb_logo.png",
agents: ["gmichaels", "sjay", "jangel", "klust"],
exclusive_ps: ["acoal", "scox", "sstylez", "bbrooke"]
}
]>>
<<set $equipment = {
clothes: {id: "clothes_0", label: "Vêtements niveau 0", conf: 0, img: "media/ep/img/objects/clothes_0.png", display: "media/ep/img/avatars/clothes_0.png"},
shoes: {id: "shoes_0", label: "Chaussures niveau 0", conf: 0, img: "media/ep/img/objects/shoes_0.png"},
}>>
<<set $avatar = $equipment.clothes.display>>
<<set $unlocked_activities = []>>
<<set $eventsDone = []>>
<<set $isDayVisible = false>>
<<set $isHeaderVisible = false>>
<<set $rollGirlWorkout to 1>>
<<set $rollGirlBar to 1>>
<<set $rollAmateur to 1>>
<<set $rollSchoolGirl to 1>>
<<set $rollSmallStudio to 1>>
<<set $rollKarma to 1>>
<<set $isBossOk to false>>
<<set $isFirstStepInCity to false>>
<<set $hasStudio to false>>
<!-- COUNTERS -->
<<set $workoutCount to 0>>
<<set $drinkBarCount to 0>>
<!-- END COUNTERS -->
<!-- Nom du personnage principal par défaut -->
<<set $mc_name = $mc_name || "Darryl">>
<!-- STORY -->
<<set $isMmuseMet to false>>
<<set $isKarmaMet to false>>
<<set $janePlan to 0>>
<!-- END STORY -->
<<set $lastPaydayDate = 0>>
<<set $previousPassage = 0>>
<<set $needPaydayRedirect = 0>>
<!--MEET -->
<<set $currentMeet = null>>
<<set $currentSceneId = "">>
<<set $currentMeetProgress = 0>>
<<set $currentMeetScenes = []>><h1><<= t("page_titles.test") >> nom : <<= $mc_name>></h1>
<<link `t("ui.navigation.go_home")` "Home">><</link>>
<h2><<= t("page_titles.main") >></h2>
<<link "test house party" "House party">><</link>>
<<link "At jwilde 2" "At jwilde 2">><</link>>
<<link "River scene" "River dialog">><</link>>
<<link "Villa brooke" "Villa brooke">><</link>>
<<link "test intro" "Intro">><</link>>
<<link "test dialog" "test passage">><</link>><h1>Test Passage</h1><<if $lang == "fr">>
<<set _go_home = "🏠Aller à la maison">>
<<set _downtown = "Centre-ville">>
<<set _suburbs = "Banlieue">>
<<set _closed_monday = "Fermé le lundi">>
<<set _closed_open_8_22 = "Fermé. Ouvert de 8h à 22h">>
<<set _closed_open_8_1 = "Fermé. Ouvert de 8h à 1h">>
<<set _closed_open_8_20 = "Ouvert entre 8h et 20h">>
<<set _closed_open_21_5 = "Fermé. Ouvert de 21h à 5h">>
<<set _closed_tuesday = "Fermé le mardi">>
<<set _closed_sunday = "Indisponible le dimanche">>
<<set _go_to_gym = "Aller à la salle de sport">>
<<set _go_to_boss = "Aller au bureau de Jamal">>
<<set _go_to_bar = "Aller au bar">>
<<set _hotdog_cart = "Fast food">>
<<set _shopping_center = "Centre commercial">>
<<set _university = "Université">>
<<set _police_station = "Commissariat">>
<<set _administrative_center = "Centre administratif">>
<<set _nightclub = "Boite de nuit">>
<<set _look_for_work = "Chercher un travail">>
<<set _go_to_studio = "Aller au studio">>
<<set _take_bus = "Prendre le bus">>
<<set _strip_club = "Boite de strip-tease">>
<<set _hospital = "Hôpital">>
<<set _massage_parlor = "Salon de massage">>
<<set _dark_street = "Ruelle sombre">>
<<set _closed_night = "Fermé la nuit">>
<<set _kira_hideout = "Planque de Kira">>
<<set _unavailable = "Indisponible">>
<<else>>
<<set _go_home = "🏠Go home">>
<<set _downtown = "Downtown">>
<<set _suburbs = "Suburbs">>
<<set _closed_monday = "Closed on Monday">>
<<set _closed_open_8_22 = "Closed. Open from 8am to 10pm">>
<<set _closed_open_8_1 = "Closed. Open from 8am to 1am">>
<<set _closed_open_8_20 = "Open between 8am and 8pm">>
<<set _closed_open_21_5 = "Closed. Open from 9pm to 5am">>
<<set _closed_tuesday = "Closed on Tuesday">>
<<set _closed_sunday = "Unavailable on Sunday">>
<<set _go_to_gym = "Go to the gym">>
<<set _go_to_boss = "Go to Jamal's office">>
<<set _go_to_bar = "Go to the bar">>
<<set _hotdog_cart = "Fast food">>
<<set _shopping_center = "Shopping center">>
<<set _university = "University">>
<<set _police_station = "Police station">>
<<set _administrative_center = "Administrative center">>
<<set _nightclub = "Nightclub">>
<<set _look_for_work = "Look for work">>
<<set _go_to_studio = "Go to studio">>
<<set _take_bus = "Take the bus">>
<<set _strip_club = "Strip club">>
<<set _hospital = "Hospital">>
<<set _massage_parlor = "Massage parlor">>
<<set _dark_street = "Dark street">>
<<set _closed_night = "Closed at night">>
<<set _kira_hideout = "Kira's hideout">>
<<set _unavailable = "Unavailable">>
<</if>>
<<if !setup.isMissionDone("first_meet")>>
<<goto Neighborhood_dude>>
<<else>>
<<link _go_home "Home">>
<</link>>
<h1><<= _downtown >> </h1>
<div class="card-places-container">
<<set _questIcon = "">>
<<if !setup.hasContact("mmuse")>>
<<set _questIcon = setup.icons.quest_available>>
<</if>>
<div class="card-place">
<img src="media/ep/img/backgrounds/gym.jpg">
<<if State.variables.currentDate.getDay() == 1>>
<span class="forbidden-place-button"><<button _closed_monday >> <</button>></span>
<<elseif !setup.isTimeBetween(8,22)>>
<span class="forbidden-place-button"><<button _closed_open_8_22 >> <</button>></span>
<<else>>
<<link "_questIcon _go_to_gym" "Sport">><</link>>
<</if>>
</div>
<<set _questIcon = "">>
<<set _missionName = "embauche">>
<<if !setup.isMissionDone(_missionName)>>
<<if setup.isAllMissionCondAreOk(_missionName)>>
<<set _questIcon = setup.icons.quest_available>>
<</if>>
<</if>>
<<set _missionName = "phone_call_williams">>
<<if !setup.isMissionDone(_missionName) && setup.isAllRequiredMissionsDone(_missionName)>>
<<if setup.isAllMissionCondAreOk(_missionName) && !setup.isMissionDone(_missionName)>>
<<set _questIcon = setup.icons.quest_available>>
<</if>>
<</if>>
<<set _missionName = "arc_tpatti">>
<<if !setup.isMissionDone(_missionName) && setup.isAllRequiredMissionsDone(_missionName) && !setup.isMissionDone("tpatti_mission")>>
<<if setup.isAllMissionCondAreOk(_missionName) && !setup.isMissionDone(_missionName)>>
<<set _questIcon = setup.icons.quest_available>>
<</if>>
<</if>>
<<set _missionName = "jamal_kkapri">>
<<if !setup.isMissionDone(_missionName) && setup.isAllRequiredMissionsDone(_missionName)>>
<<if setup.isAllMissionCondAreOk(_missionName) && !setup.isMissionDone(_missionName)>>
<<set _questIcon = setup.icons.quest_available>>
<</if>>
<</if>>
<<set _missionName = "arc_vavluv">>
<<if !setup.isMissionDone(_missionName) && setup.isAllRequiredMissionsDone(_missionName)>>
<<set _questIcon = setup.icons.quest_available>>
<</if>>
<div class="card-place">
<img src="media/ep/img/others/boss_office.png">
<<link "_questIcon _go_to_boss" "Boss_office" >><</link>>
</div>
<<set _questIcon = "">>
<<if !setup.isMissionDone("jwilde_2") || !setup.isMissionDone("meet_bwylde_house_party")>>
<<set _questIcon = setup.icons.quest_available>>
<</if>>
<div class="card-place">
<img src="media/ep/img/backgrounds/bar.jpg">
<<if State.variables.currentDate.getDay() == 2 && !setup.isTimeBetween(0,1) >>
<span class="forbidden-place-button"><<button _closed_tuesday >> <</button>></span>
<<elseif !setup.isTimeBetween(8,1)>>
<span class="forbidden-place-button"><<button _closed_open_8_1 >> <</button>></span>
<<else>>
<<link "_questIcon _go_to_bar" "Bar">>
<</link>>
<</if>>
</div>
<div class="card-place">
<img src="media/ep/img/backgrounds/hotdog_desk.jpg">
<<link _hotdog_cart "Hotdog_desk">><</link>>
</div>
<div class="card-place">
<img src="media/ep/img/backgrounds/commercial.jpg">
<<if State.variables.currentDate.getDay() == 0>>
<span class="forbidden-place-button"><<button _closed_sunday >> <</button>></span>
<<elseif !setup.isTimeBetween(8,22)>>
<span class="forbidden-place-button"><<button _closed_open_8_22 >> <</button>></span>
<<else>>
<<link _shopping_center "Commercial">><</link>>
<</if>>
</div>
<<set _questIcon = "">>
<<if !setup.hasContact("tpatti")>>
<<set _questIcon = setup.icons.quest_available>>
<</if>>
<<if setup.isActivityUnlocked("school")>>
<div class="card-place">
<img src="media/ep/img/others/school.png">
<<if State.variables.currentDate.getDay() == 0>>
<span class="forbidden-place-button"><<button _closed_sunday >> <</button>></span>
<<elseif !setup.isTimeBetween(8,20)>>
<span class="forbidden-place-button"><<button _closed_open_8_20 >> <</button>></span>
<<else>>
<<link "_questIcon _university" "School">><</link>>
<</if>>
</div>
<</if>>
<<if setup.isActivityUnlocked("police_station")>>
<div class="card-place">
<img src="media/ep/img/others/police_station.png">
<<link _police_station "Police_station">><</link>>
</div>
<</if>>
<<if setup.isActivityUnlocked("administrative_center")>>
<div class="card-place">
<img src="media/ep/img/others/administrative_center.png">
<<link _administrative_center "Administrative_center">><</link>>
</div>
<</if>>
<<if setup.isActivityUnlocked("night_club")>>
<div class="card-place">
<img src="media/ep/img/others/night_club.png">
<<if !setup.isTimeBetween(22,4)>>
<span class="forbidden-place-button"><<button _closed_open_21_5 >> <</button>></span>
<<else>>
<<link _nightclub "Night_club">><</link>>
<</if>>
</div>
<</if>>
<<if setup.isActivityUnlocked("studio") >>
<div class="card-place">
<img src="media/ep/img/others/studio_office_entrance.png">
<<link _go_to_studio "Studio">><</link>>
</div>
<</if>>
</div>
<h1><<= _suburbs >></h1>
<div class="card-places-container">
<div class="card-place">
<img src="media/ep/img/others/logistic_center.png">
<<link _look_for_work "Work">><</link>>
</div>
<div class="card-place">
<img src="media/ep/img/backgrounds/dark_street.jpg">
<<link _dark_street "Dark street">><</link>>
</div>
<<if setup.isActivityUnlocked("strip_club")>>
<div class="card-place">
<img src="media/ep/img/others/strip_club.png">
<<if !setup.isTimeBetween(21,5)>>
<span class="forbidden-place-button"><<button _closed_open_21_5 >> <</button>></span>
<<else>>
<<link _strip_club "Strip_club">><</link>>
<</if>>
</div>
<</if>>
<<if setup.isActivityUnlocked("hospital")>>
<div class="card-place">
<img src="media/ep/img/others/hospital.png">
<<link _hospital "Hospital">><</link>>
</div>
<</if>>
<<if setup.isActivityUnlocked("massage_parlor")>>
<div class="card-place">
<img src="media/ep/img/others/massage_parlor.png">
<<link _massage_parlor "Massage_parlor">><</link>>
</div>
<</if>>
<div class="card-place">
<img src="media/ep/img/others/bus.png">
<<if !setup.isTimeBetween(6,22) >>
<span class="forbidden-place-button"><<button _closed_night >> <</button>></span>
<<else>>
<<link _take_bus "TakeTheBus">><</link>>
<</if>>
</div>
<<if setup.isActivityUnlocked("kira")>>
<div class="card-place">
<img src="media/ep/img/backgrounds/hack_room.jpg">
<<if setup.isMissionDone("jamal_kkapri") && !setup.isMissionDone("meet_kira")>>
<<link _kira_hideout "Meet Kira">><</link>>
<<else>>
<span class="forbidden-place-button"><<button _unavailable >> <</button>></span>
<</if>>
</div>
<</if>>
</div>
<br>
<</if>><<if $lang === "fr">>
<<set _computerTitle = "Ordinateur">>
<<set _watchPornTitle = "Regarder du porno">>
<<set _listenWilliams = "Ecouter chez les Williams">>
<<set _turnOff = "Eteindre l'ordinateur">>
<<else>>
<<set _computerTitle = "Computer">>
<<set _watchPornTitle = "Watch porn">>
<<set _listenWilliams = "Listen at the Williams'">>
<<set _turnOff = "Turn off computer">>
<</if>>
<h1><<= _computerTitle >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/computer.jpg">
</div>
<div class="card-places-container">
<div class="card-place">
<img src="media/ep/img/others/watch_porn.png">
<<link _watchPornTitle "Watch porn">><</link>>
</div>
<<if setup.isMissionDone("arc_williams_1") && !setup.isMissionDone("arc_williams_2") >>
<div class="card-place">
<img src="media/ep/img/others/wave_sound.png">
<<link _listenWilliams "DWilliams2_spy">><</link>>
</div>
<</if>>
</div>
<br>
<<link _turnOff "Home">><</link>><<if $lang === "fr">>
<<set _computerTitle = "Ordinateur">>
<<set _browserNotSupported = "Votre navigateur ne supporte pas la balise vidéo.">>
<<set _watchPornDescription = "Tu regardes un peu de porno pour te détendre. Cela ne coûte pas grande chose et ça permet de te vider la tête.">>
<<set _closeSite = "Fermer le site">>
<<else>>
<<set _computerTitle = "Computer">>
<<set _browserNotSupported = "Your browser does not support the video tag.">>
<<set _watchPornDescription = "You watch some porn to relax. It doesn't cost much and it helps clear your head.">>
<<set _closeSite = "Close the site">>
<</if>>
<h1><<= _computerTitle >></h1>
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/activities/computer/watch_porn1.mp4" type="video/mp4">
<<= _browserNotSupported >>
</video>
<p><<= _watchPornDescription >></p>
<<set _missionName = "watch_porn">>
<<run setup.achieveMission(_missionName)>>
<<include [[MissionAchievedTemplate]]>>
<<link _closeSite "Computer">><</link>><<if $lang == "fr">>
<<set _title = "Quartier">>
<<set _intro_text = "A peine sorti dehors, un mec du quartier vous interpelle :">>
<<set _neighborhood_guy = "Mec du quartier">>
<<set _you = "Vous">>
<<set _neighborhood_guy_greeting = "Hey mec! Tu sors d'où, je t'ai jamais vu dans le coin?">>
<<set _player_introduction = "Je m'appelle $mc_name , je viens de débarquer. Je suis un peu à sec en ce moment alors je dois me refaire. Par contre, je compte éviter les problèmes, je sors tout juste de taule.">>
<<set _neighborhood_guy_advice = "Pas de soucis, fais toi un peu connaitre dans le quartier, ça peut servir si tu cherches du boulot. Si un jour tu veux faire un peu plus d'oseille, vas voir Jamal à cette adresse, il cherche toujours du monde pour toutes sortes de tâches.">>
<<set _player_response = "Merci mais je compte rester discret pour le moment, à plus tard!">>
<<set _neighborhood_guy_goodbye = "A plus mec!">>
<<set _continue = "Continuer">>
<<else>>
<<set _title = "Neighborhood">>
<<set _intro_text = "As soon as you step outside, a guy from the neighborhood calls out to you:">>
<<set _neighborhood_guy = "Neighborhood guy">>
<<set _you = "You">>
<<set _neighborhood_guy_greeting = "Hey man! Where are you coming from, I've never seen you around here?">>
<<set _player_introduction = "My name is $mc_name , I just arrived. I'm a bit broke right now so I have to get back on my feet. However, I plan to avoid problems, I just got out of jail.">>
<<set _neighborhood_guy_advice = "No worries, get yourself known in the neighborhood, it can be useful if you're looking for work. If one day you want to make a little more money, go see Jamal at this address, he's always looking for people for all sorts of tasks.">>
<<set _player_response = "Thanks but I plan to stay discreet for now, see you later!">>
<<set _neighborhood_guy_goodbye = "See you later man!">>
<<set _continue = "Continue">>
<</if>>
<h1><<= _title >></h1>
<p><<= _intro_text >></p>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mec_quartier"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _neighborhood_guy >></div>
<div class="dialogue-text"><<= _neighborhood_guy_greeting >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _you >></div>
<div class="dialogue-text"><<= _player_introduction >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mec_quartier"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _neighborhood_guy >></div>
<div class="dialogue-text"><<= _neighborhood_guy_advice >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _you >></div>
<div class="dialogue-text"><<= _player_response >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mec_quartier"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _neighborhood_guy >></div>
<div class="dialogue-text"><<= _neighborhood_guy_goodbye >></div>
</div></div>
<<set _missionName = "first_meet">>
<<include [[MissionAchievedTemplate]]>>
<<run setup.achieveMission(_missionName) >>
<<link _continue "City">><</link>>
</div><h1>Prison</h1><<if $lang === "fr">>
<<set _filmingStudioTitle = "Studio de tournage">>
<<set _todoText = "TODO TEXTE">>
<<set _totalGains = "Gains totaux">>
<<set _reputationGainYou = "Gain de réputation pour toi">>
<<set _reputationGainActress = "Gain de réputation pour l'actrice">>
<<set _reputationGainStudio = "Gain de réputation pour le studio">>
<<set _recoveryTime = "Temps de récupération">>
<<set _days = "jour(s)">>
<<set _chooseFilming = "Choisir ce tournage">>
<<set _filming = "Tournages">>
<<set _filmingWith = "Tournage avec">>
<<set _interracial = "interracial">>
<<set _browserNotSupportVideo = "Votre navigateur ne supporte pas la balise vidéo.">>
<<set _backToStudio = "Retour">>
<<else>>
<<set _filmingStudioTitle = "Filming Studio">>
<<set _todoText = "TODO TEXT">>
<<set _totalGains = "Total gains">>
<<set _reputationGainYou = "Reputation gain for you">>
<<set _reputationGainActress = "Reputation gain for actress">>
<<set _reputationGainStudio = "Studio reputation gain">>
<<set _recoveryTime = "Recovery time">>
<<set _days = "day(s)">>
<<set _chooseFilming = "Choose this filming">>
<<set _filming = "Filming">>
<<set _filmingWith = "filming with">>
<<set _interracial = "interracial">>
<<set _browserNotSupportVideo = "Your browser does not support the video tag.">>
<<set _backToStudio = "Back">>
<</if>>
<h1><<= _filmingStudioTitle >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/work_small_studio.jpg">
</div>
<<set _currentPS = setup.player.get().ownedCharacters.find(c => c.id == $currentPSFilming)>>
<p><<= _todoText >></p>
<div id="filming-selection"> <<for _filmingOption range setup.getAvailableFilmingForCharacter(_currentPS.id)>>
<<capture _filmingOption>>
<div class="filming-item">
<div>
<h2 style="text-align: center;"><<= _filmingOption.label >></h2>
<img class="filming-item-img" @src="_filmingOption.img"/>
</div>
<div>
<<set _adjustedGain to _currentPS.stats.gains + (_currentPS.stats.gains * _currentPS.stats.popularity / 100)>>
<<set _adjustedGain to _filmingOption.base_gains + Math.round(_adjustedGain)>>
<ul class="filming-item-stats">
<li><<= _totalGains >> : <img class='icon-logo-rewards-malus' src='media/ep/img/icons/money.png'> <<= _adjustedGain >></li>
<li><<= _reputationGainYou >> : ⭐ <<= _filmingOption.reputation >></li>
<li><<= _reputationGainActress >> : <<= _filmingOption.ps_reput >></li>
<li><<= _reputationGainStudio >> : <<= _filmingOption.studio_reput >></li>
<li><<= _recoveryTime >> : ⏳ <<= _filmingOption.recup >> <<= _days >></li><li>
<<button _chooseFilming >>
<<run setup.startFilming(_currentPS.id, _filmingOption.name)>>
<<set _updatedPS = setup.player.getFromOwned(_currentPS.id)>>
<<replace "#filming-selection">> <div class="filming">
<h2><<= _filming >>: <<= _filmingOption.label >></h2>
<p><<= _filmingWith >> <<if _filmingOption.required.tags.includes('INTERRACIAL')>><<= _interracial >><</if>> <<= _updatedPS.label >></p>
<video width="640" height="360" controls autoplay muted loop>
<<if _filmingOption.required && _filmingOption.required.tags.includes('INTERRACIAL')>>
<<= '<source src="media/ep/video/filming/' + _updatedPS.id + '/itl/'+ _updatedPS.movies.itl.current +'.mp4" type="video/mp4">' >>
<<= _browserNotSupportVideo >>
<<elseif _filmingOption.required && _filmingOption.required.tags.includes('NOINTERRACIAL')>>
<<= '<source src="media/ep/video/filming/' + _updatedPS.id + '/noitl/'+ _updatedPS.movies.noitl.current +'.mp4" type="video/mp4">' >>
<<= _browserNotSupportVideo >>
<</if>>
</video>
<p><<= _filming >>: <<= _filmingOption.label >></p>
</div>
<</replace>>
<</button>>
</li>
</ul>
</div>
</div>
<</capture>>
<</for>>
</div>
<br>
<<link _backToStudio "StudioPS">><</link>><<if $lang == "fr">>
<<set _title = "Bureau de Miss Jackson">>
<<set _description = "Miss Jackson est assise à son bureau, elle vous regarde avec un sourire satisfait.">>
<<set _studioOverview = "Aperçu des studios">>
<<set _blackPornStudio = "Black Porn Studio">>
<<set _exitOffice = "sortir du bureau">>
<<else>>
<<set _title = "Miss Jackson's Office">>
<<set _description = "Miss Jackson is sitting at her desk, looking at you with a satisfied smile.">>
<<set _studioOverview = "Studio overview">>
<<set _blackPornStudio = "Black Porn Studio">>
<<set _exitOffice = "exit the office">>
<</if>>
<h1><<= _title >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/djackson.png">
</div>
<p><<= _description >></p>
<div class="card-places-container">
<div class="card-place">
<img src="media/ep/img/others/organigram.png">
<<link `_studioOverview` "Overview_studios">><</link>>
</div>
<div class="card-place">
<img src="media/ep/img/studios/logo.png">
<<link `_blackPornStudio` "Overview_bpe">><</link>>
</div>
</div>
<br>
<<link `_exitOffice` "Studio">><</link>><<if $lang == "fr">>
<<set _agentsInfluencersList = "Liste des agents & influenceurs">>
<<set _backToStudio = "Retour au studio">>
<<set _agents = "Agents">>
<<set _noAgents = "Aucun agent pour ce studio.">>
<<set _influencers = "Influenceurs">>
<<set _noInfluencers = "Aucun influenceur pour ce studio.">>
<<set _exclusiveActresses = "Actrices sous contrat d'exclusivité">>
<<set _noExclusiveActresses = "Aucune actrice sous contrat d'exclusivité pour ce studio.">>
<<set _negotiateTransfer = "Négocier un transfert">>
<<set _negotiationBlocked = "Négociation bloquée par son agent">>
<<else>>
<<set _agentsInfluencersList = "Agents & Influencers List">>
<<set _backToStudio = "Back to studio">>
<<set _agents = "Agents">>
<<set _noAgents = "No agents for this studio.">>
<<set _influencers = "Influencers">>
<<set _noInfluencers = "No influencers for this studio.">>
<<set _exclusiveActresses = "Exclusive contract actresses">>
<<set _noExclusiveActresses = "No exclusive contract actresses for this studio.">>
<<set _negotiateTransfer = "Negotiate a transfer">>
<<set _negotiationBlocked = "Negotiation blocked by her agent">>
<</if>>
<h1>_agentsInfluencersList</h1>
<<link _backToStudio "Jackson_office">><</link>>
<<set _studio = setup.getStudioById("bpe")>>
<div class="studio">
<div class="studio-header">
<img class="studio-logo" @src="_studio.img">
<h2 class="studio-title"><<= _studio.label >></h2>
</div>
<<set _agents = _studio.agents.filter(c => c.tags && c.tags.includes('AGENT'))>> <h3 class="studio-title">_agents</h3>
<ul class="studio-agents">
<<if _agents.length === 0>>
<li>_noAgents</li>
<</if>>
<<for _agent range _agents>>
<li>
<img @src="_agent.img + '.png'">
<span class="studio-agent-name"><<= _agent.label >></span>
</li>
<</for>>
</ul>
<<set _influencers = _studio.agents.filter(c => c.tags && c.tags.includes('INFLUENCER'))>> <h3 class="studio-title">_influencers</h3>
<ul class="studio-agents">
<<if _influencers.length === 0>>
<li>_noInfluencers</li>
<</if>>
<<for _inf range _influencers>>
<li>
<img @src="_inf.img + '.png'">
<span class="studio-agent-name"><<= _inf.label >></span>
</li>
<</for>>
</ul> <h3 class="studio-title">_exclusiveActresses</h3>
<ul class="exclu-studio">
<<if _studio.exclusive_ps.length === 0>>
<li>_noExclusiveActresses</li>
<</if>>
<<for _actress range _studio.exclusive_ps>>
<li>
<img @src="_actress.img + '.png'">
<span class="studio-actress-name"><<= _actress.label >></span>
<<if _actress.available>>
<<button _negotiateTransfer>><</button>>
<<else>>
<span class="unavailable-nego">_negotiationBlocked</span>
<</if>>
</li>
<</for>>
</ul>
</div><<if $lang == "fr">>
<<set _studioOverview = "Aperçu des studios">>
<<set _backToStudio = "Retour au studio">>
<<set _agents = "Agents">>
<<set _noAgents = "Aucun agent pour ce studio.">>
<<set _exclusiveActresses = "Actrices sous contrat d'exclusivité">>
<<set _noExclusiveActresses = "Aucune actrice sous contrat d'exclusivité pour ce studio.">>
<<set _negotiateTransfer = "Négocier un transfert">>
<<set _negotiationBlocked = "Négociation bloquée par son agent">>
<<else>>
<<set _studioOverview = "Studio overview">>
<<set _backToStudio = "Back to studio">>
<<set _agents = "Agents">>
<<set _noAgents = "No agents for this studio.">>
<<set _exclusiveActresses = "Exclusive contract actresses">>
<<set _noExclusiveActresses = "No exclusive contract actresses for this studio.">>
<<set _negotiateTransfer = "Negotiate a transfer">>
<<set _negotiationBlocked = "Negotiation blocked by her agent">>
<</if>>
<h1>_studioOverview</h1>
<<link _backToStudio "Jackson_office">><</link>>
<<for _studio range setup.getStudios().filter(s => s.id !== 'bpe')>>
<div class="studio">
<div class="studio-header">
<img class="studio-logo" @src="_studio.img">
<h2 class="studio-title"><<= _studio.label >></h2>
</div> <h3 class="studio-title">_agents</h3>
<ul class="studio-agents">
<<if _studio.agents.length === 0>>
<li>_noAgents</li>
<</if>>
<<for _agent range _studio.agents>>
<li>
<img @src="_agent.img + '.png'">
<span class="studio-agent-name"><<= _agent.label >></span>
</li>
<</for>>
</ul> <h3 class="studio-title">_exclusiveActresses</h3>
<ul class="exclu-studio">
<<if _studio.exclusive_ps.length === 0>>
<li>_noExclusiveActresses</li>
<</if>>
<<for _actress range _studio.exclusive_ps>>
<li>
<img @src="_actress.img + '.png'">
<span class="studio-actress-name"><<= _actress.label >></span>
<<if _actress.available>>
<<button _negotiateTransfer>><</button>>
<<else>>
<span class="unavailable-nego">_negotiationBlocked</span>
<</if>>
</li>
<</for>>
</ul>
</div>
<</for>><<if $lang == "fr">>
<<set _contactsGallery = "Galerie des Contacts">>
<<set _backToStudio = "Retour au studio">>
<<set _noContacts = "Aucun contact disponible.">>
<<set _recruitmentUnavailable = "Les recrutements ne sont pas disponibles pour le moment">>
<<set _corruption = "Corruption">>
<<set _tags = "Tags">>
<<set _previous = "Précédent">>
<<set _next = "Suivant">>
<<set _page = "Page">>
<<set _of = "sur">>
<<set _contact = "Contacter">>
<<else>>
<<set _contactsGallery = "Contacts Gallery">>
<<set _backToStudio = "Back to studio">>
<<set _noContacts = "No contacts available.">>
<<set _recruitmentUnavailable = "Recruitment is not available at the moment">>
<<set _corruption = "Corruption">>
<<set _tags = "Tags">>
<<set _previous = "Previous">>
<<set _next = "Next">>
<<set _page = "Page">>
<<set _of = "of">>
<<set _contact = "Contact">>
<</if>>
<<set $contactsPerPage = 12>>
<<if !$currentContactsPage>><<set $currentContactsPage = 1>><</if>>
<!-- Filtrer pour obtenir les personnages complets des contacts -->
<<set _allContacts = []>>
<<if $contacts && $contacts.length > 0>>
<<for _contact range $contacts>>
<<set _character = setup.characters.find(char => char.id === _contact.id)>>
<<if _character && _character.label && _character.img>>
<!-- Fusionner les données du personnage avec les données du contact -->
<<set _mergedContact = Object.assign({}, _character)>>
<<set _mergedContact.corruption = _contact.corruption>>
<<set _allContacts.push(_mergedContact)>>
<</if>>
<</for>>
<</if>>
<<set _totalContacts = _allContacts.length>>
<<set _totalPages = Math.ceil(_totalContacts / $contactsPerPage)>>
<<if $currentContactsPage > _totalPages>><<set $currentContactsPage = 1>><</if>>
<<set _startIndex = ($currentContactsPage - 1) * $contactsPerPage>>
<<set _endIndex = Math.min(_startIndex + $contactsPerPage, _totalContacts)>>
<<set _currentPageContacts = _allContacts.slice(_startIndex, _endIndex)>>
<div class="contacts-gallery">
<div class="gallery-header">
<h1>_contactsGallery</h1>
<a data-passage="Studio" class="back-link">
← _backToStudio
</a>
</div>
<h2>_recruitmentUnavailable</h2>
<<if _currentPageContacts.length > 0>>
<div class="contacts-grid">
<<for _contact range _currentPageContacts>>
<<capture _contact>>
<div class="contact-card">
<img @src="_contact.img + '.png'" @alt="_contact.label" class="contact-image">
<div class="contact-info">
<div class="contact-name"><<= _contact.label >></div>
<<if _contact.corruption !== undefined>>
<<set _displayCorruption = Math.min(_contact.corruption, 100)>>
<div class="contact-corruption">
<i class="fas fa-fire"></i> _corruption: <<= _displayCorruption >><<if _contact.corruption > 100>> max<</if>>
</div>
<</if>>
</div>
</div>
<</capture>>
<</for>>
</div>
<<if _totalPages > 1>>
<div class="pagination">
<div class="pagination-controls">
<<button _previous>>
<<if $currentContactsPage > 1>>
<<set $currentContactsPage -= 1>>
<<goto "ListRecruit">>
<</if>>
<</button>>
<span class="pagination-info">
_page $currentContactsPage _of _totalPages
</span>
<<button _next>>
<<if $currentContactsPage < _totalPages>>
<<set $currentContactsPage += 1>>
<<goto "ListRecruit">>
<</if>>
<</button>>
</div>
</div>
<</if>>
<<else>>
<div class="no-contacts">
_noContacts
</div>
<</if>>
</div><<if $lang === "fr">>
<<set _recruitGirlsTitle = "Recruter des filles">>
<<set _returnToStudio = "Revenir">>
<<set _previous = "Précédent">>
<<set _next = "Suivant">>
<<else>>
<<set _recruitGirlsTitle = "Recruit girls">>
<<set _returnToStudio = "Return">>
<<set _previous = "Previous">>
<<set _next = "Next">>
<</if>>
<h1><<= _recruitGirlsTitle >></h1>
<<link _returnToStudio "Studio">><</link>>
<div id="gallery-container">
<div class="pagination">
<button onclick="prevPage(false)"><<= _previous >></button>
<button onclick="nextPage(false)"><<= _next >></button>
</div>
<br>
<div class="gallery" id="gallery"></div>
</div><<if $lang === "fr">>
<<set _studioTitle = "Studio">>
<<set _receptionistGreeting = "Tu arrives à l'accueil, la réceptionniste te salue chaleureusement.">>
<<set _jacksonOffice = "Bureau de Miss Jackson">>
<<set _recruitGirls = "Recruter des filles">>
<<set _recruitmentList = "Liste recrutement">>
<<set _filming = "Tournages">>
<<set _back = "Retour">>
<<else>>
<<set _studioTitle = "Studio">>
<<set _receptionistGreeting = "You arrive at the reception, the receptionist greets you warmly.">>
<<set _jacksonOffice = "Miss Jackson's office">>
<<set _recruitGirls = "Recruit girls">>
<<set _recruitmentList = "Recruitment list">>
<<set _filming = "Filming">>
<<set _back = "Back">>
<</if>>
<h1><<= _studioTitle >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/studio_office_entrance.jpg">
</div>
<p><<= _receptionistGreeting >></p>
<div class="card-places-container">
<div class="card-place">
<img src="media/ep/img/others/djackson.png">
<<link _jacksonOffice "Jackson_office">><</link>>
</div>
<div class="card-place">
<img src="media/ep/img/backgrounds/computer.jpg">
<<link _recruitmentList "ListRecruit">><</link>>
</div>
</div>
<br>
<<link _back "City">><</link>><<if $lang === "fr">>
<<set _girlsForFilming = "Filles pour les tournages">>
<<set _returnToStudio = "Revenir">>
<<set _previous = "Précédent">>
<<set _next = "Suivant">>
<<else>>
<<set _girlsForFilming = "Girls for filming">>
<<set _returnToStudio = "Return">>
<<set _previous = "Previous">>
<<set _next = "Next">>
<</if>>
<h1><<= _girlsForFilming >></h1>
<<link _returnToStudio "Studio">><</link>>
<div id="gallery-container">
<div class="pagination">
<button onclick="prevPage(true)"><<= _previous >></button>
<button onclick="nextPage(true)"><<= _next >></button>
</div>
<br>
<div class="gallery" id="gallery"></div>
</div><<if setup.goToCityIfOutsideOfHours(6,22)>>
<<goto "City">>
<</if>>
<<if def $lang>>
<<if $lang == "fr">>
<<set _bus_title = "Prendre le bus">>
<<set _go_to_williams_label = "Aller chez les Williams">>
<<set _return_to_city_label = "Retourner en ville">>
<<set _go_to_mrs_river_label = "Aller voir Mme River">>
<<else>>
<<set _bus_title = "Take the bus">>
<<set _go_to_williams_label = "Go to the Williams'">>
<<set _return_to_city_label = "Return to city">>
<<set _go_to_mrs_river_label = "Go see Mrs. River">>
<</if>>
<<else>>
<<set _bus_title = "Prendre le bus">>
<<set _go_to_williams_label = "Aller chez les Williams">>
<<set _return_to_city_label = "Retourner en ville">>
<</if>>
<h1><<= _bus_title >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/bus.jpg">
</div>
<<if setup.isMissionDone("phone_call_williams") && !setup.isMissionDone("arc_williams_1")>>
<<set _missionName = "arc_williams_1">>
<<set _label = _go_to_williams_label>>
<<set _passageTarget = "Williams1_first_meet">>
<<include [[LinkMissionTemplate]]>>
<</if>>
<<if $janePlan == 2>>
<<link _go_to_mrs_river_label "River dialog">><</link>>
<</if>>
<br>
<<link _return_to_city_label "City">><</link>><<if $lang == "fr">>
<<set _title = "Centre administratif">>
<<set _exit = "Sortir">>
<<else>>
<<set _title = "Administrative Center">>
<<set _exit = "Exit">>
<</if>>
<h1><<= _title >></h1>
[[<<= _exit >>| City]]<<if setup.goToCityIfOutsideOfHours(8,1)>>
<<goto "City">>
<</if>>
<<if $lang == "fr">>
<<set _title = "Bar">>
<<set _description = "Tu entres dans un bar ordinaire mais plutôt convivial. C'est un bon endroit pour te faire des connaissances dans le quartier.<br>La semaine est plutôt calme, mais tu auras surement plus de chance de faire des rencontres plus intéressantes le vendredi et le samedi.">>
<<set _offer_drink = "Offrir un verre à une femme">>
<<set _drink = "Boire un verre">>
<<set _work_bar = "Travailler au bar">>
<<set _go_to_derek_party = "Aller à la fête chez Derek">>
<<set _exit = "Sortir">>
<<set _go_see_jane = "Aller voir Jane">>
<<else>>
<<set _title = "Bar">>
<<set _description = "You enter an ordinary but rather friendly bar. It's a good place to make acquaintances in the neighborhood.<br>The weekdays are rather quiet, but you'll surely have more luck meeting more interesting people on Friday and Saturday.">>
<<set _offer_drink = "Offer a drink to a woman">>
<<set _drink = "Have a drink">>
<<set _work_bar = "Work at the bar">>
<<set _go_to_derek_party = "Go to Derek's party">>
<<set _exit = "Exit">>
<<set _go_see_jane = "Go see Jane">>
<</if>>
<h1><<= _title >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/bar.jpg">
</div>
<p><<= _description >></p>
<<if $drinkBarCount == 3 && !setup.isMissionDone("meet_derek")>>
<<goto "Meet derek">>
<</if>>
<<if State.variables.currentDate.getDay() == 5 || State.variables.currentDate.getDay() == 6>>
<<set _missionName = "offer_drink">>
<<set _label = _offer_drink>>
<<set _passageTarget = "OfferDrink">>
<<include [[LinkMissionTemplate]]>>
<</if>>
<<set _missionName = "drink">>
<<set _label = _drink>>
<<set _passageTarget = "Drink">>
<<include [[LinkMissionTemplate]]>>
<<set _missionName = "work_bar">>
<<set _label = _work_bar>>
<<set _passageTarget = "WorkBar">>
<<include [[LinkMissionTemplate]]>>
<<set _missionName = "meet_derek">>
<<if (State.variables.currentDate.getDay() == 6 || State.variables.currentDate.getDay() == 5) && setup.isMissionDone(_missionName) && setup.isTimeBetween(19,23)>>
<<set _label = _go_to_derek_party>>
<<set _passageTarget = "House party">>
<<include [[LinkMissionTemplate]]>>
<</if>>
<<if $janePlan == 0 && setup.isMissionDone("jwilde_2") && setup.isTimeBetween(19,23)>>
<<link _go_see_jane "Bar jwilde">><</link>>
<</if>>
<br>
<<link _exit "City">><</link>><<if $lang == "fr">>
<<set _title = "Bar">>
<<set _drink_description = "Tu commences à boire et à te lier d'amitié avec un groupe d'habitués présents dans le bar. L'alcool est toujours un bon moyen pour faire connaissance avec des gars du coin !">>
<<set _back_to_bar = "Retour au bar">>
<<else>>
<<set _title = "Bar">>
<<set _drink_description = "You start drinking and befriending a group of regulars in the bar. Alcohol is always a good way to get to know the local guys!">>
<<set _back_to_bar = "Back to bar">>
<</if>>
<h1><<= _title >></h1>
<img src="media/ep/img/drink_bar.jpg">
<p><<= _drink_description >></p>
<<set _missionName = "drink">>
<<include [[MissionAchievedTemplate]]>>
<<set $drinkBarCount += 1>>
<<link _back_to_bar "Bar">>
<<run setup.achieveMission(_missionName) >>
<</link>><<if $lang == "fr">>
<<set _title = "Bar">>
<<set _offer_drink_description = "Tu repères une femme seule accoudée au bar. Elle te lance un regard intéressé et tu décides lui parler et de lui offrir un verre.\nAprès une conversation chargé de sous-entendus, elle te propose de l'accompagner aux toilettes.">>
<<set _browser_not_support_video = "Votre navigateur ne supporte pas la balise vidéo.">>
<<set _exit = "Sortir">>
<<else>>
<<set _title = "Bar">>
<<set _offer_drink_description = "You spot a woman alone at the bar. She gives you an interested look and you decide to talk to her and offer her a drink.\nAfter a conversation full of innuendo, she suggests you accompany her to the restrooms.">>
<<set _browser_not_support_video = "Your browser does not support the video tag.">>
<<set _exit = "Exit">>
<</if>>
<h1><<= _title >></h1>
<<set _max = 4 >>
<video width="640" height="360" controls autoplay muted loop>
<<set _videoSrc = "media/ep/video/activities/bar/" + $rollGirlBar + ".mp4">>
<source @src="_videoSrc" type="video/mp4">
<<= _browser_not_support_video >>
</video>
<p>
<<= _offer_drink_description >>
</p>
<<if $rollGirlBar == _max>>
<<set $rollGirlBar = 1>>
<<else>>
<<set $rollGirlBar = $rollGirlBar + 1>>
<</if>>
<<set _missionName = "offer_drink">>
<<include [[MissionAchievedTemplate]]>>
<br>
<<link _exit "Bar">>
<<run setup.achieveMission(_missionName) >>
<</link>><<if $lang == "fr">>
<<set _title = "Travail au bar">>
<<set _work_description = "Tu commences ton service derrière le comptoir. L'ambiance est excellente ce soir ! Tu prépares les cocktails avec style, échanges des plaisanteries avec les clients et contribues à créer une atmosphère détendue et conviviale.<br><br>Ton charisme naturel attire l'attention et tu établis de bonnes relations avec les habitués du quartier. Certains clients te laissent même de généreux pourboires en appréciant ton professionnalisme et ton sourire chaleureux.<br><br>Cette soirée de travail t'a permis de gagner de l'argent tout en développant ton réseau social dans le milieu de la nuit.">>
<<set _back_to_bar = "Retour au bar">>
<<else>>
<<set _title = "Working at the bar">>
<<set _work_description = "You start your shift behind the counter. The atmosphere is excellent tonight! You prepare cocktails with style, exchange jokes with customers and help create a relaxed and friendly atmosphere.<br><br>Your natural charisma attracts attention and you establish good relationships with the neighborhood regulars. Some customers even leave you generous tips, appreciating your professionalism and warm smile.<br><br>This evening of work allowed you to earn money while developing your social network in the nightlife scene.">>
<<set _back_to_bar = "Back to bar">>
<</if>>
<h1><<= _title >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/bar.jpg">
</div>
<p><<= _work_description >></p>
<<set _missionName = "work_bar">>
<<include [[MissionAchievedTemplate]]>>
<<run setup.achieveMission(_missionName) >>
<<link _back_to_bar "Bar">><</link>><<if $lang == "fr">>
<<set _exit_agency = "Sortir de l'agence">>
<<set _clothes_store_title = "Magasin de vêtements">>
<<set _description = "Description">>
<<set _price = "Prix">>
<<set _confidence_label = "Confiance en soi :">>
<<set _coming_soon = "Prochainement disponible">>
<<set _buy = "Acheter">>
<<set _not_enough_money_buy = "Vous n'avez pas assez d'argent pour acheter cet objet">>
<<else>>
<<set _exit_agency = "Exit the agency">>
<<set _clothes_store_title = "Clothing Store">>
<<set _description = "Description">>
<<set _price = "Price">>
<<set _confidence_label = "Confidence:">>
<<set _coming_soon = "Coming soon">>
<<set _buy = "Buy">>
<<set _not_enough_money_buy = "You don't have enough money to buy this item.">>
<</if>>
<<link _exit_agency "Commercial">><</link>>
<h1><<= _clothes_store_title >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/clothes_store.jpg">
</div>
<<set _equipable = ["glasses", "watch", "shoes", "clothes", "car"]>>
<<for _obj range setup.inventory.filter(i => _equipable.includes(i.type) && !setup.isInInventory(i.id) && i.required.level <= setup.player.get().level)>>
<<capture _obj>>
<div class="object-item">
<<= '<img class="object-item-img" src="'+_obj.img +'" />' >>
<p>
<h2><<= _obj.label>></h2>
<b><<= _description >>:</b> <<= _obj.label>> <br>
<b><<= _price >>: </b><<= setup.icons.money >> <<= _obj.cost>> <br>
<b><<= _confidence_label >></b> <img class='icon-logo-rewards-malus' src='media/ep/img/icons/charisma.png'> + <<= _obj.conf>> <br>
<<if _obj.available == false>>
<span class="forbidden-place-button"><<button _coming_soon >> <</button>></span>
<<else>>
<<if $money >= _obj.cost>>
<<button _buy>>
<<run setup.buyItem(_obj.id)>>
<<goto "Clothes store">>
<</button>>
<<else>>
<div style="color:indianred;"><<= _not_enough_money_buy >></div>
<</if>>
<</if>>
</p>
</div>
<</capture>>
<</for>><<if setup.goToCityIfOutsideOfHours(8,22)>>
<<goto "City">>
<</if>>
<<if $lang == "fr">>
<<set _title = "Centre commercial">>
<<set _accessories_store = "Magasin d'accessoires">>
<<set _real_estate_agency = "Agence immobilière">>
<<set _exit_mall = "Sortir du centre commercial">>
<<else>>
<<set _title = "Shopping Mall">>
<<set _accessories_store = "Accessories Store">>
<<set _real_estate_agency = "Real Estate Agency">>
<<set _exit_mall = "Exit the mall">>
<</if>>
<h1><<= _title >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/commercial.jpg">
</div>
<div class="card-places-container">
<div class="card-place">
<img src="media/ep/img/backgrounds/clothes_store.jpg">
<<link _accessories_store "Clothes store">><</link>>
</div>
<div class="card-place">
<img src="media/ep/img/backgrounds/immo1.jpg">
<<link _real_estate_agency "Immo">><</link>>
</div>
</div>
<<link _exit_mall "City">><</link>><<if $lang == "fr">>
<<set _exit_agency = "Sortir de l'agence">>
<<set _real_estate_title = "Agence immobilière">>
<<set _type = "Type">>
<<set _type_rental = "Location">>
<<set _type_purchase = "Achat">>
<<set _deposit = "Dépôt de garantie">>
<<set _monthly_rent = "Loyer mensuel">>
<<set _confidence_label = "Confiance en soi :">>
<<set _price = "Prix">>
<<set _coming_soon = "Prochainement disponible">>
<<set _rent = "Louer">>
<<set _buy = "Acheter">>
<<set _not_enough_money_rent = "Vous n'avez pas assez d'argent pour louer cette propriété">>
<<set _not_enough_money_buy = "Vous n'avez pas assez d'argent pour acheter cet objet">>
<<else>>
<<set _exit_agency = "Exit the agency">>
<<set _real_estate_title = "Real Estate Agency">>
<<set _type = "Type">>
<<set _type_rental = "Rental">>
<<set _type_purchase = "Purchase">>
<<set _deposit = "Deposit">>
<<set _monthly_rent = "Monthly rent">>
<<set _confidence_label = "Confidence:">>
<<set _price = "Price">>
<<set _coming_soon = "Coming soon">>
<<set _rent = "Rent">>
<<set _buy = "Buy">>
<<set _not_enough_money_rent = "You don't have enough money to rent this property.">>
<<set _not_enough_money_buy = "You don't have enough money to buy this item.">>
<</if>>
<<link _exit_agency "Commercial">><</link>>
<h1><<= _real_estate_title >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/immo1.jpg">
</div>
<<for _immo range setup.inventory.filter(i => (i.type == "rent" || i.type == "home_purchase") && !setup.isInInventory(i.id))>>
<<capture _immo>>
<div class="immo-item">
<<= '<img class="immo-item-img" src="'+_immo.img +'" />' >>
<p>
<h2><<= _immo.label>></h2>
<<if _immo.type == "rent">>
<b><<= _type >>:</b> <<= _type_rental >> <br>
<<if _immo.deposit>><b><<= _deposit >>: </b> <img class='icon-logo-rewards-malus' src='media/ep/img/icons/money.png'> <<= _immo.deposit>><br><</if>>
<<if _immo.losses && _immo.losses.money>><b><<= _monthly_rent >>:</b> <img class='icon-logo-rewards-malus' src='media/ep/img/icons/money.png'> <<= _immo.losses.money>><br><</if>>
<<if _immo.gains && _immo.gains.conf>><b><<= _confidence_label >> </b> <img class='icon-logo-rewards-malus' src='media/ep/img/icons/charisma.png'> <<= _immo.gains.conf>><br><</if>>
<</if>>
<<if _immo.type == "home_purchase">>
<b><<= _type >>:</b> <<= _type_purchase >><br>
<<if _immo.cost>><b><<= _price >>: </b> <<= _immo.cost>><<= setup.icons.money >><br><</if>>
<<if _immo.gains && _immo.gains.conf>><b><<= _confidence_label >> </b> <<= setup.icons.conf >><<= _immo.gains.conf>><br><</if>>
<</if>>
<<if _immo.type == "rent">>
<<if _immo.available == false>>
<span class="forbidden-place-button"><<button _coming_soon >> <</button>></span>
<<else>>
<<if $money >= _immo.deposit>>
<<button _rent>>
<<run setup.buyOrRentImmo(_immo)>>
<<goto "Immo">>
<</button>>
<<else>>
<span style="color: indianred;"><<= _not_enough_money_rent >></span>
<</if>>
<</if>>
<</if>>
<<if _immo.type == "home_purchase">>
<<if _immo.available == false>>
<span class="forbidden-place-button"><<button _coming_soon >> <</button>></span>
<<else>>
<<if $money >= _immo.cost>>
<<button _buy>>
<<run setup.buyOrRentImmo(_immo)>>
<<goto "Immo">>
<</button>> <<else>>
<span style="color: indianred;"><<= _not_enough_money_buy >></span>
<</if>>
<</if>>
<</if>>
</p>
</div>
<</capture>>
<</for>><<if $lang == "fr">>
<<set _title = "Ruelle sombre">>
<<set _delivery_label = "Livrer des colis suspects">>
<<set _deal_label = "Vendre des stupéfiants">>
<<set _leave_label = "Partir">>
<<else>>
<<set _title = "Dark street">>
<<set _delivery_label = "Deliver suspicious packages">>
<<set _deal_label = "Sell drugs">>
<<set _leave_label = "Leave">>
<</if>>
<h1><<= _title >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/dark_street.jpg">
</div>
<<set _missionName = "delivery">>
<<set _label = _delivery_label>>
<<set _passageTarget = "Delivery">>
<<include [[LinkMissionTemplate]]>>
<<set _missionName = "deal">>
<<set _label = _deal_label>>
<<set _passageTarget = "Deal">>
<<include [[LinkMissionTemplate]]>>
<<link _leave_label "City">><</link>><<if def $lang>>
<<if $lang == "fr">>
<<set _deal_title = "Dealer des stupéfiants">>
<<set _deal_description = "Tu te lances dans la vente de drogue dans les ruelles sombres de la ville. C'est un business risqué et dangereux, mais l'argent vient vite. Tu dois faire attention à la police et aux concurrents, mais les bénéfices en valent la peine si tu joues bien tes cartes.">>
<<set _return_to_street_label = "Retourner dans la ruelle">>
<<else>>
<<set _deal_title = "Drug dealing">>
<<set _deal_description = "You get into drug dealing in the dark alleys of the city. It's a risky and dangerous business, but money comes fast. You have to watch out for the police and competitors, but the profits are worth it if you play your cards right.">>
<<set _return_to_street_label = "Return to the street">>
<</if>>
<<else>>
<<set _deal_title = "Dealer des stupéfiants">>
<<set _deal_description = "Tu te lances dans la vente de drogue dans les ruelles sombres de la ville. C'est un business risqué et dangereux, mais l'argent vient vite. Tu dois faire attention à la police et aux concurrents, mais les bénéfices en valent la peine si tu joues bien tes cartes.">>
<<set _return_to_street_label = "Retourner dans la ruelle">>
<</if>>
<h1><<= _deal_title >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/dark_street.jpg">
</div>
<p><<= _deal_description >></p>
<<set _missionName = "deal">>
<<include [[MissionAchievedTemplate]]>>
<<run setup.achieveMission(_missionName) >>
<<link _return_to_street_label "Dark street">><</link>><<if def $lang>>
<<if $lang == "fr">>
<<set _delivery_title = "Livraison de colis louches">>
<<set _delivery_description = "Tu acceptes de faire une livraison pour des types peu recommandables. Ils ne te disent pas ce qu'il y a dans le colis, mais l'argent est bon. Tu sens que c'est dangereux, mais parfois il faut prendre des risques pour s'en sortir dans cette ville.">>
<<set _return_to_street_label = "Retourner dans la ruelle">>
<<else>>
<<set _delivery_title = "Suspicious package delivery">>
<<set _delivery_description = "You agree to make a delivery for some disreputable guys. They don't tell you what's in the package, but the money is good. You can feel it's dangerous, but sometimes you have to take risks to get by in this city.">>
<<set _return_to_street_label = "Return to the street">>
<</if>>
<<else>>
<<set _delivery_title = "Livraison de colis louches">>
<<set _delivery_description = "Tu acceptes de faire une livraison pour des types peu recommandables. Ils ne te disent pas ce qu'il y a dans le colis, mais l'argent est bon. Tu sens que c'est dangereux, mais parfois il faut prendre des risques pour s'en sortir dans cette ville.">>
<<set _return_to_street_label = "Retourner dans la ruelle">>
<</if>>
<h1><<= _delivery_title >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/dark_street.jpg">
</div>
<p><<= _delivery_description >></p>
<<set _missionName = "delivery">>
<<include [[MissionAchievedTemplate]]>>
<<run setup.achieveMission(_missionName) >>
<<link _return_to_street_label "Dark street">><</link>><<if $lang == "fr">>
<<set _hotdog_cart_title = "Fast food">>
<<set _not_hungry = "Tu n'as pas faim">>
<<set _leave = "Partir">>
<<else>>
<<set _hotdog_cart_title = "Fast food">>
<<set _not_hungry = "You're not hungry">>
<<set _leave = "Leave">>
<</if>>
<h1><<= _hotdog_cart_title >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/hotdog_desk.jpg">
</div>
<div class="card-places-container">
<<for _food range setup.food>>
<<capture _food>>
<div class="card-place">
<img @src="_food.img">
<<if $hunger == 100>>
<span class="forbidden-place-button"><<button _not_hungry >><</button>></span>
<<else>>
<<link `_food.label + " " + setup.icons.money + " _food.price" ` `passage()`>>
<<run setup.buyFood(_food.id);>>
<</link>>
<</if>>
</div>
<</capture>>
<</for>>
</div>
<<link _leave "City">><</link>><<if $lang == "fr">>
<<set _title = "Hôpital">>
<<set _exit = "Sortir">>
<<else>>
<<set _title = "Hospital">>
<<set _exit = "Exit">>
<</if>>
<h1><<= _title >></h1>
[[<<= _exit >>| City]]<h1>Salon de massage</h1>
[[Sortir| City]]<<if $lang === 'fr'>>
<<set _nightclub_title = "Boite de nuit">>
<<set _go_vip_area = "Aller dans la zone VIP">>
<<set _exit = "Sortir">>
<<else>>
<<set _nightclub_title = "Night club">>
<<set _go_vip_area = "Go to VIP area">>
<<set _exit = "Exit">>
<</if>>
<h1><<= _nightclub_title >></h1>
<<if State.variables.currentDate.getDay() == 5 || State.variables.currentDate.getDay() == 6>>
<<set _missionName = "club_kkapri">>
<<if !setup.isMissionDone(_missionName)>>
<<set _label = _go_vip_area>>
<<set _passageTarget = "Night club meet">>
<<include [[LinkMissionTemplate]]>>
<</if>>
<</if>>
<<link _exit "City">><</link>><h1>Commissariat</h1>
<div class="entete">
<img src="media/ep/img/backgrounds/police_station.jpg">
</div>
[[Sortir| City]]<<if $lang == "fr">>
<<set _locker_room = "Vestiaire">>
<<set _description = "Tu assures les cours de sport pendant une bonne partie de la journée. Tu sens que les jeunes filles sont réceptives à ton physique de sportif.<br>L'une d'entre elles s'attarde après la séance et tu décides de lui donner une leçon particulière dans le vestiaire.">>
<<set _browser_not_support_video = "Votre navigateur ne supporte pas la balise vidéo.">>
<<set _leave = "Partir">>
<<else>>
<<set _locker_room = "Locker Room">>
<<set _description = "You teach sports classes for a good part of the day. You feel that the young girls are receptive to your athletic physique.<br>One of them lingers after the session and you decide to give her a private lesson in the locker room.">>
<<set _browser_not_support_video = "Your browser does not support the video tag.">>
<<set _leave = "Leave">>
<</if>>
<h1><<= _locker_room >></h1>
<<set _max = 4 >>
<video width="640" height="360" controls autoplay muted loop>
<<set _videoSrc = "media/ep/video/activities/work_school_pickup/" + $rollSchoolGirl + ".mp4">>
<source @src="_videoSrc" type="video/mp4">
<<= _browser_not_support_video >>
</video>
<p><<= _description >></p>
<<if $rollSchoolGirl == _max>>
<<set $rollSchoolGirl = 1>>
<<else>>
<<set $rollSchoolGirl += 1>>
<</if>>
<<set _missionName = "work_school_pickup">>
<<include [[MissionAchievedTemplate]]>>
<<run setup.achieveMission(_missionName) >>
<br>
<<link _leave "School">><</link>><<if setup.goToCityIfOutsideOfHours(8,20)>>
<<goto "City">>
<</if>>
<<if $lang == "fr">>
<<set _university = "Université">>
<<set _teach_sports = "Donner les cours de sport">>
<<set _leave = "Partir">>
<<else>>
<<set _university = "University">>
<<set _teach_sports = "Teach sports">>
<<set _leave = "Leave">>
<</if>>
<h1><<= _university >></h1>
<div class="entete">
<img src="media/ep/img/others/school.png">
</div>
<<if $rollSchoolGirl == 4 && !setup.isMissionDone("arc_tpatti")>>
<<goto "tpatti3">>
<</if>>
<<set _missionName = "work_school_pickup">>
<<set _label = _teach_sports>>
<<set _passageTarget = "Hit schoolgirl">>
<<include [[LinkMissionTemplate]]>>
<<link _leave "City">><</link>><<if $lang == "fr">>
<<set _title = "Premier étage">>
<<set _p1 = "Tu constates que le club vient d'ouvrir le premier étage au publique, tu décides de jeter un coup d'œil par curiosité.">>
<<set _p2 = "Tu arrives en haut et tu constates qu'il n'y a personne mis à part une jeune femme. Elle a l'air de prendre une pause après un effort soutenue. Tu n'as jamais vu de courbes pareilles. Son short semble ne pas pouvoir couvrir l'ensemble de ses fesses.">>
<<set _p3 = "Tu décides de te cacher pour pouvoir l'observer sans qu'elle te voit. Elle s'assoit sur un banc de musculation et se met à boire. Tu ne peux pas laisser passer l'occasion de lui parler mais tu te dis qu'il va falloir se la jouer fine, elle doit être souvent sollicitée dans ce genre d'endroit.">>
<<set _p4 = "Tu vas attendre qu'elle se douche et se rhabille pour aller lui parler. Tu descends les escaliers et tu attends près du distributeur de boissons, près de l'accueil.">>
<<set _p5 = "Tu l'aperçois, habillée et douchée, et tu décides de lui parler.">>
<<set _p6 = "Elle se dirige vers un casier, prend son sac et en ressort de la monnaie qu'elle te tend.">>
<<set _p7 = "Elle hésite quelques secondes, elle a l'air d'essayer de deviner tes intentions.">>
<<set _intro_1 = "Hey salut, je suis désolé de te déranger mais j'ai un soucis. Je viens de finir ma séance et je meurs de soif. Malheureusement, je viens de voir que j'ai oublié mon portefeuille. Est-ce que tu pourrais me dépanner pour cette fois? <br>J'ai l'impression que tu es une habituée, moi aussi, donc je manquerai pas de te rembourser la prochaine fois que l'on se voit.">>
<<set _intro_2 = "Euh.. oui bien sûr, je dois avoir ça dans mon sac qui est dans le casier. Attends une seconde.">>
<<set _intro_3 = "Tiens, ça devrait suffire.">>
<<set _intro_4 = "Merci, c'est gentil. Dis, je suis nouveau et je me demandais ce qu'il y avait de sympa à faire par ici?">>
<<set _intro_5 = "Ah? Et bien je dois avouer que je ne sors pas beaucoup. Entre le travail et le sport, il ne reste pas beaucoup de temps pour faire autre chose.">>
<<set _intro_6 = "Oui moi aussi je suis assez occupé avec le travail. Mais on peut échanger nos numéros de téléphone si tu veux. Comme ça, si on trouve du temps libre un moment, on peut au moins aller boire un verre en ville.">>
<<set _intro_7 = "Bon d'accord, mais je te garantie rien.">>
<<set _intro_8 = "Pas de problème, y'a pas d'obligations.">>
<<set _intro_9 = "Oups, je dois y aller, je reprends le travail dans dix minutes, à la prochaine !">>
<<set _intro_10 = "Très bien, à la prochaine !">>
<<set _thought_1 = "Elle est tellement craquante mais un peu timide et craintive, il va falloir que j'adopte une stratégie subtile la prochaine fois.">>
<<set _offer_train = "Oui moi aussi je suis assez occupé avec le travail. Je traine pas mal à la salle de sport alors je me disais que la prochaine fois nous pourrions peut être nous entrainer ensemble. J'ai vu que tu avais l'air assez expérimentée et j'aurais besoin de conseils.">>
<<set _offer_response = "Oui avec plaisir, ça fait quelques années que je pratique, je pourrais peut-être t'aider, on ne sait jamais.">>
<<set _exchange_numbers = "Je te propose qu'on échange nos numéros de téléphone, comme ça on pourra se synchroniser pour la prochaine séance.">>
<<set _good_idea = "Bonne idée! Voici le mien.">>
<<set _gotta_go = "Super, je dois y aller, je te dis à la prochaine alors.">>
<<set _thought_2 = "Elle est tellement craquante mais un peu timide et craintive, il va falloir que j'adopte une stratégie subtile la prochaine fois.">>
<<set _next_time = "A la prochaine!">>
<<set _propose_city = "Lui proposer d'aller faire quelque chose ensemble en ville">>
<<set _propose_train = "Lui proposer de s'entrainer ensemble la prochaine fois">>
<<set _exit_gym = "Sortir de la salle">>
<<else>>
<<set _title = "First floor">>
<<set _p1 = "You notice that the club has just opened the first floor to the public, you decide to take a look out of curiosity.">>
<<set _p2 = "You arrive upstairs and notice that there's no one except a young woman. She seems to be taking a break after sustained effort. You've never seen curves like that. Her shorts seem unable to cover all of her buttocks.">>
<<set _p3 = "You decide to hide so you can observe her without her seeing you. She sits on a weight bench and starts drinking. You can't pass up the opportunity to talk to her but you tell yourself that you'll have to play it smart, she must be often solicited in this kind of place.">>
<<set _p4 = "You'll wait for her to shower and get dressed to go talk to her. You go down the stairs and wait near the drink dispenser, near the reception.">>
<<set _p5 = "You spot her, dressed and showered, and you decide to talk to her.">>
<<set _p6 = "She heads to a locker, takes her bag and pulls out some change that she hands to you.">>
<<set _p7 = "She hesitates for a few seconds, she seems to be trying to guess your intentions.">>
<<set _intro_1 = "Hey hi, I'm sorry to bother you but I have a problem. I just finished my session and I'm dying of thirst. Unfortunately, I just saw that I forgot my wallet. Could you help me out this time? <br>I have the impression that you're a regular, me too, so I won't fail to pay you back the next time we see each other.">>
<<set _intro_2 = "Uh.. yes of course, I should have that in my bag which is in the locker. Wait a second.">>
<<set _intro_3 = "Here, that should be enough.">>
<<set _intro_4 = "Thanks, that's nice. Say, I'm new and I was wondering what there was fun to do around here?">>
<<set _intro_5 = "Ah? Well I must admit that I don't go out much. Between work and sports, there's not much time left to do anything else.">>
<<set _intro_6 = "Yes me too I'm quite busy with work. But we can exchange our phone numbers if you want. That way, if we find some free time at some point, we can at least go have a drink in town.">>
<<set _intro_7 = "Okay fine, but I guarantee you nothing.">>
<<set _intro_8 = "No problem, there's no obligation.">>
<<set _intro_9 = "Oops, I have to go, I'm back at work in ten minutes, see you next time!">>
<<set _intro_10 = "Very well, see you next time!">>
<<set _thought_1 = "She's so cute but a little shy and fearful, I'll have to adopt a subtle strategy next time.">>
<<set _offer_train = "Yes me too I'm quite busy with work. I hang around the gym quite a bit so I was thinking that next time we could maybe train together. I saw that you seemed quite experienced and I would need advice.">>
<<set _offer_response = "Yes with pleasure, I've been practicing for a few years, I might be able to help you, you never know.">>
<<set _exchange_numbers = "I suggest we exchange our phone numbers, so we can synchronize for the next session.">>
<<set _good_idea = "Good idea! Here's mine.">>
<<set _gotta_go = "Great, I have to go, I'll see you next time then.">>
<<set _thought_2 = "She's so cute but a little shy and fearful, I'll have to adopt a subtle strategy next time.">>
<<set _next_time = "See you next time!">>
<<set _propose_city = "Suggest doing something together in town">>
<<set _propose_train = "Suggest training together next time">>
<<set _exit_gym = "Exit the gym">>
<</if>>
<h1><<= _title >></h1>
<span id="choice">
<p><<= _p1 >></p>
<div class="hide"><img src="media/ep/img/story/mmuse/mmuse_sport1.png"></div>
<div class="hide"><p><<= _p2 >></p></div>
<div class="hide"><img src="media/ep/img/story/mmuse/mmuse_sport2.png"></div>
<div class="hide"><p><<= _p3 >></p></div>
<div class="hide"><p><<= _p4 >></p></div>
<div class="hide"><img src="media/ep/img/story/mmuse/mmuse_first_met_1.png"></div>
<div class="hide"><p><<= _p5 >></p></div>
<<set _id = "you">>
<<set _text = _intro_1>>
<<set _visible = false>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "mmuse">>
<<set _text = _intro_2>>
<<set _visible = false>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _p6 >></p></div>
<<set _id = "mmuse">>
<<set _text = _intro_3>>
<<set _visible = false>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _intro_4>>
<<set _visible = false>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "mmuse">>
<<set _text = _intro_5>>
<<set _visible = false>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _propose_city>>
<<replace "#choice">>
<<set _id = "you">>
<<set _text = _intro_6>>
<<set _visible = true>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<img src="media/ep/img/story/mmuse/mmuse_first_met_4.png">
<p><<= _p7 >></p>
<<set _id = "mmuse">>
<<set _text = _intro_7>>
<<set _visible = false>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _intro_8>>
<<set _visible = false>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "mmuse">>
<<set _text = _intro_9>>
<<set _visible = false>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _intro_10>>
<<set _visible = false>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _thought_1>>
<<set _visible = false>>
<<set _isthought = true>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<set _missionName = "mmuse_1">>
<<include [[MissionAchievedTemplate]]>>
</div>
<div class="hide">
<<link _exit_gym "City">>
<<run setup.achieveMission(_missionName)>>
<</link>>
</div>
<</replace>>
<</link>>
<<link _propose_train>>
<<replace "#choice">>
<<set _id = "you">>
<<set _text = _offer_train>>
<<set _visible = true>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "mmuse">>
<<set _text = _offer_response>>
<<set _visible = false>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _exchange_numbers>>
<<set _visible = false>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/story/mmuse/mmuse_first_met_2.png"></div>
<<set _id = "mmuse">>
<<set _text = _good_idea>>
<<set _visible = false>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _gotta_go>>
<<set _visible = false>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _thought_2>>
<<set _visible = false>>
<<set _isthought = true>>
<<include [[DialogTemplate]]>>
<<set _id = "mmuse">>
<<set _text = _next_time>>
<<set _visible = false>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<set _missionName = "mmuse_1">>
<<include [[MissionAchievedTemplate]]>>
</div>
<div class="hide">
<<link _exit_gym "City">>
<<run setup.achieveMission(_missionName)>>
<</link>>
</div>
<</replace>>
<</link>>
</div>
</span><<if $lang == "fr">>
<<set _title = "Salle de Sport">>
<<set _pickup_description = "Une adhérente de la salle de sport te lance des regards. Tu décides d'aller l'aider dans ses exercices.\nLe courant passe bien entre vous. Vous attendez la fermeture de la salle et tu proposes à l'employé qui gère la salle de fermer les locaux, moyennant une somme d'argent.">>
<<set _browser_not_support = "Votre navigateur ne supporte pas les vidéos HTML5.">>
<<set _leave_link = "Partir">>
<<else>>
<<set _title = "Gym">>
<<set _pickup_description = "A gym member gives you looks. You decide to help her with her exercises.\nYou hit it off well together. You wait for the gym to close and propose to the employee managing the facility to let you lock up the premises, for a sum of money.">>
<<set _browser_not_support = "Your browser does not support HTML5 videos.">>
<<set _leave_link = "Leave">>
<</if>>
<h1><<= _title >></h1>
<<set _maxWorkout = 4 >>
<video width="640" height="360" controls autoplay muted loop>
<<set _videoSrc = "media/ep/video/activities/workout/" + $rollGirlWorkout + ".mp4">>
<source @src="_videoSrc" type="video/mp4">
<<= _browser_not_support >>
</video>
<p><<= _pickup_description >></p>
<<if $rollGirlWorkout == _maxWorkout>>
<<set $rollGirlWorkout = 1>>
<<else>>
<<set $rollGirlWorkout = $rollGirlWorkout + 1>>
<</if>>
<<set _missionName = "workout_pickup">>
<<include [[MissionAchievedTemplate]]>>
<br>
<<link _leave_link "Sport">>
<<run setup.achieveMission(_missionName) >>
<</link>><<if setup.goToCityIfOutsideOfHours(8,22)>>
<<goto "City">>
<</if>>
<<if def $lang>>
<<if $lang == "fr">>
<<set _title = "Salle de sport">>
<<set _description = "Tu entres dans la salle de sport, l'odeur de la sueur et le bruit des machines vous accueillent. C'est l'endroit parfait pour vous entraîner et améliorer votre condition physique.<br>Il n'est pas exclu que vous rencontriez des femmes intéressantes ici.">>
<<set _pickup_label = "Draguer une adhérente">>
<<set _workout_label = "S'entrainer">>
<<set _work_for_gym_label = "Travailler pour la salle de sport">>
<<set _go_first_floor_label = "Aller au premier étage">>
<<set _leave_label = "Partir">>
<<else>>
<<set _title = "Gym">>
<<set _description = "You enter the gym, the smell of sweat and the sound of machines greet you. It's the perfect place to train and improve your physical condition.<br>It's not excluded that you might meet interesting women here.">>
<<set _pickup_label = "Hit on a member">>
<<set _workout_label = "Work out">>
<<set _work_for_gym_label = "Work for the gym">>
<<set _go_first_floor_label = "Go to the first floor">>
<<set _leave_label = "Leave">>
<</if>>
<<else>>
<<set _title = "Salle de sport">>
<<set _description = "Tu entres dans la salle de sport, l'odeur de la sueur et le bruit des machines vous accueillent. C'est l'endroit parfait pour vous entraîner et améliorer votre condition physique.<br>Il n'est pas exclu que vous rencontriez des femmes intéressantes ici.">>
<<set _pickup_label = "Draguer une adhérente">>
<<set _workout_label = "S'entrainer">>
<<set _work_for_gym_label = "Travailler pour la salle de sport">>
<<set _go_first_floor_label = "Aller au premier étage">>
<<set _leave_label = "Partir">>
<</if>>
<h1><<= _title >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/gym.jpg">
</div>
<br>
<p><<= _description >></p>
<<if State.variables.currentDate.getDay() == 2 || State.variables.currentDate.getDay() == 4>>
<<set _missionName = "workout_pickup">>
<<set _label = _pickup_label>>
<<set _passageTarget = "PickUp">>
<<include [[LinkMissionTemplate]]>>
<</if>>
<<set _missionName = "workout">>
<<set _label = _workout_label>>
<<set _passageTarget = "Workout">>
<<include [[LinkMissionTemplate]]>>
<<if setup.isActivityUnlocked("work_gym")>>
<<set _missionName = "work_gym">>
<<set _label = _work_for_gym_label>>
<<set _passageTarget = "Work gym">>
<<include [[LinkMissionTemplate]]>>
<</if>>
<<if setup.isActivityUnlocked("fitness_classes") && !setup.hasContact("mmuse")>>
<<set _missionName = "">>
<<set _label = _go_first_floor_label>>
<<set _passageTarget = "gym_first_floor">>
<div class="shiny-button"><<include [[LinkMissionTemplate]]>></div>
<</if>>
<br>
<<link _leave_label "City">><</link>><<if def $lang>>
<<if $lang == "fr">>
<<set _work_title = "Travailler à la salle de sport">>
<<set _work_description = "Le patron de la salle de sport t'a vu t'entrainer et a été convaincu par tes compétences. Il te propose de t'occuper des membres contre une petite rémunération.<br>C'est pas grand chose mais ça te permet de faire connaissance avec les habitués.">>
<<set _back_label = "Retour">>
<<else>>
<<set _work_title = "Work at the gym">>
<<set _work_description = "The gym owner saw you working out and was convinced by your skills. He offers you to take care of the members for a small fee.<br>It's not much but it allows you to get acquainted with the regulars.">>
<<set _back_label = "Back">>
<</if>>
<<else>>
<<set _work_title = "Travailler à la salle de sport">>
<<set _work_description = "Le patron de la salle de sport t'a vu t'entrainer et a été convaincu par tes compétences. Il te propose de t'occuper des membres contre une petite rémunération.<br>C'est pas grand chose mais ça te permet de faire connaissance avec les habitués.">>
<<set _back_label = "Retour">>
<</if>>
<h1><<= _work_title >></h1>
<img src="media/ep/img/others/work_gym.png">
<p><<= _work_description >></p>
<<set _missionName = "work_gym">>
<<include [[MissionAchievedTemplate]]>>
<<link _back_label "Sport">>
<<run setup.achieveMission(_missionName) >>
<</link>><<if def $lang>>
<<if $lang == "fr">>
<<set _title = "Salle de sport">>
<<set _workout_description = "Tu te diriges vers les équipements de musculation et commences ta séance d'entraînement. Entre les séries de développé couché, les squats et les exercices cardio, tu sens tes muscles travailler et ton endurance s'améliorer. Après une heure d'effort intense, tu es satisfait de ta performance.">>
<<set _back_label = "Retour">>
<<else>>
<<set _title = "Gym">>
<<set _workout_description = "You head to the weight training equipment and start your workout. Between sets of bench presses, squats and cardio exercises, you feel your muscles working and your endurance improving. After an hour of intense effort, you're satisfied with your performance.">>
<<set _back_label = "Back">>
<</if>>
<<else>>
<<set _title = "Salle de sport">>
<<set _workout_description = "Tu te diriges vers les équipements de musculation et commences ta séance d'entraînement. Entre les séries de développé couché, les squats et les exercices cardio, tu sens tes muscles travailler et ton endurance s'améliorer. Après une heure d'effort intense, tu es satisfait de ta performance.">>
<<set _back_label = "Retour">>
<</if>>
<h1><<= _title >></h1>
<img src="media/ep/img/missions/activities/workout.png">
<p><<= _workout_description >></p>
<<set _missionName = "workout">>
<<include [[MissionAchievedTemplate]]>>
<<set $workoutCount += 1>>
<<if $workoutCount == 3>>
<<run setup.unlockActivity("fitness_classes")>>
<</if>>
<<if $workoutCount == 3>>
<<run setup.unlockActivity("work_gym")>>
<</if>>
<<link _back_label "Sport">>
<<run setup.achieveMission(_missionName) >>
<</link>><<if def $lang>>
<<if $lang == "fr">>
<<set _doorman_title = "Agent de sécurité du club">>
<<set _doorman_description = "Tu travailles comme agent de sécurité au strip club. Ton job consiste à contrôler les entrées, vérifier les pièces d'identité et maintenir l'ordre dans l'établissement. Tu dois gérer les clients difficiles, surveiller les danseuses et t'assurer que tout se passe bien. C'est un travail physiquement exigeant qui demande de la vigilance, mais qui paye correctement et te permet de te faire connaître dans le milieu de la nuit.">>
<<set _return_to_club_label = "Retourner au club">>
<<else>>
<<set _doorman_title = "Club security guard">>
<<set _doorman_description = "You work as a security guard at the strip club. Your job is to control entries, check IDs and maintain order in the establishment. You have to handle difficult customers, watch over the dancers and make sure everything goes smoothly. It's physically demanding work that requires vigilance, but it pays well and helps you get known in the nightlife scene.">>
<<set _return_to_club_label = "Return to the club">>
<</if>>
<<else>>
<<set _doorman_title = "Agent de sécurité du club">>
<<set _doorman_description = "Tu travailles comme agent de sécurité au strip club. Ton job consiste à contrôler les entrées, vérifier les pièces d'identité et maintenir l'ordre dans l'établissement. Tu dois gérer les clients difficiles, surveiller les danseuses et t'assurer que tout se passe bien. C'est un travail physiquement exigeant qui demande de la vigilance, mais qui paye correctement et te permet de te faire connaître dans le milieu de la nuit.">>
<<set _return_to_club_label = "Retourner au club">>
<</if>>
<h1><<= _doorman_title >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/strip_club.jpg">
</div>
<p><<= _doorman_description >></p>
<<set _missionName = "club_doorman">>
<<include [[MissionAchievedTemplate]]>>
<<run setup.achieveMission(_missionName) >>
<<link _return_to_club_label "Strip_club">><</link>><<if $lang == "fr">>
<<set _special_room_title = "Salle spéciale VIP">>
<<set _special_room_description = "Tu pénètres dans une zone exclusive du club, réservée aux détenteurs de la carte dorée. L'atmosphère ici est complètement différente : éclairage tamisé aux tons dorés, fauteuils en cuir de luxe, et une décoration raffinée. Cette salle VIP offre une expérience premium avec un service personnalisé et des prestations haut de gamme. L'ambiance est intime et sophistiquée, loin de l'agitation du club principal.">>
<<set _karma_lounge_label = "Accéder à la loge de Karma">>
<<set _karma_lounge_description = "Une porte discrète au fond de la salle mène à un espace encore plus exclusif : la loge privée de Karma, la vedette du club.">>
<<set _return_to_club_label = "Retourner au club principal">>
<<set _exclusive_access = "Accès exclusif carte dorée">>
<<else>>
<<set _special_room_title = "VIP Special Room">>
<<set _special_room_description = "You enter an exclusive area of the club, reserved for gold card holders. The atmosphere here is completely different: golden ambient lighting, luxury leather armchairs, and refined decoration. This VIP room offers a premium experience with personalized service and high-end performances. The ambiance is intimate and sophisticated, away from the hustle and bustle of the main club.">>
<<set _karma_lounge_label = "Access Karma's lounge">>
<<set _karma_lounge_description = "A discreet door at the back of the room leads to an even more exclusive space: Karma's private lounge, the club's star performer.">>
<<set _return_to_club_label = "Return to main club">>
<<set _exclusive_access = "Gold card exclusive access">>
<</if>>
<h1><<= _special_room_title >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/special_room.jpg">
</div>
<p><<= _special_room_description >></p>
<p><<= _karma_lounge_description >></p>
<div class="vip-actions">
<<link _karma_lounge_label "Karma lounge">><</link>>
<br><br>
<<link _return_to_club_label "Strip_club">><</link>>
</div><<if setup.goToCityIfOutsideOfHours(21,5)>>
<<goto "City">>
<</if>>
<<if $lang == "fr">>
<<set _title = "Strip club">>
<<set _program_label = "Voir la programmation de la semaine">>
<<set _watch_show_label = "Regarder le show">>
<<set _work_security_label = "Travailler comme agent de sécurité">>
<<set _vip_access_label = setup.icons.gold_card + " Accéder à la salle VIP ">>
<<set _leave_label = "Sortir">>
<<set _brooke_show_label = "Regarder le show de Brooke">>
<<else>>
<<set _title = "Strip club">>
<<set _program_label = "See the weekly program">>
<<set _watch_show_label = "Watch the show">>
<<set _work_security_label = "Work as security guard">>
<<set _vip_access_label = setup.icons.gold_card + " Access VIP room">>
<<set _leave_label = "Leave">>
<<set _brooke_show_label = "Watch Brooke's show">>
<</if>>
<h1><<= _title >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/strip_club.jpg">
</div>
<<if setup.verifyCode()>>
<div class="vip-access-section">
<<link _vip_access_label "Special room">><</link>>
</div>
<<else>>
<div class="vip-access-section">
<span class="forbidden-place-button"><<button _vip_access_label >> <</button>></span>
</div>
<</if>>
<br>
<<link _program_label "Strip program">><</link>>
<<if setup.isMissionDone("meet_bwylde_house_party") && !setup.isMissionDone("meet_bwylde_club") && (State.variables.currentDate.getDay() == 2 || State.variables.currentDate.getDay() == 3)>>
<<set _missionName = "meet_bwylde_club">>
<<set _label = _brooke_show_label>>
<<set _passageTarget = "Club brooke meet">>
<<include [[LinkMissionTemplate]]>>
<<else>>
<<set _missionName = "watch_strip">>
<<set _label = _watch_show_label>>
<<set _passageTarget = "Watch strip">>
<<include [[LinkMissionTemplate]]>>
<</if>>
<br>
<<set _missionName = "club_doorman">>
<<set _label = _work_security_label>>
<<set _passageTarget = "Club doorman">>
<<include [[LinkMissionTemplate]]>>
<br>
<<link _leave_label "City">><</link>><<if def $lang>>
<<if $lang == "fr">>
<<set _program_title = "Programme de la semaine">>
<<set _monday_label = "Lundi - Melissa">>
<<set _tuesday_label = "Mardi - Brooke">>
<<set _wednesday_label = "Mercredi - Brooke">>
<<set _thursday_label = "Jeudi - Isis">>
<<set _friday_label = "Vendredi - Melissa">>
<<set _saturday_label = "Samedi - Isis">>
<<set _sunday_label = "Dimanche - Karma">>
<<set _back_label = "Retour au club">>
<<else>>
<<set _program_title = "Weekly Program">>
<<set _monday_label = "Monday - Melissa">>
<<set _tuesday_label = "Tuesday - Brooke">>
<<set _wednesday_label = "Wednesday - Brooke">>
<<set _thursday_label = "Thursday - Isis">>
<<set _friday_label = "Friday - Melissa">>
<<set _saturday_label = "Saturday - Isis">>
<<set _sunday_label = "Sunday - Karma">>
<<set _back_label = "Back to club">>
<</if>>
<</if>>
<h1><<= _program_title >></h1>
<div class="strip-program-gallery">
<div class="program-day">
<div class="day-image">
<img src="media/ep/img/strip_shows/mmoore.jpg" alt="Monday Show">
</div>
<div class="day-label">
<h3><<= _monday_label >></h3>
</div>
</div>
<div class="program-day">
<div class="day-image">
<img src="media/ep/img/strip_shows/bwylde.jpg" alt="Tuesday Show">
</div>
<div class="day-label">
<h3><<= _tuesday_label >></h3>
</div>
</div>
<div class="program-day">
<div class="day-image">
<img src="media/ep/img/strip_shows/bwylde.jpg" alt="Wednesday Show">
</div>
<div class="day-label">
<h3><<= _wednesday_label >></h3>
</div>
</div>
<div class="program-day">
<div class="day-image">
<img src="media/ep/img/strip_shows/ilove.jpg" alt="Thursday Show">
</div>
<div class="day-label">
<h3><<= _thursday_label >></h3>
</div>
</div>
<div class="program-day">
<div class="day-image">
<img src="media/ep/img/strip_shows/mmoore.jpg" alt="Friday Show">
</div>
<div class="day-label">
<h3><<= _friday_label >></h3>
</div>
</div>
<div class="program-day">
<div class="day-image">
<img src="media/ep/img/strip_shows/ilove.jpg" alt="Saturday Show">
</div>
<div class="day-label">
<h3><<= _saturday_label >></h3>
</div>
</div>
<div class="program-day">
<div class="day-image">
<img src="media/ep/img/strip_shows/karma.jpg" alt="Sunday Show">
</div>
<div class="day-label">
<h3><<= _sunday_label >></h3>
</div>
</div>
</div>
<<link _back_label "Strip_club">><</link>><<if def $lang>>
<<if $lang == "fr">>
<<set _strip_title = "Regarder un strip-tease">>
<<set _strip_description = "Tu t'installes confortablement dans un fauteuil face à la scène. Les lumières se tamisent et la musique commence. Une danseuse gracieuse fait son entrée, ses mouvements hypnotiques captivant ton attention. Le spectacle est artistique et sensuel, tu passes un excellent moment à admirer la performance. L'ambiance du club te détend complètement et tu te sens revigoré par cette expérience divertissante.">>
<<set _return_to_club_label = "Retourner au club">>
<<else>>
<<set _strip_title = "Watch a strip show">>
<<set _strip_description = "You settle comfortably in an armchair facing the stage. The lights dim and the music begins. A graceful dancer makes her entrance, her hypnotic movements captivating your attention. The show is artistic and sensual, you have an excellent time admiring the performance. The club atmosphere completely relaxes you and you feel invigorated by this entertaining experience.">>
<<set _return_to_club_label = "Return to the club">>
<</if>>
<<else>>
<<set _strip_title = "Regarder un strip-tease">>
<<set _strip_description = "Tu t'installes confortablement dans un fauteuil face à la scène. Les lumières se tamisent et la musique commence. Une danseuse gracieuse fait son entrée, ses mouvements hypnotiques captivant ton attention. Le spectacle est artistique et sensuel, tu passes un excellent moment à admirer la performance. L'ambiance du club te détend complètement et tu te sens revigoré par cette expérience divertissante.">>
<<set _return_to_club_label = "Retourner au club">>
<</if>>
<<set _dayOfWeek = $currentDate.getDay()>>
<<switch _dayOfWeek>>
<<case 0>> <!-- Dimanche -->
<<set _stripper = "karma">>
<<case 1>>
<<set _stripper = "mmoore">>
<<case 2>>
<<set _stripper = "bwylde">>
<<case 3>>
<<set _stripper = "bwylde">>
<<case 4>>
<<set _stripper = "isis">>
<<case 5>>
<<set _stripper = "mmoore">>
<<case 6>>
<<set _stripper = "isis">>
<<default>>
<<set _stripper = "karma">>
<</switch>>
<h1><<= _strip_title >></h1>
<video width="640" height="360" controls autoplay muted loop>
<<set _videoSrc = "media/ep/video/activities/strip_shows/"+ _stripper +".mp4">>
<source @src="_videoSrc">
Votre navigateur ne supporte pas la balise vidéo.
</video>
<p><<= _strip_description >></p>
<<set _missionName = "watch_strip">>
<<include [[MissionAchievedTemplate]]>>
<<run setup.achieveMission(_missionName) >>
<<link _return_to_club_label "Strip_club">><</link>><<if $lang == "fr">>
<<set _narration_welcome = "Dès que tu entre dans la loge, Karma t'accueille très chaleureusement.">>
<<set _narration_sex_bubble = "Baiser avec elle est comme être dans une bulle hors du temps. Elle est incroyable.">>
<<set _karma_welcome = "Tu es " + $mc_name + " c'est ça? Je vois que tu fais partie de nos membres privilégiés maintenant. Je dois dire que je suis assez contente, tu ne ressembles pas tellement aux hommes qui viennent habituellement.">>
<<set _karma_gold_service = "En tant que possesseur de la gold card, tu as droit à une prestation un peu spéciale. Mets toi à l'aise, nous allons commencer tout de suite.">>
<<set _narration_pro_service = "Karma est une vraie pro, le service est parfait. Tu te laisses aller complétement.">>
<<set _karma_goodbye = "Voilà, ce sera tout pour le moment. Je dois me préparer pour une autre prestation. Cela a été un plaisir particulier. Voici mon numéro, on ne sait jamais si un jour tu te sens seule.">>
<<set _browser_not_support_video = "Votre navigateur ne supporte pas la balise vidéo.">>
<<set _link_exit = "Sortir de la loge">>
<<else>>
<<set _narration_welcome = "As soon as you enter the lodge, Karma welcomes you very warmly.">>
<<set _narration_sex_bubble = "Making love with her is like being in a bubble out of time. She is incredible.">>
<<set _karma_welcome = "You are " + $mc_name + " right? I see that you are part of our privileged members now. I must say I'm quite happy, you don't really look like the men who usually come here.">>
<<set _karma_gold_service = "As a gold card holder, you are entitled to a somewhat special service. Make yourself comfortable, we will start right away.">>
<<set _narration_pro_service = "Karma is a real pro, the service is perfect. You let yourself go completely.">>
<<set _karma_goodbye = "There, that will be all for now. I have to prepare for another performance. It has been a particular pleasure. Here is my number, you never know if one day you feel lonely.">>
<<set _browser_not_support_video = "Your browser does not support the video tag.">>
<<set _link_exit = "Exit the lodge">>
<</if>>
<div class="entete">
<img src="media/ep/img/backgrounds/strip_lounge.jpg">
</div>
<img src="media/ep/img/conts/karma_1.png">
<p><<= _narration_welcome>></p>
<<if $isKarmaMet>>
<<set _max = 5 >>
<div class="hide">
<video width="640" height="360" controls autoplay muted loop>
<<set _videoSrc = "media/ep/video/conts/karma/" + $rollKarma + ".mp4">>
<source @src="_videoSrc" type="video/mp4">
<<= _browser_not_support_video >>
</video>
</div>
<<if $rollKarma == _max>>
<<set $rollKarma = 1>>
<<else>>
<<set $rollKarma = $rollKarma + 1>>
<</if>>
<div class="hide"><p><<= _narration_sex_bubble>></p>
<<link _link_exit "Special room">><</link>>
</div>
<<else>>
<<set _id = "karma">>
<<set _text = _karma_welcome>>
<<set _visible = false>>
<<set _speaker = "Karma">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "karma">>
<<set _text = _karma_gold_service>>
<<set _visible = false>>
<<set _speaker = "Karma">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>> <div class="hide">
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/conts/karma/1.mp4" type="video/mp4">
<<= _browser_not_support_video >>
</video>
</div>
<div class="hide"><p><<= _narration_pro_service>></p></div>
<<set _id = "karma">>
<<set _text = _karma_goodbye>>
<<set _visible = false>>
<<set _speaker = "Karma">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _link_exit "Special room">>
<<set $rollKarma = $rollKarma + 1>>
<<set $isKarmaMet = true>>
<<run setup.addContact("karma")>>
<<run setup.addContactCorruption("karma", 50)>>
<<run setup.addMessageToConversation("karma_message")>>
<</link>>
</div>
<</if>><<if def $lang>>
<<if $lang == "fr">>
<<set _logistics_site_title = "Site de logistique">>
<<set _logistics_description = "Tu travailles au centre de logistique. Le travail est répétitif et l'ennui est omniprésent, mais ça permet de gagner un peu d'argent.">>
<<set _return_to_city_label = "Revenir en ville">>
<<else>>
<<set _logistics_site_title = "Logistics site">>
<<set _logistics_description = "You work at the logistics center. The work is repetitive and boredom is omnipresent, but it allows you to earn a little money.">>
<<set _return_to_city_label = "Return to city">>
<</if>>
<<else>>
<<set _logistics_site_title = "Site de logistique">>
<<set _logistics_description = "Tu travailles au centre de logistique. Le travail est répétitif et l'ennui est omniprésent, mais ça permet de gagner un peu d'argent.">>
<<set _return_to_city_label = "Revenir en ville">>
<</if>>
<h1><<= _logistics_site_title >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/logistic_center.jpg">
</div>
<p><<= _logistics_description >></p>
<<set _missionName = "work_amazon">>
<<include [[MissionAchievedTemplate]]>>
<<run setup.achieveMission(_missionName) >>
<<link _return_to_city_label "City">><</link>><<if def $lang>>
<<if $lang == "fr">>
<<set _construction_site_title = "Site de construction">>
<<set _construction_description = "Tu travailles sur le chantier de construction. Le travail est dur physiquement et mentalement, mais ça permet de gagner un peu d'argent.">>
<<set _return_to_city_label = "Revenir en ville">>
<<else>>
<<set _construction_site_title = "Construction site">>
<<set _construction_description = "You work on the construction site. The work is hard physically and mentally, but it allows you to earn a little money.">>
<<set _return_to_city_label = "Return to city">>
<</if>>
<<else>>
<<set _construction_site_title = "Site de construction">>
<<set _construction_description = "Tu travailles sur le chantier de construction. Le travail est dur physiquement et mentalement, mais ça permet de gagner un peu d'argent.">>
<<set _return_to_city_label = "Revenir en ville">>
<</if>>
<h1><<= _construction_site_title >></h1>
<img src="media/ep/img/others/work_chantier.png">
<p><<= _construction_description >></p>
<<set _missionName = "work_construction_site">>
<<include [[MissionAchievedTemplate]]>>
<<run setup.achieveMission(_missionName) >>
<<link _return_to_city_label "City">><</link>><<if def $lang>>
<<if $lang == "fr">>
<<set _return_to_city_label = "Revenir en ville">>
<<set _find_work_title = "Chercher du travail">>
<<set _available_6_to_18 = "Disponible entre 6h et 18h">>
<<set _available_15_to_22 = "Disponible entre 15h et 22h">>
<<set _closed_sunday = "Fermé le dimanche">>
<<set _logistics_center_label = "Centre de logistique">>
<<set _construction_label = "Chantier">>
<<set _amateur_porn_label = "Jouer dans un porno amateur">>
<<set _small_studio_label = "Prestation dans un petit studio">>
<<else>>
<<set _return_to_city_label = "Return to city">>
<<set _find_work_title = "Looking for work">>
<<set _available_6_to_18 = "Available between 6am and 6pm">>
<<set _available_15_to_22 = "Available between 3pm and 10pm">>
<<set _closed_sunday = "Closed on Sunday">>
<<set _logistics_center_label = "Logistics center">>
<<set _construction_label = "Construction site">>
<<set _amateur_porn_label = "Act in amateur porn">>
<<set _small_studio_label = "Performance in a small studio">>
<</if>>
<<else>>
<<set _return_to_city_label = "Revenir en ville">>
<<set _find_work_title = "Chercher du travail">>
<<set _available_6_to_18 = "Disponible entre 6h et 18h">>
<<set _available_15_to_22 = "Disponible entre 15h et 22h">>
<<set _closed_sunday = "Fermé le dimanche">>
<<set _logistics_center_label = "Centre de logistique">>
<<set _construction_label = "Chantier">>
<<set _amateur_porn_label = "Jouer dans un porno amateur">>
<<set _small_studio_label = "Prestation dans un petit studio">>
<</if>>
<<link _return_to_city_label "City">><</link>>
<h1><<= _find_work_title >></h1>
<div class="card-places-container">
<div class="card-place">
<img src="media/ep/img/others/logistic_center.png">
<<if State.variables.currentDate.getDay() == 0>>
<span class="forbidden-place-button"><<button _closed_sunday >> <</button>></span>
<<elseif !setup.isTimeBetween(6,18)>>
<span class="forbidden-place-button"><<button _available_6_to_18 >> <</button>></span>
<<else>>
<<set _missionName = "work_amazon">>
<<set _label = _logistics_center_label>>
<<set _passageTarget = "Amazon">>
<<include [[LinkMissionTemplate]]>>
<</if>>
</div>
<div class="card-place">
<img src="media/ep/img/others/construction_site.png">
<<if State.variables.currentDate.getDay() == 0>>
<span class="forbidden-place-button"><<button _closed_sunday >> <</button>></span>
<<elseif !setup.isTimeBetween(6,18)>>
<span class="forbidden-place-button"><<button _available_6_to_18 >> <</button>></span>
<<else>>
<<set _missionName = "work_construction_site">>
<<set _label = _construction_label>>
<<set _passageTarget = "Chantier">>
<<include [[LinkMissionTemplate]]>>
<</if>>
</div>
<<if setup.isActivityUnlocked("work_amateur")>>
<div class="card-place">
<img src="media/ep/img/others/work_amateur.png">
<<if !setup.isTimeBetween(15,22)>>
<span class="forbidden-place-button"><<button _available_15_to_22 >> <</button>></span>
<<else>>
<<set _missionName = "work_amateur">>
<<set _label = _amateur_porn_label>>
<<set _passageTarget = "WorkAmateur">>
<<include [[LinkMissionTemplate]]>>
<</if>>
</div>
<</if>>
<<if setup.isActivityUnlocked("work_amateur")>>
<div class="card-place">
<img src="media/ep/img/others/work_small_studio.png">
<<if !setup.isTimeBetween(15,22)>>
<span class="forbidden-place-button"><<button _available_15_to_22 >> <</button>></span>
<<else>>
<<set _missionName = "work_small_studio">>
<<set _label = _small_studio_label>>
<<set _passageTarget = "WorkSmallStudio">>
<<include [[LinkMissionTemplate]]>>
<</if>>
</div>
<</if>>
</div><<if def $lang>>
<<if $lang == "fr">>
<<set _amateur_porn_title = "Tourner dans un porno amateur">>
<<set _amateur_description = "Le contact de Malik cherche de jeunes hommes noirs pour tourner dans des films amateurs. L'ambiance est un peu glauque et gênante, mais tu as connu pire comme travail.">>
<<set _browser_not_support_video = "Votre navigateur ne supporte pas la balise vidéo.">>
<<set _return_to_city_label = "Revenir en ville">>
<<else>>
<<set _amateur_porn_title = "Shoot amateur porn">>
<<set _amateur_description = "Malik's contact is looking for young black men to shoot amateur films. The atmosphere is a bit sleazy and embarrassing, but you've known worse jobs.">>
<<set _browser_not_support_video = "Your browser does not support the video tag.">>
<<set _return_to_city_label = "Return to city">>
<</if>>
<<else>>
<<set _amateur_porn_title = "Tourner dans un porno amateur">>
<<set _amateur_description = "Le contact de Malik cherche de jeunes hommes noirs pour tourner dans des films amateurs. L'ambiance est un peu glauque et gênante, mais tu as connu pire comme travail.">>
<<set _browser_not_support_video = "Votre navigateur ne supporte pas la balise vidéo.">>
<<set _return_to_city_label = "Revenir en ville">>
<</if>>
<h1><<= _amateur_porn_title >></h1>
<p><<= _amateur_description >></p>
<<set _max = 4 >>
<video width="640" height="360" controls autoplay muted loop>
<<set _videoSrc = "media/ep/video/activities/work_amateur/" + $rollAmateur + ".mp4">>
<source @src="_videoSrc" type="video/mp4">
<<= _browser_not_support_video >>
</video>
<<if $rollAmateur == _max>>
<<set $rollAmateur = 1>>
<<else>>
<<set $rollAmateur = $rollAmateur + 1>>
<</if>>
<<set _missionName = "work_amateur">>
<<include [[MissionAchievedTemplate]]>>
<<run setup.achieveMission(_missionName) >>
<<link _return_to_city_label "City">><</link>><<if def $lang>>
<<if $lang == "fr">>
<<set _small_studio_title = "Prestation dans un petit studio">>
<<set _small_studio_description = "Tu te retrouves dans un petit studio professionnel pour adultes. L'équipement est de meilleure qualité que les productions amateurs, et l'équipe semble plus expérimentée. Le cachet est plus élevé, mais les exigences aussi.">>
<<set _browser_not_support_video = "Votre navigateur ne supporte pas la balise vidéo.">>
<<set _return_to_city_label = "Retourner en ville">>
<<set _professional_atmosphere = "L'atmosphère est plus professionnelle ici. Les éclairages sont soigneusement réglés et le réalisateur donne des instructions précises.">>
<<else>>
<<set _small_studio_title = "Performance in a small studio">>
<<set _small_studio_description = "You find yourself in a small professional adult studio. The equipment is better quality than amateur productions, and the team seems more experienced. The pay is higher, but so are the expectations.">>
<<set _browser_not_support_video = "Your browser does not support the video tag.">>
<<set _return_to_city_label = "Return to city">>
<<set _professional_atmosphere = "The atmosphere is more professional here. The lighting is carefully adjusted and the director gives precise instructions.">>
<</if>>
<<else>>
<<set _small_studio_title = "Prestation dans un petit studio">>
<<set _small_studio_description = "Tu te retrouves dans un petit studio professionnel pour adultes. L'équipement est de meilleure qualité que les productions amateurs, et l'équipe semble plus expérimentée. Le cachet est plus élevé, mais les exigences aussi.">>
<<set _browser_not_support_video = "Votre navigateur ne supporte pas la balise vidéo.">>
<<set _return_to_city_label = "Retourner en ville">>
<<set _professional_atmosphere = "L'atmosphère est plus professionnelle ici. Les éclairages sont soigneusement réglés et le réalisateur donne des instructions précises.">>
<</if>>
<h1><<= _small_studio_title >></h1>
<p><<= _small_studio_description >></p>
<p><<= _professional_atmosphere >></p>
<<set _max = 3 >>
<video width="640" height="360" controls autoplay muted loop>
<<set _videoSrc = "media/ep/video/activities/work_small_studio/" + $rollSmallStudio + ".mp4">>
<source @src="_videoSrc" type="video/mp4">
<<= _browser_not_support_video >>
</video>
<<if $rollSmallStudio == _max>>
<<set $rollSmallStudio = 1>>
<<else>>
<<set $rollSmallStudio = $rollSmallStudio + 1>>
<</if>>
<<set _missionName = "work_small_studio">>
<<include [[MissionAchievedTemplate]]>>
<<run setup.achieveMission(_missionName) >>
<<link _return_to_city_label "City">><</link>><<if def $lang>>
<<if $lang == "fr">>
<<set _boss_missions_title = "Missions boss">>
<<set _mission_mme_ann_label = "Mission Mme Ann">>
<<set _back_label = "Retour">>
<<else>>
<<set _boss_missions_title = "Boss missions">>
<<set _mission_mme_ann_label = "Mrs Ann's mission">>
<<set _back_label = "Back">>
<</if>>
<<else>>
<<set _boss_missions_title = "Missions boss">>
<<set _mission_mme_ann_label = "Mission Mme Ann">>
<<set _back_label = "Retour">>
<</if>>
<h1><<= _boss_missions_title >></h1>
<p>---description</p>
<<if setup.isMissionDone("arc_vavluv")>>
<<link _mission_mme_ann_label "Jann">><</link>>
<</if>>
<<link _back_label "Boss_office">><</link>><<if def $lang>>
<<if $lang == "fr">>
<<set _jamal_office_title = "Bureau de Jamal">>
<<set _enters_luxurious_vestibule = "Tu entres dans un vestibule luxueux, un garde intimidant en costume garde une grande porte.">>
<<set _enter_boss_office_label = "Entrer dans le bureau du boss">>
<<set _come_back_later = "Il te dit de manière autoritaire : \"Reviens plus tard, le patron n'est pas disponible pour le moment.\"">>
<<set _boss_missions_label = "Missions boss">>
<<set _return_to_city_label = "Retourner en ville">>
<<else>>
<<set _jamal_office_title = "Jamal's Office">>
<<set _enters_luxurious_vestibule = "You enter a luxurious vestibule, an intimidating guard in a suit guards a large door.">>
<<set _enter_boss_office_label = "Enter boss's office">>
<<set _come_back_later = "He tells you authoritatively: \"Come back later, the boss is not available right now.\"">>
<<set _boss_missions_label = "Boss missions">>
<<set _return_to_city_label = "Return to city">>
<</if>>
<<else>>
<<set _jamal_office_title = "Bureau de Jamal">>
<<set _enters_luxurious_vestibule = "Tu entres dans un vestibule luxueux, un garde intimidant en costume garde une grande porte.">>
<<set _enter_boss_office_label = "Entrer dans le bureau du boss">>
<<set _come_back_later = "Il te dit de manière autoritaire : \"Reviens plus tard, le patron n'est pas disponible pour le moment.\"">>
<<set _boss_missions_label = "Missions boss">>
<<set _return_to_city_label = "Retourner en ville">>
<</if>>
<h1><<= _jamal_office_title >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/boss_office.jpg">
</div>
<p><<= _enters_luxurious_vestibule >></p>
<<set _missionName = "embauche">>
<<if !setup.isMissionDone(_missionName)>>
<<if setup.isAllMissionCondAreOk(_missionName)>>
<<link _enter_boss_office_label "Embauche">><</link>>
<<elseif !setup.isAllMissionCondAreOk(_missionName) >>
<p><<= _come_back_later >>
<<include [[RequirementsTemplate]]>>
</p>
<</if>>
<</if>>
<<set _missionName = "phone_call_williams">>
<<if !setup.isMissionDone(_missionName) && setup.isAllRequiredMissionsDone(_missionName)>>
<<if setup.isAllMissionCondAreOk(_missionName) && !setup.isMissionDone(_missionName)>>
<<link _enter_boss_office_label "Williams1_phone_call">><</link>>
<<elseif !setup.isAllMissionCondAreOk(_missionName) && !setup.isMissionDone(_missionName)>>
<p>
<<= _come_back_later >>
<<include [[RequirementsTemplate]]>>
</p>
<</if>>
<</if>>
<<set _missionName = "arc_vavluv">>
<<if !setup.isMissionDone(_missionName) && setup.isAllRequiredMissionsDone(_missionName)>>
<<if setup.isAllMissionCondAreOk(_missionName) && !setup.isMissionDone(_missionName)>>
<<link _enter_boss_office_label "vavluv Intro">><</link>>
<<elseif !setup.isAllMissionCondAreOk(_missionName) && !setup.isMissionDone(_missionName)>>
<p>
<<= _come_back_later >>
<<include [[RequirementsTemplate]]>>
</p>
<</if>>
<</if>>
<<set _missionName = "arc_tpatti">>
<<if !setup.isMissionDone(_missionName) && setup.isAllRequiredMissionsDone(_missionName) && !setup.isMissionDone("tpatti_mission")>>
<<if setup.isAllMissionCondAreOk(_missionName) && !setup.isMissionDone(_missionName)>>
<<link _enter_boss_office_label "tpatti">><</link>>
<<elseif !setup.isAllMissionCondAreOk(_missionName) && !setup.isMissionDone(_missionName)>>
<p>
<<= _come_back_later >>
<<include [[RequirementsTemplate]]>>
</p>
<</if>>
<</if>>
<<set _missionName = "jamal_kkapri">>
<<if !setup.isMissionDone(_missionName) && setup.isAllRequiredMissionsDone(_missionName)>>
<<if setup.isAllMissionCondAreOk(_missionName) && !setup.isMissionDone(_missionName)>>
<<link _enter_boss_office_label "Jamal Khloe">><</link>>
<<elseif !setup.isAllMissionCondAreOk(_missionName) && !setup.isMissionDone(_missionName)>>
<p>
<<= _come_back_later >>
<<include [[RequirementsTemplate]]>>
</p>
<</if>>
<</if>>
<br>
<<link _return_to_city_label "City">><</link>><<if $lang === "fr">>
<<set _pageTitle = "Bureau de Jamal">>
<<set _jamalName = "Jamal">>
<<set _youName = "Toi">>
<<set _entersOffice = "Tu entres dans le bureau luxueux de Jamal.">>
<<set _jamalIntro = "Ah voilà le petit nouveau qui traîne dans le quartier ! On va pas tourner autour du pot, tu es là parce que tu as besoin de cash. Et ça tombe bien, j'ai besoin de main d'œuvre pour mon nouveau business !">>
<<set _playerJobRequest = "Bonjour Monsieur, j'ai effectivement besoin d'un travail, mais j'aimerais rester...">>
<<set _jamalKnowsBackground = "Tu sors de prison après deux ans derrière les barreaux et tu aimerais faire profil bas, je sais tout ça ! On n'arrive pas où j'en suis sans se renseigner sur les gens qui nous entourent !">>
<<set _playerYesThatsWhy = "Oui c'est pour ça que...">>
<<set _jamalPerfectJob = "J'ai le travail parfait pour toi, c'est discret et ça peut rapporter gros.">>
<<set _jamalInvitesSit = "Jamal t'invite à t'asseoir.">>
<<set _jamalBusinessPlan = "Je te fais le topo : j'ai des problèmes en ce moment avec des gens qui ont de grosses dettes envers moi. J'aurais bien aimé utiliser la bonne vieille méthode gangster mais il y a toujours... des pertes. C'est pourquoi j'ai eu une idée : monter un studio de films pour adultes pour récupérer mon fric.">>
<<set _playerNoProstitution = "Leurs.. femmes? Ah désolé mais je ne toucherai pas à la prostitution.">>
<<set _jamalNotProstitution = "Qui te parle de prostitution? Le but sera que ces femmes finissent par le faire de leur plein gré...et avec plaisir! C'est pour ça que j'ai besoin d'un mec comme toi, pas violent mais vigoureux là où il faut. Fais moi confiance, tu ne fera que le boulot le plus cool dans l'histoire.">>
<<set _playerWhatsPlan = "Euh ok, alors quel est le plan?">>
<<set _jamalShowsWilliams = "Voici Ms Williams.">>
<<set _turnsScreenShowsPhoto = "Il tourne l'écran de son ordinateur et te montre une photo:">>
<<set _excitementFreezesState = "A la vue de la photo, un pic d'excitation te fige dans un état de sidération. Ces deux années de prison n'y sont pas étrangères. Tu avais presque presque oublié qu'une femme pouvait être aussi attirante.">>
<<set _jamalDescribesWilliams = "Sacré morceau hein ! Elle est la femme de Mr Williams, mon débiteur et un petit chef d'entreprise pathétique et rondouillard.<br> Je lui avait prêté de l'oseille pour qu'il entreprise dans le bâtiment. Bref, ta mission va être de la corrompre au sexe à un tel point, qu'elle acceptera de tourner des films pour mon prochain studio !">>
<<set _playerNotSimple = "Ca ne doit pas être aussi simple...">>
<<set _jamalSetupPlan = "Ne t'inquiètes, je vais mettre en place les conditions et tu n'auras plus qu'a finir le \"job\". J'ai actuellement deux de mes gars qui sont allés faire une grosse frayeur à notre cher Mr Williams.<br>Vu dans quel état elle va retrouver son mari, Mme Williams va s'empresser de m'appeler pour tenter une négociation. Et c'est là que tu intervient, tu vas aller \"négocier\" en profondeur pour moi.">>
<<set _playerWhenPaid = "Ok je veux bien tenter et à quel moment je serai payé pour ça.">>
<<set _jamalPayment = "Tiens voici déjà 600 dollars et tu touchera plus à chaque étape réussie de ce plan">>
<<set _playerThanks = "Merci!">>
<<set _jamalFinalAdvice = "Ah une dernière chose, je suis du genre à mettre toutes les chances de mon côté, donc je te conseille fortement d'aller faire du sport et de bosser ta séduction. Allez reviens quand tu seras prêt, bonne journée.">>
<<set _playerSeeLater = "Ok, à plus tard.">>
<<set _leavesOfficeStunned = "Tu sors du bureau encore abasourdi parce que tu viens d'entendre, mais apparemment la roue était en train de tourner pour toi. Tu dois te préparer pour la prochaine étape maintenant.">>
<<set _exitButton = "Sortir">>
<<else>>
<<set _pageTitle = "Jamal's Office">>
<<set _jamalName = "Jamal">>
<<set _youName = "You">>
<<set _entersOffice = "You enter Jamal's luxurious office.">>
<<set _jamalIntro = "Ah here's the little newcomer hanging around the neighborhood! We won't beat around the bush, you're here because you need cash. And that's good, I need manpower for my new business!">>
<<set _playerJobRequest = "Hello Sir, I do need a job, but I'd like to stay...">>
<<set _jamalKnowsBackground = "You just got out of jail after two years behind bars and you'd like to keep a low profile, I know all that! You don't get where I am without finding out about the people around you!">>
<<set _playerYesThatsWhy = "Yes that's why...">>
<<set _jamalPerfectJob = "I have the perfect job for you, it's discreet and can pay big.">>
<<set _jamalInvitesSit = "Jamal invites you to sit down.">>
<<set _jamalBusinessPlan = "I'll give you a rundown: I'm having problems right now with people who have big debts to me. I would have liked to use the good old gangster method but there's always... loss. That's why I came up with an idea: set up an adult film studio to get my money back.">>
<<set _playerNoProstitution = "Their... wives? Sorry but I won't touch prostitution.">>
<<set _jamalNotProstitution = "Who's talking about prostitution? The goal will be for these women to end up doing it willingly... and with pleasure! That's why I need a guy like you, not violent but vigorous where it matters. Trust me, you'll only do the coolest job in history.">>
<<set _playerWhatsPlan = "Uh okay, so what's the plan?">>
<<set _jamalShowsWilliams = "Here's Ms Williams.">>
<<set _turnsScreenShowsPhoto = "He turns his computer screen and shows you a photo:">>
<<set _excitementFreezesState = "At the sight of the photo, a surge of excitement freezes me in a state of shock. Those two years in prison are not unrelated to this. I had almost forgotten that a woman could be so attractive.">>
<<set _jamalDescribesWilliams = "Quite a piece huh! She's the wife of Mr Williams, my debtor and a pathetic, chubby little business owner. I lent him cash to start a construction business. Anyway, your mission will be to corrupt her to sex to such an extent that she'll agree to shoot films for my next studio!">>
<<set _playerNotSimple = "It can't be that simple...">>
<<set _jamalSetupPlan = "Don't worry, I'll set up the conditions and you'll just have to finish the 'job'. I currently have two of my guys who went to give our dear Mr Williams a big scare. Given the state she'll find her husband in, Mrs Williams will hurry to call me to try to negotiate. And that's where you come in, you're going to go 'negotiate' in depth for me.">>
<<set _playerWhenPaid = "OK I want to try and when will I be paid for this.">>
<<set _jamalPayment = "Here's 600 dollars already and you'll get more at each successful stage of this plan">>
<<set _playerThanks = "Thank you!">>
<<set _jamalFinalAdvice = "Oh one last thing, I'm the type to put all the chances on my side, so I strongly advise you to go exercise and work on your seduction. Come back when you're ready, have a good day.">>
<<set _playerSeeLater = "OK, see you later.">>
<<set _leavesOfficeStunned = "I left the office still stunned by what I had just heard, but apparently the wheel was turning for me. I need to prepare for the next step now.">>
<<set _exitButton = "Exit">>
<</if>>
<h1><<= _pageTitle >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/boss_office.jpg">
</div>
<p><<= _entersOffice >></p>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _jamalName >></div>
<div class="dialogue-text"><<= _jamalIntro >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _youName >></div>
<div class="dialogue-text"><<= _playerJobRequest >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _jamalName >></div>
<div class="dialogue-text"><<= _jamalKnowsBackground >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _youName >></div>
<div class="dialogue-text"><<= _playerYesThatsWhy >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _jamalName >></div>
<div class="dialogue-text"><<= _jamalPerfectJob >></div>
</div></div>
</div>
<div class="hide">
<p><<= _jamalInvitesSit >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _jamalName >></div>
<div class="dialogue-text"><<= _jamalBusinessPlan >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _youName >></div>
<div class="dialogue-text"><<= _playerNoProstitution >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _jamalName >></div>
<div class="dialogue-text"><<= _jamalNotProstitution >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _youName >></div>
<div class="dialogue-text"><<= _playerWhatsPlan >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _jamalName >></div>
<div class="dialogue-text"><<= _jamalShowsWilliams >></div>
</div></div>
</div>
<div class="hide">
<p><<= _turnsScreenShowsPhoto >></p>
</div>
<div class="hide">
<img src="media/ep/img/sit_on_desk.jpg">
</div>
<div class="hide">
<p><<= _excitementFreezesState >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _jamalName >></div>
<div class="dialogue-text"><<= _jamalDescribesWilliams >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _youName >></div>
<div class="dialogue-text"><<= _playerNotSimple >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _jamalName >></div>
<div class="dialogue-text"><<= _jamalSetupPlan >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _youName >></div>
<div class="dialogue-text"><<= _playerWhenPaid >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _jamalName >></div>
<div class="dialogue-text"><<= _jamalPayment >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _youName >></div>
<div class="dialogue-text"><<= _playerThanks >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _jamalName >></div>
<div class="dialogue-text"><<= _jamalFinalAdvice >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _youName >></div>
<div class="dialogue-text"><<= _playerSeeLater >></div>
</div></div>
</div>
<div class="hide">
<p><<= _leavesOfficeStunned >></p>
<<link _exitButton>>
<<set _missionName = "embauche">>
<<include [[MissionAchievedTemplate]]>>
<<run setup.achieveMission(_missionName) >>
<<set $isAmateurAvailaible = true>>
<<goto "Boss_office">>
<</link>>
</div><<if def $lang>>
<<if $lang == "fr">>
<<set _jamal_office_title = "Bureau de Jamal">>
<<set _enters_office_jamal_pleased = "Tu entres dans le bureau de Jamal. Il a l'air content de te voir.">>
<<set _jamal_name = "Jamal">>
<<set _miss_jackson_name = "Miss Jackson">>
<<set _you_name = "Toi">>
<<set _tall_sexy_black_woman = "Une grande femme noire, sexy. Elle porte une robe d'affaires.">>
<<set _exit_label = "Sortir">>
// Dialogues français
<<set _business_progressing = "Parfait ! Mes affaires avancent plutôt bien grâce à toi. Tu as su me prouver que je pouvais te faire confiance.">>
<<set _trust_confirmed = "J'ai même décidé de te confier une partie de la gestion de mon futur studio porno.">>
<<set _introduce_jackson = "Je te présente Miss Jackson, elle va t'aider à gérer le studio et te former sur le business.">>
<<set _jackson_greeting = "Bonjour $mc_name ! Jamal m'a dit beaucoup de bien de toi. J'ai hâte de travailler avec quelqu'un d'aussi... compétent.">>
<<set _player_response_jackson = "Bonjour Miss Jackson, le plaisir est partagé.">>
<<set _studio_challenges = "Tu vas voir, ce n'est pas toujours facile de gérer un studio. Il faut recruter les bonnes actrices, gérer les tournages, et s'assurer que tout se passe bien.">>
<<set _jackson_leaving = "Bon, je dois y aller. On se voit au studio quand tu veux commencer !">>
<<set _player_thanks_jackson = "Merci Miss Jackson, j'ai hâte de commencer.">>
<<set _startup_money = "Tiens, voici un peu d'argent pour te lancer. Tu en auras besoin pour le studio.">>
<<set _see_you_later = "À plus tard.">>
<<else>>
<<set _jamal_office_title = "Jamal's Office">>
<<set _enters_office_jamal_pleased = "You enter Jamal's office. He looks pleased to see you.">>
<<set _jamal_name = "Jamal">>
<<set _miss_jackson_name = "Miss Jackson">>
<<set _you_name = "You">>
<<set _tall_sexy_black_woman = "A tall, sexy black woman. She wears a business dress.">>
<<set _exit_label = "Exit">>
// Dialogues anglais
<<set _business_progressing = "Perfect! My business is progressing quite well thanks to you. You've proven to me that I can trust you.">>
<<set _trust_confirmed = "I've even decided to entrust you with part of managing my future porn studio.">>
<<set _introduce_jackson = "Let me introduce Miss Jackson, she'll help you manage the studio and train you in the business.">>
<<set _jackson_greeting = "Hello $mc_name ! Jamal has told me a lot of good things about you. I can't wait to work with someone so... competent.">>
<<set _player_response_jackson = "Hello Miss Jackson, the pleasure is mutual.">>
<<set _studio_challenges = "You'll see, it's not always easy to manage a studio. You have to recruit the right actresses, manage the shoots, and make sure everything goes well.">>
<<set _jackson_leaving = "Well, I have to go. See you at the studio when you want to start!">>
<<set _player_thanks_jackson = "Thank you Miss Jackson, I can't wait to start.">>
<<set _startup_money = "Here, here's some money to get you started. You'll need it for the studio.">>
<<set _see_you_later = "See you later.">>
<</if>>
<<else>>
<<set _jamal_office_title = "Bureau de Jamal">>
<<set _enters_office_jamal_pleased = "Tu entres dans le bureau de Jamal. Il a l'air content de te voir.">>
<<set _jamal_name = "Jamal">>
<<set _miss_jackson_name = "Miss Jackson">>
<<set _you_name = "Toi">>
<<set _tall_sexy_black_woman = "Une grande femme noire, sexy. Elle porte une robe d'affaires.">>
<<set _exit_label = "Sortir">>
// Dialogues français par défaut
<<set _business_progressing = "Parfait ! Mes affaires avancent plutôt bien grâce à toi. Tu as su me prouver que je pouvais te faire confiance.">>
<<set _trust_confirmed = "J'ai même décidé de te confier une partie de la gestion de mon futur studio porno.">>
<<set _introduce_jackson = "Je te présente Miss Jackson, elle va t'aider à gérer le studio et te former sur le business.">>
<<set _jackson_greeting = "Bonjour $mc_name ! Jamal m'a dit beaucoup de bien de toi. J'ai hâte de travailler avec quelqu'un d'aussi... compétent.">>
<<set _player_response_jackson = "Bonjour Miss Jackson, le plaisir est partagé.">>
<<set _studio_challenges = "Tu vas voir, ce n'est pas toujours facile de gérer un studio. Il faut recruter les bonnes actrices, gérer les tournages, et s'assurer que tout se passe bien.">>
<<set _jackson_leaving = "Bon, je dois y aller. On se voit au studio quand tu veux commencer !">>
<<set _player_thanks_jackson = "Merci Miss Jackson, j'ai hâte de commencer.">>
<<set _startup_money = "Tiens, voici un peu d'argent pour te lancer. Tu en auras besoin pour le studio.">>
<<set _see_you_later = "À plus tard.">>
<</if>>
<h1><<= _jamal_office_title >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/boss_office.jpg">
</div>
<p><<= _enters_office_jamal_pleased >></p>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _jamal_name >></div>
<div class="dialogue-text"><<= _business_progressing >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _jamal_name >></div>
<div class="dialogue-text"><<= _trust_confirmed >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _jamal_name >></div>
<div class="dialogue-text"><<= _introduce_jackson >></div>
</div></div>
</div>
<div class="hide"> <img src="media/ep/img/characters/djackson.png">
<p><<= _tall_sexy_black_woman >></p>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait djackson"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _miss_jackson_name >></div>
<div class="dialogue-text"><<= _jackson_greeting >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _you_name >></div>
<div class="dialogue-text"><<= _player_response_jackson >></div>
</div></div>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait djackson"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _miss_jackson_name >></div>
<div class="dialogue-text"><<= _studio_challenges >></div>
</div></div>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait djackson"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _miss_jackson_name >></div>
<div class="dialogue-text"><<= _jackson_leaving >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _you_name >></div>
<div class="dialogue-text"><<= _player_thanks_jackson >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _jamal_name >></div>
<div class="dialogue-text"><<= _startup_money >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _you_name >></div>
<div class="dialogue-text"><<= _see_you_later >></div>
</div></div>
<<set $hasStudio to true>>
<<link _exit_label "City">><</link>>
</div><<if $lang === "fr">>
<<set _officeTitle = "Bureau de Jamal">>
<<set _jamalName = "Jamal">>
<<set _youName = "Toi">>
<<set _entersJamalOffice = "Tu entres dans le bureau de Jamal.">>
<<set _inDeepTrouble = "Ah $mc_name , assieds toi, on est dans la merde! Les flics sont en train de fouiner dans mes affaires plus que jamais. Sur le moment je n'ai pas compris ce soudain intérêt pour moi. Et puis je me suis renseigné. Tout porte à croire que ce soit en rapport avec l'acquisition de mes futurs locaux pour mon studio de films pour adultes.">>
<<set _racistOwnerInfluence = "Une certaine Miss Avluv, une riche propriétaire raciste aurait influé le commissaire à surveiller nos affaires. Elle est complètement raciste et ne veut pas voir de noirs s'installer autour de chez elle. On doit prendre le problème à la racine et s'occuper d'elle.">>
<<set _investigationResults = "J'ai moi aussi fait ma petite enquête sur elle et j'ai découvert des choses tout à fait intéressante sur elle. Elle serait adepte au BDSM et à la soumission. J'ai été informé de son club habituel et me suis arrangé pour que tu ais une \"entrevue\" avec elle. Je compte sur toi pour la convaincre que notre communauté a beaucoup à lui offrir. Voici l'adresse, je compte sur toi.">>
<<set _countOnMeBoss = "Compte sur moi, boss.">>
<<set _goToClub = "Aller au club">>
<<else>>
<<set _officeTitle = "Jamal's Office">>
<<set _jamalName = "Jamal">>
<<set _youName = "You">>
<<set _entersJamalOffice = "You enter Jamal's office.">>
<<set _inDeepTrouble = "Ah $mc_name , sit down, we're in deep shit! The cops are snooping around my business more than ever. At first I didn't understand this sudden interest in me. Then I looked into it. Everything suggests it's related to the acquisition of my future premises for my adult film studio.">>
<<set _racistOwnerInfluence = "A certain Miss Avluv, a rich racist owner supposedly influenced the commissioner to monitor our affairs. She's completely racist and doesn't want to see blacks moving around her area. We need to take the problem at its root and deal with her.">>
<<set _investigationResults = "I also did my own little investigation on her and discovered quite interesting things about her. She would be into BDSM and submission. I was informed of her usual club and arranged for you to have an 'interview' with her. I'm counting on you to convince her that our community has a lot to offer her. Here's the address, I'm counting on you.">>
<<set _countOnMeBoss = "Count on me, boss.">>
<<set _goToClub = "Go to the club">>
<</if>>
<h1><<= _officeTitle >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/boss_office.jpg">
</div>
<p><<= _entersJamalOffice >></p>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _jamalName >></div>
<div class="dialogue-text"><<= _inDeepTrouble >></div>
</div></div>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _jamalName >></div>
<div class="dialogue-text"><<= _racistOwnerInfluence >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _jamalName >></div>
<div class="dialogue-text"><<= _investigationResults >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _youName >></div>
<div class="dialogue-text"><<= _countOnMeBoss >></div>
</div></div>
<<link _goToClub "vavluv Club">><</link>>
</div><<if $lang === "fr">>
<<set _inYourBed = "Dans Votre Lit">>
<<set _badSleepText = "La santé mentale est importante. Ton humeur en baisse à des conséquences sur ton sommeil. <br><br>Tu commences ta journée avec la moitié de ton énergie.">>
<<set _continueButton = "Continuer">>
<<else>>
<<set _inYourBed = "In Your Bed">>
<<set _badSleepText = "Mental health is important. Your low mood has consequences on your sleep. <br><br>You start your day with half your energy.">>
<<set _continueButton = "Continue">>
<</if>>
<h1><<= _inYourBed >></h1>
<img src="media/ep/img/others/bad_sleep.png">
<p><<= _badSleepText >></p>
<<run setup.player.get().energy = 50>>
<<link _continueButton "Home">><</link>><<if $lang === "fr">>
<<set _inYourBed = "Dans Votre Lit">>
<<set _wakeUpRefreshed = "Tu te réveilles dans ton lit, tu as bien dormi. Tu te sens reposé et prêt à commencer une nouvelle journée.">>
<<set _increaseEnergy = "Ton énergie a augementé de ⚡ ">>
<<set _wakeUp = "Se réveiller">>
<<else>>
<<set _inYourBed = "In Your Bed">>
<<set _wakeUpRefreshed = "You wake up in your bed, you slept well. You feel rested and ready to start a new day.">>
<<set _increaseEnergy = "Your energy has increased by ⚡ ">>
<<set _wakeUp = "Wake up">>
<</if>>
<h1><<= _inYourBed >></h1>
<div class="entete">
<img src="media/ep/img/others/wakeup.jpg">
</div>
<p><<= _wakeUpRefreshed >></p>
/* <<run setup.updateCharactersRecovering()>> */
<<set _energyRecover = $sleepHours * 13>>
<<run setup.player.get().energy += _energyRecover>>
<ul class="rewards-malus">
<li style="color: lightgreen;"><<= _increaseEnergy>> <<= _energyRecover>></li>
</ul>
<<set _missionName = "sleep">>
<<include [[MissionAchievedTemplate]]>>
<<run setup.achieveMission(_missionName) >>
<<link _wakeUp "Home">><</link>><<if $lang == "fr">>
<<set _houseTitle = "Maison de Derek et Tristan">>
<<set _enjoyPartyLabel = "Profiter de la fête">>
<<set _janeLabel = "Jane">>
<<set _notAvailableVersion = "Pas disponible pour la version">>
<<set _meetJaneLabel = "Rencontrer Jane">>
<<set _talkJaneLabel = "Parler avec Jane">>
<<set _meetCadenceLabel = "Rencontrer Cadence">>
<<set _meetBrookeLabel = "Rencontrer Brooke">>
<<set _waitBedroomLabel = "Attendre que la fête se calme et aller dans une chambre">>
<<else>>
<<set _houseTitle = "Derek and Tristan's House">>
<<set _enjoyPartyLabel = "Enjoy the party">>
<<set _janeLabel = "Jane">>
<<set _notAvailableVersion = "Not available for version">>
<<set _meetJaneLabel = "Meet Jane">>
<<set _talkJaneLabel = "Talk with Jane">>
<<set _meetCadenceLabel = "Meet Cadence">>
<<set _meetBrookeLabel = "Meet Brooke">>
<<set _waitBedroomLabel = "Wait for the party to calm down and go to a bedroom">>
<</if>>
<<if visited() == 1>>
<<goto "Intro derek house party">>
<</if>>
<h1><<= _houseTitle>></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/villa4.jpg">
</div>
<div class="card-places-container">
<div class="card-place">
<img src="media/ep/img/story/house_party/party_home.jpg">
<<set _missionName = "house_party_raw">>
<<set _label = _enjoyPartyLabel>>
<<set _passageTarget = "Wake up derek house party">>
<<include [[LinkMissionTemplate]]>>
</div>
<<if !setup.isMissionDone("jwilde_2")>>
<div class="card-place">
<<if setup.isMissionDone("jwilde_1")>>
<img src="media/ep/img/story/house_party/party_home_jane4.png">
<<else>>
<img src="media/ep/img/story/house_party/party_home_jane1.png">
<</if>>
<<if !setup.isMissionDone("jwilde_1")>>
<<set _missionName = "jwilde_1">>
<<set _label = _meetJaneLabel>>
<<set _passageTarget = "Meet jwilde">>
<<include [[LinkMissionTemplate]]>>
<</if>>
/* <<if setup.isMissionDone("jwilde_1") >>
<<set _missionName = "hit_on_jwilde">>
<<set _label = _talkJaneLabel>>
<<set _passageTarget = "Hit on jwilde">>
<<include [[LinkMissionTemplate]]>>
<</if>> */
<<if setup.isMissionDone("jwilde_1") >>
<<set _missionName = "jwilde_2">>
<<set _label = _talkJaneLabel>>
<<set _passageTarget = "Invitation jwilde">>
<<include [[LinkMissionTemplate]]>>
<</if>>
</div>
<</if>>
<<if !setup.isMissionDone("meet_clux")>>
<div class="card-place">
<img src="media/ep/img/story/clux/cadence_hp_1.png">
/* <<set _missionName = "meet_clux">>
<<set _label = _meetCadenceLabel>>
<<set _passageTarget = "Meet clux">>
<<include [[LinkMissionTemplate]]>> */
<span class="forbidden-place-button"><<button `_notAvailableVersion + " " + window.version` >> <</button>></span>
</div>
<</if>>
/*
<div class="card-place">
<img src="media/ep/img/story/house_party/party_home_tristan.png">
<span class="forbidden-place-button"><<button `_notAvailableVersion + " " + window.version` >> <</button>></span>
</div> */
<<if !setup.isMissionDone("meet_bwylde_house_party")>>
<div class="card-place">
<img src="media/ep/img/story/bwylde/brooke_hp_6.png">
<<set _missionName = "meet_bwylde_house_party">>
<<set _label = _meetBrookeLabel>>
<<set _passageTarget = "Meet brooke">>
<<include [[LinkMissionTemplate]]>>
</div>
<</if>>
<<if setup.isMissionDone("meet_clux") && !setup.isMissionDone("bedroom_clux")>>
<div class="card-place">
<img src="media/ep/img/others/hp_bedroom.png">
<span class="forbidden-place-button"><<button `_notAvailableVersion + " " + window.version` >> <</button>></span>
/* <<set _missionName = "bedroom_clux">>
<<set _label = _waitBedroomLabel>>
<<set _passageTarget = "Bedroom clux">>
<<include [[LinkMissionTemplate]]>> */
</div>
<</if>>
</div><<if $lang == "fr">>
<<set _houseTitle = "Chez Derek et Tristan">>
<<set _carRideNarrative = "Tu retrouves Derek et Tristan et vous montez dans leur voiture pour aller à la fête.">>
<<set _tristanHouseLocation = "On habite dans une maison en dehors de la ville, les bus ne passent pas souvent pas le soir. Comme tu n'as pas de voiture, tu peux dormir chez nous si tu veux, la maison est assez grande.">>
<<set _playerThanks = "C'est gentil, merci.">>
<<set _derekNoProblem = "Pas de soucis, mon pote !">>
<<set _playerThoughtDerekAsshole = "Quel con, je me demande à quel moment il a cru qu'on a été pote un jour... J'espère que y'aura des personnes plus intéressantes à cette fête.">>
<<set _arriveAtHouse = "Vous arrivez devant la maison, la fête a l'air d'avoir déjà commencé.">>
<<set _derekAboutCadence = "Ma soeur Cadence vient presque tous les week-end. Comme elle arrive avant nous, elle accueille les premiers invités. Je t'en prie, entres et fais comme chez toi.">>
<<set _enterHouse = "Tu entres, il y a déjà pas mal de monde.">>
<<set _tristanHouseInstructions = "Tu peux poser ta bière dans la cuisine. N'hésites pas à aller parler à nos mais, ils sont en général très sympa ! Juste une chose : si tu parles avec Jane, ne prends pas mal ce qu'elle peut te dire, elle est parfois un peu brusque dans ses propos. <br>Allez, amuse toi bien et viens nous voir si tu as un soucis.">>
<<set _continueButton = "Continuer">>
<<set _tristanSpokenName = "Tristan">>
<<set _youSpokenName = "Toi">>
<<set _derekSpokenName = "Derek">>
<<else>>
<<set _houseTitle = "Derek and Tristan's House">>
<<set _carRideNarrative = "You meet up with Derek and Tristan and get in their car to go to the party.">>
<<set _tristanHouseLocation = "We live in a house outside the city, buses don't run often in the evening. Since you don't have a car, you can sleep at our place if you want, the house is big enough.">>
<<set _playerThanks = "That's kind, thank you.">>
<<set _derekNoProblem = "No worries, buddy!">>
<<set _playerThoughtDerekAsshole = "What an asshole, I wonder when he thought we were ever buddies... I hope there will be more interesting people at this party.">>
<<set _arriveAtHouse = "You arrive in front of the house, the party seems to have already started.">>
<<set _derekAboutCadence = "My sister Cadence comes almost every weekend. Since she arrives before us, she welcomes the first guests. Please, come in and make yourself at home.">>
<<set _enterHouse = "You enter, there are already quite a few people.">>
<<set _tristanHouseInstructions = "You can put your beer in the kitchen. Don't hesitate to talk to our friends, they're generally very nice! Just one thing: if you talk to Jane, don't take it personally what she might say to you, she's sometimes a bit blunt in her words. <br>Alright, have fun and come see us if you have any problems.">>
<<set _continueButton = "Continue">>
<<set _tristanSpokenName = "Tristan">>
<<set _youSpokenName = "You">>
<<set _derekSpokenName = "Derek">>
<</if>>
<h1><<= _houseTitle>></h1>
<img src="media/ep/img/story/house_party/evening_driving.jpg">
<p><<= _carRideNarrative>></p>
<<set _id = "tsummers">>
<<set _text = _tristanHouseLocation>>
<<set _visible = false>>
<<set _speaker = _tristanSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _playerThanks>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "derek">>
<<set _text = _derekNoProblem>>
<<set _visible = false>>
<<set _speaker = _derekSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _playerThoughtDerekAsshole>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = true>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _arriveAtHouse>></p></div>
<<set _id = "derek">>
<<set _text = _derekAboutCadence>>
<<set _visible = false>>
<<set _speaker = _derekSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _enterHouse>></p></div>
<div class="hide"><img src="media/ep/img/story/house_party/party_home_tristan.png"></div>
<<set _id = "tsummers">>
<<set _text = _tristanHouseInstructions>>
<<set _visible = false>>
<<set _speaker = _tristanSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _continueButton "House party">><</link>>
</div><<if $lang == "fr">>
<<set _barTitle = "Bar">>
<<set _introNarrative = "Alors que tu es en train de profiter de ta soirée, un couple semble s'avancer vers toi. Tu le reconnais instantanément, c'est ce trou du cul de Derek , un ancien camarade de lycée. Tu te rappelles que ses parents étaient plein aux as. Il n'a pas du avoir de difficulté pour financer ses études.">>
<<set _derekGreeting = "Mais oui c'est bien, $mc_name ! Cela fait un bail qu'on s'est pas vu! Depuis le lycée non? J'ai l'impression que tu as disparu d'un coup, qu'est-ce qui t'es arrivé?">>
<<set _playerResponse = "Salut Derek, quel plaisir de te voir. Oui, effectivement, j'ai du partir après le lycée pour raisons.. familiales. Ça fait pas longtemps que je suis revenu en ville. Du coup, j'essaye de me faire quelques connaissances dans le coin. Tous mes vieux potes ont l'air être partis depuis le temps.<br>Et toi, qu'est-ce que tu deviens?">>
<<set _derekAboutHimself = "Oh moi ça va plutôt bien, je travaille dans l'entreprise de mon père. Les affaires marchent bien et je suis fiancée depuis un an. Mais attends, je vais te la présenter. Tristan, tu peux venir s'il te plait, je veux te présenter quelqu'un.">>
<<set _girlApproaches = "Une jeune fille à la peau très claire et au visage serein vient se mettre à côté de Derek.">>
<<set _derekIntroducesTristan = "Ma chérie, je te présente $mc_name , un vieux copain de lycée. Ça fait que qu'on s'était pas vus et il vient de débarquer en ville. $mc_name , je te présente ma fiancée, Tristan.">>
<<set _tristanGreeting = "Ravie de te rencontrer $mc_name . C'est rare de rencontrer des vieux amis de Derek.">>
<<set _playerPoliteResponse = "Le plaisir est pour moi, je n'ai plus trop de contacts par ici, c'est toujours un plaisir de rencontrer de nouvelles personnes.">>
<<set _tristanPartyInvitation = "Tu pouvais pas mieux tomber, on organise justement une fête tous les samedi soir, ça serait l'occasion pour toi de rencontrer de nouvelles personnes, n'est-ce pas Derek?">>
<<set _derekPartyConditions = "Euh oui bien sûr, pourquoi pas. On a toujours de la place pour accueillir de nouvelles personnes. Par contre, je te préviens, on s'habille correctement et on partage les consommations !">>
<<set _playerAccepts = "Pas de problème, ce sera avec plaisir.">>
<<set _derekGoodbye = "Bon on doit y aller, on nous attend. On part de bar pour aller chez nous le samedi, passes et on t'emmènera. A plus tard !">>
<<set _derekLeaves = "Sur ces paroles, il commence à ramasser ses affaires et commence à partir. Tristan s'avance vers toi.">>
<<set _tristanPhoneExchange = "Derek est tête, je te propose d'échanger nos numéros pour pas se rater la prochaine fois.">>
<<set _playerAgrees = "Très bonne idée.">>
<<set _tristanFinalGoodbye = "Allez, salut! En espérant te voir pour la prochaine fête.">>
<<set _playerFinalResponse = "Comptes sur moi.">>
<<set _continueButton = "Continuer">>
<<set _derekSpokenName = "Derek">>
<<set _youSpokenName = "Toi">>
<<set _tristanSpokenName = "Tristan">>
<<else>>
<<set _barTitle = "Bar">>
<<set _introNarrative = "While you're enjoying your evening, a couple seems to approach you. You recognize him instantly, it's that asshole Derek, a former high school classmate. You remember that his parents were loaded. He probably didn't have any difficulty financing his studies.">>
<<set _derekGreeting = "Oh yes it's really you, $mc_name ! It's been a while since we've seen each other! Since high school right? I feel like you disappeared all of a sudden, what happened to you?">>
<<set _playerResponse = "Hi Derek, what a pleasure to see you. Yes, indeed, I had to leave after high school for... family reasons. I haven't been back in town for long. So I'm trying to make some acquaintances in the area. All my old friends seem to have left by now.<br>And you, what are you up to?">>
<<set _derekAboutHimself = "Oh I'm doing pretty well, I work in my father's company. Business is good and I've been engaged for a year. But wait, I'll introduce her to you. Tristan, can you come please, I want to introduce someone to you.">>
<<set _girlApproaches = "A young girl with very fair skin and a serene face comes to stand next to Derek.">>
<<set _derekIntroducesTristan = "Honey, I'd like you to meet $mc_name , an old high school buddy. It's been a while since we've seen each other and he just arrived in town. $mc_name , I'd like you to meet my fiancée, Tristan.">>
<<set _tristanGreeting = "Nice to meet you $mc_name . It's rare to meet Derek's old friends.">>
<<set _playerPoliteResponse = "The pleasure is mine, I don't have many contacts around here anymore, it's always a pleasure to meet new people.">>
<<set _tristanPartyInvitation = "You couldn't have come at a better time, we organize a party every Saturday night, it would be an opportunity for you to meet new people, wouldn't it Derek?">>
<<set _derekPartyConditions = "Uh yes of course, why not. We always have room to welcome new people. But I warn you, we dress properly and we share the drinks!">>
<<set _playerAccepts = "No problem, it will be a pleasure.">>
<<set _derekGoodbye = "Well we have to go, they're waiting for us. We leave the bar to go to our place on Saturday, come by and we'll take you. See you later!">>
<<set _derekLeaves = "With these words, he starts gathering his things and begins to leave. Tristan approaches you.">>
<<set _tristanPhoneExchange = "Derek is stubborn, I suggest we exchange our numbers so we don't miss each other next time.">>
<<set _playerAgrees = "Very good idea.">>
<<set _tristanFinalGoodbye = "Alright, bye! Hoping to see you at the next party.">>
<<set _playerFinalResponse = "Count on me.">>
<<set _continueButton = "Continue">>
<<set _derekSpokenName = "Derek">>
<<set _youSpokenName = "You">>
<<set _tristanSpokenName = "Tristan">>
<</if>>
<h1><<= _barTitle>></h1>
<p><<= _introNarrative>></p>
<img src="media/ep/img/story/house_party/bar_rencontre1.png">
<<set _id = "derek">>
<<set _text = _derekGreeting>>
<<set _visible = false>>
<<set _speaker = _derekSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _playerResponse>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "derek">>
<<set _text = _derekAboutHimself>>
<<set _visible = false>>
<<set _speaker = _derekSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/story/house_party/bar_rencontre2.png"></div>
<div class="hide"><p><<= _girlApproaches>></p></div>
<<set _id = "derek">>
<<set _text = _derekIntroducesTristan>>
<<set _visible = false>>
<<set _speaker = _derekSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "tsummers">>
<<set _text = _tristanGreeting>>
<<set _visible = false>>
<<set _speaker = _tristanSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _playerPoliteResponse>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "tsummers">>
<<set _text = _tristanPartyInvitation>>
<<set _visible = false>>
<<set _speaker = _tristanSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "derek">>
<<set _text = _derekPartyConditions>>
<<set _visible = false>>
<<set _speaker = _derekSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _playerAccepts>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "derek">>
<<set _text = _derekGoodbye>>
<<set _visible = false>>
<<set _speaker = _derekSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _derekLeaves>></p></div>
<div class="hide"><img src="media/ep/img/story/house_party/bar_rencontre3.png"></div>
<<set _id = "tsummers">>
<<set _text = _tristanPhoneExchange>>
<<set _visible = false>>
<<set _speaker = _tristanSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _playerAgrees>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "tsummers">>
<<set _text = _tristanFinalGoodbye>>
<<set _visible = false>>
<<set _speaker = _tristanSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _playerFinalResponse>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<set _missionName = "meet_derek">>
<<include [[MissionAchievedTemplate]]>>
<<link _continueButton "Bar">>
<<run setup.achieveMission(_missionName)>>
<</link>>
</div><<if $lang == "fr">>
<<set _houseTitle = "Chez Derek et Tristan">>
<<set _morningAfterNarrative = "Tu fais la fête jusque tard dans la nuit.<br> Tu te réveilles avec un mal de crâne et tu constates que tu n'es pas le seul à être dans un sale état. Quoi qu'il en soit, c'était une bonne soirée!">>
<<set _returnToCity = "Revenir en ville">>
<<else>>
<<set _houseTitle = "Derek and Tristan's House">>
<<set _morningAfterNarrative = "You party until late into the night.<br> You wake up with a headache and notice that you're not the only one in a bad state. Anyway, it was a good evening!">>
<<set _returnToCity = "Return to the city">>
<</if>>
<h1><<= _houseTitle>></h1>
<img src="media/ep/img/story/house_party/after_party.jpg">
<p><<= _morningAfterNarrative>></p>
<<set _missionName = "house_party_raw">>
<<include [[MissionAchievedTemplate]]>>
<<link _returnToCity "City">>
<<run setup.achieveMission(_missionName)>>
<</link>><<if $lang == "fr">>
<<set _you_ask_situation = "Dis m'en plus sur la situation de ton petit copain, peut être que je pourrai trouver une solution.">>
<<set _bwylde_explain_gang = "Je ne sais pas trop qui sont ces gens mais je sais qu'ils sont dans une sorte de gang ou de mafia, quelque chose comme ça. Ils ont un chef qui est connu dans cette ville apparemment, un certain Jamal je crois.">>
<<set _you_know_jamal = "Oui je crois que je vois qui c'est. Combien demandent-ils ?">>
<<set _bwylde_amount_fear = "Beaucoup, mais il doit leur donner 3000$ avant la fin de la semaine sinon il ont menacé de lui faire mal. Cela me terrifie.">>
<<set _link_offer_money = "Ne t'en fais pas pour cela, voici les 3000$, tu n'aura qu'a me rembourser dans une semaine.">>
<<else>>
<<set _you_ask_situation = "Tell me more about your boyfriend's situation, maybe I can find a solution.">>
<<set _bwylde_explain_gang = "I don't really know who these people are but I know they're in some kind of gang or mafia, something like that. They have a leader who is known in this city apparently, a certain Jamal I think.">>
<<set _you_know_jamal = "Yes I think I see who that is. How much are they asking for?">>
<<set _bwylde_amount_fear = "A lot, but he has to give them $3000 before the end of the week or they threatened to hurt him. It terrifies me.">>
<<set _link_offer_money = "Don't worry about that, here's the $3000, you'll just have to pay me back in a week.">>
<</if>>
<img src="media/ep/img/story/bwylde/brooke_sc_5.png">
<<set _id = "you">>
<<set _text = _you_ask_situation>>
<<set _visible = true>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_explain_gang>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_know_jamal>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_amount_fear>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _link_offer_money "Club brooke final">><</link>>
</div><<if $lang == "fr">>
<<set _narration_gratitude = "Son visage s'illumine de gratitude, elle semble de ne pas en revenir.">>
<<set _bwylde_thanks = "Woua, c'est très généreux de ta part, je ne sais pas comment te remercier.">>
<<set _you_conditions = "Ne t'en fais pas, il te suffira de ma rembourser et nous serons quittes. Par contre, je ne te demanderai qu'une chose: ne parles pas à ton copain de ça, dis que tu l'as gagné en travaillant.">>
<<set _bwylde_agreement = "Ok pas de problème. Tu nous sauves la vie! Tu peux compter sur moi pour te rembourser en temps et en heure. Voici mon numéro de téléphone. Bon je dois y aller sinon mon petit copain va s'inquiéter. Merci <<= $mc_name>> et à bientôt!">>
<<set _you_goodbye = "Oui à très bientôt j'espère.">>
<<set _link_leave = "Partir">>
<<else>>
<<set _narration_gratitude = "Her face lights up with gratitude, she seems unable to believe it.">>
<<set _bwylde_thanks = "Wow, that's very generous of you, I don't know how to thank you.">>
<<set _you_conditions = "Don't worry about it, you'll just have to pay me back and we'll be even. However, I'll only ask one thing of you: don't talk to your boyfriend about this, say that you earned it by working.">>
<<set _bwylde_agreement = "Ok no problem. You're saving our lives! You can count on me to pay you back on time. Here's my phone number. Well I have to go or my boyfriend will worry. Thank you <<= $mc_name>> and see you soon!">>
<<set _you_goodbye = "Yes, I hope to see you very soon.">>
<<set _link_leave = "Leave">>
<</if>>
<img src="media/ep/img/story/bwylde/brooke_sc_4.png">
<p><<= _narration_gratitude>></p>
<<set _id = "bwylde">>
<<set _text = _bwylde_thanks>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_conditions>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_agreement>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_goodbye>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _missionName = "meet_bwylde_club">>
<div class="hide">
<<include [[MissionAchievedTemplate]]>>
<<link _link_leave "Strip_club">>
<<run setup.achieveMission(_missionName)>>
<</link>>
</div><<if $lang == "fr">>
<<set _you_offer_help = "Tu sais j'ai un peu réfléchis et je me suis dit que je pouvais peut être t'aider.">>
<<set _bwylde_explain_debt = "Je vois pas comment tu pourrais m'aider, mon copain doit encore pas mal d'argent et il doit rembourser rapidement s'il ne veut pas avoir d'ennuis. Il s'est retrouvé à avoir des dettes envers de très mauvaises personnes.">>
<<set _you_offer_loan = "Je peux te faire un prêt si tu veux, je te demande juste de me le rembourser plus tard. Combien te faut il?">>
<<set _bwylde_amount_fear = "Euh c'est un peu gênant, mais j'avoue que j'ai un peu peur pour mon copain. Il doit donner 3000 $ avant la fin de semaine et je pense pas que je pourrai les gagner d'ici là.">>
<<set _link_offer_money = "Ne t'en fais pas pour cela, voici les 3000$, tu n'aura qu'a me rembourser dans une semaine.">>
<<else>>
<<set _you_offer_help = "You know, I've been thinking a bit and I thought maybe I could help you.">>
<<set _bwylde_explain_debt = "I don't see how you could help me, my boyfriend still owes quite a bit of money and he has to pay it back quickly if he doesn't want to get in trouble. He ended up having debts to very bad people.">>
<<set _you_offer_loan = "I can give you a loan if you want, I just ask you to pay me back later. How much do you need?">>
<<set _bwylde_amount_fear = "Uh, it's a bit embarrassing, but I admit I'm a bit scared for my boyfriend. He has to give $3000 before the end of the week and I don't think I'll be able to earn it by then.">>
<<set _link_offer_money = "Don't worry about that, here's the $3000, you'll just have to pay me back in a week.">>
<</if>>
<<set _id = "you">>
<<set _text = _you_offer_help>>
<<set _visible = true>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_explain_debt>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_offer_loan>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_amount_fear>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _link_offer_money "Club brooke final">><</link>>
</div><<if $lang == "fr">>
<<set _narration_show_start = "Tu t'installes confortablement pour profiter du show qui commence. Brooke est bien sur scène ce jour là, comme elle l'avait dit. Tu ne t'étais pas trompé, elle a un physique incroyable.">>
<<set _narration_wait = "Tu décides d'attendre de la fin de sa prestation pour pouvoir aller lui parler. Tu espères qu'elle se souviendra de toi. Quand elle a terminé elle va dans les coulisses pour aller se changer.">>
<<set _narration_approach = "Elle sort enfin des loges et elle se dirige vers toi. Elle semble te reconnaitre et quelque peu embarrassée.">>
<<set _bwylde_greeting = "Ah salut <<= $mc_name>>, qu'est-ce que tu fais ici?">>
<<set _you_explain_visit = "Je me suis rappelé de notre conversation et j'étais curieux de venir voir à quoi ressemblait ton boulot.">>
<<set _bwylde_embarrassed = "Je suis un peu gênée, ce n'est pas très glorieux comme travail mais je n'ai rien trouvé d'autre qui puisse m'apporter l'argent nécessaire aussi rapidement.">>
<<set _you_understanding = "Ne sois pas gêné, je peux comprendre ta situation.">>
<<set _link_offer_help = "Lui proposer de l'aide">>
<<set _link_ask_about_debt = "En savoir plus sur son copain et ses dettes">>
<<else>>
<<set _narration_show_start = "You settle in comfortably to enjoy the show that's starting. Brooke is indeed on stage that day, as she had said. You weren't wrong, she has an incredible physique.">>
<<set _narration_wait = "You decide to wait until the end of her performance to be able to go talk to her. You hope she'll remember you. When she's finished she goes backstage to change.">>
<<set _narration_approach = "She finally comes out of the dressing rooms and heads towards you. She seems to recognize you and is somewhat embarrassed.">>
<<set _bwylde_greeting = "Oh hi <<= $mc_name>>, what are you doing here?">>
<<set _you_explain_visit = "I remembered our conversation and I was curious to come see what your job looked like.">>
<<set _bwylde_embarrassed = "I'm a bit embarrassed, it's not very glorious as a job but I haven't found anything else that can bring me the necessary money so quickly.">>
<<set _you_understanding = "Don't be embarrassed, I can understand your situation.">>
<<set _link_offer_help = "Offer her help">>
<<set _link_ask_about_debt = "Learn more about her boyfriend and his debts">>
<</if>>
<img src="media/ep/img/story/bwylde/brooke_sc_1.png">
<p><<= _narration_show_start>></p>
<div class="hide"><video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/story/bwylde/bwylde_strip.mp4" type="video/mp4">
<<= $browserNotSupportVideo >>
</video></div>
<div class="hide"><p><<= _narration_wait>></p></div>
<div class="hide"><img src="media/ep/img/story/bwylde/brooke_sc_3.png"></div>
<div class="hide"><p><<= _narration_approach>></p></div>
<<set _id = "bwylde">>
<<set _text = _bwylde_greeting>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_explain_visit>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_embarrassed>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_understanding>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _link_offer_help "Club brooke help">><</link>>
<<link _link_ask_about_debt "Club brooke ask">><</link>>
</div><<if $lang == "fr">>
<<set _narration_direct = "Vous continuez à discuter et le courant passe bien. Tu décides de ne pas passer par quatre chemins.">>
<<set _you_direct_proposition = "Je passe vraiment un bon moment avec toi et je te trouve ravissante. J'ai vraiment envie de plus te connaitre, est-ce que ça te dirais qu'on se revoit tous les deux après cette soirée?">>
<<set _bwylde_polite_refusal = "Oula, je suis très flattée mais malheureusement j'ai déjà un petit ami. Ne le prends pas mal, je te trouve très sympa aussi.">>
<<set _you_no_problem = "Pas de soucis. Cela ne coûte rien de demander.">>
<<set _job_question_link = "Au fait, tu ne m'a pas dit quel genre de boulot tu faisais.">>
<<else>>
<<set _narration_direct = "You continue to chat and you get along well. You decide not to beat around the bush.">>
<<set _you_direct_proposition = "I'm really having a good time with you and I find you lovely. I really want to get to know you better, would you like us to see each other again after this party?">>
<<set _bwylde_polite_refusal = "Wow, I'm very flattered but unfortunately I already have a boyfriend. Don't take it badly, I find you very nice too.">>
<<set _you_no_problem = "No worries. It doesn't cost anything to ask.">>
<<set _job_question_link = "By the way, you didn't tell me what kind of job you do.">>
<</if>>
<img src="media/ep/img/story/bwylde/brooke_hp_3.png">
<p><<= _narration_direct>></p>
<<set _id = "you">>
<<set _text = _you_direct_proposition>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_polite_refusal>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_no_problem>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _job_question_link "Meet brooke end">><</link>>
</div><<if $lang == "fr">>
<<set _narration_sensitive = "Dès la fin de ta question, son visage s'assombrit, elle devient hésitante et pensive. Tu sens que la question touche un point sensible. Il y a peut être quelque chose à creuser.">>
<<set _bwylde_embarrassing = "Et bien j'avoue que c'est un peu embarrassant.">>
<<set _you_trust_me = "Tu peux me faire confiance, je ne dirais rien à personne.">>
<<set _bwylde_boyfriend_gambling = "Bon d'accord. J'espère que je vais pas le regretter mais ça peut faire du bien d'en parler. Voilà en fait mon copain a un problème avec les jeux d'argent et notamment le poker. Il doit beaucoup d'argent à certaines personnes donc j'ai dû trouvé un moyen de l'aider assez rapidement.">>
<<set _bwylde_strip_club = "Tu vois le club de striptease en dehors de la ville? Et bien je fais des prestations le mardi et le mercredi pour payer ses dettes. Je ne suis pas très fière de ça mais je n'ai pas le choix. J'espère que ça restera entre nous.">>
<<set _you_reassure_drink = "Pas de soucis, tu peux compter sur moi. Tu veux que je te serve un autre verre?">>
<<set _narration_sick = "En entendant ta proposition, son visage commence à se tordre et son ventre émet des sons étranges.">>
<<set _bwylde_too_much_alcohol = "Je crois que j'ai trop forcé sur l'alcool, je me sens pas très bien tu d'un coup.">>
<<set _narration_toilet_rush = "Elle se met à courir vers les toilettes en bousculant quelques personnes. Tu te dis que la soirée est terminée pour elle. Mais elle est pas perdue pour toi, tu as pu récolter quelques informations plutôt intéressantes pour la suite.">>
<<set _continue_party_link = "Continuer la soirée">>
<<else>>
<<set _narration_sensitive = "As soon as you finish your question, her face darkens, she becomes hesitant and thoughtful. You sense that the question touches a sensitive point. There might be something to dig into.">>
<<set _bwylde_embarrassing = "Well I admit it's a bit embarrassing.">>
<<set _you_trust_me = "You can trust me, I won't tell anyone.">>
<<set _bwylde_boyfriend_gambling = "Okay fine. I hope I won't regret this but it can feel good to talk about it. Well actually my boyfriend has a problem with gambling, especially poker. He owes a lot of money to certain people so I had to find a way to help him quite quickly.">>
<<set _bwylde_strip_club = "You see the strip club outside of town? Well I do performances on Tuesdays and Wednesdays to pay off his debts. I'm not very proud of it but I have no choice. I hope this stays between us.">>
<<set _you_reassure_drink = "No worries, you can count on me. Do you want me to get you another drink?">>
<<set _narration_sick = "Upon hearing your proposal, her face starts to contort and her stomach makes strange sounds.">>
<<set _bwylde_too_much_alcohol = "I think I've overdone it with the alcohol, I suddenly don't feel very well.">>
<<set _narration_toilet_rush = "She starts running towards the toilets, bumping into a few people. You tell yourself that the evening is over for her. But she's not a loss for you, you were able to gather some rather interesting information for later.">>
<<set _continue_party_link = "Continue the party">>
<</if>>
<img src="media/ep/img/story/bwylde/brooke_hp_7.png">
<p><<= _narration_sensitive>></p>
<<set _id = "bwylde">>
<<set _text = _bwylde_embarrassing>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_trust_me>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_boyfriend_gambling>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_strip_club>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_reassure_drink>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/story/bwylde/brooke_hp_4.png"></div>
<div class="hide"><p><<= _narration_sick>></p></div>
<<set _id = "bwylde">>
<<set _text = _bwylde_too_much_alcohol>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _narration_toilet_rush>></p></div>
<<set _missionName = "meet_bwylde_house_party">>
<div class="hide">
<<include [[MissionAchievedTemplate]]>>
<<link _continue_party_link "Wake up derek house party">>
<<run setup.achieveMission(_missionName)>>
<</link>>
</div><<if $lang == "fr">>
<<set _narration_conversation = "Vous continuez à discuter et le courant passe bien. Elle rit à toutes tes blagues. Il faut dire que l'alcool aide pas mal, mais tu ne vas rater une occasion pareille.">>
<<set _bwylde_ask_job = "Ah au fait, tu n'as pas encore dit ce que tu fais dans la vie?">>
<<set _you_odd_jobs = "Bah j'essaye de trouver des petits boulots par ci, par là, mais ce n'est pas évident.">>
<<set _bwylde_understanding = "Oui je te comprends, moi aussi je dois faire des petits boulots en ce moment pour rembourser des dettes..">>
<<set _job_question_link = "Ah? Et quel genre de boulot tu fais?">>
<<else>>
<<set _narration_conversation = "You continue to chat and you get along well. She laughs at all your jokes. It must be said that alcohol helps a lot, but you're not going to miss such an opportunity.">>
<<set _bwylde_ask_job = "Oh by the way, you haven't said what you do for a living yet?">>
<<set _you_odd_jobs = "Well I try to find odd jobs here and there, but it's not easy.">>
<<set _bwylde_understanding = "Yes I understand you, I also have to do odd jobs right now to pay off debts..">>
<<set _job_question_link = "Oh? And what kind of job do you do?">>
<</if>>
<img src="media/ep/img/story/bwylde/brooke_hp_2.png">
<p><<= _narration_conversation>></p>
<<set _id = "bwylde">>
<<set _text = _bwylde_ask_job>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_odd_jobs>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_understanding>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _job_question_link "Meet brooke end">><</link>>
</div><<if $lang == "fr">>
<<set _narration_approach = "Tu t'approches d'une fille avec un corps superbe. Elle t'accueille avec un grand sourire. Il semblerait qu'elle ait déjà bien commencé la soirée et semble déjà éméchée.">>
<<set _bwylde_greeting = "Salut toi! C'est la première fois que je te vois ici! Qui es tu?">>
<<set _you_introduction = "Je suis " + $mc_name + ", un ancien pote de lycée de Derek. Je l'ai revu par hasard et comme je suis revenu depuis peu, il a décidé de m'inviter pour que je me fasse quelques connaissances.">>
<<set _bwylde_enthusiasm = "Mais c'est une super idée! Je m'appelle Brooke et je suis encore étudiante. Cela fait toujours plaisir de rencontrer de nouvelles personnes!">>
<<set _narration_drinking = "Tout en discutant, elle n'arrête pas de se resservir des verres de bières. Même toi tu trouves que cela fait beaucoup pour une seule personne. Elle est vraiment très attirante, il faut que tu en saches plus sur elle.">>
<<set _smalltalk_link = "Continuer à discuter avec elle">>
<<set _direct_link = "Etre plus direct">>
<<else>>
<<set _narration_approach = "You approach a girl with a superb body. She welcomes you with a big smile. It seems she's already gotten the evening off to a good start and appears already tipsy.">>
<<set _bwylde_greeting = "Hey there! This is the first time I've seen you here! Who are you?">>
<<set _you_introduction = "I'm " + $mc_name + ", an old high school friend of Derek's. I ran into him by chance and since I recently came back, he decided to invite me so I could make some acquaintances.">>
<<set _bwylde_enthusiasm = "But that's a great idea! My name is Brooke and I'm still a student. It's always nice to meet new people!">>
<<set _narration_drinking = "While chatting, she keeps refilling her beer glasses. Even you think that's a lot for one person. She's really very attractive, you need to know more about her.">>
<<set _smalltalk_link = "Continue chatting with her">>
<<set _direct_link = "Be more direct">>
<</if>>
<p><<= _narration_approach>></p>
<div class="hide"><img src="media/ep/img/story/bwylde/brooke_hp_5.png"></div>
<<set _id = "bwylde">>
<<set _text = _bwylde_greeting>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_introduction>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_enthusiasm>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _narration_drinking>></p></div>
<div class="hide">
<<link _smalltalk_link "Meet brooke smalltalk">><</link>>
<<link _direct_link "Meet brooke direct">><</link>>
</div><<if $lang == "fr">>
<<set _you_two_good_news = "J'ai deux bonnes nouvelles pour toi. La première, c'est que j'oublie la dette. Et la deuxième, c'est à la condition de te pouvoir te culbuter quand je le veux.">>
<<set _bwylde_not_good_for_couple = "Euh je sais pas, je crois pas que ce serait une bonne chose pour mon couple..">>
<<set _you_up_to_you = "A toi de voir, sinon je peux trouver une autre solution moins sympa pour votre couple.">>
<<set _bwylde_best_i_can_do = "Très bien, je suppose que c'est le mieux que je puisse faire..">>
<<set _you_good_choice = "Très bon choix! On va s'amuser tous les deux. Bon je dois y aller, on s'appelle.">>
<<set _bwylde_see_you_later = "Ok a plus tard..">>
<<set _leave_villa_link = "Partir de la villa">>
<<else>>
<<set _you_two_good_news = "I have two good news for you. The first is that I'm forgetting the debt. And the second is on the condition that I can fuck you whenever I want.">>
<<set _bwylde_not_good_for_couple = "Uh I don't know, I don't think it would be a good thing for my relationship..">>
<<set _you_up_to_you = "It's up to you, otherwise I can find another less nice solution for your couple.">>
<<set _bwylde_best_i_can_do = "Alright, I guess that's the best I can do..">>
<<set _you_good_choice = "Very good choice! We're going to have fun together. Well I have to go, we'll call each other.">>
<<set _bwylde_see_you_later = "Ok see you later..">>
<<set _leave_villa_link = "Leave the villa">>
<</if>>
<img src="media/ep/img/story/bwylde/brooke_villa_10.png">
<<set _id = "you">>
<<set _text = _you_two_good_news>>
<<set _visible = true>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_not_good_for_couple>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_up_to_you>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_best_i_can_do>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_good_choice>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_see_you_later>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<set _missionName = "bwylde_debt">>
<<include [[MissionAchievedTemplate]]>>
<<link _leave_villa_link "City">>
<<run setup.achieveMission(_missionName)>>
<</link>>
</div><<if $lang == "fr">>
<<set _narr1 = "Tu profites qu'elle soit encore dans les vapes pour te saisir de son téléphone.">>
<<set _brooke1 = "Hey! Qu'est-ce que tu fais ! C'est mon téléphone!">>
<<set _you1 = "Ne bouges pas, j'ai besoin de passer un appel.">>
<<set _narr2 = "Tu trouves facilement le numéro dans les appels récents. Tu lances l'appel.">>
<<set _you2 = "Oui allo? Kyle c'est ça? Je suis " + $mc_name + ", le mec qui a prêté l'argent que tu as dilapidé. Ecoute, je suis pas très patient dans la vie mais je suis pas un mauvais gars. Il faut qu'on se voie, Brooke, toi et moi pour trouver une solution à ce problème. Je passerai par Brooke pour les détails. A très bientôt.">>
<<set _narr3 = "Tu raccroches.">>
<<set _brooke2 = "Mais qu'est-ce que tu fais?! C'est quoi cette histoire? Je croyais qu'on avait un accord tous les deux!">>
<<set _you3 = "Ne sois pas naïve, on a pris du bon temps tous les deux mais ce n'est pas suffisant. On va devoir faire ça en plus grand pour vraiment éponger cette dette.">>
<<set _narr4 = "Tu te rhabilles et commence à partir. Brooke est complètement sous le choc et ne sait plus quoi dire.">>
<<set _you4 = "Ah au fait, je suis satisfait, tu as bien remplis ta part du contrat. Maintenant, c'est à Kyle de remplir la sienne. A plus tard.">>
<<set _linkText = "Partir de la villa">>
<<else>>
<<set _narr1 = "You take advantage of her being still dazed to grab her phone.">>
<<set _brooke1 = "Hey! What are you doing! That's my phone!">>
<<set _you1 = "Don't move, I need to make a call.">>
<<set _narr2 = "You easily find the number in recent calls. You make the call.">>
<<set _you2 = "Yes hello? Kyle is that right? I'm " + $mc_name + ", the guy who lent the money you squandered. Listen, I'm not very patient in life but I'm not a bad guy. We need to meet, Brooke, you and me to find a solution to this problem. I'll go through Brooke for the details. See you very soon.">>
<<set _narr3 = "You hang up.">>
<<set _brooke2 = "But what are you doing?! What's this story? I thought we had an agreement between us!">>
<<set _you3 = "Don't be naive, we had a good time together but it's not enough. We'll have to do this on a bigger scale to really wipe out this debt.">>
<<set _narr4 = "You get dressed and start to leave. Brooke is completely shocked and doesn't know what to say anymore.">>
<<set _you4 = "Oh by the way, I'm satisfied, you fulfilled your part of the contract well. Now, it's Kyle's turn to fulfill his. See you later.">>
<<set _linkText = "Leave the villa">>
<</if>>
<p>_narr1</p>
<<set _id = "bwylde">>
<<set _text = _brooke1>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you1>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/story/bwylde/brooke_villa_9.png"></div>
<div class="hide"><p>_narr2</p></div>
<<set _id = "you">>
<<set _text = _you2>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p>_narr3</p></div>
<<set _id = "bwylde">>
<<set _text = _brooke2>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you3>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p>_narr4</p></div>
<<set _id = "you">>
<<set _text = _you4>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<set _missionName = "bwylde_bf">>
<<include [[MissionAchievedTemplate]]>>
<<link _linkText "City">>
<<run setup.achieveMission(_missionName)>>
<</link>>
</div><<if $lang == "fr">>
<<set _narr1 = "Tu profites qu'elle soit encore dans les vapes pour te saisir de son téléphone.">>
<<set _brooke1 = "Hey! Qu'est-ce que tu fais ! C'est mon téléphone!">>
<<set _you1 = "Ne bouges pas, j'ai besoin de passer un appel.">>
<<set _narr2 = "Tu trouves facilement le numéro dans les appels récents. Tu lances l'appel.">>
<<set _you2 = "Oui allo? Kyle c'est ça? Je suis " + $mc_name + ", le mec qui a prêté l'argent que tu as dilapidé. Ecoute, je suis pas très patient dans la vie mais je suis pas un mauvais gars. Il faut qu'on se voie, Brooke, toi et moi pour trouver une solution à ce problème. Je passerai par Brooke pour les détails. A très bientôt.">>
<<set _narr3 = "Tu raccroches.">>
<<set _brooke2 = "Mais qu'est-ce que tu fais?! C'est quoi cette histoire? Je croyais qu'on avait un accord tous les deux!">>
<<set _you3 = "Ne sois pas naïve, on a pris du bon temps tous les deux mais ce n'est pas suffisant. On va devoir faire ça en plus grand pour vraiment éponger cette dette.">>
<<set _narr4 = "Tu te rhabilles et commence à partir. Brooke est complètement sous le choc et ne sait plus quoi dire.">>
<<set _you4 = "Ah et au fait, tant qu'on aura pas régler cette affaire, on va se revoir toi et moi pour travailler un peu la souplesse de ta chatte. A plus tard.">>
<<set _linkText = "Partir de la villa">>
<<else>>
<<set _narr1 = "You take advantage of her being still dazed to grab her phone.">>
<<set _brooke1 = "Hey! What are you doing! That's my phone!">>
<<set _you1 = "Don't move, I need to make a call.">>
<<set _narr2 = "You easily find the number in recent calls. You make the call.">>
<<set _you2 = "Yes hello? Kyle is that right? I'm " + $mc_name + ", the guy who lent the money you squandered. Listen, I'm not very patient in life but I'm not a bad guy. We need to meet, Brooke, you and me to find a solution to this problem. I'll go through Brooke for the details. See you very soon.">>
<<set _narr3 = "You hang up.">>
<<set _brooke2 = "But what are you doing?! What's this story? I thought we had an agreement between us!">>
<<set _you3 = "Don't be naive, we had a good time together but it's not enough. We'll have to do this on a bigger scale to really wipe out this debt.">>
<<set _narr4 = "You get dressed and start to leave. Brooke is completely shocked and doesn't know what to say anymore.">>
<<set _you4 = "Oh and by the way, until we settle this matter, we're going to see each other again you and me to work on some flexibility training. See you later.">>
<<set _linkText = "Leave the villa">>
<</if>>
<p>_narr1</p>
<<set _id = "bwylde">>
<<set _text = _brooke1>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you1>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/story/bwylde/brooke_villa_9.png"></div>
<div class="hide"><p>_narr2</p></div>
<<set _id = "you">>
<<set _text = _you2>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p>_narr3</p></div>
<<set _id = "bwylde">>
<<set _text = _brooke2>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you3>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p>_narr4</p></div>
<<set _id = "you">>
<<set _text = _you4>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<set _missionName = "bwylde_gold_card">>
<<include [[MissionAchievedTemplate]]>>
<<link _linkText "City">>
<<run setup.achieveMission(_missionName)>>
<</link>>
</div><<if $lang == "fr">>
<<set _you_friends_help_understand = "Je pense que ton petit copain n'a pas encore compris la leçon. Il se trouve que j'ai quelques amis en ville qui pourrait l'aider à comprendre un peu plus rapidement.">>
<<set _bwylde_dont_hurt_him = "Ah non s'il te plait, ne lui faites pas de mal! C'est pas sa faute, il a un problème avec le jeu, il doit être soigné.">>
<<set _you_not_my_problem = "Je vois pas en quoi c'est mon problème.">>
<<set _bwylde_do_anything = "Je ferai ce que tu veux mais ne lui faites pas de mal s'il te plait.">>
<<set _you_interesting_proposal = "Ah voilà qui devient un peu plus intéressant, une proposition.. Tout ce que je peux faire c'est te donner un délai supplémentaire pour payer mais tu vas devoir me fournir quelques chose en échange.">>
<<set _bwylde_no_money = "Je n'ai vraiment pas d'argent en ce moment et..">>
<<set _you_not_talking_money = "Non je ne parlais pas de ça, assieds toi à côté de moi, tu vas mieux comprendre.">>
<<set _narration_sits_reveals = "Pendant qu'elle s'assoit, tu en profite pour sortir ton sexe déjà bien dur. Elle a un mouvement de recul en le voyant.">>
<<set _bwylde_with_someone = "Non, attends, que fais tu! Tu sais bien que je suis avec quelqu'un.">>
<<set _you_someone_owes_money = "Et ce quelqu'un me doit de l'argent maintenant, alors je vais prendre quelque chose qui lui appartient.">>
<<set _narration_hypnotized = "Elle a l'air de réfléchir quelques instants comme hypnotisée par ce qu'elle a devant elle.">>
<<set _bwylde_what_do_i_get = "Bon et si je le fais, qu'est-ce que j'obtiens.">>
<<set _you_delay_discount = "Je suis prêt à repousser le délai et même à te faire une petite remise si tu es convaincante.">>
<<set _bwylde_between_us = "Bien, je vais le faire. Mais je veux que cela reste entre nous. C'est bien clair?">>
<<set _you_no_problem = "Sans problème, tant que tu fais ce qu'il faut.">>
<<set _continue_link = "Suite">>
<<else>>
<<set _you_friends_help_understand = "I think your boyfriend hasn't learned his lesson yet. It happens that I have some friends in town who could help him understand a bit faster.">>
<<set _bwylde_dont_hurt_him = "Oh no please, don't hurt him! It's not his fault, he has a gambling problem, he needs to be treated.">>
<<set _you_not_my_problem = "I don't see how that's my problem.">>
<<set _bwylde_do_anything = "I'll do whatever you want but please don't hurt him.">>
<<set _you_interesting_proposal = "Ah now that becomes a bit more interesting, a proposal.. All I can do is give you an additional deadline to pay but you'll have to provide me something in exchange.">>
<<set _bwylde_no_money = "I really don't have any money right now and..">>
<<set _you_not_talking_money = "No I wasn't talking about that, sit next to me, you'll understand better.">>
<<set _narration_sits_reveals = "While she sits down, you take the opportunity to pull out your already hard sex. She recoils when she sees it.">>
<<set _bwylde_with_someone = "No, wait, what are you doing! You know I'm with someone.">>
<<set _you_someone_owes_money = "And that someone owes me money now, so I'm going to take something that belongs to him.">>
<<set _narration_hypnotized = "She seems to think for a few moments as if hypnotized by what she has in front of her.">>
<<set _bwylde_what_do_i_get = "Well and if I do it, what do I get.">>
<<set _you_delay_discount = "I'm willing to postpone the deadline and even give you a small discount if you're convincing.">>
<<set _bwylde_between_us = "Fine, I'll do it. But I want this to stay between us. Is that clear?">>
<<set _you_no_problem = "No problem, as long as you do what you need to do.">>
<<set _continue_link = "Continue">>
<</if>>
<<set _id = "you">>
<<set _text = _you_friends_help_understand>>
<<set _visible = true>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/story/bwylde/brooke_villa_8.png"></div>
<<set _id = "bwylde">>
<<set _text = _bwylde_dont_hurt_him>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_not_my_problem>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_do_anything>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_interesting_proposal>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_no_money>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_not_talking_money>>>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _narration_sits_reveals>></p></div>
<div class="hide"><img src="media/ep/img/story/bwylde/brooke_villa_5.png"></div>
<<set _id = "bwylde">>
<<set _text = _bwylde_with_someone>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_someone_owes_money>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _narration_hypnotized>></p></div>
<<set _id = "bwylde">>
<<set _text = _bwylde_what_do_i_get>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_delay_discount>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_between_us>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_no_problem>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _continue_link "Villa brooke scene">><</link>>
</div><<if $lang == "fr">>
<<set _narration_timid_grab = "Elle s'empare timidement de ta bite, elle a l'air comme fasciné.">>
<<set _bwylde_bigger_in_hand = "Elle parait encore plus grosse quand je la tiens dans ma main. Je n'ai jamais eu affaire à ce genre de monstre.">>
<<set _you_try_suck = "Essayes de la sucer un peu, elle va pas te mordre.">>
<<set _you_good_pace = "Voilà, tu prends vite le coup tu vois. Continue comme ça.">>
<<set _bwylde_neighbor_inside = "Attends. Je veux bien continuer, mais j'ai peur qu'un voisin nous voit. Allons à l'intérieur.">>
<<set _you_as_you_wish = "Comme tu veux.">>
<<set _narration_new_conviction = "Aussitôt rentrés, elle attrape ta bite avec une conviction nouvelle. Sa timidité semble s'être envolé.">>
<<set _bwylde_blackmail_challenge = "Alors comme ça tu veux me faire du chantage, je vais te montrer de quoi je suis capable. Tu vas pas tenir deux secondes!">>
<<set _you_challenge_back = "Ce serait mal me connaitre mais tu peux toujours essayer!">>
<<set _you_thought_sucks_well = "Putain ce qu'elle suce bien, mais je la laisserai pas renverser la vapeur.">>
<<set _you_show_ass = "Allez montre moi ce cul, ne crois pas que ce sera suffisant pour effacer ta dette.">>
<<set _bwylde_pussy_worry = "Je ne sais pas si ma chatte pourra accueillir une si grosse queue, fais attention.">>
<<set _you_count_on_me = "Compte sur moi.">>
<<set _narration_doggy_position = "Elle se met à quatre pattes et tu commences par enfoncer doucement ta bite.">>
<<set _you_wet_already = "Tu vois, tu es déjà toute mouillé, ça glisse tout seul. A moi de tester si vas tenir le coup!">>
<<set _bwylde_stretched_shock = "Ah merde ! Qu'est-ce qu'il se passe! Ma chatte n'a jamais été aussi étirée de ma vie!">>
<<set _you_still_want_stop = "Alors tu veux toujours qu'on arrête là?">>
<<set _bwylde_continue_harder = "Nan vas y, continue! Plus fort!">>
<<set _you_turn_around_tits = "Retournes toi, je veux voir ces gros seins !">>
<<set _bwylde_why_accepted = "Oh putain pourquoi j'ai accepté de faire ça! C'est trop bon, je sens déjà que je vais jouir!">>
<<set _you_dont_mind = "Ne te gênes surtout pas !">>
<<set _narration_loud_orgasm = "Elle jouit tellement fort que tous les voisins doivent être au courant maintenant. Tu te retires pour lui donner quelques secondes de répits mais elle se jette sur ta bite.">>
<<set _bwylde_dont_run = "Ne t'enfuis pas comme ça, j'en ai pas fini non plus avec toi.">>
<<set _you_boyfriend_comparison = "Tu suces ton petit copain aussi bien que ça d'habitude?">>
<<set _bwylde_dont_talk_bf = "Oh tais toi, ne parlons pas de ça. Je veux en profiter moi aussi. Assieds toi sur le canapé.">>
<<set _bwylde_ride_big_black = "Très bien, laisse moi chevaucher cette grosse bite noire maintenant.">>
<<set _you_thought_finish_me = "Oh putain, elle va me finir sir ça continue. On dirait qu'elle retient son plaisir depuis trop longtemps.">>
<<set _bwylde_cum_on_cock = "Oh oui. Voilà, comme ça. Laisse moi jouir sur ta queue.">>
<<set _narration_grab_ass_deep = "Tu la saisie par les fesses et enfonces ta grosse queue au plus profond d'elle. Elle se met à crier de plus en plus fort.">>
<<set _you_boyfriend_cum_question = "Alors? Ton copain te fait jouir comme ça? Réponds?">>
<<set _bwylde_best_cock_ever = "Non, non, il me fait pas jouir comme ça! C'est la meilleure bite que j'ai eu dans ma vie !">>
<<set _you_try_something_else = "Bien, essayons autre chose maintenant.">>
<<set _bwylde_cant_take_more = "Ah putain, j'en peux plus, tu vas encore me faire jouir!">>
<<set _you_feel_pussy_tight = "Je sais, je sens bien ta petite chatte humide se serrer sur ma queue.">>
<<set _you_thought_never_seen_slut = "J'ai jamais vu une salope pareille, je pense que ça va être compliqué pour son petit copain après ça.">>
<<set _bwylde_cumming_again = "Je jouis encore merde!">>
<<set _you_my_turn_knees = "Ca va être mon tour maintenant, mets à genoux et ouvres bien ta petite bouche.">>
<<set _you_talent_waste = "A puutain, ouais comme ça! T'as vraiment du talent tu sais. Dommage que tu perdes ton temps avec ce minable.">>
<<set _bwylde_different_things = "Ce n'est pas la même chose, il m'apporte d'autres choses!">>
<<set _you_not_money_sex = "Pas de l'argent, ni du sexe en tout cas hahaha.">>
<<set _bwylde_really_bastard = "T'es vraiment un salaud..">>
<<set _you_talk_business = "Bon parlons de notre affaire.">>
<<set _link_debt_sex = "Echanger la dette contre des relations sexuelles">>
<<set _link_call_bf = "Prendre son téléphone et appeler son petit copain">>
<<set _link_gold_both = "Relations sexuelles + appel petit copain">>
<<else>>
<<set _narration_timid_grab = "She timidly grabs your cock, she looks mesmerized.">>
<<set _bwylde_bigger_in_hand = "It looks even bigger when I hold it in my hand. I've never dealt with this kind of monster.">>
<<set _you_try_suck = "Try sucking it a little, it won't bite you.">>
<<set _you_good_pace = "There you go, you're getting the hang of it quickly. Keep it up.">>
<<set _bwylde_neighbor_inside = "Wait. I'm willing to continue, but I'm afraid a neighbor might see us. Let's go inside.">>
<<set _you_as_you_wish = "As you wish.">>
<<set _narration_new_conviction = "As soon as you get inside, she grabs your cock with new conviction. Her shyness seems to have disappeared.">>
<<set _bwylde_blackmail_challenge = "So you want to blackmail me, I'll show you what I'm capable of. You won't last two seconds!">>
<<set _you_challenge_back = "That would be underestimating me, but you can always try!">>
<<set _you_thought_sucks_well = "Damn she sucks so well, but I won't let her turn the tables.">>
<<set _you_show_ass = "Come on, show me that ass, don't think this will be enough to erase your debt.">>
<<set _bwylde_pussy_worry = "I don't know if my pussy can accommodate such a big cock, be careful.">>
<<set _you_count_on_me = "Count on me.">>
<<set _narration_doggy_position = "She gets on all fours and you start by gently pushing your cock in.">>
<<set _you_wet_already = "You see, you're already all wet, it slides in easily. Now it's my turn to test if you can handle it!">>
<<set _bwylde_stretched_shock = "Oh shit! What's happening! My pussy has never been stretched like this in my life!">>
<<set _you_still_want_stop = "So you still want to stop here?">>
<<set _bwylde_continue_harder = "No go ahead, continue! Harder!">>
<<set _you_turn_around_tits = "Turn around, I want to see those big tits!">>
<<set _bwylde_why_accepted = "Oh fuck why did I agree to do this! It's so good, I can already feel I'm going to cum!">>
<<set _you_dont_mind = "Don't hold back!">>
<<set _narration_loud_orgasm = "She cums so loud that all the neighbors must know by now. You withdraw to give her a few seconds of respite but she throws herself on your cock.">>
<<set _bwylde_dont_run = "Don't run away like that, I'm not done with you either.">>
<<set _you_boyfriend_comparison = "Do you usually suck your boyfriend this well?">>
<<set _bwylde_dont_talk_bf = "Oh shut up, let's not talk about that. I want to enjoy this too. Sit on the couch.">>
<<set _bwylde_ride_big_black = "Alright, let me ride this big black cock now.">>
<<set _you_thought_finish_me = "Oh fuck, she's going to finish me if this continues. It's like she's been holding back her pleasure for too long.">>
<<set _bwylde_cum_on_cock = "Oh yes. There, like that. Let me cum on your cock.">>
<<set _narration_grab_ass_deep = "You grab her by the ass and push your big cock as deep as possible into her. She starts screaming louder and louder.">>
<<set _you_boyfriend_cum_question = "So? Does your boyfriend make you cum like this? Answer?">>
<<set _bwylde_best_cock_ever = "No, no, he doesn't make me cum like this! This is the best cock I've ever had in my life!">>
<<set _you_try_something_else = "Good, let's try something else now.">>
<<set _bwylde_cant_take_more = "Oh fuck, I can't take it anymore, you're going to make me cum again!">>
<<set _you_feel_pussy_tight = "I know, I can feel your little wet pussy tightening on my cock.">>
<<set _you_thought_never_seen_slut = "I've never seen such a slut, I think it's going to be complicated for her boyfriend after this.">>
<<set _bwylde_cumming_again = "I'm cumming again, shit!">>
<<set _you_my_turn_knees = "It's going to be my turn now, get on your knees and open your little mouth wide.">>
<<set _you_talent_waste = "Oh fuuuck, yeah like that! You really have talent you know. Too bad you're wasting your time with that loser.">>
<<set _bwylde_different_things = "It's not the same thing, he brings me other things!">>
<<set _you_not_money_sex = "Not money, nor sex anyway hahaha.">>
<<set _bwylde_really_bastard = "You're really a bastard..">>
<<set _you_talk_business = "Well let's talk about our business.">>
<<set _link_debt_sex = "Exchange the debt for sexual relations">>
<<set _link_call_bf = "Take her phone and call her boyfriend">>
<<set _link_gold_both = "Sexual relations + call boyfriend">>
<</if>>
<img src="media/ep/img/story/bwylde/brooke_villa_6.png">
<p><<= _narration_timid_grab>></p>
<<set _id = "bwylde">>
<<set _text = _bwylde_bigger_in_hand>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_try_suck>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/story/bwylde/fell.mp4" type="video/mp4">
Votre navigateur ne supporte pas la balise vidéo.
</video>
</div>
<<set _id = "you">>
<<set _text = _you_good_pace>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_neighbor_inside>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_as_you_wish>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/story/bwylde/fell2.mp4" type="video/mp4">
Votre navigateur ne supporte pas la balise vidéo.
</video>
</div>
<div class="hide"><p><<= _narration_new_conviction>></p></div>
<<set _id = "bwylde">>
<<set _text = _bwylde_blackmail_challenge>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_challenge_back>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_thought_sucks_well>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = true>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_show_ass>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_pussy_worry>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_count_on_me>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _narration_doggy_position>></p></div>
<<set _id = "you">>
<<set _text = _you_wet_already>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/story/bwylde/doggy.mp4" type="video/mp4">
Votre navigateur ne supporte pas la balise vidéo.
</video>
</div>
<<set _id = "bwylde">>
<<set _text = _bwylde_stretched_shock>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_still_want_stop>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_continue_harder>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_turn_around_tits>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/story/bwylde/dsqs.mp4" type="video/mp4">
Votre navigateur ne supporte pas la balise vidéo.
</video>
</div>
<<set _id = "bwylde">>
<<set _text = _bwylde_why_accepted>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_dont_mind>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _narration_loud_orgasm>></p></div>
<div class="hide">
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/story/bwylde/fell3.mp4" type="video/mp4">
Votre navigateur ne supporte pas la balise vidéo.
</video>
</div>
<<set _id = "bwylde">>
<<set _text = _bwylde_dont_run>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_boyfriend_comparison>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_dont_talk_bf>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/story/bwylde/amazon.mp4" type="video/mp4">
Votre navigateur ne supporte pas la balise vidéo.
</video>
</div>
<<set _id = "bwylde">>
<<set _text = _bwylde_ride_big_black>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_thought_finish_me>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = true>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_cum_on_cock>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _narration_grab_ass_deep>></p></div>
<div class="hide">
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/story/bwylde/ama2.mp4" type="video/mp4">
Votre navigateur ne supporte pas la balise vidéo.
</video>
</div>
<<set _id = "you">>
<<set _text = _you_boyfriend_cum_question>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_best_cock_ever>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_try_something_else>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/story/bwylde/pen.mp4" type="video/mp4">
Votre navigateur ne supporte pas la balise vidéo.
</video>
</div>
<<set _id = "bwylde">>
<<set _text = _bwylde_cant_take_more>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_feel_pussy_tight>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/story/bwylde/dsqds.mp4" type="video/mp4">
Votre navigateur ne supporte pas la balise vidéo.
</video>
</div>
<<set _id = "you">>
<<set _text = _you_thought_never_seen_slut>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = true>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_cumming_again>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_my_turn_knees>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/story/bwylde/final.mp4" type="video/mp4">
Votre navigateur ne supporte pas la balise vidéo.
</video>
</div>
<<set _id = "you">>
<<set _text = _you_talent_waste>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_different_things>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_not_money_sex>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_really_bastard>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_talk_business>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _link_debt_sex "Villa brooke debt">><</link>>
<<link _link_call_bf "Villa brooke final bf">><</link>>
<<if setup.verifyCode()>>
<<link `setup.icons.gold_card + " " + _link_gold_both` "Villa brooke gold card">><</link>>
<<else>>
<span class="forbidden-place-button"><<button `setup.icons.gold_card + " " + _link_gold_both` >> <</button>></span>
<</if>>
</div><<if $lang == "fr">>
<<set _you_not_monster = "Tu sais, je ne suis pas un monstre et il y a toujours un moyen de s'arranger dans la vie.">>
<<set _bwylde_what_thinking = "Ah? Et à quoi penses tu?">>
<<set _you_sit_explain = "Viens donc t'asseoir à côté de moi et je vais t'expliquer.">>
<<set _narration_sits = "Elle s'assoit sur le transat à côté de toi, toujours un peu méfiante. Elle attends que tu te mettes à parler.">>
<<set _you_stress_explanation = "Et bien voilà, cet perte d'argent m'a causé beaucoup de stress. Je me suis senti un peu trahi. C'est pour cela que je me disais que tu pouvais peut être m'aider sur ce point.">>
<<set _bwylde_how_help = "Ah et comment puis-je t'aider.">>
<<set _you_massage = "Un massage serait un bon début.">>
<<set _bwylde_massage_offer = "Euh oui, pourquoi pas.. Mets toi sur le ventre je vais..">>
<<set _you_not_understand = "Non, non, tu ne comprends pas. Je pensais plutôt à ça.">>
<<set _narration_shocked = "Quand tu déballes ton sexe déjà bien dur, elle reste stupéfaite puis reprends ses esprits.">>
<<set _bwylde_has_boyfriend = "Non, attends, que fais tu! Tu sais bien que je suis avec quelqu'un.">>
<<set _you_between_us = "Et alors, si cela reste entre nous je ne vois pas le mal. Et je te rappelle que tu me dois beaucoup d'argent.">>
<<set _narration_hypnotized = "Elle a l'air de réfléchir quelques instants comme hypnotisée par ce qu'elle a devant elle.">>
<<set _bwylde_agrees = "Bon d'accord, mais pas plus.">>
<<set _you_depends = "Je verrai ça selon si je suis satisfait.">>
<<set _continue_link = "Suite">>
<<else>>
<<set _you_not_monster = "You know, I'm not a monster and there's always a way to work things out in life.">>
<<set _bwylde_what_thinking = "Oh? And what are you thinking?">>
<<set _you_sit_explain = "Come sit next to me and I'll explain.">>
<<set _narration_sits = "She sits on the deck chair next to you, still a bit suspicious. She waits for you to start talking.">>
<<set _you_stress_explanation = "Well, this loss of money has caused me a lot of stress. I felt a bit betrayed. That's why I thought maybe you could help me on this point.">>
<<set _bwylde_how_help = "Oh and how can I help you.">>
<<set _you_massage = "A massage would be a good start.">>
<<set _bwylde_massage_offer = "Uh yes, why not.. Lie on your stomach I'll..">>
<<set _you_not_understand = "No, no, you don't understand. I was thinking more like this.">>
<<set _narration_shocked = "When you pull out your already hard sex, she remains stunned then comes to her senses.">>
<<set _bwylde_has_boyfriend = "No, wait, what are you doing! You know I'm with someone.">>
<<set _you_between_us = "So what, if it stays between us I don't see the harm. And I remind you that you owe me a lot of money.">>
<<set _narration_hypnotized = "She seems to think for a few moments as if hypnotized by what she has in front of her.">>
<<set _bwylde_agrees = "Okay fine, but no more.">>
<<set _you_depends = "I'll see depending on whether I'm satisfied.">>
<<set _continue_link = "Continue">>
<</if>>
<<set _id = "you">>
<<set _text = _you_not_monster>>
<<set _visible = true>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_what_thinking>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_sit_explain>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/story/bwylde/brooke_villa_7.png"></div>
<div class="hide"><p><<= _narration_sits>></p></div>
<<set _id = "you">>
<<set _text = _you_stress_explanation>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_how_help>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_massage>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_massage_offer>>>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_not_understand>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/story/bwylde/brooke_villa_5.png"></div>
<div class="hide"><p><<= _narration_shocked>></p></div>
<<set _id = "bwylde">>
<<set _text = _bwylde_has_boyfriend>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_between_us>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _narration_hypnotized>></p></div>
<<set _id = "bwylde">>
<<set _text = _bwylde_agrees>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_depends>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _continue_link "Villa brooke scene">><</link>>
</div><<if $lang == "fr">>
<<set _title = "Villa des parents de Brooke">>
<<set _narration_intro = "Chez les parents de Brooke, un après midi.">>
<<set _bwylde_phone_call1 = "Oui allô chéri? C'est moi. Dis tu avais promis que tu me rendrais l'argent que je t'ai prêté l'autre fois. J'en ai vraiment besoin maintenant.">>
<<set _bwylde_phone_call2 = "Quoi!? Tu as encore tout perdu encore. Mais ce n'est pas possible, on s'en sortira jamais! Qu'est-ce que je vais dire à la copine à qui j'ai emprunté cette argent? Tu penses un peu à moi des fois? Si je ne t'aimais pas, cela ferait longtemps que je serais partir!">>
<<set _narration_window = "Furieuse, elle regarde par la fenêtre pour essayer de se calmer. C'est à ce moment là qu'elle t'aperçoit allongé dans un transat, au bord de la piscine de ses parents.">>
<<set _bwylde_phone_call3 = "Bon chéri, il faut que je raccroche. Y'a un petit soucis.. à la piscine. Il faut que j'aille régler ça. Et toi aussi, trouves un moyen pour régler tes problèmes une bonne fois pour toutes, salut!">>
<<set _narration_approach = "Elle sort dehors et s'approche de toi, l'air embarrassée et plutôt inquiète.">>
<<set _bwylde_question = "Euh salut " + $mc_name + ", est-ce que tu pourrais m'expliquer ce que tu fais là, allongé au bord de la piscine des mes parents?">>
<<set _you_explanation = "Salut Brooke. Oh rien de bien méchant, je viens chercher mon argent. Tu ne répondais pas au téléphone alors je me suis inquiété.">>
<<set _bwylde_excuse = "Je sais que le délai que l'on avait convenu ensemble est passé mais j'ai eu quelques soucis. Mais ça ne me dit pas comment tu as trouvé la maison de mes parents..">>
<<set _you_contacts = "J'ai gardé quelques contacts qui sont plutôt bien renseignés. Et si on parlait de mon argent maintenant?">>
<<set _bwylde_kyle_excuse = "Je te promet que j'y suis pour rien, mon copain Kyle a encore merdé. Il a tout rejoué en me disant qu'il allait se refaire et payer toutes les dettes. Mais il s'est encore fait plumer par les mêmes types.">>
<<set _you_solution = "Dans ce cas, nous allons devoir trouver une solution.">>
<<set _soft_arrangement = "Trouver un arrangement">>
<<set _hard_threat = "Menacer son copain">>
<<else>>
<<set _title = "Brooke's parents' villa">>
<<set _narration_intro = "At Brooke's parents' house, one afternoon.">>
<<set _bwylde_phone_call1 = "Yes hello honey? It's me. You promised you would pay me back the money I lent you the other time. I really need it now.">>
<<set _bwylde_phone_call2 = "What!? You lost everything again. But this is not possible, we'll never get out of this! What am I going to tell the friend I borrowed this money from? Do you ever think about me sometimes? If I didn't love you, I would have left long ago!">>
<<set _narration_window = "Furious, she looks out the window to try to calm down. That's when she spots you lying in a deck chair by her parents' pool.">>
<<set _bwylde_phone_call3 = "Well honey, I have to hang up. There's a little problem.. at the pool. I have to go fix this. And you too, find a way to solve your problems once and for all, bye!">>
<<set _narration_approach = "She goes outside and approaches you, looking embarrassed and rather worried.">>
<<set _bwylde_question = "Uh hi " + $mc_name + ", could you explain to me what you're doing there, lying by my parents' pool?">>
<<set _you_explanation = "Hi Brooke. Oh nothing too bad, I'm coming to get my money. You weren't answering the phone so I got worried.">>
<<set _bwylde_excuse = "I know the deadline we agreed on together has passed but I've had some problems. But that doesn't tell me how you found my parents' house..">>
<<set _you_contacts = "I kept some contacts who are pretty well informed. And if we talked about my money now?">>
<<set _bwylde_kyle_excuse = "I promise it's not my fault, my boyfriend Kyle screwed up again. He played everything again telling me he was going to make it and pay all the debts. But he got fleeced by the same guys again.">>
<<set _you_solution = "In that case, we'll have to find a solution.">>
<<set _soft_arrangement = "Find an arrangement">>
<<set _hard_threat = "Threaten her boyfriend">>
<</if>>
<h1><<= _title>></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/villa5.jpg">
</div>
<p><<= _narration_intro>></p>
<img src="media/ep/img/story/bwylde/brooke_villa_1.png">
<<set _id = "bwylde">>
<<set _text = _bwylde_phone_call1>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/story/bwylde/brooke_villa_2.png"></div>
<<set _id = "bwylde">>
<<set _text = _bwylde_phone_call2>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/story/bwylde/brooke_villa_3.png"></div>
<div class="hide"><p><<= _narration_window>></p></div>
<<set _id = "bwylde">>
<<set _text = _bwylde_phone_call3>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/story/bwylde/brooke_villa_4.png"></div>
<div class="hide"><p><<= _narration_approach>></p></div>
<<set _id = "bwylde">>
<<set _text = _bwylde_question>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_explanation>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_excuse>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_contacts>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "bwylde">>
<<set _text = _bwylde_kyle_excuse>>
<<set _visible = false>>
<<set _speaker = "Brooke">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_solution>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _soft_arrangement "Villa brooke soft">><</link>>
<<link _hard_threat "Villa brooke hard">><</link>>
</div><img src="media/ep/img/story/clux/cadence_hp_3.png">
<<set _id = "you">>
<<set _text = "Peut-être… mais assez parlé de lui. J'ai entendu dire que tu avais quelqu'un ?">>
<<set _visible = true>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "clux">>
<<set _text = "Oui, c'est vrai. Il vit assez loin d'ici, en fait.">>
<<set _visible = false>>
<<set _speaker = "Cadence">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = "Ça doit être compliqué, non ? Une relation à distance ?">>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "clux">>
<<set _text = "Parfois, oui… Mais on trouve nos moyens. On parle beaucoup, on s'envoie des surprises… Et puis, ça rend les retrouvailles encore plus intenses.">>
<<set _visible = false>>
<<set _speaker = "Cadence">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p>Cadence est appelée de l’autre côté de la pièce, elle s’excuse et s’éloigne.</p></div>
<<set _missionName = "meet_clux">>
<div class="hide">
<<include [[MissionAchievedTemplate]]>>
<<link "Retourner à la fête" "House party">>
<<run setup.achieveMission(_missionName)>>
<</link>>
</div><img src="media/ep/img/story/clux/cadence_hp_2.png">
<<set _id = "you">>
<<set _text = "Honnêtement ? Je suis venu par curiosité… pas vraiment pour Derek.">>
<<set _visible = true>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "clux">>
<<set _text = "Tu es courageux de dire ça aussi directement.">>
<<set _visible = false>>
<<set _speaker = "Cadence">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = "Je préfère être franc. Et toi, tu arrives vraiment à le supporter au quotidien ?">>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "clux">>
<<set _text = "Disons que… j'ai développé une certaine résistance. Mais crois-moi, quand il n'est pas là, la maison est incroyablement calme.">>
<<set _visible = false>>
<<set _speaker = "Cadence">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = "Je dors sur place ce soir, alors… si jamais l'ambiance devient trop pesante, on pourrait se reparler un peu plus tard. Quand la maison sera plus calme.">>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "clux">>
<<set _text = "Oui… ça me plairait bien.">>
<<set _visible = false>>
<<set _speaker = "Cadence">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p>Cadence est appelée de l’autre côté de la pièce, elle s’excuse et s’éloigne.</p></div>
<<set _missionName = "meet_clux">>
<div class="hide">
<<include [[MissionAchievedTemplate]]>>
<<link "Retourner à la fête" "House party">>
<<run setup.achieveMission(_missionName)>>
<</link>>
</div><img src="media/ep/img/story/clux/cadence_hp_1.png">
<<set _id = "tsummers">>
<<set _text = "Ah, tiens ! Je voulais justement te présenter quelqu'un. Voici Cadence, la sœur de Derek.">>
<<set _visible = true>>
<<set _speaker = "Tristan">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = "Enchanté. Moi, c'est <<= $mc_name >>.">>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "clux">>
<<set _text = "Enchantée aussi.">>
<<set _visible = false>>
<<set _speaker = "Cadence">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "tsummers">>
<<set _text = "Je vous laisse faire connaissance, je vais voir si je peux retrouver Derek. J'espère qu'il n'est pas encore en train de faire des bêtises, il a du mal avec l'alcool..">>
<<set _visible = false>>
<<set _speaker = "Tristan">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p>Un petit silence s'installe avant que Cadence reprenne</p></div>
<<set _id = "clux">>
<<set _text = "Alors… tu viens souvent à ce genre de soirées ?">>
<<set _visible = false>>
<<set _speaker = "Cadence">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = "Pas vraiment. C'est… un peu plus bruyant que ce que j'aime, pour être honnête.">>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "clux">>
<<set _text = "Je comprends. Marc adore ça, mais moi je suis plutôt du genre à rester en retrait.">>
<<set _visible = false>>
<<set _speaker = "Cadence">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = "J'avoue que ton frère et moi… on n'a pas forcément la même vision des choses.">>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "clux">>
<<set _text = "Oh ? Tu n'es pas son plus grand fan ?">>
<<set _visible = false>>
<<set _speaker = "Cadence">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = "Disons qu'il a… une énergie qui n'est pas toujours facile à suivre.">>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "clux">>
<<set _text = "C'est une manière diplomatique de le dire.">>
<<set _visible = false>>
<<set _speaker = "Cadence">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = "Je suppose que tu dois avoir l'habitude d'entendre des choses sur lui…">>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "clux">>
<<set _text = "Tout le temps. Mais bon, c'est Derek. Il peut être… épuisant, je l'admets.">>
<<set _visible = false>>
<<set _speaker = "Cadence">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = "Voilà, c'est exactement ça. Épuisant.">>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "clux">>
<<set _text = "Pourtant, tu es quand même venu à sa soirée. C'est que tu dois lui reconnaître quelque chose, non ?">>
<<set _visible = false>>
<<set _speaker = "Cadence">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link "Parler de son petit copain" "Meet clux bf">><</link>>
<<link "Etre plus directe" "Meet clux direct">><</link>>
</div><h1>Salle de bain</h1><<if $lang == "fr">>
<<set _title = "Chez les Wilde">>
<<set _house_description = "La maison est grande et semble calme. Elle te fait monter dans sa chambre. Elle semble avoir bu pas mal d'alcool ce soir. Et toi aussi.">>
<<set _jwilde_situation = "Nous y voilà! Il est temps de te parler de ma surprise. Mais avant il faut que je t'explique la situtation.<br>J'habite actuellement avec mon père et ma connasse de belle mère. C'est une putain de profiteuse et elle me fait la morale sur tout. Mon père est souvent en déplacement et elle dilapide son argent pendant qu'il est pas là.">>
<<set _you_confused = "Je vois pas ce que je viens faire là dedans.">>
<<set _jwilde_explanation = "Mais je vais te l'expliquer ! Le but est de rendre folle ma belle mère et de la pousser à la faute. On a passé pas mal de temps ensemble toi et moi ces derniers et j'ai senti que tu pouvais l'homme de la situation. <br>">>
<<set _jwilde_proposal = "Elle dort actuellement à l'autre bout de la maison. Voilà ma proposition: je veux que tu me baises si fort qu'elle ne puisse pas en dormir. C'est la première partie de ma proposition, si tu réussis, je te parlerai de la deuxième partie.">>
<<set _you_ready = "Il me semble que c'est dans mes cordes. On commence?">>
<<set _jwilde_bathroom = "Attends je dois aller aux toilettes. Attends moi ici.">>
<<set _link_bathroom = "Aller dans les toilettes">>
<<set _link_wait = "L'attendre dans la chambre">>
<<else>>
<<set _title = "At the Wildes'">>
<<set _house_description = "The house is large and seems calm. She takes you up to her room. She seems to have had quite a bit of alcohol tonight. And so have you.">>
<<set _jwilde_situation = "Here we are! It's time to tell you about my surprise. But first I need to explain the situation.<br>I currently live with my father and my bitch of a stepmother. She's a fucking gold digger and she lectures me about everything. My father is often away on business trips and she squanders his money while he's not there.">>
<<set _you_confused = "I don't see what I have to do with this.">>
<<set _jwilde_explanation = "But I'm going to explain it to you! The goal is to drive my stepmother crazy and push her to make a mistake. We've spent a lot of time together, you and I, recently and I felt that you could be the man for the job. <br>">>
<<set _jwilde_proposal = "She's currently sleeping at the other end of the house. Here's my proposal: I want you to fuck me so hard that she can't sleep. This is the first part of my proposal, if you succeed, I'll tell you about the second part.">>
<<set _you_ready = "I think that's within my capabilities. Shall we start?">>
<<set _jwilde_bathroom = "Wait, I need to go to the bathroom. Wait for me here.">>
<<set _link_bathroom = "Go to the bathroom">>
<<set _link_wait = "Wait for her in the bedroom">>
<</if>>
<h1><<= _title>></h1>
<p><<= _house_description>></p>
<img src="media/ep/img/story/house_party/jane_talk.png">
<<set _id = "jwilde">>
<<set _text = _jwilde_situation>>
<<set _visible = true>>
<<set _speaker = "Jane">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_confused>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "jwilde">>
<<set _text = _jwilde_explanation>>
<<set _visible = false>>
<<set _speaker = "Jane">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/story/house_party/jane_talk2.png"></div>
<<set _id = "jwilde">>
<<set _text = _jwilde_proposal>>
<<set _visible = false>>
<<set _speaker = "Jane">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_ready>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "jwilde">>
<<set _text = _jwilde_bathroom>>
<<set _visible = false>>
<<set _speaker = "Jane">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _link_bathroom "At jwilde 1a">><</link>>
<<link _link_wait "At jwilde 1b">><</link>>
</div><<if $lang === "fr">>
<<set _title = "Chez les Wilde">>
<<set _bathroomSurprise = "Tu te mets à poil et tu ouvres la porte des toilettes. Elle sursaute de surprise.">>
<<set _janeSpokenName = "Jane">>
<<set _youSpokenName = "Toi">>
<<set _jwildeSurprised = "Mais qu'est-ce que tu fais là? Je t'avais dit d'attendre dans la chambre.">>
<<set _youExciting = "Je trouve ça bien plus excitant comme ça! Suce ma bite maintenant!">>
<<set _browserNotSupported = "Votre navigateur ne supporte pas la balise vidéo.">>
<<set _oralDescription = "Elle reprend vite ses esprit et affiche un sourire malicieux. Elle attrape ta queue et commence à la sucer plus que vigoureusement. Une fois ton membre bien dur, tu lui dis:">>
<<set _youPosition = "Parfait, lèves toi et tournes toi maintenant!">>
<<set _penetrationDescription = "Tu lui enfonce ton engin dans sa petite chatte humide. Elle commence à gémir de plus en plus fort.">>
<<set _jwilder_party_comment = "Je savais que c'était ça que tu voulais à la fête !">>
<<set _youBeginning = "Et ce n'est que le début !">>
<<set _linkContinue = "Suite">>
<<else>>
<<set _title = "At the Wildes'">>
<<set _bathroomSurprise = "You strip naked and open the bathroom door. She jumps in surprise.">>
<<set _janeSpokenName = "Jane">>
<<set _youSpokenName = "You">>
<<set _jwildeSurprised = "What are you doing here? I told you to wait in the bedroom.">>
<<set _youExciting = "I find this much more exciting! Suck my dick now!">>
<<set _browserNotSupported = "Your browser does not support the video tag.">>
<<set _oralDescription = "She quickly regains her composure and displays a mischievous smile. She grabs your cock and starts sucking it more than vigorously. Once your member is hard, you tell her:">>
<<set _youPosition = "Perfect, stand up and turn around now!">>
<<set _penetrationDescription = "You thrust your tool into her little wet pussy. She starts moaning louder and louder.">>
<<set _jwilder_party_comment = "I knew that's what you wanted at the party!">>
<<set _youBeginning = "And this is just the beginning!">>
<<set _linkContinue = "Next">>
<</if>>
<h1><<= _title>></h1>
<p><<= _bathroomSurprise>></p>
<<set _id = "jwilde">>
<<set _text = _jwildeSurprised>>
<<set _visible = false>>
<<set _speaker = _janeSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _youExciting>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/img/story/house_party/jane_suck1.mp4" type="video/mp4">
<<= _browserNotSupported>>
</video>
</div>
<div class="hide"><p><<= _oralDescription>></p></div>
<<set _id = "you">>
<<set _text = _youPosition>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/img/story/house_party/jane_toilet1.mp4" type="video/mp4">
<<= _browserNotSupported>>
</video>
</div>
<div class="hide"><p><<= _penetrationDescription>></p></div>
<<set _id = "jwilde">>
<<set _text = _jwilder_party_comment>>
<<set _visible = false>>
<<set _speaker = _janeSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _youBeginning>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _linkContinue "At jwilde 2">><</link>>
</div><<if $lang === "fr">>
<<set _waitingDescription = "Tu te déshabilles et tu l'attends. Quand elle revient, ton membre est déjà raide.">>
<<set _youKneel = "Mets toi à genoux .">>
<<set _oralStart = "Elle se met à genoux et commence à te sucer langoureusement.">>
<<set _janeSpokenName = "Jane">>
<<set _youSpokenName = "Toi">>
<<set _jwilder_hard_comment = "Je vois que tu es déjà bien dur, il semblerait que je te fasse de l'effet.">>
<<set _youPromise = "Tu m'as dit que tu voulais réveiller ta belle mère, tu peux compter sur moi, je vais te faire jouir comme tu as jamais joui.">>
<<set _bedAnalStart = "Tu l'attrapes et la jettes sur le lit. Tu commences à glisser ta bite dans son cul.">>
<<set _jwilder_anal_protest = "Attends on a pas parler de ça!">>
<<set _youNeverDone = "Quoi, tu l'as jamais fait?">>
<<set _jwilder_size_concern = "Si, si, mais pas avec une bite aussi énorme.">>
<<set _youTrustMe = "Crois moi, je sais y faire.">>
<<set _analRhythm = "Tu commences à la ramoner de plus en plus vite. Tu sens le plaisir monter chez elle.">>
<<set _jwilder_pleasure = "Oh putain! J'ai jamais ressenti ça! Elle est énorme, ah merde je vais jouir! continue !">>
<<set _positionChange = "Tu la retournes et tu décides de finir le travail.">>
<<set _climaxDescription = "Son corps se contracte, elle est en transe. Tu la saisis par le coup et enfonce ta bite jusqu'au fond.">>
<<set _youClimaxCommand = "Allez jouis pour ta salope de belle mère!">>
<<set _youFacial = "A mon tour maintenant, je veux jouir sur ton joli petit visage.">>
<<set _jwilder_accepts = "Vas-y, fais le !">>
<<set _finalDescription = "Tu lui éjacules sur le visage jusqu'à la dernière goutte. Bon sang, tu n'as jamais vu une chienne pareil !">>
<<set _linkContinue = "Suite">>
<<set _browserNotSupported = "Votre navigateur ne supporte pas la balise vidéo.">>
<<else>>
<<set _waitingDescription = "You undress and wait for her. When she returns, your member is already hard.">>
<<set _youKneel = "Get on your knees.">>
<<set _oralStart = "She gets on her knees and starts sucking you languorously.">>
<<set _janeSpokenName = "Jane">>
<<set _youSpokenName = "You">>
<<set _jwilder_hard_comment = "I can see you're already hard, it seems I have an effect on you.">>
<<set _youPromise = "You told me you wanted to wake up your stepmother, you can count on me, I'm going to make you come like you've never come before.">>
<<set _bedAnalStart = "You grab her and throw her on the bed. You start sliding your dick into her ass.">>
<<set _jwilder_anal_protest = "Wait, we didn't talk about that!">>
<<set _youNeverDone = "What, you've never done it?">>
<<set _jwilder_size_concern = "Yes, yes, but not with such a huge dick.">>
<<set _youTrustMe = "Trust me, I know what I'm doing.">>
<<set _analRhythm = "You start pounding her faster and faster. You feel the pleasure building in her.">>
<<set _jwilder_pleasure = "Oh fuck! I've never felt this! It's huge, oh shit I'm going to come! keep going!">>
<<set _positionChange = "You turn her over and decide to finish the job.">>
<<set _climaxDescription = "Her body contracts, she's in a trance. You grab her by the neck and thrust your dick all the way in.">>
<<set _youClimaxCommand = "Come on, come for your bitch stepmother!">>
<<set _youFacial = "My turn now, I want to come on your pretty little face.">>
<<set _jwilder_accepts = "Go ahead, do it!">>
<<set _finalDescription = "You ejaculate on her face down to the last drop. Damn, you've never seen such a bitch!">>
<<set _linkContinue = "Continue">>
<<set _browserNotSupported = "Your browser does not support the video tag.">>
<</if>>
<p><<= _waitingDescription>></p>
<<set _id = "you">>
<<set _text = _youKneel>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/img/story/house_party/jane_suck2.mp4" type="video/mp4">
<<= _browserNotSupported>>
</video>
</div>
<div class="hide"><p><<= _oralStart>></p></div>
<<set _id = "jwilde">>
<<set _text = _jwilder_hard_comment>>
<<set _visible = false>>
<<set _speaker = _janeSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _youPromise>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _bedAnalStart>></p></div>
<<set _id = "jwilde">>
<<set _text = _jwilder_anal_protest>>
<<set _visible = false>>
<<set _speaker = _janeSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _youNeverDone>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "jwilde">>
<<set _text = _jwilder_size_concern>>
<<set _visible = false>>
<<set _speaker = _janeSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _youTrustMe>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/img/story/house_party/jane_anal.mp4" type="video/mp4">
<<= _browserNotSupported>>
</video>
</div>
<div class="hide"><p><<= _analRhythm>></p></div>
<<set _id = "jwilde">>
<<set _text = _jwilder_pleasure>>
<<set _visible = false>>
<<set _speaker = _janeSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _positionChange>></p></div>
<div class="hide">
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/img/story/house_party/jane_cum.mp4" type="video/mp4">
<<= _browserNotSupported>>
</video>
</div>
<div class="hide"><p><<= _climaxDescription>></p></div>
<<set _id = "you">>
<<set _text = _youClimaxCommand>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _youFacial>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "jwilde">>
<<set _text = _jwilder_accepts>>
<<set _visible = false>>
<<set _speaker = _janeSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/img/story/house_party/jane_cum2.mp4" type="video/mp4">
<<= _browserNotSupported>>
</video>
</div>
<div class="hide"><p><<= _finalDescription>></p></div>
<div class="hide">
<<link _linkContinue "At jwilde 2">><</link>>
</div><<if $lang === "fr">>
<<set _title = "Chez les Wilde">>
<<set _meanwhile = "Pendant ce temps, quelqu'un est réveillé dans la maison.">>
<<set _cadenceSpokenName = "Cadence">>
<<set _janeSpokenName = "Jane">>
<<set _youSpokenName = "Toi">>
<<set _lriverNoiseComplaint = "Mais c'est quoi tout ce boucan ?! Qu'est-ce que cette petite conne a encore trouver pour me faire chier.">>
<<set _lriverListening = "Elle tend l'oreille et essaye de comprendre ce qu'il se passe.">>
<<set _lriverPlan = "On dirait qu'elle est encore en train de se faire baiser par un de ses \"copains\". Mais je l'ai jamais entendu hurler comme ça. On dirait que celui-ci a du talent. <br>Mais à quoi je pense! Il faut que je solutionne ça dès demain, sinon je ne pourrai jamais dormir. T'inquiètes pas ma chère belle fille, je vais m'occuper de ça. Tous les hommes sont les mêmes, je vais mettre celui là dans ma poche comme les autres.">>
<<set _nextMorning = "Le lendemain matin, dans le lit de Jane..">>
<<set _jwilder_wakeup = "Ah ça y est, tu es enfin réveillé! Je t'en veux pas vu que ce que tu m'as mis hier. J'en tremble encore. Je crois que tu as passé la première étape haut la main, je vais pouvoir te parler de la deuxième partie de mon plan.">>
<<set _jwilder_plan_details = "Comme je te l'ai dit, ma belle mère est un poids dans ma vie et je veux m'en débarrasser une bonne fois pour toutes. Elle va surement essayer de te charmer pour se débarrasser de toi mais tu vas entrer dans son jeu.<br>Ensuite tu devras user de tes talents et de ton intelligence pour la baiser comme la vieille salope qu'elle est. Mais avant, on aurait planquer des caméras pour tout filmer. Une fois cela fait, je montrerai la vidéo à mon père et bye bye !">>
<<set _youPaymentQuestion = "Ok c'est super mais c'est moi qui vais faire tout le boulot, qu'est-ce que j'y gagne moi?">>
<<set _jwilder_reward_offer = "T'inquiètes pas, j'ai de quoi te récompenser. Si tu fais pour moi, je te promet de te présenter toutes mes copines les plus ouvertes. Je t'aiderai même à en convaincre des plus timides, je serai ta meilleure alliée.">>
<<set _youAcceptsDeal = "Bon ça m'a l'air plus que tentant. Je marche !">>
<<set _jwilder_final_instructions = "Super ! Allez tu dois y aller maintenant, elle va surement t'attendre en bas. A plus tard, on s'appelle.">>
<<set _linkGetDressed = "T'habiller et descendre">>
<<else>>
<<set _title = "At the Wildes'">>
<<set _meanwhile = "Meanwhile, someone is awake in the house.">>
<<set _cadenceSpokenName = "Cadence">>
<<set _janeSpokenName = "Jane">>
<<set _youSpokenName = "You">>
<<set _lriverNoiseComplaint = "What is all this racket?! What has this little bitch found now to piss me off.">>
<<set _lriverListening = "She strains her ear and tries to understand what's happening.">>
<<set _lriverPlan = "It looks like she's getting fucked by one of her \"friends\" again. But I've never heard her scream like that. It seems this one has talent. <br>But what am I thinking! I need to solve this tomorrow, otherwise I'll never be able to sleep. Don't worry my dear stepdaughter, I'm going to take care of this. All men are the same, I'm going to put this one in my pocket like the others.">>
<<set _nextMorning = "The next morning, in Jane's bed..">>
<<set _jwilder_wakeup = "Ah there you are, you're finally awake! I don't blame you given what you gave me yesterday. I'm still shaking from it. I think you passed the first step with flying colors, I can tell you about the second part of my plan.">>
<<set _jwilder_plan_details = "As I told you, my stepmother is a burden in my life and I want to get rid of her once and for all. She'll probably try to charm you to get rid of you but you'll play along.<br>Then you'll have to use your talents and intelligence to fuck her like the old slut she is. But first, we would have hidden cameras to film everything. Once that's done, I'll show the video to my father and bye bye!">>
<<set _youPaymentQuestion = "Ok that's great but I'm the one who's going to do all the work, what do I get out of it?">>
<<set _jwilder_reward_offer = "Don't worry, I have something to reward you with. If you do this for me, I promise to introduce you to all my most open-minded girlfriends. I'll even help you convince the shyer ones, I'll be your best ally.">>
<<set _youAcceptsDeal = "Well that sounds more than tempting. I'm in!">>
<<set _jwilder_final_instructions = "Great! Come on, you have to go now, she'll probably be waiting for you downstairs. See you later, we'll call each other.">>
<<set _linkGetDressed = "Get dressed and go downstairs">>
<</if>>
<h1><<= _title>></h1>
<img src="media/ep/img/story/house_party/lriver_unsleep.png">
<p><<= _meanwhile>></p>
<<set _id = "lriver">>
<<set _text = _lriverNoiseComplaint>>
<<set _visible = false>>
<<set _speaker = _cadenceSpokenName>>
<<set _isthought = true>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _lriverListening>></p></div>
<<set _id = "lriver">>
<<set _text = _lriverPlan>>
<<set _visible = false>>
<<set _speaker = _cadenceSpokenName>>
<<set _isthought = true>>
<<include [[DialogTemplate]]>>
<div class="hide">
<h2><<= _nextMorning>></h2>
</div>
<div class="hide"><img src="media/ep/img/story/house_party/jwilde_wakeup.png"></div>
<<set _id = "jwilde">>
<<set _text = _jwilder_wakeup>>
<<set _visible = false>>
<<set _speaker = _janeSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "jwilde">>
<<set _text = _jwilder_plan_details>>
<<set _visible = false>>
<<set _speaker = _janeSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _youPaymentQuestion>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/story/house_party/jawilde_wakeup2.png"></div>
<<set _id = "jwilde">>
<<set _text = _jwilder_reward_offer>>
<<set _visible = false>>
<<set _speaker = _janeSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _youAcceptsDeal>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/story/house_party/jwilde_wake3.png"></div>
<<set _id = "jwilde">>
<<set _text = _jwilder_final_instructions>>
<<set _visible = false>>
<<set _speaker = _janeSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _missionName = "jwilde_2">>
<div class="hide">
<<include [[MissionAchievedTemplate]]>>
</div>
<div class="hide">
<<link _linkGetDressed "Meet lriver">>
<<run setup.achieveMission(_missionName)>>
<</link>>
</div><<if $lang == "fr">>
<<set _narration1 = "Tu vois Jane au bar avec des amis. Quand elle t'aperçois, elle te propose d'aller discuter tranquillement à une table libre.">>
<<set _jwilde1 = "Ah te voilà enfin, j'ai failli attendre.. Bon ne perdons pas de temps, je t'explique le plan. Je sais que ma belle mère fouille dans mon ordinateur pendant que je ne suis pas là. Je te propose qu'on échange des conversations chaudes pour commencer à la déstabiliser.">>
<<set _you1 = "Chaudes? Genre?">>
<<set _jwilde2 = "Genre des trucs salaces quoi ! N'hésites pas à m'envoyer des photos de ton engin pour l'émoustiller un peu.">>
<<set _you2 = "Euh ok.">>
<<set _jwilde3 = "Je m'occupe du reste. Allez j'avais promis de rester avec mes amis ce soir, je te laisse. Si tu fais comme on a dit, je te promet que tu seras largement récompensé. A plus tard.">>
<<set _leaveLabel = "Partir">>
<<else>>
<<set _narration1 = "You see Jane at the bar with friends. When she notices you, she suggests going to chat quietly at a free table.">>
<<set _jwilde1 = "Ah there you are finally, I almost had to wait.. Well let's not waste time, I'll explain the plan. I know my stepmother snoops through my computer when I'm not there. I suggest we exchange hot conversations to start destabilizing her.">>
<<set _you1 = "Hot? Like what?">>
<<set _jwilde2 = "Like dirty stuff you know! Don't hesitate to send me photos of your tool to turn her on a bit.">>
<<set _you2 = "Uh okay.">>
<<set _jwilde3 = "I'll take care of the rest. Come on, I promised to stay with my friends tonight, I'm leaving you. If you do as we said, I promise you'll be well rewarded. See you later.">>
<<set _leaveLabel = "Leave">>
<</if>>
<img src="media/ep/img/story/lriver/bar_jwilde.png">
<p><<= _narration1>></p>
<<set _id = "jwilde">>
<<set _text = _jwilde1>>
<<set _visible = false>>
<<set _speaker = "Jane">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you1>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "jwilde">>
<<set _text = _jwilde2>>
<<set _visible = false>>
<<set _speaker = "Jane">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you2>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "jwilde">>
<<set _text = _jwilde3>>
<<set _visible = false>>
<<set _speaker = "Jane">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _leaveLabel "Bar">>
<<set $janePlan to 1>>
<</link>>
</div><<if $lang === "fr">>
<<set _title = "Chez Derek et Tristan">>
<<set _narrative = "Tu retrouves Jane avec plaisir. Vous vous lancez dans de grandes conversations et vous n'hésitez à vous moquer des autres pendant une bonne partie de la soirée.">>
<<set _continueParty = "Continuer la fête">>
<<else>>
<<set _title = "At Derek and Tristan's">>
<<set _narrative = "You find Jane with pleasure. You engage in great conversations and don't hesitate to make fun of others for a good part of the evening.">>
<<set _continueParty = "Continue the party">>
<</if>>
<h1><<= _title >></h1>
<img src="media/ep/img/story/house_party/party_home_jane3.png">
<p><<= _narrative >></p>
<<set _missionName = "hit_on_jwilde">>
<<include [[MissionAchievedTemplate]]>>
<<link _continueParty "Wake up derek house party">>
<<run setup.achieveMission(_missionName)>>
<</link>><<if $lang === "fr">>
<<set _title = "Chez Derek et Tristan">>
<<set _narrative = "Tu t'approches de Jane, elle t'accueille avec plaisir mais a l'air d'avoir une idée en tête cette fois. A la fin de la soirée, elle se décide à t'en parler.">>
<<set _janeSpokenName = "Jane">>
<<set _youSpokenName = "Toi">>
<<set _invitationProposal = "Je vois que tu dors ici à chaque fête. Je me demandais si, pour une fois, ça te dirait de venir dormir chez moi? J'habite juste à côté. Je t'assure que tu vas pas le regretter. J'aurai un petit jeu à proposer.">>
<<set _playerAcceptsInvitation = "Comment refuser une proposition pareil. Je te suis.">>
<<set _followHer = "La suivre chez elle">>
<<else>>
<<set _title = "At Derek and Tristan's">>
<<set _narrative = "You approach Jane, she welcomes you with pleasure but seems to have an idea in mind this time. At the end of the evening, she decides to talk to you about it.">>
<<set _janeSpokenName = "Jane">>
<<set _youSpokenName = "You">>
<<set _invitationProposal = "I see that you sleep here at every party. I was wondering if, for once, you'd like to come sleep at my place? I live right next door. I assure you that you won't regret it. I'll have a little game to propose.">>
<<set _playerAcceptsInvitation = "How could I refuse such a proposal. I'll follow you.">>
<<set _followHer = "Follow her home">>
<</if>>
<h1><<= _title >></h1>
<img src="media/ep/img/story/house_party/party_home_jane4.png">
<p><<= _narrative >></p>
<<set _id = "jwilde">>
<<set _text = _invitationProposal>>
<<set _visible = false>>
<<set _speaker = _janeSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _playerAcceptsInvitation>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _followHer "At jwilde 1">><</link>>
</div><<if $lang === "fr">>
<<set _title = "Chez Derek et Tristan">>
<<set _janeSpokenName = "Jane">>
<<set _youSpokenName = "Toi">>
<<set _playerAgreesDerekAsshole = "Je dois avouer que je le trouve parfois un peu lourd. Il mériterait des fois quelques claques.">>
<<set _janeResponseAgreeDerek = "J'étais sûr qu'on était sur la même longueur d'onde. Je sens qu'on va bien s'entendre tous les deux. Je sens qu'on peut être bons amis tous les deux et qu'on pourrait s'aider mutuellement.">>
<<set _playerAgreesMutualHelp = "Je le crois aussi.">>
<<set _eveningContinues = "Vous continuez de parler pendant une bonne partie de la soirée. Vous rigolez, vous vous provoquez et vous vous lancez des regards.">>
<<set _continueParty = "Continuer la fête">>
<<else>>
<<set _title = "At Derek and Tristan's">>
<<set _janeSpokenName = "Jane">>
<<set _youSpokenName = "You">>
<<set _playerAgreesDerekAsshole = "I have to admit that I sometimes find him a bit annoying. He would deserve a few slaps sometimes.">>
<<set _janeResponseAgreeDerek = "I was sure we were on the same wavelength. I feel like we're going to get along well. I feel like we can be good friends and help each other out.">>
<<set _playerAgreesMutualHelp = "I believe so too.">>
<<set _eveningContinues = "You continue talking for a good part of the evening. You laugh, provoke each other and exchange glances.">>
<<set _continueParty = "Continue the party">>
<</if>>
<h1><<= _title >></h1>
<div class="hide">
<<set _id = "you">>
<<set _text = _playerAgreesDerekAsshole>>
<<set _visible = true>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<img src="media/ep/img/story/house_party/party_home_jane2.png">
<<set _id = "jwilde">>
<<set _text = _janeResponseAgreeDerek>>
<<set _visible = false>>
<<set _speaker = _janeSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _playerAgreesMutualHelp>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
</div>
<div class="hide">
<p><<= _eveningContinues >></p>
<<set _missionName = "jwilde_1">>
<<include [[MissionAchievedTemplate]]>>
<<link _continueParty "Wake up derek house party">>
<<run setup.achieveMission(_missionName)>>
<</link>>
</div><<if $lang === "fr">>
<<set _title = "Chez Derek et Tristan">>
<<set _janeSpokenName = "Jane">>
<<set _youSpokenName = "Toi">>
<<set _playerDefendsDerek = "Tu y vas fort avec Derek, tu es quand même invité chez lui.">>
<<set _janeResponseDefendDerek = "Oh pardon, monsieur le défenseur des opprimés! Si je suis là c'est surtout parce que Tristan est ma meilleure amie ! C'est aussi chez elle ici. <br>Je te croyais plus marrant, je suis un peu déçue. Mais c'est pas grave, je vais te donner une seconde chance. Je sens qu'on peut être bons amis tous les deux et qu'on pourrait s'aider mutuellement.">>
<<set _playerReadyToHelp = "Je suis toujours prêt à aider.">>
<<set _playerThoughtIntriguing = "Je sais pas où elle veut en venir, mais cette fille est intrigante.">>
<<set _eveningContinues = "Vous continuez de parler pendant une bonne partie de la soirée. Vous rigolez, vous vous provoquez et vous vous lancez des regards.">>
<<set _continueParty = "Continuer la fête">>
<<else>>
<<set _title = "At Derek and Tristan's">>
<<set _janeSpokenName = "Jane">>
<<set _youSpokenName = "You">>
<<set _playerDefendsDerek = "You're going hard on Derek, you're still invited to his place.">>
<<set _janeResponseDefendDerek = "Oh sorry, mister defender of the oppressed! If I'm here it's mainly because Tristan is my best friend! This is also her place. <br>I thought you were funnier, I'm a bit disappointed. But it's okay, I'll give you a second chance. I feel like we can be good friends and help each other out.">>
<<set _playerReadyToHelp = "I'm always ready to help.">>
<<set _playerThoughtIntriguing = "I don't know where she's going with this, but this girl is intriguing.">>
<<set _eveningContinues = "You continue talking for a good part of the evening. You laugh, provoke each other and exchange glances.">>
<<set _continueParty = "Continue the party">>
<</if>>
<h1><<= _title >></h1>
<div class="hide">
<<set _id = "you">>
<<set _text = _playerDefendsDerek>>
<<set _visible = true>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<img src="media/ep/img/story/house_party/party_home_jane3.png">
<<set _id = "jwilde">>
<<set _text = _janeResponseDefendDerek>>
<<set _visible = false>>
<<set _speaker = _janeSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _playerReadyToHelp>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _playerThoughtIntriguing>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = true>>
<<include [[DialogTemplate]]>>
</div>
<div class="hide"><p><<= _eveningContinues >></p>
<<set _missionName = "jwilde_1">>
<<include [[MissionAchievedTemplate]]>>
<<link _continueParty "Wake up derek house party">>
<<run setup.achieveMission(_missionName)>>
<</link>>
</div><<if $lang === "fr">>
<<set _title = "Chez Derek et Tristan">>
<<set _introNarrative = "Tu t'approches, elle te regarde avec un air plutôt étrange. On dirait qu'elle est train d'essayer de t'analyser avant même que vous ayez échangé quelques mots.">>
<<set _janeSpokenName = "Jane">>
<<set _youSpokenName = "Toi">>
<<set _greetingNewPerson = "Tiens, tiens, un petit nouveau nouveau. D'où tu sors toi? Je t'ai jamais vu par ici.">>
<<set _playerIntroducesHimself = "Salut, je suis $mc_name , un vieux pote de Derek.">>
<<set _derekOldFriendsComment = "Derek a des vieux potes ? Je n'aurais pas cru ça possible. J'ai jamais compris ce que ma pote Tristan lui trouvait, mais passons. Tu es nouveau en ville?">>
<<set _choiceDefendDerek = "Défendre Derek">>
<<set _choiceAgreeDerekAsshole = "Confirmer que Derek est un trou du cul">>
<<else>>
<<set _title = "At Derek and Tristan's">>
<<set _introNarrative = "You approach her, she looks at you with a rather strange expression. It seems like she's trying to analyze you before you've even exchanged a few words.">>
<<set _janeSpokenName = "Jane">>
<<set _youSpokenName = "You">>
<<set _greetingNewPerson = "Well, well, a little newcomer. Where do you come from? I've never seen you around here.">>
<<set _playerIntroducesHimself = "Hi, I'm $mc_name , an old friend of Derek's.">>
<<set _derekOldFriendsComment = "Derek has old friends? I wouldn't have thought that was possible. I never understood what my friend Tristan saw in him, but anyway. Are you new in town?">>
<<set _choiceDefendDerek = "Defend Derek">>
<<set _choiceAgreeDerekAsshole = "Agree that Derek is an asshole">>
<</if>>
<h1><<= _title >></h1>
<img src="media/ep/img/story/house_party/party_home_jane1.png">
<p><<= _introNarrative >></p>
<<set _id = "jwilde">>
<<set _text = _greetingNewPerson>>
<<set _visible = false>>
<<set _speaker = _janeSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _playerIntroducesHimself>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "jwilde">>
<<set _text = _derekOldFriendsComment>>
<<set _visible = false>>
<<set _speaker = _janeSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _choiceDefendDerek "Jwilde derek asshole ok">><</link>>
<<link _choiceAgreeDerekAsshole "Jwilde derek asshole ko">><</link>>
</div><<if $lang === "fr">>
<<set _title = "Chez les Wilde">>
<<set _intro = "Tu te lèves et descends les escaliers. Effectivement, Mrs River t'attend en bas, les yeux un peu embués de la mauvaise nuit qu'elle vient de passer.">>
<<set _mrsRiverSpokenName = "Mrs River">>
<<set _youSpokenName = "Toi">>
<<set _lriverGreeting = "Oh bonjour! Je ne savais pas que Jane avait un invité. Comment vous appelez-vous charmant jeune homme.">>
<<set _youIntroduction = "Bonjour je m'appelle $mc_name madame.">>
<<set _lriverNameQuestion = "Oh tu peux m'appeler London, je ne suis pas si vieille que ça! Cela fait longtemps que vous vous connaissez avec Jane?">>
<<set _youFewWeeks = "Disons quelques semaines.">>
<<set _lriverCarOffer = "Ah très bien. Je vais en ville ce matin, je peux vous déposer si vous voulez. J'insiste.">>
<<set _youCarAcceptance = "Merci m.. London, je n'ai pas pu encore m'acheter de voiture, ça me rendrait service.">>
<<set _lriverLetsGo = "Pas de problème, allons y!">>
<<set _carNarrative = "Vous sortez tous les deux de la maison et montez dans la voiture plutôt luxueuse de Mrs River.">>
<<set _carStarts = "Elle démarre et commence à parler.">>
<<set _lriverJaneWarning = "Tu sais, je m'inquiète beaucoup pour Jane en ce moment, elle est disons.. plutôt instable. Tu as l'air d'un gentil garçon, je ne voudrais pas qu'elle te manipule.">>
<<set _youNotSerious = "Oh vous savez, ce n'est pas très sérieux entre nous. Et j'en ai connu d'autres.">>
<<set _lriverPreviousBoyfriends = "Oui mais quand je sais de quoi elle est capable et je sais comment ont fini ses derniers copains. Je voulais juste te prévenir.">>
<<set _arrivalNarrative = "Vous arrivez en ville. Elle se gare et se tourne vers toi.">>
<<set _lriverProtectionOffer = "Ecoute je veux juste te protéger. Alors je te laisse mon numéro, au cas où. Si tu as un doute sur Jane, je pourrais te renseigner.">>
<<set _youThanksAwkward = "Euh..merci.">>
<<set _seductiveMoment = "Elle se penche vers toi. Tu vois es énormes seins commencer à déborder.">>
<<set _lriverFinalGoodbye = "Je suis sincère, tu peux compter sur moi. Bien! Je crois que nous sommes arrivés. Peut-être que nous serons amenés à nous revoir alors. Passes une bonne journée.">>
<<set _youFinalGoodbye = "Surement, avec plaisir. Bonne journée à vous.">>
<<set _exitCar = "Sortir de la voiture">>
<<else>>
<<set _title = "At the Wildes'">>
<<set _intro = "You get up and go downstairs. Indeed, Mrs River is waiting for you downstairs, her eyes a bit hazy from the bad night she just had.">>
<<set _mrsRiverSpokenName = "Mrs River">>
<<set _youSpokenName = "You">>
<<set _lriverGreeting = "Oh hello! I didn't know Jane had a guest. What's your name, charming young man.">>
<<set _youIntroduction = "Hello, my name is $mc_name , ma'am.">>
<<set _lriverNameQuestion = "Oh you can call me London, I'm not that old! How long have you and Jane known each other?">>
<<set _youFewWeeks = "Let's say a few weeks.">>
<<set _lriverCarOffer = "Ah very good. I'm going to town this morning, I can drop you off if you want. I insist.">>
<<set _youCarAcceptance = "Thank you m.. London, I haven't been able to buy a car yet, it would be helpful.">>
<<set _lriverLetsGo = "No problem, let's go!">>
<<set _carNarrative = "You both leave the house and get into Mrs River's rather luxurious car.">>
<<set _carStarts = "She starts the car and begins to talk.">>
<<set _lriverJaneWarning = "You know, I worry a lot about Jane right now, she's let's say.. rather unstable. You seem like a nice boy, I wouldn't want her to manipulate you.">>
<<set _youNotSerious = "Oh you know, it's not very serious between us. And I've known others.">>
<<set _lriverPreviousBoyfriends = "Yes but when I know what she's capable of and I know how her last boyfriends ended up. I just wanted to warn you.">>
<<set _arrivalNarrative = "You arrive in town. She parks and turns to you.">>
<<set _lriverProtectionOffer = "Listen, I just want to protect you. So I'm giving you my number, just in case. If you have any doubts about Jane, I could inform you.">>
<<set _youThanksAwkward = "Uh.. thanks.">>
<<set _seductiveMoment = "She leans towards you. You see her huge breasts starting to overflow.">>
<<set _lriverFinalGoodbye = "I'm sincere, you can count on me. Well! I think we've arrived. Maybe we'll see each other again then. Have a good day.">>
<<set _youFinalGoodbye = "Surely, with pleasure. Have a good day.">>
<<set _exitCar = "Get out of the car">>
<</if>>
<h1><<= _title>></h1>
<p><<= _intro>></p>
<div class="hide"><img src="media/ep/img/story/house_party/kitchen_lriver.png"></div>
<<set _id = "lriver">>
<<set _text = _lriverGreeting>>
<<set _visible = false>>
<<set _speaker = _mrsRiverSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _youIntroduction>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriverNameQuestion>>
<<set _visible = false>>
<<set _speaker = _mrsRiverSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _youFewWeeks>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriverCarOffer>>
<<set _visible = false>>
<<set _speaker = _mrsRiverSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _youCarAcceptance>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriverLetsGo>>
<<set _visible = false>>
<<set _speaker = _mrsRiverSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _carNarrative>></p></div>
<div class="hide"><img src="media/ep/img/story/house_party/lriver_car1.png"></div>
<div class="hide"><p><<= _carStarts>></p></div>
<<set _id = "lriver">>
<<set _text = _lriverJaneWarning>>
<<set _visible = false>>
<<set _speaker = _mrsRiverSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _youNotSerious>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriverPreviousBoyfriends>>
<<set _visible = false>>
<<set _speaker = _mrsRiverSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/story/house_party/lriver_car2.png"></div>
<div class="hide"><p><<= _arrivalNarrative>></p></div>
<<set _id = "lriver">>
<<set _text = _lriverProtectionOffer>>
<<set _visible = false>>
<<set _speaker = _mrsRiverSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _youThanksAwkward>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/story/house_party/lriver_car3.png"></div>
<div class="hide"><p><<= _seductiveMoment>></p></div>
<<set _id = "lriver">>
<<set _text = _lriverFinalGoodbye>>
<<set _visible = false>>
<<set _speaker = _mrsRiverSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _youFinalGoodbye>>
<<set _visible = false>>
<<set _speaker = _youSpokenName>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _exitCar "City">>
<<run setup.addContact("lriver")>>
<</link>>
</div><<if $lang == "fr">>
<<set _narration1 = "Pendant ce temps, chez Jane. Mrs River profite que Jane soit sortie pour inspecter son ordinateur. Elle parcourt sa messagerie.">>
<<set _lriver_thought1 = "Je trouve que Jane est bizarre en ce moment, je suis sûr qu'elle prépare quelque chose. Voyons voir.. J'en étais sûr, des conversations avec le jeune homme de l'autre fois.">>
<<set _lriver_thought2 = "Nan mais quelle indécence! Et en plus il lui envoie des photos. J'ai un peu peur de l'ouvrir mais allons y..">>
<<set _lriver_thought3 = "Mais qu'est-ce que c'est que ce truc !? Je pensais que c'était une légende.. Je n'ai jamais vu un pénis de cette taille! Bon je dois avoir une conversation avec Jane, je ne pense pas que ce soit une bonne fréquentation pour elle. Il manquerait plus qu'elle arrête ses études pour ce.. truc.">>
<<set _narration2 = "La même journée, au soir. Jane arrive chez elle.">>
<<set _lriver1 = "Ah te voilà enfin jeune fille! Je pense qu'il faut qu'on ait une petite discussion toutes les deux. Viens t'asseoir sur le canapé.">>
<<set _jwilde1 = "Quoi encore? Qu'est-ce que tu vas encore me dire?!">>
<<set _lriver2 = "Arrêtes ce ton avec moi! Je vais pas passer par quatre chemins : j'ai vu vos conversations avec " + $mc_name + " sur ton ordinateur. Je pense que cela va beaucoup trop loin. Qu'en est il de tes études?">>
<<set _jwilde2 = "Quoi? Tu as fouillé dans mon ordinateur? Je le savais que t'étais une sale perverse! Et ben oui j'aime me faire baiser avec une grosse queue, qu'est-ce que ça peut te faire?">>
<<set _lriver3 = "Je sais pas qu'on est pas super copines toutes les deux mais surveille un peu ton langage! Je m'inquiète juste pour l'année prochaine pour ton école à Atlanta.">>
<<set _jwilde3 = "Bah justement, j'y ai réfléchis ! Je crois que je suis bien ici avec " + $mc_name + ", j'ai tout ce qu'il me faut. Je vais peut être revoir mes plans pour l'année prochaine.">>
<<set _lriver4 = "Ce n'est pas qui était prévu ! Tu vas aller dire gentiment à ton \"copain\" que tu as d'autres priorités!">>
<<set _narration3 = "Jane se lève. Elle semble furieuse.">>
<<set _jwilde4 = "Je ferai bien comme je veux, c'est mon père qui décide ici, pas toi !">>
<<set _narration4 = "Jane part se réfugier dans sa chambre en claquant les portes.">>
<<set _lriver_thought4 = "C'est pire que ce que je pensais, je vais devoir passer la vitesse supérieure. Heureusement que j'ai récupéré le numéro de " + $mc_name + ". Je vais lui envoyer un message tout de suite. Si je la convainc pas elle, j'arriverai à le convaincre lui.">>
<<set _continue_link = "Continuer">>
<<else>>
<<set _narration1 = "Meanwhile, at Jane's. Mrs River takes advantage of Jane being out to inspect her computer. She browses through her messages.">>
<<set _lriver_thought1 = "I find Jane strange lately, I'm sure she's planning something. Let's see.. I knew it, conversations with that young man from the other time.">>
<<set _lriver_thought2 = "No but what indecency! And on top of that he sends her photos. I'm a bit afraid to open it but let's go..">>
<<set _lriver_thought3 = "But what the hell is this thing!? I thought it was a legend.. I've never seen a penis this size! Well I need to have a conversation with Jane, I don't think this is a good relationship for her. It would be the last straw if she stopped her studies for this.. thing.">>
<<set _narration2 = "The same day, in the evening. Jane arrives home.">>
<<set _lriver1 = "Ah there you are finally young lady! I think we need to have a little discussion, just the two of us. Come sit on the couch.">>
<<set _jwilde1 = "What now? What are you going to tell me again?!">>
<<set _lriver2 = "Stop that tone with me! I won't beat around the bush: I saw your conversations with " + $mc_name + " on your computer. I think this is going way too far. What about your studies?">>
<<set _jwilde2 = "What? You snooped through my computer? I knew you were a dirty pervert! And yes I like getting fucked with a big cock, what's it to you?">>
<<set _lriver3 = "I know we're not super close, the two of us, but watch your language a bit! I'm just worried about next year for your school in Atlanta.">>
<<set _jwilde3 = "Well actually, I've been thinking about it! I think I'm good here with " + $mc_name + ", I have everything I need. I might reconsider my plans for next year.">>
<<set _lriver4 = "That's not what was planned! You're going to nicely tell your \"boyfriend\" that you have other priorities!">>
<<set _narration3 = "Jane stands up. She seems furious.">>
<<set _jwilde4 = "I'll do as I please, it's my father who decides here, not you!">>
<<set _narration4 = "Jane goes to take refuge in her room, slamming doors.">>
<<set _lriver_thought4 = "It's worse than I thought, I'm going to have to shift into high gear. Fortunately I got " + $mc_name + "'s number. I'm going to send him a message right away. If I can't convince her, I'll manage to convince him.">>
<<set _continue_link = "Continue">>
<</if>>
<div class="entete">
<img src="media/ep/img/backgrounds/villa4.jpg">
</div>
<img src="media/ep/img/story/lriver/6.png">
<p><<= _narration1>></p>
<<set _id = "lriver">>
<<set _text = _lriver_thought1>>
<<set _visible = false>>
<<set _speaker = "lriver">>
<<set _isthought = true>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_thought2>>
<<set _visible = false>>
<<set _speaker = "lriver">>
<<set _isthought = true>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_thought3>>
<<set _visible = false>>
<<set _speaker = "lriver">>
<<set _isthought = true>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _narration2>></p></div>
<div class="hide"><img src="media/ep/img/story/lriver/7.png"></div>
<<set _id = "lriver">>
<<set _text = _lriver1>>
<<set _visible = false>>
<<set _speaker = "lriver">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "jwilde">>
<<set _text = _jwilde1>>
<<set _visible = false>>
<<set _speaker = "Jane">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver2>>
<<set _visible = false>>
<<set _speaker = "lriver">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/story/lriver/8.png"></div>
<<set _id = "jwilde">>
<<set _text = _jwilde2>>
<<set _visible = false>>
<<set _speaker = "Jane">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver3>>
<<set _visible = false>>
<<set _speaker = "lriver">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "jwilde">>
<<set _text = _jwilde3>>
<<set _visible = false>>
<<set _speaker = "Jane">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver4>>
<<set _visible = false>>
<<set _speaker = "lriver">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _narration3>></p></div>
<<set _id = "jwilde">>
<<set _text = _jwilde4>>
<<set _visible = false>>
<<set _speaker = "Jane">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _narration4>></p></div>
<<set _id = "lriver">>
<<set _text = _lriver_thought4>>
<<set _visible = false>>
<<set _speaker = "lriver">>
<<set _isthought = true>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _continue_link "Home">>
<<set $janePlan to 2>>
<<run setup.addMessageToConversation("lriver_come")>>
<</link>>
</div><<if $lang == "fr">>
<<set _you_reveal_plan = "Et bien tout ceci est un plan de ta chère belle fille. En ce moment même, je suis en train de lui envoyer la vidéo. Je lui laisse s'occuper de la suite, ça ne me regarde plus.">>
<<set _lriver_horror_response = "Mais vous êtes vraiment des monstres tous les deux! Je savais qu'elle pouvait être diabolique, pas à ce point! Sors de chez moi, je ne veux plus jamais vous revoir tous les deux!">>
<<set _narration_phone_call = "Au moment où tu sors de la maison, Jane t'appelle sur ton portable.">>
<<set _jwilde_excited_call = "Allo? " + $mc_name + "? Wouaouh la vidéo est parfaite! Tu l'as bien démontée comme il faut la garce! J'en ai presque mouiller ma culotte. Me débarrasser d'elle va être un jeu d'enfant maintenant.">>
<<set _you_ask_reward = "Et pour ma récompense?">>
<<set _jwilde_promise_reward = "Ne t'inquiètes, tu l'a largement méritée. Je te fais un virement sur le champ et je te recontacte pour la suite. Je sens qu'on va passer des supers moments, toi, moi et quelques amies un peu folles! Allez je dois y aller, on se rappelle. Bisou.">>
<<set _return_city_link = "Retourner en ville">>
<<else>>
<<set _you_reveal_plan = "Well, all this is a plan by your dear stepdaughter. Right now, I'm sending her the video. I'll let her handle the rest, it's no longer my concern.">>
<<set _lriver_horror_response = "But you're really monsters, both of you! I knew she could be diabolical, but not to this extent! Get out of my house, I never want to see either of you again!">>
<<set _narration_phone_call = "As you leave the house, Jane calls you on your phone.">>
<<set _jwilde_excited_call = "Hello? " + $mc_name + "? Wow the video is perfect! You really destroyed that bitch properly! I almost wet my panties. Getting rid of her will be child's play now.">>
<<set _you_ask_reward = "And what about my reward?">>
<<set _jwilde_promise_reward = "Don't worry, you've more than earned it. I'm transferring money to you right away and I'll contact you again for what's next. I feel like we're going to have great times, you, me and some crazy friends! Alright I have to go, we'll talk. Kiss.">>
<<set _return_city_link = "Return to city">>
<</if>>
<<set _id = "you">>
<<set _text = _you_reveal_plan>>
<<set _visible = true>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_horror_response>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/phone/jwilde_call.png"></div>
<div class="hide"><p><<= _narration_phone_call>></p></div>
<<set _id = "jwilde">>
<<set _text = _jwilde_excited_call>>
<<set _visible = false>>
<<set _speaker = "Jane">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_ask_reward>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "jwilde">>
<<set _text = _jwilde_promise_reward>>
<<set _visible = false>>
<<set _speaker = "Jane">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _missionName = "jane_side">>
<div class="hide">
<<include [[MissionAchievedTemplate]]>>
<<link _return_city_link "City">>
<<run setup.achieveMission(_missionName)>>
<</link>>
</div><<if $lang == "fr">>
<<set _narration_arrival = "Tu arrives devant la maison et frappe à la porte. Mrs River ouvre et t'accueille avec un grand sourire. Il semble qu'elle soit seule chez elle.">>
<<set _lriver_welcome = "Bonjour " + $mc_name + ", je suis contente que tu ai pu venir. Je t'en pris entre, j'aimerais parler de quelque chose d'important avec toi.">>
<<set _you_ask_whats_up = "Bien sûr, que se passe t'il ?">>
<<set _lriver_get_comfortable = "Mettons nous à l'aise d'abord, assieds toi donc sur la canapé pendant que je vais nous chercher quelque chose à boire. Veux-tu un verre de vin?">>
<<set _you_accept_wine = "Oui, merci.">>
<<set _lriver_be_right_back = "Très bien, je reviens tout de suite.">>
<<set _narration_recording = "Elle part à la cuisine. Tu en profite pour placer ton téléphone en mode caméra et tu lances l'enregistrement avant de te rassoir vite sur le canapé. Elle revient avec deux verres de vin à la main, les pose et s'assoit à côté de toi, assez proche.">>
<<set _lriver_jane_concern = "Voilà, si je t'ai fait venir, c'est que je suis assez préoccupé par Jane. Elle a l'air de complètement délaisser ses études et je ne sais pas quoi faire.">>
<<set _you_confused = "Je vois pas trop ce que je viens faire là dedans..">>
<<set _lriver_relationship_concern = "Il semble que votre relation l'influence beaucoup en ce moment. J'ai pu.. consulter certains de vos échanges. Je ne pense pas que ce type de relation soit appropriée pour elle à ce moment de sa vie.">>
<<set _subtle_approach_link = "Faire une approche subtile">>
<<set _direct_approach_link = "Faire une approche directe">>
<<else>>
<<set _narration_arrival = "You arrive in front of the house and knock on the door. Mrs River opens and welcomes you with a big smile. It seems she's alone at home.">>
<<set _lriver_welcome = "Hello " + $mc_name + ", I'm glad you could come. Please come in, I'd like to talk about something important with you.">>
<<set _you_ask_whats_up = "Of course, what's going on?">>
<<set _lriver_get_comfortable = "Let's get comfortable first, sit down on the couch while I go get us something to drink. Would you like a glass of wine?">>
<<set _you_accept_wine = "Yes, thank you.">>
<<set _lriver_be_right_back = "Very well, I'll be right back.">>
<<set _narration_recording = "She goes to the kitchen. You take the opportunity to put your phone in camera mode and start recording before quickly sitting back down on the couch. She comes back with two glasses of wine in her hands, sets them down and sits next to you, quite close.">>
<<set _lriver_jane_concern = "Well, if I asked you to come, it's because I'm quite worried about Jane. She seems to be completely neglecting her studies and I don't know what to do.">>
<<set _you_confused = "I don't really see what I have to do with this..">>
<<set _lriver_relationship_concern = "It seems that your relationship influences her a lot right now. I was able to.. consult some of your exchanges. I don't think this type of relationship is appropriate for her at this time in her life.">>
<<set _subtle_approach_link = "Take a subtle approach">>
<<set _direct_approach_link = "Take a direct approach">>
<</if>>
<<set $janePlan to 3>>
<div class="entete">
<img src="media/ep/img/backgrounds/villa4.jpg">
</div>
<p><<= _narration_arrival>></p>
<<set _id = "lriver">>
<<set _text = _lriver_welcome>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_ask_whats_up>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_get_comfortable>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_accept_wine>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_be_right_back>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _narration_recording>></p></div>
<div class="hide"><img src="media/ep/img/story/lriver/1.png"></div>
<<set _id = "lriver">>
<<set _text = _lriver_jane_concern>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_confused>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_relationship_concern>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _subtle_approach_link "River subtil">><</link>>
<<link _direct_approach_link "River direct">><</link>>
</div><<if $lang == "fr">>
<<set _you_ask_about_photos = "Je vois.. Vous avez dû voir certaines photos dans ce cas?">>
<<set _lriver_glimpsed_photos = "Euh.. oui mais je n'ai fait que les apercevoir. Je sais que ça se fait de nos jours de s'envoyer ce genre de photos. Mais quand même..">>
<<set _you_ask_reaction = "Me dites pas que cela vous a laissée insensible.">>
<<set _lriver_not_the_point = "Ce n'est pas le sujet! Je vois que j'avais raison à votre sujet, vous n'êtes pas une bonne fréquentation pour Jane. Je vois que le genre de personne que vous êtes et c'est pourquoi j'avais prévu cela.">>
<<set _continue_link = "Suite">>
<<else>>
<<set _you_ask_about_photos = "I see.. You must have seen certain photos in that case?">>
<<set _lriver_glimpsed_photos = "Uh.. yes but I only glimpsed them. I know it's common nowadays to send these kinds of photos. But still..">>
<<set _you_ask_reaction = "Don't tell me that left you unmoved.">>
<<set _lriver_not_the_point = "That's not the point! I see I was right about you, you're not a good influence for Jane. I see what kind of person you are and that's why I had planned this.">>
<<set _continue_link = "Continue">>
<</if>>
<img src="media/ep/img/story/lriver/2.png">
<<set _id = "you">>
<<set _text = _you_ask_about_photos>>
<<set _visible = true>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_glimpsed_photos>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_ask_reaction>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_not_the_point>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _continue_link "River scene">><</link>>
</div><<if $lang == "fr">>
<<set _you_blackmail_proposal = "Et bien j'allais l'envoyer à Jane mais maintenant il me vient une autre idée. J'ai beaucoup apprécié notre échange et je me dis que tu as la capacité de payer mon silence disons.. régulièrement. Bien sûr, je ne suis pas contre une petite somme d'argent en plus pour mes frais.">>
<<set _lriver_angry_compliance = "Tu es vraiment une ordure! Mais ai-je le choix maintenant.. Je commence à comprendre quel genre de personne tu es et je sais que ça ne sert à rien d'essayer de te convaincre. Tiens voilà de l'argent, petit con.">>
<<set _you_weekly_demand = "Merci. Et je veux pouvoir tamponner ce cul une fois par semaine.">>
<<set _lriver_reluctant_agreement = "Ok! Très bien! Tant que ça reste entre nous, je suis d'accord.">>
<<set _you_satisfied = "Je suis content qu'on ai pu trouver un accord tous les deux. Je suis sûr que tu ne vas pas le regretter.">>
<<set _lriver_get_out = "Oui, oui. Sors de chez moi maintenant. Il faut que je me nettoie avant que mon fiancé revienne.">>
<<set _you_goodbye = "A plus tard alors.">>
<<set _narration_jane_call = "Au moment où tu sors de la maison, Jane t'appelle sur ton portable.">>
<<set _jwilde_curious_call = "Allo? " + $mc_name + "? Comment ça s'est passé? Je n'ai pas encore reçu de vidéos.">>
<<set _you_reassure_jane = "Ne t'inquiètes pas tout a bien fonctionné. J'ai la vidéo. Par contre, j'ai réfléchi et je pense qu'il serait préférable de la garder pour nous pour le moment. Elle te sera surement plus utile si tu l'as garde secrète pour le moment pour la sortir au bon moment.">>
<<set _jwilde_wants_video = "euh oui.. Peut-être.. Envoi la moi quand même, même pour l'utiliser plus tard.">>
<<set _you_refuse_impulsive = "Je commence à te connaitre et je sais que tu es plutôt impulsif. Je préfère la garder pour que tu ne fasses pas de bêtises.">>
<<set _jwilde_suspicious = "Mouais.. Ok je te fais confiance. Mais t'as pas intérêt à me la faire à l'envers.">>
<<set _you_trustworthy = "T'inquiètes pas, je suis une mec droit.">>
<<set _jwilde_reward_promise = "Ok je pense que tu mérites quand même une récompense. Je te fais le virement prévu et je te rappelle pour qu'on aille s'éclater avec des copines. A plus tard!">>
<<set _return_city_link = "Retourner en ville">>
<<else>>
<<set _you_blackmail_proposal = "Well, I was going to send it to Jane but now I have another idea. I really enjoyed our exchange and I think you have the ability to pay for my silence let's say.. regularly. Of course, I'm not against a little extra money for my expenses.">>
<<set _lriver_angry_compliance = "You're really a bastard! But do I have a choice now.. I'm starting to understand what kind of person you are and I know there's no point trying to convince you. Here's some money, you little shit.">>
<<set _you_weekly_demand = "Thank you. And I want to be able to pound that ass once a week.">>
<<set _lriver_reluctant_agreement = "Ok! Fine! As long as it stays between us, I agree.">>
<<set _you_satisfied = "I'm glad we could find an agreement. I'm sure you won't regret it.">>
<<set _lriver_get_out = "Yes, yes. Get out of my house now. I need to clean myself up before my fiancé comes back.">>
<<set _you_goodbye = "See you later then.">>
<<set _narration_jane_call = "As you leave the house, Jane calls you on your phone.">>
<<set _jwilde_curious_call = "Hello? " + $mc_name + "? How did it go? I haven't received any videos yet.">>
<<set _you_reassure_jane = "Don't worry, everything went well. I have the video. However, I've been thinking and I think it would be better to keep it for us for now. It will surely be more useful to you if you keep it secret for now to bring it out at the right moment.">>
<<set _jwilde_wants_video = "uh yes.. Maybe.. Send it to me anyway, even to use it later.">>
<<set _you_refuse_impulsive = "I'm getting to know you and I know you're rather impulsive. I prefer to keep it so you don't do anything stupid.">>
<<set _jwilde_suspicious = "Hmm.. Ok I trust you. But you better not screw me over.">>
<<set _you_trustworthy = "Don't worry, I'm a straight guy.">>
<<set _jwilde_reward_promise = "Ok I think you still deserve a reward. I'll make the planned transfer and I'll call you back so we can have fun with some friends. See you later!">>
<<set _return_city_link = "Return to city">>
<</if>>
<<set _id = "you">>
<<set _text = _you_blackmail_proposal>>
<<set _visible = true>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_angry_compliance>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_weekly_demand>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_reluctant_agreement>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_satisfied>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_get_out>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_goodbye>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/phone/jwilde_call.png"></div>
<div class="hide"><p><<= _narration_jane_call>></p></div>
<<set _id = "jwilde">>
<<set _text = _jwilde_curious_call>>
<<set _visible = false>>
<<set _speaker = "Jane">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_reassure_jane>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "jwilde">>
<<set _text = _jwilde_wants_video>>
<<set _visible = false>>
<<set _speaker = "Jane">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_refuse_impulsive>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "jwilde">>
<<set _text = _jwilde_suspicious>>
<<set _visible = false>>
<<set _speaker = "Jane">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_trustworthy>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "jwilde">>
<<set _text = _jwilde_reward_promise>>
<<set _visible = false>>
<<set _speaker = "Jane">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _missionName = "river_jane_gold">>
<div class="hide">
<<include [[MissionAchievedTemplate]]>>
<<link _return_city_link "City">>
<<run setup.achieveMission(_missionName)>>
<</link>>
</div><<if $lang == "fr">>
<<set _narration_uncomfortable = "Elle semble moins à l'aise d'un coup. Elle marque une pause avant de continuer :">>
<<set _lriver_money_proposal = "J'ai une proposition à vous faire : je vous propose de rompre avec Jane et de ne plus la rappeler contre une bonne somme d'argent.">>
<<set _you_need_more = "Je vois.. Mais je pense que vous ne m'avez pas bien cerné. L'argent est important mais il me faudrait autre chose pour réussir à me convaincre de disparaitre.">>
<<set _lriver_what_in_mind = "Qu'avez-vous en tête? J'ai de l'argent, je peux surement me le permettre.">>
<<set _you_want_body = "Pas besoin d'argent pour cela. Vous avez un corps magnifique et une bouche sublime. Laissez moi en profiter une seule fois et vous ne me reverrez plus jamais.">>
<<set _lriver_outraged = "Quoi? Mais vous êtes devenu fou! Je vous rappelle que je ne suis pas libre. Vous croyez que vous pouvez vous permettre de me demander cela!">>
<<set _you_threaten = "Oh oui que je le peux. Je peux même vous dire que vous refusiez, vous pouvez être sûr que votre belle fille restera à la maison pour les prochaines années. J'ai un certain talent pour convaincre les filles.">>
<<set _lriver_reluctant_accept = "Vous êtes vraiment la pire des personnes ! Très bien! Mais attention: je veux bien faire cet effort pour le bien de Jane, mais ça ne doit pas sortir d'ici!">>
<<set _you_agree_secret = "Ne vous en faites pas pour ça, je préfère aussi que cela reste entre nous.">>
<<set _narration_kiss = "Tu passes la main derrière sa nuque et tu commences à l'embrasser. Elle émet une petite résistance au début et commence à céder assez rapidement.">>
<<set _lriver_quick = "Ok faisons ça vite. Je ne veux pas risquer que quelqu'un arrive.">>
<<set _you_get_comfortable = "Très bien, commençons par le début dans ce cas. Laisse moi te mettre un peu plus à l'aise.">>
<<set _narration_undress = "Tu lui retire sa robe. Prise au dépourvu, elle se laisse faire. Tu te met ensuite nu à ton tour, le sexe déjà en érection. Tu t'installes confortablement sur le canapé. Elle reste bouché bée.">>
<<set _you_get_to_work = "Ne reste pas planté comme ça, tu as du travail.">>
<<set _lriver_finish_quick = "Bon ok mais essaye de jouir vite, je ne veux pas risquer mon mariage.">>
<<set _narration_blowjob = "Elle empoigne ta bite commence à la sucer frénétiquement, espérant que cela te fera jouir plus vite.">>
<<set _you_not_so_fast = "Oh oui très bien, mais ne crois pas que tu vas t'en tirer comme ça. Je compte bien t'en faire profiter aussi.">>
<<set _lriver_confident = "Même si tu as une grosse bite, tu restes un homme et je sais y faire avec les hommes. Ne crois pas que tu vas m'avoir comme ça!">>
<<set _you_show_difference = "Ah tu crois ! Allez, tournes toi maintenant que je te montre quelle différence une grosse peut faire.">>
<<set _narration_penetration = "Tu commences à t'insérer doucement et tu sens la stupéfaction s'emparer de son corps. Sa chatte s'humidifie tellement vite que tu accélères rapidement le mouvement.">>
<<set _lriver_not_used = "Oh! Doucement, je n'ai pas l'habitude de ce genre de calibre!">>
<<set _you_body_welcoming = "Et pourtant on dirait que ton corps accueille très bien cette nouvelle expérience.">>
<<set _narration_pounding = "Tu l'as maintient fermement et tu commence à la ramoner de façon régulière et autoritaire.">>
<<set _lriver_not_planned = "Attends! C'est pas ce qui était prévu! Tu n'as pas le droit de me faire jouir!">>
<<set _you_will_cum = "Et pourtant, tu vas jouir comme jamais tu ne l'as fait avec aucun homme avant!">>
<<set _narration_contracting = "Elle commence à se contracter de plaisir. Tu sens qu'elle essaye de résister, mais en vain. Elle commence à succomber.">>
<<set _you_come_on_me = "Maintenant viens sur moi !">>
<<set _lriver_ok = "Ok ok..">>
<<set _narration_riding = "Elle se met à te chevaucher avec puissance. Sa chatte humide se serre sur ta grosse queue. Tu es a deux d'éjaculer mais tu arrives à reprendre tes esprits à temps.">>
<<set _you_true_pleasure = "Je vois que tu commences à comprendre ce qu'est le vrai plaisir !">>
<<set _lriver_for_family = " Je fais ça pour ma famille, espèce de monstre! Alors enfonce ta grosse bite et tais toi !">>
<<set _you_lie_down = "Allonges toi, je vais bien te l'enfoncer alors !">>
<<set _you_cant_escape = "Voilà comme ça! Bien au fond! Tu ne peux plus m'échapper, tu vas jouir!">>
<<set _lriver_cant_betray = "Non! Je ne peux pas faire ça à mon fiancé!">>
<<set _you_who_gives_pleasure = "Alors qui te donne le plus de plaisir, lui ou moi?">>
<<set _lriver_wont_answer = "Je ne répondrai pas !">>
<<set _narration_deep_thrust = "Tu la maintient et enfonce ta bite au plus profond de son vagin. Elle hurle!">>
<<set _you_him_or_me = "Lui ou moi!">>
<<set _lriver_its_you = "Ok c'est toi ! C'est toi! Je jouis encore putain !">>
<<set _narration_cumshot = "Tu sens la sève monter en toi. Tu la sors et décharges sur son ventre. Elle reprends ses esprits un instant et dit :">>
<<set _lriver_wasnt_bad = "Bon je dois avouer que c'était pas si désagréable que ça. Dans tous les cas, cela conclu notre accord: tu vas rompre avec Jane.">>
<<set _narration_check_phone = "Tu te lèves et récupère ton portable en vérifiant que tout a bien été enregistré.">>
<<set _you_thought_perfect = "C'est parfait, tout est là.">>
<<set _lriver_we_agree = "Alors? Nous sommes bien d'accord?">>
<<set _you_reveal_recording = "Et bien je dois t'avouer quelque chose avant de confirmer ça. Il se trouve que j'ai malencontreusement enregistré notre petite séquence. Cela pourrait surement te porter préjudice si cela tombait entre de mauvaises mains.">>
<<set _truth_jane_link = "Lui dire la vérité et envoyer la vidéo à Jane">>
<<set _deal_keep_link = "Lui proposer un deal et garder la vidéo pour toi ">>
<<set _both_tables_link = "Jouer sur les deux tableaux (gold card)">>
<<else>>
<<set _narration_uncomfortable = "She suddenly seems less comfortable. She pauses before continuing:">>
<<set _lriver_money_proposal = "I have a proposal for you: I offer you to break up with Jane and never call her again in exchange for a good sum of money.">>
<<set _you_need_more = "I see.. But I think you haven't sized me up properly. Money is important but I would need something else to convince me to disappear.">>
<<set _lriver_what_in_mind = "What do you have in mind? I have money, I can surely afford it.">>
<<set _you_want_body = "No need for money for that. You have a magnificent body and sublime lips. Let me enjoy it just once and you'll never see me again.">>
<<set _lriver_outraged = "What? But you've gone crazy! I remind you that I'm not free. You think you can allow yourself to ask me that!">>
<<set _you_threaten = "Oh yes I can. I can even tell you that if you refuse, you can be sure that your stepdaughter will stay home for the next few years. I have a certain talent for convincing girls.">>
<<set _lriver_reluctant_accept = "You really are the worst kind of person! Fine! But be careful: I'm willing to make this effort for Jane's sake, but it must not leave this room!">>
<<set _you_agree_secret = "Don't worry about that, I also prefer that it stays between us.">>
<<set _narration_kiss = "You put your hand behind her neck and start kissing her. She offers a little resistance at first and starts giving in quite quickly.">>
<<set _lriver_quick = "Ok let's do this quickly. I don't want to risk someone arriving.">>
<<set _you_get_comfortable = "Very well, let's start from the beginning then. Let me make you a little more comfortable.">>
<<set _narration_undress = "You remove her dress. Taken by surprise, she lets you do it. You then get naked yourself, your sex already erect. You settle comfortably on the couch. She remains speechless.">>
<<set _you_get_to_work = "Don't just stand there like that, you have work to do.">>
<<set _lriver_finish_quick = "Ok fine but try to cum quickly, I don't want to risk my marriage.">>
<<set _narration_blowjob = "She grabs your dick and starts sucking it frantically, hoping it will make you cum faster.">>
<<set _you_not_so_fast = "Oh yes very good, but don't think you're going to get away like that. I intend to make you enjoy it too.">>
<<set _lriver_confident = "Even if you have a big dick, you're still a man and I know how to handle men. Don't think you're going to get me like that!">>
<<set _you_show_difference = "Oh you think so! Come on, turn around now so I can show you what difference a big one can make.">>
<<set _narration_penetration = "You start inserting yourself slowly and you feel amazement take hold of her body. Her pussy gets wet so fast that you quickly accelerate the movement.">>
<<set _lriver_not_used = "Oh! Gently, I'm not used to this kind of caliber!">>
<<set _you_body_welcoming = "And yet it seems like your body welcomes this new experience very well.">>
<<set _narration_pounding = "You hold her firmly and start pounding her regularly and authoritatively.">>
<<set _lriver_not_planned = "Wait! That's not what was planned! You don't have the right to make me cum!">>
<<set _you_will_cum = "And yet, you're going to cum like you never have with any man before!">>
<<set _narration_contracting = "She starts contracting with pleasure. You feel her trying to resist, but in vain. She starts to succumb.">>
<<set _you_come_on_me = "Now come on me!">>
<<set _lriver_ok = "Ok ok..">>
<<set _narration_riding = "She starts riding you powerfully. Her wet pussy tightens on your big cock. You're about to ejaculate but you manage to regain your senses in time.">>
<<set _you_true_pleasure = "I see you're starting to understand what real pleasure is!">>
<<set _lriver_for_family = " I'm doing this for my family, you monster! So shove your big dick in and shut up!">>
<<set _you_lie_down = "Lie down, I'm really going to shove it in then!">>
<<set _you_cant_escape = "There like that! Deep inside! You can't escape me anymore, you're going to cum!">>
<<set _lriver_cant_betray = "No! I can't do this to my fiancé!">>
<<set _you_who_gives_pleasure = "So who gives you more pleasure, him or me?">>
<<set _lriver_wont_answer = "I won't answer!">>
<<set _narration_deep_thrust = "You hold her and thrust your dick as deep as possible into her vagina. She screams!">>
<<set _you_him_or_me = "Him or me!">>
<<set _lriver_its_you = "Ok it's you! It's you! I'm cumming again damn it!">>
<<set _narration_cumshot = "You feel the sap rising in you. You pull out and discharge on her belly. She regains her senses for a moment and says:">>
<<set _lriver_wasnt_bad = "Well I have to admit it wasn't as unpleasant as that. In any case, this concludes our agreement: you're going to break up with Jane.">>
<<set _narration_check_phone = "You get up and retrieve your phone, checking that everything was properly recorded.">>
<<set _you_thought_perfect = "Perfect, everything is there.">>
<<set _lriver_we_agree = "So? Are we in agreement?">>
<<set _you_reveal_recording = "Well I have to confess something before confirming that. It turns out I inadvertently recorded our little sequence. It could surely harm you if it fell into the wrong hands.">>
<<set _truth_jane_link = "Tell her the truth and send the video to Jane">>
<<set _deal_keep_link = "Propose a deal and keep the video for yourself">>
<<set _both_tables_link = setup.icons.gold_card + " Play both sides">>
<</if>>
<p><<= _narration_uncomfortable>></p>
<<set _id = "lriver">>
<<set _text = _lriver_money_proposal>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_need_more>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_what_in_mind>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_want_body>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_outraged>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_threaten>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_reluctant_accept>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_agree_secret>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/story/lriver/4.png"></div>
<div class="hide"><p><<= _narration_kiss>></p></div>
<<set _id = "lriver">>
<<set _text = _lriver_quick>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/story/lriver/5.png"></div>
<<set _id = "you">>
<<set _text = _you_get_comfortable>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _narration_undress>></p></div>
<<set _id = "you">>
<<set _text = _you_get_to_work>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_finish_quick>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/story/lriver/lriver_1.mp4" type="video/mp4">
<<= $browserNotSupportVideo >>
</video></div>
<div class="hide"><p><<= _narration_blowjob>></p></div>
<<set _id = "you">>
<<set _text = _you_not_so_fast>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_confident>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_show_difference>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/story/lriver/lriver_2.mp4" type="video/mp4">
<<= $browserNotSupportVideo >>
</video></div>
<div class="hide"><p><<= _narration_penetration>></p></div>
<<set _id = "lriver">>
<<set _text = _lriver_not_used>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_body_welcoming>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _narration_pounding>></p></div>
<div class="hide"><video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/story/lriver/lriver_3.mp4" type="video/mp4">
<<= $browserNotSupportVideo >>
</video></div>
<<set _id = "lriver">>
<<set _text = _lriver_not_planned>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_will_cum>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _narration_contracting>></p></div>
<<set _id = "you">>
<<set _text = _you_come_on_me>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_ok>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/story/lriver/lriver_4.mp4" type="video/mp4">
<<= $browserNotSupportVideo >>
</video></div>
<div class="hide"><p><<= _narration_riding>></p></div>
<<set _id = "you">>
<<set _text = _you_true_pleasure>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_for_family>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_lie_down>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/story/lriver/lriver_5.mp4" type="video/mp4">
<<= $browserNotSupportVideo >>
</video></div>
<<set _id = "you">>
<<set _text = _you_cant_escape>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_cant_betray>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_who_gives_pleasure>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_wont_answer>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _narration_deep_thrust>></p></div>
<<set _id = "you">>
<<set _text = _you_him_or_me>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_its_you>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/story/lriver/lriver_6.mp4" type="video/mp4">
<<= $browserNotSupportVideo >>
</video></div>
<div class="hide"><p><<= _narration_cumshot>></p></div>
<<set _id = "lriver">>
<<set _text = _lriver_wasnt_bad>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _narration_check_phone>></p></div>
<<set _id = "you">>
<<set _text = _you_thought_perfect>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = true>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_we_agree>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_reveal_recording>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _truth_jane_link "Jane side">><</link>>
<<link _deal_keep_link "River side">><</link>>
<<if setup.verifyCode()>>
<<link _both_tables_link "River jane gold card">><</link>>
<<else>>
<span class="forbidden-place-button"><<button _both_tables_link >> <</button>></span>
<</if>>
</div><<if $lang == "fr">>
<<set _you_blackmail_proposal = "Et bien j'allais l'envoyer à Jane mais maintenant il me vient une autre idée. J'ai beaucoup apprécié notre échange et je me dis que tu as la capacité de payer mon silence disons.. régulièrement. Bien sûr, je ne suis pas contre une petite somme d'argent en plus pour mes frais.">>
<<set _lriver_angry_compliance = "Tu es vraiment une ordure! Mais ai-je le choix maintenant.. Je commence à comprendre quel genre de personne tu es et je sais que ça ne sert à rien d'essayer de te convaincre. Tiens voilà de l'argent, petit con.">>
<<set _you_weekly_demand = "Merci. Et je veux pouvoir tamponner ce cul une fois par semaine.">>
<<set _lriver_reluctant_agreement = "Ok! Très bien! Tant que ça reste entre nous, je suis d'accord.">>
<<set _you_satisfied = "Je suis content qu'on ai pu trouver un accord tous les deux. Je suis sûr que tu ne vas pas le regretter.">>
<<set _lriver_get_out = "Oui, oui. Sors de chez moi maintenant. Il faut que je me nettoie avant que mon fiancé revienne.">>
<<set _you_goodbye = "A plus tard alors.">>
<<set _narration_jane_call = "Au moment où tu sors de la maison, Jane t'appelle sur ton portable.">>
<<set _jwilde_curious_call = "Allo? " + $mc_name + "? Comment ça s'est passé? Je n'ai pas encore reçu de vidéos.">>
<<set _you_peaceful_resolution = "Et bien je crois que ça s'est passé comme prévu. On a une discussion avec ta belle mère et je pense qu'elle est pas aussi mauvaise que tu le penses.">>
<<set _jwilde_disappointed = "Ah d'accord, j'ai compris, elle a réussi à te manipuler. J'attendais beaucoup plus de ta part mais maintenant je crois que c'est clair. Je pense que c'est plus la peine de me rappeler, je vais effacer ton numéro. Adieu, looser.">>
<<set _narration_reflection = "Elle raccroche. Tu restes un moment là, pensif, à te demander si tu as fais le bon choix. Quoi qu'il en soit, tu es toujours gagnant dans cette affaire.">>
<<set _return_city_link = "Retourner en ville">>
<<else>>
<<set _you_blackmail_proposal = "Well, I was going to send it to Jane but now I have another idea. I really enjoyed our exchange and I think you have the ability to pay for my silence let's say.. regularly. Of course, I'm not against a little extra money for my expenses.">>
<<set _lriver_angry_compliance = "You're really a bastard! But do I have a choice now.. I'm starting to understand what kind of person you are and I know there's no point trying to convince you. Here's some money, you little shit.">>
<<set _you_weekly_demand = "Thank you. And I want to be able to pound that ass once a week.">>
<<set _lriver_reluctant_agreement = "Ok! Fine! As long as it stays between us, I agree.">>
<<set _you_satisfied = "I'm glad we could find an agreement. I'm sure you won't regret it.">>
<<set _lriver_get_out = "Yes, yes. Get out of my house now. I need to clean myself up before my fiancé comes back.">>
<<set _you_goodbye = "See you later then.">>
<<set _narration_jane_call = "As you leave the house, Jane calls you on your phone.">>
<<set _jwilde_curious_call = "Hello? " + $mc_name + "? How did it go? I haven't received any videos yet.">>
<<set _you_peaceful_resolution = "Well I think it went as planned. We had a discussion with your stepmother and I think she's not as bad as you think.">>
<<set _jwilde_disappointed = "Ah I see, I understand, she managed to manipulate you. I expected much more from you but now I think it's clear. I think there's no point calling me anymore, I'm going to delete your number. Goodbye, loser.">>
<<set _narration_reflection = "She hangs up. You stay there for a moment, thoughtful, wondering if you made the right choice. Either way, you're still winning in this affair.">>
<<set _return_city_link = "Return to city">>
<</if>>
<<set _id = "you">>
<<set _text = _you_blackmail_proposal>>
<<set _visible = true>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_angry_compliance>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_weekly_demand>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_reluctant_agreement>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_satisfied>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_get_out>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_goodbye>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/phone/jwilde_call.png"></div>
<div class="hide"><p><<= _narration_jane_call>></p></div>
<<set _id = "jwilde">>
<<set _text = _jwilde_curious_call>>
<<set _visible = false>>
<<set _speaker = "Jane">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_peaceful_resolution>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "jwilde">>
<<set _text = _jwilde_disappointed>>
<<set _visible = false>>
<<set _speaker = "Jane">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _narration_reflection>></p></div>
<<set _missionName = "river_side">>
<div class="hide">
<<include [[MissionAchievedTemplate]]>>
<<link _return_city_link "City">>
<<run setup.achieveMission(_missionName)>>
<</link>>
</div><<if $lang == "fr">>
<<set _you_compliment = "Je comprends votre inquiétude. Pour tout vous dire, j'ai plus l'habitude de sortir avec des femmes plus matures en temps normal et je dois vous avouer que je vais trouvé absolument rayonnante la première fois que je vous ai vu.">>
<<set _lriver_inappropriate = "Euh je vous remercie mais je crois que nous nous écartons du sujet. Il s'agit de Jane et je vais bientôt me marier avec le père de Jane. Je pense que vos propos sont un peu inappropriés.">>
<<set _continue_link = "Suite">>
<<else>>
<<set _you_compliment = "I understand your concern. To tell you the truth, I'm more used to dating more mature women normally and I must confess that I found you absolutely radiant the first time I saw you.">>
<<set _lriver_inappropriate = "Uh thank you but I think we're getting off topic. This is about Jane and I'm going to marry Jane's father soon. I think your words are a bit inappropriate.">>
<<set _continue_link = "Continue">>
<</if>>
<img src="media/ep/img/story/lriver/3.png">
<<set _id = "you">>
<<set _text = _you_compliment>>
<<set _visible = true>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "lriver">>
<<set _text = _lriver_inappropriate>>
<<set _visible = false>>
<<set _speaker = "Mrs River">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _continue_link "River scene">><</link>>
</div><<if $lang == "fr">>
<<set _videoNotSupported = "Votre navigateur ne supporte pas la balise vidéo.">>
<<set _sceneNotFound = "Scène non trouvée">>
<<set _perfectPositions = "Bravo tu as trouvé les positions préférées de">>
<<set _meetDescription = "Tu donnes rendez-vous à {0} pour passer un moment sympa. Si tes trois premiers choix atteint les 100%, alors tu as trouvé les positions sexuelles préférées de {0}!<br>Tu auras droit à un bonus à la fin.">>
<<set _bonus = "Bonus:">>
<<set _leave = "Partir">>
<<else>>
<<set _videoNotSupported = "Your browser does not support the video tag.">>
<<set _sceneNotFound = "Scene not found">>
<<set _perfectPositions = "Congratulations! You found the favorite positions of">>
<<set _meetDescription = "You have a date with {0} to have a good time. If your first three choices reach 100%, then you have found {0}'s favorite sexual positions!<br>You will get a bonus at the end.">>
<<set _bonus = "Bonus:">>
<<set _leave = "Leave">>
<</if>>
<h1><<= $currentMeet.label >></h1>
<<if $currentSceneId != "">>
<<run meetStep += 1>>
<<set _scene = $currentMeet.scenes.find(s => s.id == $currentSceneId)>>
<<if _scene>>
<video width="640" height="360" controls autoplay muted loop>
<source @src="_scene.video" type="video/mp4">
<<= _videoNotSupported >>
</video>
<<else>>
<p><<= _sceneNotFound >></p>
<</if>>
<div class="meet-progress-bar">
<<set _progressColor = (function() {
var progress = $currentMeetProgress;
var red = Math.round((progress / 100) * 255);
var green = Math.round((1 - progress / 100) * 255);
return 'rgb(' + red + ', ' + green + ', 0)';
})()>>
<div class="meet-progress-fill" @style="'width: ' + $currentMeetProgress + '%; background-color: ' + _progressColor"></div>
<div class="meet-progress-text"><<=$currentMeetProgress>>%</div>
</div>
<<if meetStep == 3 && $currentMeetProgress == 100>>
<<run meetPerfect = true>>
<p class="fire-text" style="text-align: center;"><<= _perfectPositions >> <<= $currentMeet.label >> !</p>
<style>
.fire-text {
color: #ffff66;
text-shadow:
0 0 5px #ffff66,
0 0 10px #ffcc33,
0 0 20px #ff9933,
0 0 30px #ff6666,
0 0 40px #ff3333;
animation: flicker 1.5s infinite alternate;
font-weight: bold;
font-size: 1.2em;
}
@keyframes flicker {
0%, 18%, 22%, 25%, 53%, 57%, 100% {
text-shadow:
0 0 5px #ffff66,
0 0 10px #ffcc33,
0 0 20px #ff9933,
0 0 30px #ff6666,
0 0 40px #ff3333,
0 0 50px #ff1a1a;
}
20%, 24%, 55% {
text-shadow:
0 0 2px #ffff66,
0 0 5px #ffcc33,
0 0 8px #ff9933,
0 0 12px #ff6666;
}
}
</style>
<</if>>
<<else>>
<img @src="`media/ep/img/meets/${$currentMeet.id}.png`">
<<if $currentMeet.template>>
<<include $currentMeet.template>>
<<else>>
<p><<= _meetDescription.replace(/\{0\}/g, $currentMeet.label) >></p>
<</if>>
<</if>>
<<set _sceneForTemplate = $currentMeet.scenes.find(s => s.id == $currentSceneId)>>
<<set _hasTemplate = _sceneForTemplate && _sceneForTemplate.template>>
<div class="card-places-container">
<<if $currentSceneId == "cum">>
<<if $currentMeet.corruption_value>>
<<run setup.addContactCorruption($currentMeet.id, $currentMeet.corruption_value)>>
<p> Corruption +<<= $currentMeet.corruption_value>> <<= setup.icons.corruption >></p>
<<else>>
<<run setup.addContactCorruption($currentMeet.id, 5)>>
<p> Corruption +5 <<= setup.icons.corruption >></p>
<</if>>
<<if meetPerfect>>
<p><b><<= _bonus >> </b> +5 <<= setup.icons.corruption >></p>
<<run setup.addContactCorruption($currentMeet.id, 5)>>
<</if>>
<<set _passageTarget = "Home">>
<<if $currentMeet.redirect && $currentMeet.redirect.passage>>
<<set _passageTarget = $currentMeet.redirect.passage>>
<</if>>
<<set _linkText = _leave>>
<<if $currentMeet.redirect && $currentMeet.redirect.label>>
<<if typeof $currentMeet.redirect.label === "object">>
<<set _linkText = $currentMeet.redirect.label[$lang] || $currentMeet.redirect.label.en>>
<<else>>
<<set _linkText = $currentMeet.redirect.label>>
<</if>>
<</if>>
<<link _linkText _passageTarget>>
<<set $currentSceneId = "">>
<<set $currentMeetProgress = 0>>
<<set $currentMeetScenes = [] >>
<<run window.meetStep = 0>>
<<run meetPerfect = false>>
<</link>>
<<else>>
<<for _scene range $currentMeet.scenes>>
<<capture _scene>>
<<if _scene.id != $currentSceneId && (_scene.id != "cum" || $currentMeetProgress >= 100)>>
<div class="card-place">
<<print '<img src="' + _scene.img + '">'>>
<<link _scene.label>>
<<set $currentSceneId = _scene.id>>
<<if !$currentMeetScenes.includes(_scene.id)>>
<<set $currentMeetProgress = Math.min($currentMeetProgress + _scene.value, 100)>>
<</if>>
<<run $currentMeetScenes.push(_scene.id)>>
<<run setup.meetContact(State.variables.currentMeet.id, _scene.id) >>
<</link>>
</div>
<</if>>
<</capture>>
<</for>>
<</if>>
</div><<if $selectedLanguage == "fr">>
<<set $meetWith = "Rencontre avec">>
<<set $meetCrushStep1 = "Tu rencontres <<= _current_crush.label >> pour la première fois. Elle semble intriguée par ta présence.">>
<<set $meetCrushStep2 = "Ta relation s'approfondit. Elle commence à s'ouvrir à toi.">>
<<set $meetCrushStep3 = "C'est le moment décisif. Elle est maintenant complètement sous ton charme.">>
<<set $crushRecruited = "Elle a été recrutée avec succès ! Elle accepte de rejoindre ton équipe.">>
<<set $returnHome = "Retourner chez soi">>
<<else>>
<<set $meetWith = "Meeting with">>
<<set $meetCrushStep1 = "You meet <<= _current_crush.label >> for the first time. She seems intrigued by your presence.">>
<<set $meetCrushStep2 = "Your relationship deepens. She begins to open up to you.">>
<<set $meetCrushStep3 = "This is the decisive moment. She is now completely under your spell.">>
<<set $crushRecruited = "She has been successfully recruited! She agrees to join your team.">>
<<set $returnHome = "Return home">>
<</if>>
<<set _current_crush = setup.player.getFromAvailable($current_crush) >>
<h1><<= $meetWith >> <<= _current_crush.label>></h1>
<<if _current_crush.step_corruption == 1>>
<p><<= $meetCrushStep1 >></p>
<<elseif _current_crush.step_corruption == 2>>
<p><<= $meetCrushStep2 >></p>
<<elseif _current_crush.step_corruption == 3>>
<p><<= $meetCrushStep3 >></p>
<</if>>
<div class="filming">
<video width="640" height="360" controls autoplay muted loop>
<<= '<source src="media/ep/video/filming/' + _current_crush.id + '/crush/'+ _current_crush.step_corruption +'.mp4" type="video/mp4">' >>
</video>
</div>
<<if _current_crush.step_corruption == 3>>
<p><<= $crushRecruited >></p>
<</if>>
<<link `$returnHome` "Home">><</link>><<if $lang == "fr">>
<<set _jamalOfficeTitle = "Bureau de Jamal">>
<<set _openingNarrative = "Tu rentres dans le bureau et raconte ce que tu as entendu chez les Williams à Jamal.">>
<<set _jamalResponse1 = "La petite merde! Ça met un coup de frein à mon plan. Mais c'est pas grave, j'avais déjà pensé à un plan de contournement. Je vais encore avoir besoin de toi. Mr Williams ne connaît pas ta tête et ça va être un avantage pour nous.">>
<<set _jamalPlan = "Il supervise un chantier en ville en ce moment. Je veux que tu ailles travailler quelques jours là-bas et que tu te fasses ami avec ce bon vieux Mr Williams. Quand tu auras acquis sa sympathie, débrouille-toi pour te faire inviter à manger chez lui. Quand tu seras sur place, continue ton travail avec Mme Williams, je m'occupe du reste pour que tu sois tranquille. Perds pas de temps et travaille ton relationnel. À plus tard.">>
<<set _playerGoodbye = "À plus tard.">>
<<set _jamalName = "Jamal">>
<<set _youName = "Toi">>
<<set _suiteButton = "Suite">>
<<else>>
<<set _jamalOfficeTitle = "Jamal's Office">>
<<set _openingNarrative = "You enter the office and tell Jamal what you heard at the Williams' house.">>
<<set _jamalResponse1 = "The little shit! That puts a damper on my plan. But it's okay, I had already thought of a workaround. I'm going to need you again. Mr Williams doesn't know your face and that's going to be an advantage for us.">>
<<set _jamalPlan = "He's supervising a construction site in town right now. I want you to go work there for a few days and become friends with good old Mr Williams. When you've gained his sympathy, find a way to get yourself invited to dinner at his place. When you're there, continue your work with Mrs Williams, I'll take care of the rest so you can be at peace. Don't waste time and work on your relationships. See you later.">>
<<set _playerGoodbye = "See you later.">>
<<set _jamalName = "Jamal">>
<<set _youName = "You">>
<<set _suiteButton = "Next">>
<</if>>
<h1><<= _jamalOfficeTitle>></h1>
<p>
<<= _openingNarrative>>
</p>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _jamalName>></div>
<div class="dialogue-text"><<= _jamalResponse1>></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _jamalName>></div>
<div class="dialogue-text"><<= _jamalPlan>></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _youName>></div>
<div class="dialogue-text"><<= _playerGoodbye>></div>
</div></div>
<<link _suiteButton "DWilliams2_lunch">><</link>>
</div><<if $lang == "fr">>
<<set _williamsVillaTitle = "Villa Williams">>
<<set _openingNarrative = "Vous vous rendez donc en voi<div class="<div clasdiv class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div>
<div class="dialogue-text"><<= _mrsWilliamsKitchenCleaning>></div>
</div></div>
</div>gue-text"><<= _mrsWilliamsKitchenCleaning>></div>ide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div>
<div class="dialogue-text"><<= _mrsWilliamsKitchenCleaning>></div>
</div></div>
</div>z lui. Mme Williams accueille son mari avec un grand sourire.">>
<<set _mrWilliamsIntroduction = "Ah ma chérie, regarde, j'ai ramené un invité surprise ! Il s'appelle $mc_name , c'est un ouvrier très sympa que j'ai rencontré sur mon chantier.">>
<<set _mrsWilliamsRecognition = "Le sourire de Mme Williams se fige quand elle te reconnaît.">>
<<set _mrsWilliamsThought1 = "Qu'est-ce qu'il fait ici ? Quel salaud ! Il revient encore faire pression sur moi. Mais je ne peux rien dire, il pourrait tout révéler à mon mari.">>
<<set _mrsWilliamsGreeting = "M.. $mc_name ? C'est bien ça ? Entrez, je vais ajouter un couvert. Chéri, j'aimerais te dire quelque chose en privé s'il te plaît. Excusez-nous, M. $mc_name , une affaire de famille qui vous ennuierait.">>
<<set _playerSmile = "Tu lui lances un petit sourire.">>
<<set _playerResponse1 = "Bien sûr, faites comme chez vous.">>
<<set _coupleWhispers = "Mr et Mme Williams s'éloignent, ils se mettent à chuchoter.">>
<<set _mrsWilliamsConcern = "Qu'est-ce que tu fais ? Depuis quand tu connais ce jeune homme ? N'est-ce pas imprudent de ramener n'importe qui chez nous, surtout en ce moment ?">>
<<set _mrWilliamsReassurance = "Tu stresses trop ma chérie. Fais-moi confiance, je sais reconnaître les gens de confiance. Je me porte garant de lui !">>
<<set _mrsWilliamsReluctant = "Si tu le dis..">>
<<set _mrWilliamsReturns = "Mr Williams revient vers toi.">>
<<set _mrWilliamsDinnerInvitation = "Allez $mc_name , mettons-nous à table, ma chère épouse va nous servir avant que le repas refroidisse.">>
<<set _mrsWilliamsAgreement = "Bien sûr chéri..">>
<<set _dinnerScene = "Il se met à table, le repas se déroule dans un silence presque pesant. Tu observes chaque geste de cette femme magnifique.">>
<<set _playerThought1 = "Elle me regarde avec un regard troublé... Elle doit repenser à hier.">>
<<set _mrsWilliamsSilent = "Mme Williams vous regarde avec un regard un peu vide, elle semble ailleurs.">>
<<set _mrsWilliamsThought2 = "Il me regarde d'une façon... Je ne sais pas pourquoi mais j'ai des frissons.">>
<<set _mrsWilliamsKitchenCleaning = "Bon je vais commencer à ranger la cuisine, finissez tranquillement.">>
<<set _playerFollows = "Tu la suis discrètement des yeux en imaginant déjà tes prochaines caresses.">>
<<set _playerThoughtHelp = "Je vais l'aider à ranger, ça me permettra de me rapprocher.">>
<<set _phoneRings = "Le téléphone se met alors à sonner.">>
<<set _playerThoughtJamalCall = "Il répond avec une voix inquiète, ça doit être Jamal.">>
<<set _mrWilliamsArrivesKitchen = "Il arrive dans la cuisine.">>
<<set _mrWilliamsHalfHourLeave = "Je suis désolé mais je vais devoir m'absenter une petite demi heure. Je repasse te chercher après pour te ramener sur le chantier si ça te dérange pas $mc_name .">>
<<set _playerNoProblem = "Pas de problème, prenez votre temps Mr Williams!">>
<<set _mrWilliamsLeaves = "Il part, on entend la voiture démarrer.">>
<<set _playerGrabsBreasts = "Sans attendre un instant, tu saisis les seins énormes de Mme Williams.">>
<<set _mrsWilliamsWhatAreYouDoing = "Mais que faites vous, je pensais qu'on avait réglé cette affaire et nous sommes encore dans les délais...">>
<<set _playerReminderExplanation = "Moi et mon patron nous nous sommes dit qu'une piqûre de rappel ne pouvait pas faire de mal. Laissez-vous faire, plus vite nous commençons, plus vite ce sera fini.">>
<<set _mrsWilliamsThoughtHardOn = "Je sens déjà son sexe énorme durcir à travers son pantalon. Je ne sais plus quoi dire.">>
<<set _undressingAction = "Tu en profites pour baisser ton pantalon et sa culotte. Ta bite est déjà gonflée au maximum, ça fait un moment que tu attends ça. Tu commences à glisser en elle.">>
<<set _browserNotSupportVideo = "Votre navigateur ne supporte pas la balise vidéo.">>
<<set _mrsWilliamsThoughtEnjoying = "Oh putain il est en train de m'écarter la chatte. Je n'arrive pas à assumer mais je crois que j'adore ça. Que dirait mon mari s'il voyait ça!">>
<<set _playerThatSIt = "Voilà.. Comme ça.. Tu vois, c'est pas compliqué..">>
<<set _playerThoughtWet = "Elle est déjà toute trempée, je vais pouvoir y aller directement un peu plus fort.">>
<<set _actionIntensifies = "Tu commences à la pilonner plus franchement, elle commence à gémir de plus fort.">>
<<set _continueButton = "Continuer">>
<<set _mrWilliamsName = "M. Williams">>
<<set _mrsWilliamsName = "Mme Williams">>
<<set _youName = "Toi">>
<<else>>
<<set _williamsVillaTitle = "Williams Villa">>
<<set _openingNarrative = "So you drive to his place. Mrs Williams greets her husband with a big smile.">>
<<set _mrWilliamsIntroduction = "Ah my dear, look, I brought a surprise guest! His name is $mc_name , he's a very nice worker I met on my construction site.">>
<<set _mrsWilliamsRecognition = "Mrs Williams' smile freezes when she recognizes you.">>
<<set _mrsWilliamsThought1 = "What is he doing here? What a bastard! He's coming again to pressure me. But I can't say anything, he could reveal everything to my husband.">>
<<set _mrsWilliamsGreeting = "Mr.. $mc_name ? Is that right? Come in, I'll add a plate. Honey, I'd like to tell you something in private please. Excuse us, Mr $mc_name , a family matter that would bore you.">>
<<set _playerSmile = "You give her a little smile.">>
<<set _playerResponse1 = "Of course, make yourselves at home.">>
<<set _coupleWhispers = "Mr and Mrs Williams move away, they start whispering.">>
<<set _mrsWilliamsConcern = "What are you doing? How long have you known this young man? Isn't it reckless to bring just anyone to our home, especially at this time?">>
<<set _mrWilliamsReassurance = "You stress too much my dear. Trust me, I know how to recognize trustworthy people. I vouch for him!">>
<<set _mrsWilliamsReluctant = "If you say so..">>
<<set _mrWilliamsReturns = "Mr Williams comes back to you.">>
<<set _mrWilliamsDinnerInvitation = "Come on $mc_name , let's sit at the table, my dear wife will serve us before the meal gets cold.">>
<<set _mrsWilliamsAgreement = "Of course dear..">>
<<set _dinnerScene = "He sits down at the table, the meal takes place in an almost heavy silence. You observe every gesture of this magnificent woman.">>
<<set _playerThought1 = "She looks at me with a troubled gaze... She must be thinking about yesterday.">>
<<set _mrsWilliamsSilent = "Mrs Williams looks at you with a somewhat empty gaze, she seems elsewhere.">>
<<set _mrsWilliamsThought2 = "He's looking at me in a way... I don't know why but I'm getting chills.">>
<<set _mrsWilliamsKitchenCleaning = "Well, I'm going to start cleaning the kitchen, finish at your leisure.">>
<<set _playerFollows = "You discreetly follow her with your eyes, already imagining your next caresses.">>
<<set _playerThoughtHelp = "I'm going to help her clean up, it will allow me to get closer.">>
<<set _phoneRings = "The phone then starts ringing.">>
<<set _playerThoughtJamalCall = "He answers with a worried voice, it must be Jamal.">>
<<set _mrWilliamsArrivesKitchen = "He arrives in the kitchen.">>
<<set _mrWilliamsHalfHourLeave = "I'm sorry but I'll have to be away for about half an hour. I'll come back to pick you up and drive you back to the construction site if you don't mind $mc_name .">>
<<set _playerNoProblem = "No problem, take your time Mr Williams!">>
<<set _mrWilliamsLeaves = "He leaves, you can hear the car starting.">>
<<set _playerGrabsBreasts = "Without waiting an instant, you grab Mrs Williams' huge breasts.">>
<<set _mrsWilliamsWhatAreYouDoing = "What are you doing? I thought we had settled this matter and we're still within the deadlines...">>
<<set _playerReminderExplanation = "My boss and I thought a reminder couldn't hurt. Let yourself go, the sooner we start, the sooner it will be over.">>
<<set _mrsWilliamsThoughtHardOn = "I can already feel his huge sex hardening through his pants. I don't know what to say anymore.">>
<<set _undressingAction = "You take the opportunity to lower your pants and her panties. Your dick is already swollen to the maximum, you've been waiting for this for a while. You start to slide into her.">>
<<set _browserNotSupportVideo = "Your browser does not support the video tag.">>
<<set _mrsWilliamsThoughtEnjoying = "Oh fuck he's spreading my pussy. I can't assume it but I think I love it. What would my husband say if he saw this!">>
<<set _playerThatSIt = "There... Like that... You see, it's not complicated..">>
<<set _playerThoughtWet = "She's already all wet, I can go directly a little harder.">>
<<set _actionIntensifies = "You start to pound her more frankly, she starts to moan louder.">>
<<set _continueButton = "Continue">>
<<set _mrWilliamsName = "Mr Williams">>
<<set _mrsWilliamsName = "Mrs Williams">>
<<set _youName = "You">>
<</if>>
<h1><<= _williamsVillaTitle>></h1>
<div class="background-container">
<img src="media/ep/img/backgrounds/williams_villa.jpg">
</div>
<p><<= _openingNarrative>></p>
<div class="hide"> <div class="dialogue-box">
<div class="portrait m-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrWilliamsName>></div>
<div class="dialogue-text"><<= _mrWilliamsIntroduction>></div>
</div></div>
</div>
<div class="hide">
<img src="media/ep/img/williams/dwilliams2-4.png">
<p><<= _mrsWilliamsRecognition>></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div> <div class="dialogue-thought"><<= _mrsWilliamsThought1>></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div> <div class="dialogue-text"><<= _mrsWilliamsGreeting>></div>
</div></div>
</div>
<div class="hide">
<p><<= _playerSmile>></p>
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _youName>></div>
<div class="dialogue-text"><<= _playerResponse1>></div>
</div></div>
</div>
<div class="hide">
<img src="media/ep/img/williams/dwilliams2-5.png">
<p><<= _coupleWhispers>></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div> <div class="dialogue-text"><<= _mrsWilliamsConcern>></div>
</div></div>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait m-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrWilliamsName>></div>
<div class="dialogue-text"><<= _mrWilliamsReassurance>></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div> <div class="dialogue-text"><<= _mrsWilliamsReluctant>></div>
</div></div>
</div>
<div class="hide"> <p><<= _mrWilliamsReturns>></p> <div class="dialogue-box">
<div class="portrait m-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrWilliamsName>></div>
<div class="dialogue-text"><<= _mrWilliamsDinnerInvitation>></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div> <div class="dialogue-text"><<= _mrsWilliamsAgreement>></div>
</div></div>
</div>
<div class="hide">
<img src="media/ep/img/williams/dwilliams2-7.png">
<p><<= _dinnerScene>></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _youName>></div> <div class="dialogue-thought"><<= _playerThought1>></div>
</div></div>
<p><<= _mrsWilliamsSilent>></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div> <div class="dialogue-thought"><<= _mrsWilliamsThought2>></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div>
<div class="dialogue-text">Bon je vais commencer à ranger la cuisine, finissez tranquilement.</div>
</div></div>
</div>
<div class="hide">
<img src="media/ep/img/williams/dwilliams2-16.png">
<p><<= _playerFollows>></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _youName>></div>
<div class="dialogue-thought"><<= _playerThoughtHelp>></div>
</div></div>
<p><<= _phoneRings>></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _youName>></div>
<div class="dialogue-thought"><<= _playerThoughtJamalCall>></div>
</div></div>
</div>
<div class="hide">
<img src="media/ep/img/williams/dwilliams2-25.png">
<p><<= _mrWilliamsArrivesKitchen>></p>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait m-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrWilliamsName>></div>
<div class="dialogue-text"><<= _mrWilliamsHalfHourLeave>></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _youName>></div>
<div class="dialogue-text"><<= _playerNoProblem>></div>
</div></div>
<p><<= _mrWilliamsLeaves>></p>
</div>
<div class="hide"> <img src="media/ep/img/williams/dwilliams2-17.png">
<p><<= _playerGrabsBreasts>></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div>
<div class="dialogue-text"><<= _mrsWilliamsWhatAreYouDoing>></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _youName>></div>
<div class="dialogue-text"><<= _playerReminderExplanation>></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div>
<div class="dialogue-thought"><<= _mrsWilliamsThoughtHardOn>></div>
</div></div>
<p><<= _undressingAction>></p>
</div>
<div class="hide">
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/williams/dwilliams2-9.mp4" type="video/mp4">
<<= _browserNotSupportVideo >>
</video>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div>
<div class="dialogue-thought"><<= _mrsWilliamsThoughtEnjoying>></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _youName>></div>
<div class="dialogue-text"><<= _playerThatSIt>></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _youName>></div>
<div class="dialogue-thought"><<= _playerThoughtWet>></div>
</div></div>
<p><<= _actionIntensifies>></p>
<<link _continueButton "DWilliams2_kitchen2">><</link>>
</div><<if $lang == "fr">>
<<set _title = "Villa Williams">>
<<set _browserNotSupportVideo = "Votre navigateur ne supporte pas les vidéos HTML5.">>
<<set _youName = "Toi">>
<<set _mrWilliamsName = "M. Williams">>
<<set _mrsWilliamsName = "Mme Williams">>
<<set _returnToCityButton = "Retourner en ville">>
// Narrative elements
<<set _playerLiesDown = "Tu t'allonges par terre.">>
<<set _sheComplies = "Elle s'exécute sans opposer de résistance.">>
<<set _grabHipsAccelerate = "Tu l'attrapes par les hanches et tu te mets à accélérer.">>
<<set _accelerateRhythmScream = "Tu accélères le rythme et elle commence à crier.">>
<<set _liesOnCounter = "Tu t'allonges sur le plan de travail.">>
<<set _sheKneelsOpensMouth = "Au moment elle sent que je vais jouir, elle se met à genou et ouvre la bouche.">>
<<set _mrsWilliamsStunned = "Complètement ébahie par ce qu'il vient de se passer, Mme Williams ne trouve pas les mots pour répondre et acquiesce inconsciemment.">>
<<set _giveJamalCard = "Tu lui donne la carte avec l'adresse du bureau de Jamal.">>
<<set _hearDoorDressQuickly = "A ce moment, tu entends la porte de la maison s'ouvrir. Tu te rhabilles en vitesse et Mme Williams fait de même en s'essuyant le visage.">>
// Dialogues
<<set _playerComeOnMe = "Viens sur moi que je vois ton cul s'écraser sur ma grosse bite!">>
<<set _playerThoughtNotOnlyOne = "Apparemment je suis pas le seul à avoir attendu ce moment.">>
<<set _mrsWilliamsThoughtPiercing = "Ah putain ! Mais qu'est-ce qu'il se passe! Il me transperce tellement fort !">>
<<set _playerWantHearScream = "Viens par là, je veux t'entendre crier.">>
<<set _mrsWilliamsHusbandReturn = "Doucement, mon mari pourrait revenir à tout moment !">>
<<set _playerNothingSaveYou = "Je t'assure que non! Rien ne te sauvera!">>
<<set _playerMissedBlackDick = "Alors elle t'a manqué cette bite de noire? Dis le moi!">>
<<set _mrsWilliamsNotWhatYouThink = "C'est pas ce que vous croyez!">>
<<set _mrsWilliamsThoughtCantHold = "Je peux plus tenir, je suis déjà en train de jouir tellement fort.">>
<<set _playerSuckMe = "Allez suce moi. Montre moi comme tu aimes ma bite noire.">>
<<set _mrsWilliamsThoughtLoveMouth = "C'est vrai, je peux pas le nier, j'adore avoir sa bite plein la bouche.">>
<<set _playerNotFinished = "Allez viens par là, j'en ai pas fini avec toi!">>
<<set _mrsWilliamsDontScreamLoud = "Ah non, me faites pas crier trop fort !">>
<<set _playerPromisedReminder = "Je t'avais promis une piqûre de rappel, la voici!">>
<<set _playerGonnaExplode = "Ah moi aussi je vais exploser !">>
<<set _mrsWilliamsThoughtWantSeed = "Je veux sa semence, je n'en peux plus !">>
<<set _playerInterEthnicSex = "Ah ouaiiis! Tu commences à être convaincu par le sexe inter-ethnique!">>
<<set _playerListenToMe = "Maintenant, écoutes moi. Je sais que tu as pris goût à nos petites rencontres. Je te donne l'occasion de faire une pierre, deux coups. Si tu veux que ton mari puisse recouvrer sa dette, passe au bureau de mon boss et il te donnera la marche à suivre. Je te promets que tu le regretteras pas et que tout le monde y gagnera.">>
<<set _mrsWilliamsWillThink = "Euh.. oui merci je vais y réfléchir.">>
<<set _mrsWilliamsThoughtPleasure = "Comment nier que je n'ai jamais ressenti autant de plaisir dans ma vie. Peut-être que ce n'est pas si grave si c'est pour aider mon mari.">>
<<set _mrWilliamsHereYouAre = "Ah vous voilà! Je crois que j'ai pu régler cette affaire.. Qu'y a t-il ma chérie, on dirait que tu as vu un fantôme?">>
<<set _mrsWilliamsNeedShower = "Non, non tout va bien, mais je pense que j'ai besoin d'aller prendre une douche. Au plaisir de vous revoir $mc_name , merci pour votre visite.">>
<<set _playerPleasureMine = "Tout le plaisir a été pour moi, le repas était succulent. A la prochaine.">>
<<set _mrWilliamsGetAlongWell = "Ça fait plaisir de voir que vous vous entendez bien tous les deux, j'ai bien fait de t'inviter, tu es un garçon très agréable $mc_name .">>
<<set _playerReturnCompliment = "Merci Mr Williams, je vous retourne le compliment.">>
<<set _playerThoughtMakingWifeScream = "Hahaha, si tu savais comment je faisais crier ta femme y'a à peine 5 min...">>
<<else>>
<<set _title = "Williams Villa">>
<<set _browserNotSupportVideo = "Your browser does not support HTML5 video.">>
<<set _youName = "You">>
<<set _mrWilliamsName = "Mr Williams">>
<<set _mrsWilliamsName = "Mrs Williams">>
<<set _returnToCityButton = "Return to city">>
// Narrative elements
<<set _playerLiesDown = "You lie down on the floor.">>
<<set _sheComplies = "She complies without resistance.">>
<<set _grabHipsAccelerate = "You grab her hips and start to accelerate.">>
<<set _accelerateRhythmScream = "You accelerate the rhythm and she starts to scream.">>
<<set _liesOnCounter = "You lie down on the counter.">>
<<set _sheKneelsOpensMouth = "The moment she feels I'm going to cum, she kneels down and opens her mouth.">>
<<set _mrsWilliamsStunned = "Completely stunned by what just happened, Mrs Williams can't find the words to respond and unconsciously nods.">>
<<set _giveJamalCard = "You give her the card with Jamal's office address.">>
<<set _hearDoorDressQuickly = "At that moment, you hear the house door opening. You dress quickly and Mrs Williams does the same while wiping her face.">>
// Dialogues
<<set _playerComeOnMe = "Come on me so I can see your ass crash on my big dick!">>
<<set _playerThoughtNotOnlyOne = "Apparently I'm not the only one who's been waiting for this moment.">>
<<set _mrsWilliamsThoughtPiercing = "Oh fuck! What's happening! He's piercing me so hard!">>
<<set _playerWantHearScream = "Come here, I want to hear you scream.">>
<<set _mrsWilliamsHusbandReturn = "Gently, my husband could come back at any moment!">>
<<set _playerNothingSaveYou = "I assure you no! Nothing will save you!">>
<<set _playerMissedBlackDick = "So you missed this black dick? Tell me!">>
<<set _mrsWilliamsNotWhatYouThink = "It's not what you think!">>
<<set _mrsWilliamsThoughtCantHold = "I can't hold on anymore, I'm already cumming so hard.">>
<<set _playerSuckMe = "Come on suck me. Show me how you love my black dick.">>
<<set _mrsWilliamsThoughtLoveMouth = "It's true, I can't deny it, I love having his dick in my mouth.">>
<<set _playerNotFinished = "Come here, I'm not done with you!">>
<<set _mrsWilliamsDontScreamLoud = "Oh no, don't make me scream too loud!">>
<<set _playerPromisedReminder = "I promised you a reminder, here it is!">>
<<set _playerGonnaExplode = "Ah I'm going to explode too!">>
<<set _mrsWilliamsThoughtWantSeed = "I want his seed, I can't take it anymore!">>
<<set _playerInterEthnicSex = "Ah yeah! You're starting to be convinced by interracial sex!">>
<<set _playerListenToMe = "Now, listen to me. I know you've developed a taste for our little encounters. I'm giving you the opportunity to kill two birds with one stone. If you want your husband to be able to recover his debt, go to my boss's office and he'll tell you what to do. I promise you won't regret it and everyone will benefit.">>
<<set _mrsWilliamsWillThink = "Uh.. yes thank you, I'll think about it.">>
<<set _mrsWilliamsThoughtPleasure = "How can I deny that I've never felt so much pleasure in my life. Maybe it's not so bad if it's to help my husband.">>
<<set _mrWilliamsHereYouAre = "Ah there you are! I think I was able to settle this matter.. What's wrong honey, you look like you've seen a ghost?">>
<<set _mrsWilliamsNeedShower = "No, no everything's fine, but I think I need to go take a shower. Nice to see you again $mc_name , thank you for your visit.">>
<<set _playerPleasureMine = "All the pleasure was mine, the meal was delicious. Until next time.">>
<<set _mrWilliamsGetAlongWell = "It's nice to see that you two get along well, I was right to invite you, you're a very pleasant boy $mc_name .">>
<<set _playerReturnCompliment = "Thank you Mr Williams, I return the compliment.">>
<<set _playerThoughtMakingWifeScream = "Hahaha, if you knew how I was making your wife scream just 5 minutes ago...">>
<</if>>
<h1><<= _title>></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/williams_villa.jpg">
</div>
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/williams/dwilliams2-1.mp4" type="video/mp4">
<<= _browserNotSupportVideo>>
</video>
<p><<= _playerLiesDown>></p>
<div class="hide"> <div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _youName>></div>
<div class="dialogue-text"><<= _playerComeOnMe>></div>
</div></div>
<p><<= _sheComplies>></p>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"></div>
<div class="dialogue-thought"><<= _playerThoughtNotOnlyOne>></div>
</div></div>
</div>
<div class="hide"> <video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/williams/dwilliams2-3.mp4" type="video/mp4">
<<= _browserNotSupportVideo>>
</video>
<p><<= _grabHipsAccelerate>></p>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div>
<div class="dialogue-thought"><<= _mrsWilliamsThoughtPiercing>></div>
</div></div>
</div>
<div class="hide"> <video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/williams/dwilliams2-4.mp4" type="video/mp4">
<<= _browserNotSupportVideo>>
</video>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _youName>></div>
<div class="dialogue-text"><<= _playerWantHearScream>></div>
</div></div>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div>
<div class="dialogue-text"><<= _mrsWilliamsHusbandReturn>></div>
</div></div>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _youName>></div>
<div class="dialogue-text"><<= _playerNothingSaveYou>></div>
</div></div>
</div>
<div class="hide"> <video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/williams/dwilliams2-7.mp4" type="video/mp4">
<<= _browserNotSupportVideo>>
</video>
<p><<= _accelerateRhythmScream>></p>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _youName>></div>
<div class="dialogue-text"><<= _playerMissedBlackDick>></div>
</div></div>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div>
<div class="dialogue-text"><<= _mrsWilliamsNotWhatYouThink>></div>
</div></div>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div>
<div class="dialogue-thought"><<= _mrsWilliamsThoughtCantHold>></div>
</div></div>
</div>
<div class="hide"> <video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/williams/dwilliams2-6.mp4" type="video/mp4">
<<= _browserNotSupportVideo>>
</video>
<p><<= _liesOnCounter>></p>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _youName>></div>
<div class="dialogue-text"><<= _playerSuckMe>></div>
</div></div>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div>
<div class="dialogue-thought"><<= _mrsWilliamsThoughtLoveMouth>></div>
</div></div>
</div>
<div class="hide"> <video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/williams/dwilliams2-8.mp4" type="video/mp4">
<<= _browserNotSupportVideo>>
</video><div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _youName>></div>
<div class="dialogue-text"><<= _playerNotFinished>></div>
</div></div>
</div>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div>
<div class="dialogue-text"><<= _mrsWilliamsDontScreamLoud>></div>
</div></div>
</div>
<div class="hide"> <video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/williams/dwilliams2-2.mp4" type="video/mp4">
<<= _browserNotSupportVideo >>
</video><div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _youName >></div>
<div class="dialogue-text"><<= _playerPromisedReminder >></div>
</div></div>
</div>
</div>
<div class="hide"> <video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/williams/dwilliams2-10.mp4" type="video/mp4">
<<= _browserNotSupportVideo >>
</video><div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _youName >></div>
<div class="dialogue-text"><<= _playerGonnaExplode >></div>
</div></div>
</div>
</div>
<div class="hide">
<p><<= _sheKneelsOpensMouth >></p>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"></div>
<div class="dialogue-thought"><<= _mrsWilliamsThoughtWantSeed >></div>
</div></div>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _youName >></div>
<div class="dialogue-text"><<= _playerInterEthnicSex >></div>
</div></div>
</div>
<div class="hide">
<img src="media/ep/img/williams/dwilliams2-26.png">
<p><<= _mrsWilliamsStunned >></p>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _youName >></div>
<div class="dialogue-text"><<= _playerListenToMe >></div>
</div></div>
</div>
<div class="hide">
<p><<= _giveJamalCard >></p>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName >></div>
<div class="dialogue-text"><<= _mrsWilliamsWillThink >></div>
</div></div>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName >></div>
<div class="dialogue-thought"><<= _mrsWilliamsThoughtPleasure >></div>
</div></div>
</div>
<div class="hide">
<p><<= _hearDoorDressQuickly >></p>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait m-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrWilliamsName >></div>
<div class="dialogue-text"><<= _mrWilliamsHereYouAre >></div>
</div>
</div>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName >></div>
<div class="dialogue-text"><<= _mrsWilliamsNeedShower >></div>
</div></div>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _youName >></div>
<div class="dialogue-text"><<= _playerPleasureMine >></div>
</div></div>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait m-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrWilliamsName >></div>
<div class="dialogue-text"><<= _mrWilliamsGetAlongWell >></div>
</div>
</div>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _youName >></div>
<div class="dialogue-text"><<= _playerReturnCompliment >></div>
</div></div>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"></div>
<div class="dialogue-thought"><<= _playerThoughtMakingWifeScream >></div>
</div></div>
</div>
<div class="hide"> <<set _missionName = "arc_williams_2">>
<<include [[UnlockedPsTemplate]]>>
<<include [[MissionAchievedTemplate]]>>
<<link _returnToCityButton "City">>
<<run setup.achieveMission(_missionName) >>
<</link>>
</div><<if $lang == "fr">>
<<set _title = "Sur le Chantier">>
<<set _youName = "Toi">>
<<set _mrWilliamsName = "M. Williams">>
<<set _workPayingOff = "Après quelques jours, ton travail à l'air de porter ses fruits.">>
<<set _williamsLaughing = "hahaha sacré $mc_name , t'es un sacré blagueur ! Moi qui croyais au départ que tu étais.. enfin bref!">>
<<set _playerCurious = "Que j'étais quoi?">>
<<set _williamsEvasive = "Non rien euh.. oublie! Euh.. Tiens je vois tous les jours que tu viens sans ton repas du midi.">>
<<set _playerBroke = "Oui je suis un peu raide en ce moment et j'ai pas trop le temps de me faire à manger.">>
<<set _lunchInvitation = "Tu sais quoi? Tu n'a qu'à venir manger chez moi ce midi, ma femme a préparé le repas et il y en a toujours en plus. ça me fait plaisir !">>
<<set _acceptingInvitation = "Pourquoi pas, merci !">>
<<set _followMe = "Suis moi, nous allons prendre ma voiture.">>
<<set _suiteButton = "Suite">>
<<else>>
<<set _title = "On the Construction Site">>
<<set _youName = "You">>
<<set _mrWilliamsName = "Mr Williams">>
<<set _workPayingOff = "After a few days, your work seems to be paying off.">>
<<set _williamsLaughing = "hahaha what a guy $mc_name , you're quite the joker! I who thought at first that you were.. well anyway!">>
<<set _playerCurious = "That I was what?">>
<<set _williamsEvasive = "No nothing uh.. forget it! Uh.. Look, I see every day that you come without your lunch.">>
<<set _playerBroke = "Yes I'm a bit tight right now and I don't have time to make myself food.">>
<<set _lunchInvitation = "You know what? You should come eat at my place at lunch, my wife prepared the meal and there's always extra. It would be my pleasure!">>
<<set _acceptingInvitation = "Why not, thank you!">>
<<set _followMe = "Follow me, we'll take my car.">>
<<set _suiteButton = "Next">>
<</if>>
<h1><<= _title>></h1>
<p>
<<= _workPayingOff>>
</p>
<div class="hide">
<div class="dialogue-box">
<div class="portrait m-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrWilliamsName>></div>
<div class="dialogue-text"><<= _williamsLaughing>></div>
</div>
</div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _youName>></div>
<div class="dialogue-text"><<= _playerCurious>></div>
</div>
</div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait m-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrWilliamsName>></div>
<div class="dialogue-text"><<= _williamsEvasive>></div>
</div>
</div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _youName>></div>
<div class="dialogue-text"><<= _playerBroke>></div>
</div>
</div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait m-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrWilliamsName>></div>
<div class="dialogue-text"><<= _lunchInvitation>></div>
</div>
</div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _youName>></div>
<div class="dialogue-text"><<= _acceptingInvitation>></div>
</div>
</div>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait m-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrWilliamsName>></div>
<div class="dialogue-text"><<= _followMe>></div>
</div>
</div>
<<link _suiteButton "DWilliams2_kitchen">><</link>>
</div><<if $lang == "fr">>
<<set _title = "Ordinateur">>
<<set _youName = "Toi">>
<<set _mrWilliamsName = "M. Williams">>
<<set _mrsWilliamsName = "Mme Williams">>
<<set _turnsOnComputer = "Tu allumes l'ordinateur et tu vois que les micros ont détecté une nouvelle conversation chez les Williams.">>
<<set _husbandSuspicious = "..tu me dis qu'un noir est passé chez nous pendant que j'étais pas là? Je trouvais bizzare que Jamal me donne subitement un délai supplémentaire sans bonne raison. T'as t'il fait du mal?!">>
<<set _wifeDenial = "Non! Pas du tout. Je pense qu'il voulait juste nous faire peur pour qu'on rembourse la dette.">>
<<set _husbandAngry = "Du calme Mme Williams, rien ne prouve que je sois responsable dans cette affaire, je suis juste en train de vous proposer mon aide en ce moment. Votre ne semble pas disposer à négocier pour le moment, c'est pourquoi je considère que vous avez l'air d'être la personne de la situation. Permettez moi de vous envoyer mon comptable et il vous donnera plus d'explications en face à face.">>
<<set _wifeWorried = "Que.. Qu'est-ce que tu vas faire?">>
<<set _cameraPlan = "Je vais placer des caméras dans toute la maison directement branchées à mon portable. Si un intrus approche encore de la maison, j'appelle directement la police. Il devra bien se justifier de ça, toute crapule qu'il est !">>
<<set _heardEnough = "Je crois que j'en es assez entendu, il faut que je prévienne Jamal.">>
<<set _goToBossButton = "Aller au bureau de Jamal">>
<<else>>
<<set _title = "Computer">>
<<set _youName = "You">>
<<set _mrWilliamsName = "Mr Williams">>
<<set _mrsWilliamsName = "Mrs Williams">>
<<set _turnsOnComputer = "You turn on the computer and see that the microphones have detected a new conversation at the Williams'.">>
<<set _husbandSuspicious = "..you tell me that a black man came to our house while I wasn't there? I thought it was weird that Jamal suddenly gave me extra time for no good reason. Did he hurt you?!">>
<<set _wifeDenial = "No! Not at all. I think he just wanted to scare us so we'd pay back the debt.">>
<<set _husbandAngry = "Calm down Mrs Williams, nothing proves that I'm responsible in this affair, I'm just offering you my help right now. Your husband doesn't seem willing to negotiate at the moment, which is why I consider you seem to be the right person for the situation. Allow me to send you my accountant and he'll give you more face-to-face explanations.">>
<<set _wifeWorried = "What.. What are you going to do?">>
<<set _cameraPlan = "I'm going to place cameras throughout the house directly connected to my phone. If an intruder approaches the house again, I'll call the police directly. He'll have to justify himself for that, scoundrel that he is!">>
<<set _heardEnough = "I think I've heard enough, I need to warn Jamal.">>
<<set _goToBossButton = "Go to Jamal's office">>
<</if>>
<h1><<= _title>></h1>
<p>
<<= _turnsOnComputer>>
</p>
<div class="hide">
<div class="dialogue-box">
<div class="portrait m-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrWilliamsName>></div>
<div class="dialogue-text"><<= _husbandSuspicious>></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div>
<div class="dialogue-text"><<= _wifeDenial>></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait m-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrWilliamsName>></div>
<div class="dialogue-text"><<= _husbandAngry>></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div>
<div class="dialogue-text"><<= _wifeWorried>></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait m-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrWilliamsName>></div>
<div class="dialogue-text"><<= _cameraPlan>></div>
</div></div>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _youName>></div>
<div class="dialogue-thought"><<= _heardEnough>></div>
</div></div>
<<link _goToBossButton "DWilliams2_invitation">><</link>>
</div><<if $lang == "fr">>
<<set _title = "Bureau de Jamal">>
<<set _youName = "Toi">>
<<set _jamalName = "Jamal">>
<<set _knockEnterOfficeSmiling = "Tu frappes et entre dans le bureau, Jamal t'attends, tout sourire.">>
<<set _microphonesOperational = "Je vois que tu as pu placer les micros, ils sont opérationnels. Alors? Comment Mme Williams a reçu cette première proposition?">>
<<set _convincedByArguments = "Je crois qu'elle a été assez convaincu par mes arguments.">>
<<set _firstPhaseComplete = "Bien, très bien. Mais ce n'était que la première phase. Tiens, emmènes chez toi cet ordinateur configuré pour recevoir ce qu'enregistre les micros placés chez les Williams. Vois si tu peux en tirer quelques informations qui nous seraient utiles pour le suite. On se tient au courant, à plus tard.">>
<<set _seeYouLater = "A plus tard.">>
<<set _backToCityButton = "Retourner en ville">>
<<else>>
<<set _title = "Jamal's Office">>
<<set _youName = "You">>
<<set _jamalName = "Jamal">>
<<set _knockEnterOfficeSmiling = "You knock and enter the office, Jamal is waiting for you, all smiles.">>
<<set _microphonesOperational = "I see you were able to place the microphones, they are operational. So? How did Mrs. Williams receive this first proposal?">>
<<set _convincedByArguments = "I think she was quite convinced by my arguments.">>
<<set _firstPhaseComplete = "Good, very good. But that was only the first phase. Here, take this computer home configured to receive what the microphones placed at the Williams' are recording. See if you can get some information that would be useful for the next steps. We'll keep in touch, see you later.">>
<<set _seeYouLater = "See you later.">>
<<set _backToCityButton = "Back to city">>
<</if>>
<h1><<= _title>></h1>
<p><<= _knockEnterOfficeSmiling>></p>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _jamalName>></div>
<div class="dialogue-text"><<= _microphonesOperational>></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _youName>></div>
<div class="dialogue-text"><<= _convincedByArguments>></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _jamalName>></div>
<div class="dialogue-text"><<= _firstPhaseComplete>></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _youName>></div>
<div class="dialogue-text"><<= _seeYouLater>></div>
</div></div>
<<set _missionName = "arc_williams_1">>
<<include [[MissionAchievedTemplate]]>>
<br>
<<link _backToCityButton "City">>
<<run setup.achieveMission(_missionName) >>
<</link>>
</div><<if $lang == "fr">>
<<set _title = "Maison Williams">>
<<set _youName = "Toi">>
<<set _mrsWilliamsName = "Mme Williams">>
<<set _browserNotSupportVideo = "Votre navigateur ne supporte pas la balise vidéo.">>
<<set _sitsPillons = "Tu t'assois dans le canapé en gardant Mme Williams sur toi. Tu commences à la pillonner un peu plus sévérement. Elle commence à se retenir d'hurler de plaisir.">>
<<set _whatAreYouDoingBizarre = "Mais qu'est-ce que vous me faites ! Je me sens bizzare !">>
<<set _neverCameDialogue = "Je pense que tu n'as jamais joui de ta vie! J'ai l'impression que tu le découvres petite salope!">>
<<set _neverLoveHusband = "Non jamais! J'aime trop mon mari aaaah!">>
<<set _fingerAnalButton = "Lui mettre un doigt dans le cul et accélérer">>
<<else>>
<<set _title = "Williams House">>
<<set _youName = "You">>
<<set _mrsWilliamsName = "Mrs Williams">>
<<set _browserNotSupportVideo = "Your browser does not support the video tag.">>
<<set _sitsPillons = "You sit on the couch keeping Mrs. Williams on top of you. You start to pound her a bit more severely. She starts to hold back from screaming with pleasure.">>
<<set _whatAreYouDoingBizarre = "But what are you doing to me! I feel weird!">>
<<set _neverCameDialogue = "I think you've never come in your life! I feel like you're discovering it, you little slut!">>
<<set _neverLoveHusband = "No never! I love my husband too much aaaah!">>
<<set _fingerAnalButton = "Put a finger in her ass and speed up">>
<</if>>
<h1><<= _title>></h1>
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/williams/williams_amazon_1.mp4" type="video/mp4">
<<= _browserNotSupportVideo>>
</video>
<p>
<<= _sitsPillons>>
</p>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div>
<div class="dialogue-text"><<= _whatAreYouDoingBizarre>>
</div>
</div></div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _youName>></div>
<div class="dialogue-text"><<= _neverCameDialogue>></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div>
<div class="dialogue-text"><<= _neverLoveHusband>></div>
</div></div>
<<link _fingerAnalButton "Williams1_cowgirl2">><</link>>
</div><<if $lang == "fr">>
<<set _title = "Maison Williams">>
<<set _youName = "Toi">>
<<set _mrsWilliamsName = "Mme Williams">>
<<set _browserNotSupportVideo = "Votre navigateur ne supporte pas la balise vidéo.">>
<<set _additionalStimulation = "Tu penses qu'elle a besoin d'une stimulation supplémentaire pour complètement succomber. Tu lui glisses un doigt dans le rectum et accélères la cadence.">>
<<set _surpriseTouch = "Mais qu'est-ce que vous faites ? aaah ! Oh putain !">>
<<set _helpingCum = "Je t'aide juste à jouir sur ma grosse queue ! Profites-en !">>
<<set _cantResist = "Ah non ! aaaaah ! Je ne peux pas ! aaaaah ouuuuuuuuiiiiiii !">>
<<set _doggyButton = "La prendre en levrette">>
<<else>>
<<set _title = "Williams House">>
<<set _youName = "You">>
<<set _mrsWilliamsName = "Mrs Williams">>
<<set _browserNotSupportVideo = "Your browser does not support the video tag.">>
<<set _additionalStimulation = "You think she needs additional stimulation to completely succumb. You slip a finger into her rectum and accelerate the pace.">>
<<set _surpriseTouch = "But what are you doing? aaah! Oh fuck!">>
<<set _helpingCum = "I'm just helping you cum on my big cock! Enjoy it!">>
<<set _cantResist = "Ah no! aaaaah! I can't! aaaaah ouuuuuuuuiiiiiii!">>
<<set _doggyButton = "Take her doggy style">>
<</if>>
<h1><<= _title>></h1>
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/williams/williams_amazon_2.mp4" type="video/mp4">
<<= _browserNotSupportVideo>>
</video>
<p>
<<= _additionalStimulation>>
</p>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div>
<div class="dialogue-text"><<= _surpriseTouch>></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _youName>></div>
<div class="dialogue-text"><<= _helpingCum>></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div>
<div class="dialogue-text"><<= _cantResist>></div>
</div></div>
<<link _doggyButton "Williams1_doggy">><</link>>
</div><<if $lang == "fr">>
<<set _title = "Maison Williams">>
<<set _youName = "Toi">>
<<set _mrsWilliamsName = "Mme Williams">>
<<set _browserNotSupportVideo = "Votre navigateur ne supporte pas la balise vidéo.">>
<<set _takesDoggy = "Tu l'as fait basculer sur le canapé pour la prendre en levrette. Tu sens que tu commences à la posséder mais tu gardes le rythme. Tu ne dois lui laisser aucune chance.">>
<<set _husbandComparison = "Alors, ton mari t'a déjà baisé comme ça?">>
<<set _noneOfBusiness = "Ca ne vous regarde pas! aaaah!">>
<<set _tellMe = "Dis le!">>
<<set _admission = "Ok, ok! aaaaah! Il m'a baisé comme ça! aaaaah Encore !">>
<<set _finishButton = "Décharger sur elle">>
<<else>>
<<set _title = "Williams House">>
<<set _youName = "You">>
<<set _mrsWilliamsName = "Mrs Williams">>
<<set _browserNotSupportVideo = "Your browser does not support the video tag.">>
<<set _takesDoggy = "You made her tip over on the couch to take her doggy style. You feel that you start to possess her but you keep the rhythm. You must not give her any chance.">>
<<set _husbandComparison = "So, has your husband ever fucked you like this?">>
<<set _noneOfBusiness = "That's none of your business! aaaah!">>
<<set _tellMe = "Tell me!">>
<<set _admission = "Ok, ok! aaaaah! He fucked me like this! aaaaah More!">>
<<set _finishButton = "Finish on her">>
<</if>>
<h1><<= _title>></h1>
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/williams/williams_doggy_1.mp4" type="video/mp4">
<<= _browserNotSupportVideo>>
</video>
<p><<= _takesDoggy>></p>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _youName>></div>
<div class="dialogue-text"><<= _husbandComparison>></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div>
<div class="dialogue-text"><<= _noneOfBusiness>></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _youName>></div>
<div class="dialogue-text"><<= _tellMe>></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrsWilliamsName>></div>
<div class="dialogue-text"><<= _admission>></div>
</div></div>
<<link _finishButton "Williams1_load">><</link>>
</div><<if $lang == "fr">>
<<set $title to "Maison Williams">>
<<set $video_fallback to "Votre navigateur ne supporte pas la balise vidéo.">>
<<set $invites_oral to "Et sur ça, vous l'invitez à prendre votre sexe en bouche. Elle semble timide au début mais semble se prendre au jeu de plus en plus.">>
<<set $keeps_reserve to "Elle garde néanmoins une forme de réserve. Elle essaye de parler entre deux coups de bite dans la gorge :">>
<<set $gives_rhythm to "Tu décides de donner un peu de rythme en mettant ta main derrière sa main. Elle n'a pas l'air de dire et redouble d'effort.">>
<<set $mrs_williams_name to "Mme Williams">>
<<set $you_name to "Toi">>
<<set $secret_concern to "Mon mari *glurp* ne doit *glurp* jamais savoir *glurp* ça...">>
<<set $reassurance to "Ne t'inquiète pas, ce sera notre petit secret.">>
<<set $continue_oral to "Continuer la fellation">>
<<set $direct_penetration to "Passer directement à la pénétration">>
<<else>>
<<set $title to "Williams House">>
<<set $video_fallback to "Your browser does not support the video tag.">>
<<set $invites_oral to "You invite her to oral sex.">>
<<set $keeps_reserve to "She keeps a certain reserve.">>
<<set $gives_rhythm to "She gives him a rhythm.">>
<<set $mrs_williams_name to "Mrs Williams">>
<<set $you_name to "You">>
<<set $secret_concern to "My husband *glurp* must *glurp* never know *glurp* this...">>
<<set $reassurance to "Don't worry, it will be our little secret.">>
<<set $continue_oral to "Continue oral">>
<<set $direct_penetration to "Go directly to penetration">>
<</if>>
<h1>$title</h1>
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/williams/williams_fel_0.mp4" type="video/mp4">
$video_fallback
</video>
<p>
$invites_oral
$keeps_reserve
</p>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name">$mrs_williams_name</div>
<div class="dialogue-text">$secret_concern</div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you">$you_name</div>
<div class="dialogue-text">$reassurance</div>
</div></div>
</div>
<div class="hide"> <video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/williams/williams_fel_1.mp4" type="video/mp4">
$video_fallback
</video>
<p>
$gives_rhythm
</p>
</div>
<div class="hide">
<<link "$continue_oral" "Williams1_fella2">><</link>>
<<link "$direct_penetration" "Williams1_pene">><</link>>
</div><<if $lang == "fr">>
<<set $title to "Maison Williams">>
<<set $video_fallback to "Votre navigateur ne supporte pas la balise vidéo.">>
<<set $grabs_balls to "Elle s'empare de tes boules avec sa main. Elle y met du coeur la coquine ! Elle pense surement qu'elle va pouvoir se débarrasser de moi comme ça mais c'était compter mon entrainement de la semaine. Elle retire ma queue de sa bouche, la bave coulant encore de ses lèvres et dit:">>
<<set $mrs_williams_name to "Mme Williams">>
<<set $you_name to "Toi">>
<<set $size_comment to "Je n'ai jamais eu un pénis si gros dans ma bouche !">>
<<set $asking_feeling to "Alors ? Qu'est-ce que ça fait ?">>
<<set $conflicted_response to "Je.. ne peux pas dire que c'est désagréable mais convenons que je le fais pour mon mari.">>
<<set $acknowledgment to "Bien sûr..">>
<<set $penetration to "Passer à la pénétration">>
<<else>>
<<set $title to "Williams House">>
<<set $video_fallback to "Your browser does not support the video tag.">>
<<set $grabs_balls to "She grabs your balls with her hand. She puts her heart into it, the little rascal! She probably thinks she's going to get rid of me like that but that was counting on my week's training. She pulls my cock out of her mouth, drool still flowing from her lips and says:">>
<<set $mrs_williams_name to "Mrs Williams">>
<<set $you_name to "You">>
<<set $size_comment to "I've never had such a big penis in my mouth!">>
<<set $asking_feeling to "So? How does it feel?">>
<<set $conflicted_response to "I.. can't say it's unpleasant but let's agree that I'm doing it for my husband.">>
<<set $acknowledgment to "Of course..">>
<<set $penetration to "Move to penetration">>
<</if>>
<h1>$title</h1>
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/williams/williams_fel_2.mp4" type="video/mp4">
$video_fallback
</video>
<p>
$grabs_balls
</p>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name">$mrs_williams_name</div>
<div class="dialogue-text">$size_comment</div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you">$you_name</div>
<div class="dialogue-text">$asking_feeling</div>
</div></div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name">$mrs_williams_name</div>
<div class="dialogue-text">$conflicted_response</div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you">$you_name</div>
<div class="dialogue-text">$acknowledgment</div>
</div></div>
<<link "$penetration" "Williams1_pene">><</link>>
</div><<if $lang == "fr">>
<<set _title = "Maison Williams">>
<<set _after_emptied = "Après t'être vidé, tu sens que Mme Williams a été totalement conquise.">>
<<set _mrs_williams_name = "Mme Williams">>
<<set _you_name = "Toi">>
<<set _good_work = "Tu as fait du bon travail, je pense que tu as mérité les trois semaines de sursis pour ton mari. Je vous fais confiance pour ne pas dire un mot de ce qui vient de se passer et tout ira bien. Faites en sorte que votre mari paye sinon nous devrons trouver un autre arrangement qui pourrait ne pas lui plaire.">>
<<set _agreement = "Oui oui.. d'accord..">>
<<set _shower_advice = "Allez prendre une douche, je crois que vous êtes en retard.">>
<<set _husband_waiting = "Ah oui! Mon mari m'attends.">>
<<set _rushes_bathroom = "Elle se précipite vers la salle de bain.">>
<<set _placing_microphones = "C'est le bon moment pour placer les micros que Jamal m'a donnés.">>
<<set _after_placing_mics = "Après avoir placé les micros, tu te rhabilles rapidement.">>
<<set _return_to_jamal = "Retourner chez Jamal">>
<<else>>
<<set _title = "Williams House">>
<<set _after_emptied = "After emptying yourself, you feel that Mrs. Williams has been totally conquered.">>
<<set _mrs_williams_name = "Mrs Williams">>
<<set _you_name = "You">>
<<set _good_work = "You did good work, I think you earned the three weeks reprieve for your husband. I trust you not to say a word about what just happened and everything will be fine. Make sure your husband pays otherwise we'll have to find another arrangement that he might not like.">>
<<set _agreement = "Yes yes.. agreed..">>
<<set _shower_advice = "Go take a shower, I think you're late.">>
<<set _husband_waiting = "Ah yes! My husband is waiting for me.">>
<<set _rushes_bathroom = "She rushes to the bathroom.">>
<<set _placing_microphones = "This is the right time to place the microphones that Jamal gave me.">>
<<set _after_placing_mics = "After placing the microphones, you get dressed quickly.">>
<<set _return_to_jamal = "Return to Jamal">>
<</if>>
<h1><<= _title >></h1>
<p><<= _after_emptied >></p>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _you_name >></div>
<div class="dialogue-text"><<= _good_work >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrs_williams_name >></div>
<div class="dialogue-text"><<= _agreement >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _you_name >></div>
<div class="dialogue-text"><<= _shower_advice >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrs_williams_name >></div>
<div class="dialogue-text"><<= _husband_waiting >></div>
</div></div>
</div>
<div class="hide">
<p><<= _rushes_bathroom >></p>
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _you_name >></div>
<div class="dialogue-thought"><<= _placing_microphones >></div>
</div></div>
<p><<= _after_placing_mics >></p>
<<link _return_to_jamal "Williams1_final2">><</link>>
</div><<if $lang == "fr">>
<<set _title = "Maison Williams">>
<<set _gets_off_bus = "Tu descends du bus et tu te dirige vers la maison des Williams. Arrivé devant, tut te dis que les affaires de Mr Williams n'ont pas toujours été si mauvaises, leur villa respire richesse et réussite.">>
<<set _climbs_stairs = "Tu montes les escaliers devant l'entrée et tu sonnes. Tu entends des bruits précipités de talons se rapprocher derrière la porte.">>
<<set _mrs_williams_opens = "Mme Williams vous ouvre dans ce qui semble être une tenue de soirée.">>
<<set _enters_williams_house = "Tu entres et Mme Williams t'invite à t'asseoir sur le canapé. Elle s'assoit sur celui d'en face. Comme l'extérieur le laissait présager, l'intérieur est spacieux et richement décoré.">>
<<set _shows_big_member = "Suite à cette phrase, tu sors ton énorme engin noir et déjà dur de ton pantalon et tu le brandis devant Mme Williams. A la vue de cette bite, les yeux de Mme Williams s'ouvrent de stupeur. Il semblerait que ce soit la première bite noire qu'elle voit. Elle reste bouche bée.">>
<<set _authoritative_response = "Tu as dit cette phrase avec une telle autorité qu'elle se leva pour se rapprocher quasiment instinctivement.">>
<<set _mrs_williams_name = "Mme Williams">>
<<set _you_name = "Toi">>
<<set _greeting = "Euh oui bonjour, vous êtes ? Je vous préviens, je suis attendue pour un dîner au restaurant avec mon mari, je n'ai pas beaucoup de temps à vous consacrer.">>
<<set _accountant_intro = "Bonjour, je suis le... comptable de Mr Jamal et je suis là pour la négociation concernant la dette de votre mari.">>
<<set _shocked_response = "Ah ! Et bien.. je n'ai pas vraiment le choix. Dans ce cas, j'espère que ce sera clair et rapide. Entrez je vous prie.">>
<<set _going_straight = "Merci. Je vais tenter d'aller droit au but.">>
<<set _asking_name = "Alors, Monsieur ?">>
<<set _name_introduction = "Appelez moi $mc_name .">>
<<set _debt_discussion = "Très bien $mc_name . Mon mari souhaite absolument rembourser sa dette mais un délai serait nécessaire..">>
<<set _penalty_explanation = "Malheureusement le délai est dépassé depuis un moment, ce qui met mon patron dans une situation très délicate. Il demande des... pénalités de retard.">>
<<set _no_money = "Je comprends mais nous n'avons rien à vous donner en ce moment et..">>
<<set _seeing_alternatives = "Oh je vois des choses qui pourraient nous faire patienter.">>
<<set _proposal = "Je vais être bref : faites moi plaisir et en tant que comptable, je pourrais vous accorder un délai de.. disons deux semaines voir même trois si vous faites bien les choses.">>
<<set _married_objection = "Mais..euh.. je ne peux pas faire ça, je suis mariée..">>
<<set _love_argument = "Et c'est justement parce que vous aimez votre mari qu'il faut le faire. Rapprochez vous !">>
<<set _quick_suggestion = "Euh.. peut être une petite pipe rapidement et on sera.. quitte ?">>
<<set _good_start = "Commençons par ça, ce sera déjà un bon début de négociation.">>
<<set _oral_link = "Fellation">>
<<else>>
<<set _title = "Williams House">>
<<set _gets_off_bus = "You get off the bus and head towards the Williams house. Once there, you tell yourself that Mr Williams' business hasn't always been so bad, their villa exudes wealth and success.">>
<<set _climbs_stairs = "You climb the stairs in front of the entrance and ring the bell. You hear hurried heel sounds approaching behind the door.">>
<<set _mrs_williams_opens = "Mrs Williams opens the door for you in what appears to be evening attire.">>
<<set _enters_williams_house = "You enter and Mrs Williams invites you to sit on the sofa. She sits on the one opposite. As the exterior suggested, the interior is spacious and richly decorated.">>
<<set _shows_big_member = "Following this sentence, you take out your huge black and already hard tool from your pants and brandish it in front of Mrs Williams. At the sight of this dick, Mrs Williams' eyes open in amazement. It seems like it's the first black dick she's seen. She remains speechless.">>
<<set _authoritative_response = "You said this sentence with such authority that she got up to approach almost instinctively.">>
<<set _mrs_williams_name = "Mrs Williams">>
<<set _you_name = "You">>
<<set _greeting = "Uh yes hello, you are? I warn you, I'm expected for a dinner at the restaurant with my husband, I don't have much time to give you.">>
<<set _accountant_intro = "Hello, I'm Mr Jamal's... accountant and I'm here for the negotiation regarding your husband's debt.">>
<<set _shocked_response = "Ah! Well.. I don't really have a choice. In that case, I hope it will be clear and quick. Please come in.">>
<<set _going_straight = "Thank you. I will try to get straight to the point.">>
<<set _asking_name = "Well then, Mr?">>
<<set _name_introduction = "Call me $mc_name .">>
<<set _debt_discussion = "Very well $mc_name . My husband absolutely wants to pay back his debt but a delay would be necessary..">>
<<set _penalty_explanation = "Unfortunately the deadline has been overdue for a while, which puts my boss in a very delicate situation. He's asking for... late penalties.">>
<<set _no_money = "I understand but we have nothing to give you at the moment and..">>
<<set _seeing_alternatives = "Oh I see things that could make us wait.">>
<<set _proposal = "I'll be brief: please me and as an accountant, I could give you an extension of... let's say two weeks or even three if you do things correctly.">>
<<set _married_objection = "But..uh.. I can't do that, I'm married..">>
<<set _love_argument = "And it's precisely because you love your husband that you have to do it. Come closer!">>
<<set _quick_suggestion = "Uh.. maybe a quick blowjob and we'll be.. okay?">>
<<set _good_start = "Let's start with that, it will already be a good start to negotiations.">>
<<set _oral_link = "Oral">>
<</if>>
<h1><<= _title >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/williams_villa.jpg">
</div>
<p>
<<= _gets_off_bus >><br>
<<= _climbs_stairs >>
<<= _mrs_williams_opens >>
</p>
<br>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrs_williams_name >></div>
<div class="dialogue-text"><<= _greeting >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _you_name >></div>
<div class="dialogue-text"><<= _accountant_intro >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrs_williams_name >></div>
<div class="dialogue-text"><<= _shocked_response >>
<<= _going_straight >></div>
</div></div>
</div>
<div class="hide">
<img src="media/ep/img/williams/williams_first_met1.png">
<p><<= _enters_williams_house >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrs_williams_name >></div>
<div class="dialogue-text"><<= _asking_name >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _you_name >></div>
<div class="dialogue-text"><<= _name_introduction >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrs_williams_name >></div>
<div class="dialogue-text"><<= _debt_discussion >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _you_name >></div>
<div class="dialogue-text"><<= _penalty_explanation >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrs_williams_name >></div>
<div class="dialogue-text"><<= _no_money >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _you_name >></div>
<div class="dialogue-text"><<= _seeing_alternatives >></div>
</div></div>
</div>
<div class="hide">
<img src="media/ep/img/williams/williams_first_met5.png">
<p><<= _shows_big_member >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _you_name >></div>
<div class="dialogue-text"><<= _proposal >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrs_williams_name >></div>
<div class="dialogue-text"><<= _married_objection >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _you_name >></div>
<div class="dialogue-text"><<= _love_argument >></div>
</div></div>
</div>
<div class="hide">
<img src="media/ep/img/williams/williams_first_met4.png">
<p><<= _authoritative_response >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= _mrs_williams_name >></div>
<div class="dialogue-text"><<= _quick_suggestion >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you"><<= _you_name >></div>
<div class="dialogue-text"><<= _good_start >></div>
</div></div>
<<link _oral_link "Williams1_fella1">><</link>>
</div><<if $lang == "fr">>
<<set $title to "Maison Williams">>
<<set $you_name to "Toi">>
<<set $mrs_williams_name to "Mme Williams">>
<<set $final_time to "Cette fois c'est la bonne!">>
<<set $climax_exclamation to "Ok! aaaaaah! Oui! aaaaaah! Vas y!!!">>
<<set $video_fallback to "Votre navigateur ne supporte pas la balise vidéo.">>
<<set $final_climax to "Tu décharges ton sperme chaud dans sa bouche. Elle semble complètement submergée par le plaisir et avale tout.">>
<<set $continue to "Continuer">>
<<else>>
<<set $title to "Williams House">>
<<set $you_name to "You">>
<<set $mrs_williams_name to "Mrs Williams">>
<<set $final_time to "This time is the right one!">>
<<set $climax_exclamation to "Ok! aaaaaah! Yes! aaaaaah! Go for it!!!">>
<<set $video_fallback to "Your browser does not support the video tag.">>
<<set $final_climax to "You discharge your hot sperm into her mouth. She seems completely overwhelmed by pleasure and swallows everything.">>
<<set $continue to "Continue">>
<</if>>
<h1>$title</h1>
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you">$you_name</div>
<div class="dialogue-text">$final_time</div>
</div></div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name">$mrs_williams_name</div>
<div class="dialogue-text">$climax_exclamation</div>
</div></div>
</div>
<div class="hide">
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/williams/williams_final_1.mp4" type="video/mp4">
$video_fallback
</video>
<p>$final_climax</p>
<<link "$continue" "Williams1_final">><</link>>
</div><<if $lang == "fr">>
<<set $title to "Maison Williams">>
<<set $grabs_projects_couch to "D'un coup, tu l'a saisis par les aisselles et la projette sur le canapé. Elle semble sidéré mais ne semble pas pouvoir réagir sur le coup. Elle semble reprendre quand tu arrives tout près d'elle avec ton engin en main.">>
<<set $mrs_williams_name to "Mme Williams">>
<<set $you_name to "Toi">>
<<set $objection to "Houla attendez! Je pensais que nous pourrions en rester sur la pipe. Laissez moi reprendre et aller jusqu'au bout. Ca semblait vous donner beaucoup de plaisir.">>
<<set $showing_pleasure to "Tu semblais en prendre aussi d'ailleurs mais je vais te montrer un autre genre de plaisir!">>
<<set $video_fallback to "Votre navigateur ne supporte pas la balise vidéo.">>
<<set $penetration_description to "Sur ces paroles, il enfonça son gros sexe dans sa chatte humide. La pipe a dû avoir plus d'effet sur elle qu'elle n'ose le dire car il enfonce sa bite sans rencontrer de résistance. Mme Williams semble errer entre deux mondes.">>
<<set $not_agreed to "C'est pas ce que nous avions convenu! Je ne veux pas tromper mon mari!">>
<<set $let_yourself_go to "Il ne sera trompé que si il est au courant. Laissez-vous aller, je vois à vos yeux que vous n'avez jamais ressenti un tel plaisir.">>
<<set $quick_agreement to "C'est pas.. bon ok, alors vite fait, je dois encore rejoindre mon mari !">>
<<set $cowgirl_face to "La prendre sur toi et face à toi">>
<<set $cowgirl_back to "La prendre sur toi et dos à toi">>
<<else>>
<<set $title to "Williams House">>
<<set $grabs_projects_couch to "Suddenly, you grab her by the armpits and throw her onto the couch. She seems stunned but doesn't seem able to react immediately. She seems to come to her senses when you come very close to her with your tool in hand.">>
<<set $mrs_williams_name to "Mrs Williams">>
<<set $you_name to "You">>
<<set $objection to "I don't think I can do this!">>
<<set $showing_pleasure to "Ah no, it feels too good! ahhhh! Oh damn!">>
<<set $video_fallback to "Your browser does not support the video tag.">>
<<set $penetration_description to "With these words, he thrust his big sex into her wet pussy. The blowjob must have had more effect on her than she dares to say because he pushes his cock in without meeting resistance. Mrs. Williams seems to wander between two worlds.">>
<<set $not_agreed to "We didn't agree on that!">>
<<set $let_yourself_go to "He will only be cheated if he knows about it. Let yourself go, I can see in your eyes that you've never felt such pleasure.">>
<<set $quick_agreement to "Very well, but quickly...">>
<<set $cowgirl_face to "Have her on top facing you">>
<<set $cowgirl_back to "Have her on top with back to you">>
<</if>>
<h1>$title</h1>
<p>
$grabs_projects_couch
</p>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name">$mrs_williams_name</div>
<div class="dialogue-text">$objection</div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you">$you_name</div>
<div class="dialogue-text">$showing_pleasure</div>
</div></div>
</div>
<div class="hide"> <video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/williams/williams_pen.mp4" type="video/mp4">
$video_fallback
</video>
<p>
$penetration_description
</p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name">$mrs_williams_name</div>
<div class="dialogue-text">$not_agreed</div>
</div></div>
</div> <div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you">$you_name</div>
<div class="dialogue-text">$let_yourself_go</div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name">$mrs_williams_name</div>
<div class="dialogue-text">$quick_agreement</div>
</div></div>
<<link "$cowgirl_face" "Williams1_cowgirl1">><</link>>
<<link "$cowgirl_back" "Williams1_rev_cowgirlpene">><</link>>
</div><<if $lang == "fr">>
<<set $title to "Bureau de Jamal">>
<<set $enter_jamal_office_sit to "Tu entres dans le bureau de Jamal et tu t'assois.">>
<<set $jamal_name to "Jamal">>
<<set $here_champion_next_phase to "Ah te voilà champion! Nous allons passer à la phase suivante.">>
<<set $grabs_phone_speaker to "Sur ces paroles, il se saisit du téléphone, compose le numéro et mets le haut parleur.">>
<<set $jamal_introduction to "Bonjour, Mme Williams? Je suis Jamal, le créancier de votre mari. J'ai entendu dire qu'il lui été arrivé des bricoles dernièrement. Je vous appelle pour voir si on peut trouver une issue favorable à cette situation.">>
<<set $mrs_williams_name to "Mme Williams">>
<<set $angry_response to "Alors c'est vous qui avez fait ça à mon mari !? Je vous préviens, espèce de ù$*%, je vais appeler la police et on verra bien ce qui...">>
<<set $calming_proposal to "Du calme Mme Williams, rien ne prouve que je sois responsable dans cette affaire, je suis juste en train de vous proposer mon aide en ce moment. Votre mari ne semble pas disposer à négocier pour le moment, c'est pourquoi je considère que vous avez l'air d'être la personne de la situation. Permettez moi de vous envoyer mon comptable et il vous donnera plus d'explications en face à face.">>
<<set $accepting_meeting to "Euh.. et bien... pourquoi pas si ça peut éviter à mon mari des problèmes. Mais je vous préviens, à la moindre chose louche, j'appelle la police sur le champs !">>
<<set $confirming_visit to "Comme il vous plaira Mme Williams, j'en informe mon comptable et il passera selon ses disponibilités. Au revoir Mme Williams.">>
<<set $goodbye to "Très bien, au revoir.">>
<<set $jamal_hangs_up to "Jamal raccroche et se tourne vers toi.">>
<<set $final_instructions to "Voilà! Une bonne chose de faite. Sois sûr de pouvoir remplir ta part du contrat et rends toi chez Mme Williams. Apprends lui à être plus.. \"coopérative\".">>
<<set $you_name to "Toi">>
<<set $player_agreement to "Très bien patron, comptez sur moi.">>
<<set $exit to "Sortir">>
<<else>>
<<set $title to "Jamal's Office">>
<<set $enter_jamal_office_sit to "You enter Jamal's office and sit down.">>
<<set $jamal_name to "Jamal">>
<<set $here_champion_next_phase to "Ah there you are champion! We're going to move to the next phase.">>
<<set $grabs_phone_speaker to "With these words, he grabs the phone, dials the number and puts it on speaker.">>
<<set $jamal_introduction to "Hello, Mrs Williams? This is Jamal, your husband's creditor. I heard that some little things happened to him lately. I'm calling you to see if we can find a favorable outcome to this situation.">>
<<set $mrs_williams_name to "Mrs Williams">>
<<set $angry_response to "So it's you who did this to my husband!? I warn you, you piece of ù$*%, I'm going to call the police and we'll see what...">>
<<set $calming_proposal to "Calm down Mrs Williams, nothing proves that I'm responsible in this matter, I'm just offering you my help right now. Your husband doesn't seem willing to negotiate at the moment, which is why I consider you seem to be the person for the situation. Allow me to send you my accountant and he'll give you more explanations face to face.">>
<<set $accepting_meeting to "Uh.. well... why not if it can avoid problems for my husband. But I warn you, at the slightest suspicious thing, I'll call the police immediately!">>
<<set $confirming_visit to "As you wish Mrs Williams, I'll inform my accountant and he'll come by according to his availability. Goodbye Mrs Williams.">>
<<set $goodbye to "Very well, goodbye.">>
<<set $jamal_hangs_up to "Jamal hangs up and turns to me.">>
<<set $final_instructions to "There! One good thing done. Make sure you can fulfill your part of the contract and go to Mrs Williams. Teach her to be more... 'cooperative'.">>
<<set $you_name to "You">>
<<set $player_agreement to "Very well boss, count on me.">>
<<set $exit to "Exit">>
<</if>>
<h1>$title</h1>
<div class="entete">
<img src="media/ep/img/backgrounds/boss_office.jpg">
</div>
<p>$enter_jamal_office_sit</p>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name">$jamal_name</div>
<div class="dialogue-text">$here_champion_next_phase</div></div></div></div>
<div class="hide">
<p>$grabs_phone_speaker</p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name">$jamal_name</div>
<div class="dialogue-text">$jamal_introduction</div></div></div></div>
<div class="hide">
<img src="media/ep/img/williams/phone_call1.png">
<div class="dialogue-box">
<div class="portrait mme-williams "></div>
<div class="dialogue-content">
<div class="speaker-name">$mrs_williams_name</div>
<div class="dialogue-text">$angry_response</div></div></div></div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name">$jamal_name</div>
<div class="dialogue-text">$calming_proposal</div>
</div></div>
</div>
<div class="hide">
<img src="media/ep/img/williams/phone_call2.png">
<div class="dialogue-box">
<div class="portrait mme-williams "></div>
<div class="dialogue-content">
<div class="speaker-name">$mrs_williams_name</div>
<div class="dialogue-text">$accepting_meeting</div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name">$jamal_name</div>
<div class="dialogue-text">$confirming_visit</div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams "></div>
<div class="dialogue-content">
<div class="speaker-name">$mrs_williams_name</div>
<div class="dialogue-text">$goodbye</div>
</div></div>
</div>
<div class="hide">
<p>$jamal_hangs_up</p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name">$jamal_name</div>
<div class="dialogue-text">$final_instructions</div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you">$you_name</div>
<div class="dialogue-text">$player_agreement</div>
</div></div>
<<set _missionName = "phone_call_williams">>
<<include [[MissionAchievedTemplate]]>>
<br>
<<link "$exit" "City">>
<<run setup.achieveMission(_missionName) >>
<</link>>
</div><<if $lang == "fr">>
<<set $title to "Maison Williams">>
<<set $you_name to "Toi">>
<<set $mrs_williams_name to "Mme Williams">>
<<set $turn_around_big_ass to "Maintenant tourne toi! Je veux voir ton gros cul rebondir sur ma bite!">>
<<set $no_need_to_be to "Ok, ok pas la peine d'être....">>
<<set $video_fallback to "Votre navigateur ne supporte pas la balise vidéo.">>
<<set $penetration_frenzy to "Elle n'a pas pu finir sa phrase au moment où ton gland commence à la pénétrer. Elle est prise d'une frénésie et commence à faire des grands mouvements sur ta bite.">>
<<set $doggy to "La prendre en levrette">>
<<else>>
<<set $title to "Williams House">>
<<set $you_name to "You">>
<<set $mrs_williams_name to "Mrs Williams">>
<<set $turn_around_big_ass to "Now turn around! I want to see your big ass bouncing on my dick!">>
<<set $no_need_to_be to "Ok, ok no need to be....">>
<<set $video_fallback to "Your browser does not support the video tag.">>
<<set $penetration_frenzy to "She couldn't finish her sentence the moment your glans begins to penetrate her. She is seized with frenzy and begins to make big movements on your dick.">>
<<set $doggy to "Take her doggy style">>
<</if>>
<h1>$title</h1>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name you">$you_name</div>
<div class="dialogue-text">$turn_around_big_ass</div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait mme-williams"></div>
<div class="dialogue-content">
<div class="speaker-name">$mrs_williams_name</div>
<div class="dialogue-text">$no_need_to_be</div>
</div></div>
</div>
<div class="hide">
<video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/williams/williams_inver_cowgirl_1.mp4" type="video/mp4">
$video_fallback
</video>
<p>$penetration_frenzy</p>
<<link "$doggy" "Williams1_doggy">><</link>>
</div><<if $lang == "fr">>
<<set _title = "Dans un café du centre ville">>
<<set _intro = "Pendant ce temps, dans un café en ville.">>
<<set _continue = "Suite">>
<<set _kkai_1 = "Alors Khloe, comment ça avance cette histoire de mariage avec Rodrigo?">>
<<set _kkapri_1 = "M'en parles pas, ça me déprime rien que d'en parler. Je te rappelle que c'est un coup de mes parents. Ils pensent que c'est le bon moment pour me marier et que Rodrigo serait le meilleur parti possible pour moi.. Mais j'ai l'impression que c'est surtout pour eux.">>
<<set _kkai_2 = "Je comprends, mais ça se trouve ce n'est pas si terrible. Tu ne connais pas encore très bien Rodrigo mais il a peut être toutes les qualités que tu cherches.">>
<<set _kkapri_2 = "Je ne suis pas sûr, j'avais tellement envie de tester de trucs avant de me marier.. Ecoute, je vais te dire un secret mais cela doit rester absolument entre nous, sinon je vais me faire tuer par mes parents.">>
<<set _kkai_3 = "Oui bien sûr, tu sais que tu peux compter sur moi.">>
<<set _kkapri_3 = "Voilà, cela fait quelques semaines que je discute avec un homme sur une appli de rencontre. Il n'est pas mon type de base mais il a su trouver les bons mots pour me parler, donc je lui ai laissé une chance.">>
<<set _kkai_4 = "Je te rappelle que tu te maries dans trois semaines, tu ne devrais pas faire !">>
<<set _kkapri_4 = "Je ne te raconte pas ça pour que tu me juge ! En plus, je n'ai rien fait de mal, j'ai juste discuter un peu. Bon j'avoue que je me suis laissée un peu prendre au jeu et la tension est un peu monté. On a même fini par s'envoyer des photos un plus.. intimes, regardes.">>
<<set _kkai_5 = "Non mais attends, c'est sa bite? Mais c'est un noir en plus. La photo doit être truqué, ce n'est pas possible d'en avoir une aussi grosse!">>
<<set _kkapri_5 = "Oui, c'est ce que je me suis dit aussi. Après ça reste virtuel mais je t'avoue que ça m'a un peu excitée. Juste le fait d'imaginer que la photo puisse être réelle m'a un peu obsédée ces derniers temps.">>
<<set _kkai_6 = "Je peux te comprendre mais tu ne devrais pas t'embarquer là dedans, cela pourrait être un jeu dangereux.">>
<<set _kkapri_6 = "Il y a très peu de chances que je le rencontre en vrai, je me dis que cela va rester au stade du fantasme.">>
<<set _kkai_7 = "Bon je suppose que ce n'est pas si grave finalement, tu as besoin de penser à autre chose avec toute cette pression du mariage. Bon allons y, les autres vont nous attendre.">>
<<set _kkapri_7 = "Oui tu as raison, allons y ou nous allons être en retard.">>
<<else>>
<<set _title = "In a downtown café">>
<<set _intro = "Meanwhile, in a café in town.">>
<<set _continue = "Continue">>
<<set _kkai_1 = "So Khloe, how's this marriage thing with Rodrigo going?">>
<<set _kkapri_1 = "Don't talk to me about it, it depresses me just thinking about it. I remind you that it's my parents' doing. They think it's the right time for me to get married and that Rodrigo would be the best match for me.. But I feel like it's mostly for them.">>
<<set _kkai_2 = "I understand, but maybe it's not that terrible. You don't know Rodrigo very well yet but maybe he has all the qualities you're looking for.">>
<<set _kkapri_2 = "I'm not sure, I really wanted to try things before getting married.. Listen, I'm going to tell you a secret but it must stay absolutely between us, otherwise my parents will kill me.">>
<<set _kkai_3 = "Yes of course, you know you can count on me.">>
<<set _kkapri_3 = "So, I've been talking with a man on a dating app for a few weeks. He's not my usual type but he knew how to find the right words to talk to me, so I gave him a chance.">>
<<set _kkai_4 = "I remind you that you're getting married in three weeks, you shouldn't be doing this!">>
<<set _kkapri_4 = "I'm not telling you this so you can judge me! Besides, I didn't do anything wrong, I just talked a little. Well, I admit I got a little carried away and the tension rose a bit. We even ended up sending each other more.. intimate photos, look.">>
<<set _kkai_5 = "Wait, is that his dick? And he's black too. The photo must be fake, it's not possible to have one that big!">>
<<set _kkapri_5 = "Yes, that's what I thought too. It's still virtual but I admit it excited me a little. Just imagining that the photo could be real has obsessed me a bit lately.">>
<<set _kkai_6 = "I can understand but you shouldn't get involved in this, it could be a dangerous game.">>
<<set _kkapri_6 = "There's very little chance I'll meet him in real life, I think it will stay at the fantasy stage.">>
<<set _kkai_7 = "Well I guess it's not that serious after all, you need to think about something else with all this marriage pressure. Come on, the others will be waiting for us.">>
<<set _kkapri_7 = "Yes you're right, let's go or we'll be late.">>
<</if>>
<h1><<= _title >></h1>
<p><<= _intro >></p>
<img src="media/ep/img/story/kkapri/cafe_kiarra_khloe1.png">
<<set _id = "kkai">>
<<set _text = _kkai_1>>
<<set _visible = false>>
<<set _speaker = "Kiarra">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "kkapri">>
<<set _text = _kkapri_1>>
<<set _visible = false>>
<<set _speaker = "Khloe">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "kkai">>
<<set _text = _kkai_2>>
<<set _visible = false>>
<<set _speaker = "Kiarra">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "kkapri">>
<<set _text = _kkapri_2>>
<<set _visible = false>>
<<set _speaker = "Khloe">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "kkai">>
<<set _text = _kkai_3>>
<<set _visible = false>>
<<set _speaker = "Kiarra">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "kkapri">>
<<set _text = _kkapri_3>>
<<set _visible = false>>
<<set _speaker = "Khloe">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "kkai">>
<<set _text = _kkai_4>>
<<set _visible = false>>
<<set _speaker = "Kiarra">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "kkapri">>
<<set _text = _kkapri_4>>
<<set _visible = false>>
<<set _speaker = "Khloe">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/story/kkapri/cafe_kiarra_khloe2.png"></div>
<<set _id = "kkai">>
<<set _text = _kkai_5>>
<<set _visible = false>>
<<set _speaker = "Kiarra">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "kkapri">>
<<set _text = _kkapri_5>>
<<set _visible = false>>
<<set _speaker = "Khloe">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "kkai">>
<<set _text = _kkai_6>>
<<set _visible = false>>
<<set _speaker = "Kiarra">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "kkapri">>
<<set _text = _kkapri_6>>
<<set _visible = false>>
<<set _speaker = "Khloe">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "kkai">>
<<set _text = _kkai_7>>
<<set _visible = false>>
<<set _speaker = "Kiarra">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "kkapri">>
<<set _text = _kkapri_7>>
<<set _visible = false>>
<<set _speaker = "Khloe">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _continue "City">><</link>>
</div><<if $lang == "fr">>
<<set _title = "Bureau de Jamal">>
<<set _continue = "Retourner en ville">>
<<set _you_1 = "Salut, tu as demandé à me voir?">>
<<set _boss_1 = "Oui, installes toi, on a du pain sur la planche. Je dois mettre en pause cette histoire de studio porn, quelque chose se trame en ville contre nos intérêts.">>
<<set _boss_2 = "Comme dans tout business, il y a de la concurrence. Et il y a de gros poissons en ville. Le problème, c'est que deux d'entres eux ont décidé de \"fusionner\" en quelque sorte. Les italiens ont décidé de sceller une alliance avec les mexicains avec un mariage: Giovanni, un parrain de la mafia italienne, va donner sa fille en mariage au fils de Hector, un chef de gang mexicain.">>
<<set _boss_3 = "Si ce mariage se fait , ils auront le monopole du business en ville et je ne pourrai plus développer mes affaires comme je le veux.">>
<<set _you_2 = "Je comprends, mais qu'est-ce que je viens faire là dedans? Tu vas pas me demander d'aller buter un mec quand même!">>
<<set _boss_4 = "Non, calmes toi, nous ne sommes pas des sauvages. Par contre, je pense que tu as un certain talent pour détourner certaines femmes de leurs objectifs initiales.">>
<<set _you_3 = "Mais je ne suis personne dans cette ville, comment je ferais pour juste approcher cette famille?">>
<<set _boss_5 = "Tu sais bien que j'ai toujours un plan et je mettrai tous les moyens à ma disposition pour t'aider. Il est temps que tu comprennes un peu mieux comment je peux avoir certains renseignements. Vas à cette adresse, tu trouveras un hacker qui se fait appeler Kira. C'est un précieux allié pour moi, fais ce qu'il te dit et tout se passera bien. Je n'ai jamais eu à douter de son efficacité. Allez, à plus tard!">>
<<set _you_4 = "Euh ok.. à plus tard.">>
<<set _boss_6 = "Attends une seconde. Tiens prends cet argent avant de partir, pour couvrir tes frais.">>
<<else>>
<<set _title = "Jamal's Office">>
<<set _continue = "Return to town">>
<<set _you_1 = "Hi, you asked to see me?">>
<<set _boss_1 = "Yes, sit down, we have work to do. I have to put this porn studio thing on hold, something is brewing in town against our interests.">>
<<set _boss_2 = "Like in any business, there's competition. And there are big fish in town. The problem is that two of them have decided to \"merge\" in a way. The Italians have decided to seal an alliance with the Mexicans through a marriage: Giovanni, a godfather of the Italian mafia, is going to give his daughter in marriage to Hector's son, a Mexican gang leader.">>
<<set _boss_3 = "If this marriage happens, they'll have a monopoly on business in town and I won't be able to develop my affairs as I want.">>
<<set _you_2 = "I understand, but what do I have to do with this? You're not going to ask me to go kill a guy!">>
<<set _boss_4 = "No, calm down, we're not savages. However, I think you have a certain talent for diverting certain women from their initial objectives.">>
<<set _you_3 = "But I'm nobody in this town, how would I even approach this family?">>
<<set _boss_5 = "You know I always have a plan and I'll put all the means at my disposal to help you. It's time for you to understand a little better how I can get certain information. Go to this address, you'll find a hacker who calls himself Kira. He's a precious ally for me, do what he tells you and everything will go well. I've never had to doubt his effectiveness. Come on, see you later!">>
<<set _you_4 = "Uh ok.. see you later.">>
<<set _boss_6 = "Wait a second. Here, take this money before you leave, to cover your expenses.">>
<</if>>
<h1><<= _title >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/boss_office.jpg">
</div>
<<set _id = "you">>
<<set _text = _you_1>>
<<set _visible = true>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "boss">>
<<set _text = _boss_1>>
<<set _visible = false>>
<<set _speaker = "Jamal">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "boss">>
<<set _text = _boss_2>>
<<set _visible = false>>
<<set _speaker = "Jamal">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "boss">>
<<set _text = _boss_3>>
<<set _visible = false>>
<<set _speaker = "Jamal">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_2>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "boss">>
<<set _text = _boss_4>>
<<set _visible = false>>
<<set _speaker = "Jamal">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_3>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "boss">>
<<set _text = _boss_5>>
<<set _visible = false>>
<<set _speaker = "Jamal">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_4>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "boss">>
<<set _text = _boss_6>>
<<set _visible = false>>
<<set _speaker = "Jamal">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<set _missionName = "jamal_kkapri">>
<<include [[MissionAchievedTemplate]]>>
<<link _continue "City">>
<<run setup.achieveMission(_missionName)>>
<</link>>
</div><<if $lang == "fr">>
<<set _title = "Planque de Kira">>
<<set _intro = "Tu arrives dans une coin paumé de la ville, à proximité d'une décharge. Tu te demandes si tu ne t'es pas trompé d'adresse. Tu aperçois une porte en métal dans un coin, tu frappes. Une voix sort d'un haut parleur.">>
<<set _continue = "Retourner en ville">>
<<set _narration_1 = "Tu entends un bruit et la porte s'ouvre toute seule, tu entres.">>
<<set _unknown_1 = "Lèves la tête, que je te vois. Ah, très bien, je t'attendais <<= $mc_name >>, entres.">>
<<set _kira_1 = "Tu as l'air étonné, tu t'attendais à quelqu'un d'autre? Cela doit être encore une blague de Jamal. Bref! Je sais pourquoi tu es là et nous allons commencer tout de suite le briefing si ça te va. Je n'aime pas perdre mon temps.">>
<<set _kira_2 = "Notre cible s'appelle Khloe, elle est la fille de Giovanni Venturini, un gros bonnet de la mafia dans cette ville. J'ai pu hacké son ordinateur ainsi que son portable, ce qui m'a permis de commencer le boulot. En analysant ses conversations et ses recherches internet, j'ai pu déceler certaines failles chez elle. J'ai vite compris qu'elle n'était pas heureuse à l'idée de se marier avec le fils Gallardo.">>
<<set _kira_3 = "En plus de ça, elle s'est même inscrite avec un faux profil sur une application de rencontre pour se donner des sensations. J'y ai vu une occasion de commencer le travail et j'ai créé un faux compte d'homme. J'ai commencé à parler avec elle et fais monté la tension progressivement. Je suis extrêmement compétente dans ce domaine, tu peux me croire. Bien sûr j'ai fais valoir tes atouts. A l'heure qu'il est, elle doit être en pleine confusion et là c'est là que tu interviens.">>
<<set _you_1 = "Qu'est-ce que je dois faire?">>
<<set _kira_4 = "Elle va tous les vendredi et samedi dans une boite de nuit en ville. La difficulté, c'est que tu dois mettre toutes les chances de ton côté pour accéder au carré VIP. N'hésites pas à investir pour pas avoir l'air d'un pouilleux quand tu iras là bas. Quand tu y sera, ce sera à toi de jouer. Tu dois lui faire passer l'envie de s'engager dans ce mariage. Je te file son numéro puisque j'ai réussi à l'avoir via ton faux profil.">>
<<set _you_2 = "Tout est clair pour moi. Jamal avait raison à propos de ton efficacité.">>
<<set _kira_5 = "Et tu n'as pas vu tout mon champ de compétences, crois moi. Allez, au travail maintenant.">>
<<set _you_3 = "Ok, salut.">>
<<else>>
<<set _title = "Kira's Hideout">>
<<set _intro = "You arrive in a remote corner of the city, near a dump. You wonder if you got the wrong address. You notice a metal door in a corner, you knock. A voice comes from a speaker.">>
<<set _continue = "Return to town">>
<<set _narration_1 = "You hear a noise and the door opens by itself, you enter.">>
<<set _unknown_1 = "Look up, let me see you. Ah, very good, I was expecting you <<= $mc_name >>, come in.">>
<<set _kira_1 = "You look surprised, were you expecting someone else? That must be another one of Jamal's jokes. Anyway! I know why you're here and we're going to start the briefing right away if that's okay with you. I don't like wasting my time.">>
<<set _kira_2 = "Our target is called Khloe, she's the daughter of Giovanni Venturini, a big shot in the mafia in this city. I was able to hack her computer as well as her phone, which allowed me to start the job. By analyzing her conversations and internet searches, I was able to detect certain flaws in her. I quickly understood that she wasn't happy about the idea of marrying the Gallardo son.">>
<<set _kira_3 = "On top of that, she even signed up with a fake profile on a dating app to give herself some thrills. I saw an opportunity to start the work and I created a fake male account. I started talking to her and gradually increased the tension. I'm extremely competent in this field, you can trust me. Of course I made your assets count. Right now, she must be in complete confusion and that's where you come in.">>
<<set _you_1 = "What do I have to do?">>
<<set _kira_4 = "She goes every Friday and Saturday to a nightclub in town. The difficulty is that you have to put all the odds in your favor to access the VIP area. Don't hesitate to invest so you don't look like a bum when you go there. When you're there, it will be up to you to play. You have to make her lose the desire to engage in this marriage. I'm giving you her number since I managed to get it through your fake profile.">>
<<set _you_2 = "Everything is clear to me. Jamal was right about your efficiency.">>
<<set _kira_5 = "And you haven't seen all my skills yet, trust me. Come on, let's get to work now.">>
<<set _you_3 = "Ok, bye.">>
<</if>>
<h1><<= _title >></h1>
<p><<= _intro >></p>
<<set _id = "unknown">>
<<set _text = _unknown_1>>
<<set _visible = false>>
<<set _speaker = "Unknown">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _narration_1 >></p></div>
<div class="hide"><img src="media/ep/img/story/kkapri/kira_room2.png"></div>
<<set _id = "kira">>
<<set _text = _kira_1>>
<<set _visible = false>>
<<set _speaker = "Kira">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "kira">>
<<set _text = _kira_2>>
<<set _visible = false>>
<<set _speaker = "Kira">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/story/kkapri/kira_room3.png"></div>
<<set _id = "kira">>
<<set _text = _kira_3>>
<<set _visible = false>>
<<set _speaker = "Kira">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_1>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "kira">>
<<set _text = _kira_4>>
<<set _visible = false>>
<<set _speaker = "Kira">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_2>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "kira">>
<<set _text = _kira_5>>
<<set _visible = false>>
<<set _speaker = "Kira">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_3>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<set _missionName = "meet_kira">>
<<include [[MissionAchievedTemplate]]>>
<<link _continue "Cafe khloe kiarra">>
<<run setup.achieveMission(_missionName)>>
<</link>>
</div><<if $lang == "fr">>
<<set _title = "Night club">>
<<set _continue = "Suite">>
<<set _you_1 = "Je pourrais te retourner la question : est-ce vraiment ton corps ou tu as fais des retouches? Je n'ai jamais d'aussi belles fesses.">>
<<set _kkapri_1 = "Tu es gentil, je ne triche jamais sur mes photos. Mais tu n'as toujours pas répondu à ma question.">>
<<set _you_2 = "C'est pareil pour moi mais je sens que tu ne me croira pas sur parole. Comment je pourrais te convaincre que c'est la vérité?">>
<<else>>
<<set _title = "Night club">>
<<set _continue = "Continue">>
<<set _you_1 = "I could ask you the same question: is this really your body or did you do some editing? I've never seen such a beautiful ass.">>
<<set _kkapri_1 = "You're sweet, I never cheat on my photos. But you still haven't answered my question.">>
<<set _you_2 = "Same for me but I feel like you won't believe me just on my word. How could I convince you that it's the truth?">>
<</if>>
<h1><<= _title >></h1>
<<set _id = "you">>
<<set _text = _you_1>>
<<set _visible = true>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/story/kkapri/nc_khloe4.png"></div>
<<set _id = "kkapri">>
<<set _text = _kkapri_1>>
<<set _visible = false>>
<<set _speaker = "Khloe">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_2>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _continue "Night club invitation">><</link>>
</div><<if $lang == "fr">>
<<set _title = "Boite de nuit">>
<<set _continue = "Suite">>
<<set _you_1 = "Il n'y rien de plus vrai. Je ne m'amuserai pas à faire si je dois rencontrer la personne après ça!">>
<<set _kkapri_1 = "Oui tu as raison, c'est cohérent. C'est juste que je pensais que c'était juste une sorte de mythe.">>
<<set _you_2 = "Je peux le comprendre, ça surprend pas mal de filles la première fois. Après il y a peut être un moyen pour te prouver que c'est la réalité une bonne fois pour toutes.">>
<<else>>
<<set _title = "Night club">>
<<set _continue = "Continue">>
<<set _you_1 = "There's nothing more real. I wouldn't amuse myself doing this if I had to meet the person afterwards!">>
<<set _kkapri_1 = "Yes you're right, it's coherent. It's just that I thought it was just some kind of myth.">>
<<set _you_2 = "I can understand that, it surprises quite a few girls the first time. Maybe there's a way to prove to you that it's reality once and for all.">>
<</if>>
<h1><<= _title >></h1>
<<set _id = "you">>
<<set _text = _you_1>>
<<set _visible = true>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/story/kkapri/nc_khloe.png"></div>
<<set _id = "kkapri">>
<<set _text = _kkapri_1>>
<<set _visible = false>>
<<set _speaker = "Khloe">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_2>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _continue "Night club invitation">><</link>>
</div><<if $lang == "fr">>
<<set _title = "Boite de nuit">>
<<set _continue = "La suivre">>
<<set _narration_1 = "Elle semble peser le pour et le contre pendant un moment.">>
<<set _kkapri_1 = "Je sais pas, je devrais peut-être pas parler de ça. Je crois que je dois t'avouer quelque chose en fait: je suis fiancée et je vais me marier dans trois semaines.">>
<<set _you_1 = "Ah d'accord.. Ce n'est pas très correct de ta part. Je suis un peu déçu.">>
<<set _kkapri_2 = "Mais j'ai été sincère sur tout le reste tu sais!">>
<<set _you_2 = "Dans ce cas, que dis tu d'en profiter une dernière fois avant le mariage. Je crois que tu me dois bien ça. Cela serait l'occasion de voir si moi aussi je ne t'ai pas menti.">>
<<set _kkapri_3 = "Très bien suis moi. J'ai les clés d'une pièce dans les arrières de la boite de nuit. En fait, mon père est le propriétaire de cette établissement.">>
<<set _you_3 = "Décidément je vais de surprises en surprises avec toi!">>
<<else>>
<<set _title = "Night club">>
<<set _continue = "Follow her">>
<<set _narration_1 = "She seems to weigh the pros and cons for a moment.">>
<<set _kkapri_1 = "I don't know, I probably shouldn't talk about this. I think I have to confess something to you actually: I'm engaged and I'm getting married in three weeks.">>
<<set _you_1 = "Ah okay.. That's not very fair of you. I'm a bit disappointed.">>
<<set _kkapri_2 = "But I was sincere about everything else you know!">>
<<set _you_2 = "In that case, what do you say about enjoying it one last time before the wedding. I think you owe me that much. It would be the opportunity to see if I haven't lied to you either.">>
<<set _kkapri_3 = "Alright follow me. I have the keys to a room in the back of the nightclub. Actually, my father is the owner of this establishment.">>
<<set _you_3 = "I keep going from surprise to surprise with you!">>
<</if>>
<h1><<= _title >></h1>
<<set _id = "kkapri">>
<<set _text = _kkapri_1>>
<<set _visible = true>>
<<set _speaker = "Khloe">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_1>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "kkapri">>
<<set _text = _kkapri_2>>
<<set _visible = false>>
<<set _speaker = "Khloe">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_2>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _narration_1 >></p></div>
<div class="hide"><img src="media/ep/img/story/kkapri/nc_khloe2.png"></div>
<<set _id = "kkapri">>
<<set _text = _kkapri_3>>
<<set _visible = false>>
<<set _speaker = "Khloe">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_3>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _continue "Night club pre scene">><</link>>
</div><<if $lang == "fr">>
<<set _title = "Boite de nuit">>
<<set _intro = "Tu parviens à accéder à la zone VIP comme si tu en faisais partie. Comme quoi, les apparences peuvent ouvrir des portes que l'on pensait fermés. Tu repères tout de suite Khloe et tu te diriges vers elle avec tout le naturel donc tu peux faire preuve.">>
<<set _continue = "Aller chercher des verres au bar (-50$)">>
<<set _you_1 = "Bonsoir Khloe.">>
<<set _kkapri_1 = "Euh bonsoir, nous nous connaissons?">>
<<set _you_2 = "Oui et non, mais ce qui est sûr, c'est que nous avons déjà discuté à plusieurs reprises tous les deux.">>
<<set _kkapri_2 = "Ce n'est pas possible, je te reconnais ! Tu es <<= $mc_name>>, le mec de l'appli de rencontre!">>
<<set _you_3 = "Exactement!">>
<<set _kkapri_3 = "On a réussi à se croiser dans une ville aussi immense! Ce n'est pas possible, tu as dû me suivre!">>
<<set _you_4 = "Je pourrais te dire la même chose, je viens souvent dans cette boite de nuit!">>
<<set _kkapri_4 = "Marrant ça, je ne t'ai jamais vu mais ok, ça reste possible. Je suis un peu gêné, nous avons quand même été un peu loin par message.">>
<<set _you_5 = "C'est exact mais faisons comme si ça n'était pas arrivé. Je peux t'offrir un verre?">>
<<set _kkapri_5 = "Pourquoi pas, juste un verre, je dois rejoindre mes amis après.">>
<<else>>
<<set _title = "Night club">>
<<set _intro = "You manage to access the VIP area as if you belonged there. Goes to show, appearances can open doors that you thought were closed. You immediately spot Khloe and head towards her with all the naturalness you can muster.">>
<<set _continue = "Go get drinks at the bar (-$50)">>
<<set _you_1 = "Good evening Khloe.">>
<<set _kkapri_1 = "Uh good evening, do we know each other?">>
<<set _you_2 = "Yes and no, but what's certain is that we've already talked several times together.">>
<<set _kkapri_2 = "That's not possible, I recognize you! You're <<= $mc_name>>, the guy from the dating app!">>
<<set _you_3 = "Exactly!">>
<<set _kkapri_3 = "We managed to cross paths in such a huge city! That's not possible, you must have followed me!">>
<<set _you_4 = "I could say the same thing to you, I often come to this nightclub!">>
<<set _kkapri_4 = "That's funny, I've never seen you but ok, it's still possible. I'm a bit embarrassed, we did go a bit far in our messages.">>
<<set _you_5 = "That's true but let's act like it never happened. Can I buy you a drink?">>
<<set _kkapri_5 = "Why not, just one drink, I have to join my friends after.">>
<</if>>
<h1><<= _title >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/night_club.jpg">
</div>
<p><<= _intro >></p>
<div class="hide"><img src="media/ep/img/story/kkapri/nc_khloe3.png"></div>
<<set _id = "you">>
<<set _text = _you_1>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "kkapri">>
<<set _text = _kkapri_1>>
<<set _visible = false>>
<<set _speaker = "Khloe">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_2>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "kkapri">>
<<set _text = _kkapri_2>>
<<set _visible = false>>
<<set _speaker = "Khloe">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_3>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "kkapri">>
<<set _text = _kkapri_3>>
<<set _visible = false>>
<<set _speaker = "Khloe">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_4>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "kkapri">>
<<set _text = _kkapri_4>>
<<set _visible = false>>
<<set _speaker = "Khloe">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_5>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "kkapri">>
<<set _text = _kkapri_5>>
<<set _visible = false>>
<<set _speaker = "Khloe">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _continue "Night club question">>
<<run setup.player.get().money -= 50>>
<</link>>
</div><<if $lang == "fr">>
<<set _title = "Pièce de la boite de nuit">>
<<set _continue = "Retourner en ville">>
<<set _kkapri_1 = "Je n'arrive pas à croire que j'ai fait ça, c'était incroyable. Mais il faut me promettre que tu parlera à personne, cela peut être dangereux pour moi et pour toi.">>
<<set _you_1 = "Oui, ne t'en fais pas pour ça.">>
<<set _you_2 = "Désolé mais j'ai enregistré toute la scène en cachette, ce n'est que la première phase du plan. J'espère que je ne me suis pas encore fourré dans quelque chose que trop gros pour moi. Il faut que je fasse attention.">>
<<set _kkapri_2 = "Nous ferions mieux de ne pas nous rappeler, ça serait trop risqué. Maintenant laisse moi, que je me nettoie avant d'aller retrouver mes amis. Adieu!">>
<<set _you_3 = "Oui, adieu..">>
<<else>>
<<set _title = "Nightclub room">>
<<set _continue = "Return to town">>
<<set _kkapri_1 = "I can't believe I did that, it was incredible. But you have to promise me you won't tell anyone, it could be dangerous for me and for you.">>
<<set _you_1 = "Yes, don't worry about that.">>
<<set _you_2 = "Sorry but I secretly recorded the whole scene, this is only the first phase of the plan. I hope I haven't gotten myself into something too big for me yet. I need to be careful.">>
<<set _kkapri_2 = "We'd better not remember each other, it would be too risky. Now leave me alone, let me clean up before I go back to my friends. Goodbye!">>
<<set _you_3 = "Yes, goodbye..">>
<</if>>
<h1><<= _title >></h1>
<img src="media/ep/img/story/kkapri/post_scene.png">
<<set _id = "kkapri">>
<<set _text = _kkapri_1>>
<<set _visible = true>>
<<set _speaker = "Khloe">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_1>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_2>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = true>>
<<include [[DialogTemplate]]>>
<<set _id = "kkapri">>
<<set _text = _kkapri_2>>
<<set _visible = false>>
<<set _speaker = "Khloe">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_3>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<set _missionName = "kkapri_club">>
<<include [[MissionAchievedTemplate]]>>
<<link _continue "City">>
<<run setup.achieveMission(_missionName)>>
<</link>>
</div><<if $lang == "fr">>
<<set _title = "Pièce de la boite de nuit">>
<<set _intro = "Vous entrez dans une pièce à la lumière tamisée.">>
<<set _continue = "Suite">>
<<set _narration_1 = "Elle enlève ses vêtements et toi les tiens. Elle reste bouche bée en voyant ton engin.">>
<<set _narration_2 = "Elle s'approche lentement avec une étincelle dans les yeux.">>
<<set _kkapri_1 = "Voilà, j'ai fermé la porte à clé, nous serons tranquilles. Réglons ça une bonne fois pour toutes, montres moi.">>
<<set _you_1 = "Cela ne marche pas comme ça, je veux aussi vérifier de mon côté. Je te propose qu'on enlèves tous les deux nos vêtements.">>
<<set _kkapri_2 = "Bon très bien.">>
<<set _you_2 = "Alors?">>
<<set _kkapri_3 = "..effectivement, cela semble réel mais je n'arrive toujours pas y croire.">>
<<set _you_3 = "Je crois que le mieux serait que tu te rapproches un peu.">>
<<set _you_4 = "Maintenant, prends la dans tes mains pour la mesurer.">>
<<set _kkapri_4 = "Bon ok mais faisons vite, mes amis vont se demander où je suis.">>
<<else>>
<<set _title = "Nightclub room">>
<<set _intro = "You enter a room with dim lighting.">>
<<set _continue = "Continue">>
<<set _narration_1 = "She takes off her clothes and you take off yours. She's left speechless when she sees your member.">>
<<set _narration_2 = "She slowly approaches with a sparkle in her eyes.">>
<<set _kkapri_1 = "There, I've locked the door, we'll be at peace. Let's settle this once and for all, show me.">>
<<set _you_1 = "It doesn't work like that, I also want to check on my side. I suggest we both take off our clothes.">>
<<set _kkapri_2 = "Well okay.">>
<<set _you_2 = "So?">>
<<set _kkapri_3 = "..indeed, it seems real but I still can't believe it.">>
<<set _you_3 = "I think it would be best if you came a little closer.">>
<<set _you_4 = "Now, take it in your hands to measure it.">>
<<set _kkapri_4 = "Okay but let's hurry, my friends are going to wonder where I am.">>
<</if>>
<h1><<= _title >></h1>
<p><<= _intro >></p>
<<set _id = "kkapri">>
<<set _text = _kkapri_1>>
<<set _visible = false>>
<<set _speaker = "Khloe">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_1>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "kkapri">>
<<set _text = _kkapri_2>>
<<set _visible = false>>
<<set _speaker = "Khloe">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><img src="media/ep/img/story/kkapri/pre_scene1.png"></div>
<div class="hide"><p><<= _narration_1 >></p></div>
<<set _id = "you">>
<<set _text = _you_2>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "kkapri">>
<<set _text = _kkapri_3>>
<<set _visible = false>>
<<set _speaker = "Khloe">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_3>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide"><p><<= _narration_2 >></p></div>
<<set _id = "you">>
<<set _text = _you_4>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "kkapri">>
<<set _text = _kkapri_4>>
<<set _visible = false>>
<<set _speaker = "Khloe">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _continue>>
<<run setup.meetContact("kkapri") >>
<</link>>
</div><<if $lang == "fr">>
<<set _title = "Boite de nuit">>
<<set _intro = "Après quelques verres offerts, elle semble avoir oublié ses amis.">>
<<set _option1 = "Lui parler de ses photos à elle">>
<<set _option2 = "Lui confirmer que c'est réel">>
<<set _kkapri_1 = "Hahaha je dois dire que tu es un garçon très drôle!">>
<<set _you_1 = "Je te remercie. Tu n'es pas mal non plus!">>
<<set _kkapri_2 = "Tu sais, je repense aux photos que nous nous sommes envoyées l'autre jour et j'ai une question qui me tourne dans la tête depuis. Est-ce que c'était une vraie photo ou tu as fait ça pour te moquer un peu de moi?">>
<<else>>
<<set _title = "Night club">>
<<set _intro = "After a few drinks offered, she seems to have forgotten her friends.">>
<<set _option1 = "Talk to her about her photos">>
<<set _option2 = "Confirm to her that it's real">>
<<set _kkapri_1 = "Hahaha I have to say you're a very funny guy!">>
<<set _you_1 = "Thank you. You're not bad either!">>
<<set _kkapri_2 = "You know, I've been thinking about the photos we sent each other the other day and I have a question that's been running through my head since. Was it a real photo or did you do that to make fun of me a little?">>
<</if>>
<h1><<= _title >></h1>
<img src="media/ep/img/story/kkapri/nc_khloe.png">
<p><<= _intro >></p>
<<set _id = "kkapri">>
<<set _text = _kkapri_1>>
<<set _visible = false>>
<<set _speaker = "Khloe">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_1>>
<<set _visible = false>>
<<set _speaker = "Toi">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "kkapri">>
<<set _text = _kkapri_2>>
<<set _visible = false>>
<<set _speaker = "Khloe">>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<div class="hide">
<<link _option1 "Night club about her">><</link>>
<<link _option2 "Night club confirm">><</link>>
</div><<if $lang === 'fr'>>
<<set _kkapri_dialogue1 = "Ouah, je la sens palpiter dans ma main.">>
<<set _you_dialogue1 = "Essayes de la mettre dans ta bouche, c'est là que tu verras une réelle différence.">>
<<set _speaker_khloe = "Khloe">>
<<set _speaker_you = "Toi">>
<<else>>
<<set _kkapri_dialogue1 = "Wow, I can feel it throbbing in my hand.">>
<<set _you_dialogue1 = "Try putting it in your mouth, that's where you'll see a real difference.">>
<<set _speaker_khloe = "Khloe">>
<<set _speaker_you = "You">>
<</if>>
<<set _id = "kkapri">>
<<set _text = _kkapri_dialogue1>>
<<set _visible = "true">>
<<set _speaker = _speaker_khloe>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>>
<<set _id = "you">>
<<set _text = _you_dialogue1>>
<<set _visible = "true">>
<<set _speaker = _speaker_you>>
<<set _isthought = false>>
<<include [[DialogTemplate]]>><<link `t('general.city.title')` "City">><</link>><<if $lang === "fr">>
<<set $title = "Miss T. Patti">>
<<set $catholicFigure = "Mme Patti est une des grosses figures catholiques de la ville. Elle œuvre surtout au sein de l'université afin de promouvoir l'église catholique et surtout enjoindre les jeunes filles à se préserver du sexe avant le mariage.">>
<<set $whiteGirlsWarning = "De plus, elle lutte activement pour mettre en garde les jeunes filles blanches contre les relations avec les hommes noirs.">>
<<set $manipulatesStudents = "Elle n'hésite pas à manipuler de jeunes étudiants blancs pour surveiller et rappeler aux filles la conduite à tenir. Les jeunes hommes sont hypnotisés par les courbes avantageuses de cette MILF.">>
<<set $nextButton = "Suite">>
<<else>>
<<set $title = "Miss T. Patti">>
<<set $catholicFigure = "Mrs. Patti is one of the big Catholic figures in the city. She works mainly within the university to promote the Catholic church and especially to urge young girls to preserve themselves from sex before marriage.">>
<<set $whiteGirlsWarning = "Moreover, she actively fights to warn white girls against relationships with black men.">>
<<set $manipulatesStudents = "She doesn't hesitate to manipulate young white student boys to watch and remind girls of the proper conduct to follow. Young men are hypnotized by the advantageous curves of this MILF.">>
<<set $nextButton = "Next">>
<</if>>
<h1><<= $title >></h1>
<img src="media/ep/img/missions/tpatti/tpatti1.png">
<p><<= $catholicFigure >></p>
<br><p><<= $whiteGirlsWarning >></p>
<img src="media/ep/img/missions/tpatti/tpatti2.png">
<p><<= $manipulatesStudents >></p>
<<link $nextButton "tpatti2">><</link>><<if $lang === "fr">>
<<set $title = "Chez Jamal">>
<<set $entersOfficeNervous = "Tu entres dans le bureau de Jamal, il a l'air un peu nerveux.">>
<<set $jamalName = "Jamal">>
<<set $youName = "Toi">>
<<set $problemExplanation = "$mc_name , on a un problème. Comme tu le sais, un studio c'est une entreprise, et une entreprise a besoin de talents. C'est pourquoi il est important de repérer les talents le plus tôt possible pour les faire fructifier.">>
<<set $recruitmentIssue = "C'est pour cela que nous avons des \"recruteurs\" parmi les étudiants de l'université qui ont pour mission de convaincre des jeunes filles de la beauté de l'accouplement interracial. Cependant, nous avons noté dernièrement que les étudiantes étaient devenues plus méfiantes et ne se laissait plus tenter aussi facilement. Nous sommes remontés à la source et nous avons découvert que c'était l'oeuvre d'une mère de famille catho très influente sur le campus.\nElle utilise des jeunes blancs pour surveiller et décourager les filles de rentrer en contact avec nos recruteurs.">>
<<set $missionAssignment = "C'est pour cela que je veux que tu interviennes dans cette affaire. Je me suis arrangé pour que le poste de prof de sport devienne vacant et proposer ta candidature. Attire l'attention de Mme Patti en séduisant le plus d'étudiantes possibles. Cette MILF en entendra forcément parler, sentant qu'elle perd le contrôle de la situation. Elle voudra alors prendre contact avec toi.">>
<<set $playerAccepts = "Bien compris Jamal, je m'en occupe de suite.">>
<<set $nextButton = "Suite">>
<<else>>
<<set $title = "At Jamal's">>
<<set $entersOfficeNervous = "You enter Jamal's office, he looks a bit nervous.">>
<<set $jamalName = "Jamal">>
<<set $youName = "You">>
<<set $problemExplanation = "$mc_name , we have a problem. As you know, a studio is a business, and a business needs talent. That's why it's important to spot talent as early as possible to make it flourish.">>
<<set $recruitmentIssue = "That's why we have 'recruiters' among university students whose mission is to convince young girls of the beauty of interracial mating. However, we've noticed lately that female students have become more suspicious and no longer let themselves be tempted so easily. We traced it back to the source and discovered that it was the work of a very influential Catholic mother on campus.">>
<<set $missionAssignment = "That's why I want you to intervene in this matter. I arranged for the sports teacher position to become vacant and propose your candidacy. Attract Mrs Patti's attention by seducing as many female students as possible. This MILF will inevitably hear about it, feeling that she's losing control of the situation. She'll then want to contact you.">>
<<set $playerAccepts = "Understood Jamal, I'll take care of it right away.">>
<<set $nextButton = "Next">>
<</if>>
<h1><<= $title >></h1>
<p><<= $entersOfficeNervous >></p>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $jamalName >></div>
<div class="dialogue-text"><<= $problemExplanation >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $jamalName >></div> <div class="dialogue-text"><<= $recruitmentIssue >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait boss"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $jamalName >></div>
<div class="dialogue-text"><<= $missionAssignment >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $youName >></div> <div class="dialogue-text"><<= $playerAccepts >></div>
</div></div>
<<link $nextButton "City">>
<<run setup.unlockActivity("school")>>
<<run setup.achieveMission("tpatti_mission")>>
<</link>>
</div><<if $lang === "fr">>
<<set $title = "Chez Mme Patti">>
<<set $laterAtMrsPatti = "Plus tard chez Mme Patti...">>
<<set $mrsPatti = "Mme Patti">>
<<set $you = "Toi">>
<<set $phoneComplaint = "Quoi? Tu as encore ce nouveau professeur de... faire des trucs avec une des filles de la paroisse? Ca fait la troisième en deux semaines ! Je comptais sur vous mais j'ai l'impression que vous avez perdu le contrôle !">>
<<set $takingAction = "Je pense que je vais devoir m'en occuper moi même, je ne peux pas laisser ces jeunes filles se faire pervertir par ce.. Bon je vais trouver le numéro de ce professeur, tiens moi au courant s'il se passe autre chose. Au revoir.">>
<<set $eveningMrsPattiCrying = "Le soir, Mme Patti pleure en pensant à ce qui se passe avec les jeunes filles de la paroisse.">>
<<set $impossibleWhatAttracts = "Ce n'est pas possible, qu'est-ce qui arrive à toutes ces filles ? Qu'est-ce qui peut bien les attirer chez ce genre de mec ? Il faut que je trouve un moyen de le faire plier et qu'il les laisse tranquilles. Je l'appellerai demain matin, ça ne va pas se passer comme ça !">>
<<set $morningBeforeClasses = "Le matin, avant les cours...">>
<<set $pattiCalls = "Allo? Mr $mc_name c'est bien ça? Je suis Mme Patti et je suis responsable des jeunes à la paroisse de la ville. J'ai entendu dire que vous donniez des sortes de cours supplémentaires après vos cours et j'aimerais en parler avec vous si c'est possible.">>
<<set $invitation = "Oui très bien, passez chez moi après les cours. Je vous envoi mon adresse par sms. A tout à l'heure.">>
<<set $afterClassesAddress = "Après les cours, tu te rends à l'adresse indiquée.">>
<<set $greetingAtHome = "Bonjour, Mr $mc_name , merci d'être venu. Je vous en prie, entrez donc.">>
<<set $playerConfused = "Merci pour votre invitation mais je ne vois pas toujours pas exactement pourquoi vous m'avez invité..">>
<<set $leadingToDiscussion = "Vous allez vite le savoir. Allons donc nous asseoir dans le salon et nous pourrons en discuter.">>
<<set $sittingOnSofa = "Vous vous asseyez sur le canapé du salon.">>
<<set $explainingConcerns = "Alors voilà, disons que j'ai appris certaines choses qui se sont passés dans le cadre de vos fonctions qui m'ont paru.. disons.. inappropriés. Comme vous le savez, cette école possède une très grosse communauté catholique et nous ne sommes pas très en phase avec vos pratiques, notamment avec des filles de la paroisse.">>
<<set $playerDefense = "Je n'ai forcé personne, ces jeunes filles sont majeurs et libre de leurs choix.">>
<<set $pattiResponse = "Cela ne veut pas dire qu'elles fassent le bon choix. Je suis une femme mûre et je sais ce que vous profitez de la naïveté de ces jeunes filles pour arriver à vos fins. C'est pourquoi je vous demande d'arrêter vos agissements sur le champ sinon je devrai en référer au directeur de l'école qui est un bon ami de mon mari.">>
<<set $playerProposal = "Je comprends votre point de vue mais il se trouve que je vois ces filles en dehors de mes heures de cours et le fait de me faire renvoyer ne changera pas grand chose à la situation.<br> Mais je peux vous proposer un accord qui nous arrangerait tous les deux.">>
<<set $pattiListening = "Très bien, je vous écoute.">>
<<set $sexualAppetite = "Il se trouve que j'ai un gros appétit sexuel. Baiser des jeunes filles c'est bien, mais ça ne vaut pas l'expérience d'une femme mûre. Si vous vous dévouer à faire baisser cet appétit, je serai moins tenté de séduire ces jeunes filles.">>
<<set $pattiOutraged = "Comment? Mais vous êtes décidément un porc ! Je suis une femme marié et en plus de ça, comment pensez-vous que je voudrai faire cela avec vous ! Vos pseudo charmes \"exotiques\" ne fonctionnent pas avec moi!">>
<<set $threatAboutDaughter = "Très bien, je crois que votre fille est à l'école aussi. Ce serait dommage qu'elle ne puisse pas goûter au plaisir de l'amour interracial avant de se marier..">>
<<set $gettingUpToLeave = "Tu fais mine de te lever pour partir.">>
<<set $pattiReluctantAgreement = "Très bien! Je suis disposée à vous faire une fellation si vous me laissez tranquille après. Et surtout pas un mot de tout cela, sinon vous le regretterez vraiment!">>
<<set $playerAccepts = "C'est parfait, commençons.">>
<<set $degradingButMustDo = "Même si c'est dégradant pour moi de faire ce genre de chose avec ce type, je dois le faire pour ma fille et la paroisse. De toute façon, c'est un homme, je peux le faire craquer rapidement avec une fellation bien maîtrisée. Ça ne prendra que quelques minutes.">>
<<set $lowersPants = "Tu baisses ton pantalon.">>
<<set $blackSizeRumors = "Bon sang, qu'est-ce que c'est que ça ! J'avais déjà entendu des histoires sur la taille des membres des hommes noirs, mais je pensais que c'étaient des rumeurs, rien de plus. Mon mari fait moins de la moitié de ce truc.">>
<<set $disappointedReaction = "Tu as l'air un peu déçue. C'est pas ce à quoi tu t'attendais?">>
<<set $playerDistracted = "Tu sembles distraite..">>
<<set $startsSuckingTimidly = "Elle commence à te sucer timidement.">>
<<set $browserNotSupportVideo = "Votre navigateur ne supporte pas la balise vidéo.">>
<<set $cantFitHalf = "Je n'arrive même pas à en faire rentrer la moitié dans ma bouche, quelle sensation étrange.">>
<<set $moreConvincing = "Il va falloir être plus convaincante que ça.">>
<<set $sitsOnSofa = "Tu t'installes sur le canapé.">>
<<set $betterResponse = "Voilà qui est mieux!">>
<<set $redoublesEfforts = "Elle redouble d'efforts.">>
<<set $husbandNeverResisted = "Mon mari n'a jamais résisté autant. J'ai l'impression qu'il ne faiblit pas alors que moi je m'excite de plus en plus. Il faut que je mette un terme à ça.">>
<<set $impatientComplaint = "Bon alors ça va être fini bientôt? Je n'ai pas que ça à faire!">>
<<set $notFinished = "Non, je n'ai pas encore fini.">>
<<set $grabsAndSpreads = "Tu l'attrapes et lui écartes les jambes.">>
<<set $notAgreed = "Mais attendez! On n'avait pas convenu de ça!">>
<<set $penetratesEasily = "Tu la pénètres facilement.">>
<<set $readyForPenetration = "Ah je vois que ta chatte est complètement à m'accueillir. Tu vas enfin de comprendre ce que les jeunes blanches viennent chercher chez moi.">>
<<set $cantCheatHusband = "Oh non pas ça ! Je ne peux pas tromper mon mari, surtout avec un homme noir ! Mais sa bite semble me posséder, elle me remplit littéralement. Je ne peux rien faire.">>
<<set $moaningLouder = "Elle gémit de plus en plus fort.">>
<<set $cowgirlPosition = "Allez viens t'empaler sur mon membre. Je veux voir ton cul de femme mariée rebondir dessus.">>
<<set $rudeGoAllOut = "Qu'il soit grossier si il veut ! Maintenant que j'ai commencé, autant y aller à fond !">>
<<set $climbsOnTop = "Elle grimpe sur toi.">>
<<set $understandingPleasure = "Parfait, je vois que tu commences à comprendre !">>
<<set $doingForFamily = "Pas du tout ! Je fais ça pour ma famille espèce de salaud !">>
<<set $alreadyCumming = "Oh putain je jouis déjà ! Et je n'ai jamais joui aussi fort !">>
<<set $vaginaContracts = "Son vagin se contracte autour de ta queue.">>
<<set $turnAround = "Maintenant tournes toi que je puisse attraper à pleines mains tes grosses fesses.">>
<<set $reluctantAgreementTurn = "D'accord..">>
<<set $turnsAroundGrabs = "Elle se retourne et tu lui attrapes les hanches.">>
<<set $comparingHusband = "Alors tu saisis maintenant? Est-ce que ton mari t'a donné autant de plaisir dans ta vie?">>
<<set $defendingHusband = "Tais toi! Je ne veux pas parler de mon mari! C'est un homme bien lui.">>
<<set $husbandComparison = "Peut être, mais il te fera jamais jouir comme ça!">>
<<set $feelItRising = "Oh bon dieu, je le sens monter encore ! C'est pas possible !">>
<<set $bodyContracts = "Son corps entier se contracte.">>
<<set $finalChoice = "Très bien, maintenant je te laisse le choix : soit on arrête et je pars maintenant, soit je t'attrape en levrette et je te fais crier jusqu'à ce que tu n'en puisse plus.">>
<<set $requestingDoggy = "..Prends moi par derrière s'il te plait..">>
<<set $getsOnAllFours = "Elle se met à quatre pattes.">>
<<set $wantingMore = "Alors comme ça on en reveut encore! Je vais te donner ce que tu souhaites !">>
<<set $notMeNoControl = "Ce n'est plus moi ! Je n'ai plus aucun contrôle !">>
<<set $demandingAdmission = "Maintenant si tu veux jouir encore une fois, il va falloir me dire qui te baise le mieux : moi ou ton mari?">>
<<set $admittingTruth = "C'est toi ! Oui encore! C'est toi!">>
<<set $timeToCum = "A moi de jouir maintenant, mets toi à genoux !">>
<<set $opensmouth = "Elle ouvre la bouche.">>
<<set $wantingCum = "Ah oui je veux ton sperme sur moi ! Vas y !">>
<<set $facialClimax = "Tu éjacules sur son visage.">>
<<set $newAgreement = "Maintenant je te propose une mise à jour de notre accord. Je laisse les filles de l'école mais je viens te baiser de temps en temps. Bien sûr ce sera notre secret et nous n'avons pas intérêt à ce que ton mari le sache.">>
<<set $looksAndSmiles = "Elle te regarde et sourit.">>
<<set $acceptingDeal = "Au vu des derniers événements, je pense c'est un marché équitable. Je rajouterai même que je pourrais fermer les yeux si tu séduis une ou deux filles de l'école de temps en temps, tant que cela reste discret et n'entache pas la réputation de la paroisse.">>
<<set $lifePleasures = "Après tout, il faut s'offrir quelques moments de détente dans la vie.">>
<<set $exchangeNumbers = "Bien, voilà mon numéro, on se rappelle plus tard.">>
<<set $gettingDressed = "Tu te rhabilles.">>
<<set $leaveButton = "Partir">>
<<set $wantingCum = "Ah oui je veux ton sperme sur moi ! Vas y !">>
<<set $facialClimax = "Tu éjacules sur son visage.">>
<<set $newAgreement = "Très bien.. Je pense qu'on peut s'arranger..">>
<<set $looksAndSmiles = "Elle te regarde et sourit.">>
<<else>>
<<set $title = "At Mrs. Patti's">>
<<set $laterAtMrsPatti = "Later at Mrs. Patti's...">>
<<set $mrsPatti = "Mrs. Patti">>
<<set $you = "You">>
<<set $phoneComplaint = "What? You have this new teacher again... doing things with one of the parish girls? That's the third one in two weeks! I was counting on you but I feel like you've lost control!">>
<<set $takingAction = "I think I'm going to have to take care of it myself, I can't let these young girls be perverted by this... Well I'm going to find this teacher's number, keep me informed if anything else happens. Goodbye.">>
<<set $eveningMrsPattiCrying = "In the evening, Mrs. Patti cries thinking about what's happening with the young girls from the parish.">>
<<set $impossibleWhatAttracts = "This is not possible, what's happening to all these girls? What could possibly attract them to this kind of guy? I need to find a way to make him bend and leave them alone. I'll call him tomorrow morning, this is not going to happen like this!">>
<<set $morningBeforeClasses = "In the morning, before classes...">>
<<set $pattiCalls = "Hello? Mr $mc_name is that right? I'm Mrs Patti and I'm responsible for the youth at the town parish. I heard that you give some kind of extra classes after your classes and I'd like to talk to you about it if possible.">>
<<set $invitation = "Yes very well, come to my place after class. I'll send you my address by text. See you later.">>
<<set $afterClassesAddress = "After classes, you go to the indicated address.">>
<<set $greetingAtHome = "Hello, Mr $mc_name , thank you for coming. Please, come in.">>
<<set $playerConfused = "Thank you for your invitation but I still don't see exactly why you invited me...">>
<<set $leadingToDiscussion = "You'll find out soon. Let's go sit in the living room and we can discuss it.">>
<<set $sittingOnSofa = "You sit on the living room sofa.">>
<<set $explainingConcerns = "So here's the thing, let's say I learned certain things that happened in the course of your duties that seemed to me... let's say... inappropriate. As you know, this school has a very large Catholic community and we're not very in line with your practices, especially with girls from the parish.">>
<<set $playerDefense = "I didn't force anyone, these young girls are adults and free to make their choices.">>
<<set $pattiResponse = "That doesn't mean they make the right choice. I'm a mature woman and I know that you take advantage of these young girls' naivety to achieve your ends. That's why I ask you to stop your actions immediately otherwise I'll have to refer it to the school principal who is a good friend of my husband.">>
<<set $playerProposal = "I understand your point of view but it turns out that I see these girls outside my class hours and having me fired won't change much about the situation. But I can offer you an agreement that would suit us both.">>
<<set $pattiListening = "Very well, I'm listening.">>
<<set $sexualAppetite = "It turns out that I have a big sexual appetite. Fucking young girls is good, but it's not worth the experience of a mature woman. If you devote yourself to reducing this appetite, I'll be less tempted to seduce these young girls.">>
<<set $pattiOutraged = "What? But you're definitely a pig! I'm a married woman and on top of that, how do you think I'd want to do that with you! Your pseudo 'exotic' charms don't work on me!">>
<<set $threatAboutDaughter = "Very well, I believe your daughter is at school too. It would be a shame if she couldn't taste the pleasure of interracial love before getting married...">>
<<set $gettingUpToLeave = "You pretend to get up to leave.">>
<<set $pattiReluctantAgreement = "Very well! I'm willing to give you a blowjob if you leave me alone afterwards. And especially not a word about any of this, otherwise you'll really regret it!">>
<<set $playerAccepts = "That's perfect, let's begin.">>
<<set $degradingButMustDo = "Even if it's degrading for me to do this kind of thing with this guy, I have to do it for my daughter and the parish. Anyway, he's a man, I can make him crack quickly with a well-mastered blowjob. It won't take more than a few minutes.">>
<<set $lowersPants = "You lower your pants.">>
<<set $blackSizeRumors = "Good lord, what is this thing! I had already heard stories about the size of black men's members, but I thought they were just rumors, nothing more. My husband is less than half the size of this thing.">>
<<set $disappointedReaction = "You look a bit disappointed. Is this not what you expected?">>
<<set $playerDistracted = "You seem distracted...">>
<<set $startsSuckingTimidly = "She starts sucking you timidly.">>
<<set $browserNotSupportVideo = "Your browser does not support the video tag.">>
<<set $cantFitHalf = "I can't even fit half of it in my mouth, what a strange sensation.">>
<<set $moreConvincing = "You'll need to be more convincing than that.">>
<<set $sitsOnSofa = "You settle on the sofa.">>
<<set $betterResponse = "That's better!">>
<<set $redoublesEfforts = "She redoubles her efforts.">>
<<set $husbandNeverResisted = "My husband has never resisted this much. I feel like he's not weakening while I'm getting more and more excited. I need to put an end to this.">>
<<set $impatientComplaint = "So is this going to be over soon? I don't have all day!">>
<<set $notFinished = "No, I'm not finished yet.">>
<<set $grabsAndSpreads = "You grab her and spread her legs.">>
<<set $notAgreed = "But wait! We didn't agree to this!">>
<<set $penetratesEasily = "You penetrate her easily.">>
<<set $readyForPenetration = "Ah I see that your pussy is completely ready to welcome me. You're finally going to understand what young white girls come looking for with me.">>
<<set $cantCheatHusband = "Oh no, not this! I can't cheat on my husband, especially with a black man! But his cock seems to possess me, it literally fills me. I can't do anything.">>
<<set $moaningLouder = "She moans louder and louder.">>
<<set $cowgirlPosition = "Come on, come impale yourself on my member. I want to see your married woman's ass bounce on it.">>
<<set $rudeGoAllOut = "Let him be rude if he wants! Now that I've started, might as well go all out!">>
<<set $climbsOnTop = "She climbs on top of you.">>
<<set $understandingPleasure = "Perfect, I see you're starting to understand!">>
<<set $doingForFamily = "Not at all! I'm doing this for my family, you bastard!">>
<<set $alreadyCumming = "Oh fuck I'm already cumming! And I've never cum this hard!">>
<<set $vaginaContracts = "Her vagina contracts around your cock.">>
<<set $turnAround = "Now turn around so I can grab your big ass with both hands.">>
<<set $reluctantAgreementTurn = "Alright...">>
<<set $turnsAroundGrabs = "She turns around and you grab her hips.">>
<<set $comparingHusband = "So do you understand now? Has your husband ever given you this much pleasure in your life?">>
<<set $defendingHusband = "Shut up! I don't want to talk about my husband! He's a good man.">>
<<set $husbandComparison = "Maybe, but he'll never make you cum like this!">>
<<set $feelItRising = "Oh my god, I feel it rising again! This is not possible!">>
<<set $bodyContracts = "Her entire body contracts.">>
<<set $finalChoice = "Very well, now I'll give you a choice: either we stop and I leave now, or I take you doggy style and make you scream until you can't take it anymore.">>
<<set $requestingDoggy = "...Take me from behind please...">>
<<set $getsOnAllFours = "She gets on all fours.">>
<<set $wantingMore = "So you want more! I'll give you what you want!">>
<<set $notMeNoControl = "This is no longer me! I have no control anymore!">>
<<set $demandingAdmission = "Now if you want to cum one more time, you'll have to tell me who fucks you better: me or your husband?">>
<<set $admittingTruth = "It's you! Yes more! It's you!">>
<<set $timeToCum = "My turn to cum now, get on your knees!">>
<<set $opensmouth = "She opens her mouth.">>
<<set $wantingCum = "Oh yes I want your sperm on me! Go for it!">>
<<set $facialClimax = "You ejaculate on her face.">>
<<set $newAgreement = "Now I propose an update to our agreement. I'll leave the school girls alone but I'll come fuck you from time to time. Of course this will be our secret and we better hope your husband doesn't find out.">>
<<set $looksAndSmiles = "She looks at you and smiles.">>
<<set $acceptingDeal = "Given recent events, I think that's a fair deal. I'd even add that I could turn a blind eye if you seduce one or two school girls from time to time, as long as it remains discreet and doesn't tarnish the parish's reputation.">>
<<set $lifePleasures = "After all, you have to treat yourself to a few moments of relaxation in life.">>
<<set $exchangeNumbers = "Well, here's my number, we'll call each other later.">>
<<set $gettingDressed = "You get dressed.">>
<<set $leaveButton = "Leave">>
<<set $wantingCum = "Oh yes I want your sperm on me! Go ahead!">>
<<set $facialClimax = "You ejaculate on her face.">>
<<set $newAgreement = "Alright.. I think we can work something out..">>
<</if>>
<h1><<= $title >></h1>
<p><<= $laterAtMrsPatti >></p>
<img src="media/ep/img/missions/tpatti/tpatti3.png">
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-text"><<= $phoneComplaint >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-text"><<= $takingAction >></div>
</div></div>
</div>
<div class="hide">
<p><<= $eveningMrsPattiCrying >></p>
<img src="media/ep/img/missions/tpatti/tpatti5.png">
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-thought"><<= $impossibleWhatAttracts >></div>
</div></div>
</div>
<div class="hide">
<p><<= $morningBeforeClasses >></p>
<img src="media/ep/img/missions/tpatti/tpatti9.png">
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-text"><<= $pattiCalls >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-text"><<= $invitation >></div>
</div></div>
</div>
<div class="hide">
<p><<= $afterClassesAddress >></p>
<img src="media/ep/img/missions/tpatti/tpatti10.png">
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-text"><<= $greetingAtHome >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $playerConfused >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-text"><<= $leadingToDiscussion >></div>
</div></div>
</div>
<div class="hide">
<p><<= $sittingOnSofa >></p>
<img src="media/ep/img/missions/tpatti/tpatti11.png">
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-text"><<= $explainingConcerns >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $playerDefense >></div>
</div></div>
</div>
<div class="hide">
<img src="media/ep/img/missions/tpatti/tpatti14.png">
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-text"><<= $pattiResponse >></div>
</div></div>
</div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $playerProposal >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-text"><<= $pattiListening >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $sexualAppetite >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-text"><<= $pattiOutraged >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $threatAboutDaughter >></div>
</div></div>
</div>
<div class="hide">
<p><<= $gettingUpToLeave >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-text"><<= $pattiReluctantAgreement >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $playerAccepts >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-thought"><<= $degradingButMustDo >></div>
</div></div>
</div>
<div class="hide">
<p><<= $lowersPants >></p>
<img src="media/ep/img/missions/tpatti/tpatti16.png">
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-thought"><<= $blackSizeRumors >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $disappointedReaction >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-text"><<= $playerDistracted >></div>
</div></div>
</div>
<div class="hide">
<p><<= $startsSuckingTimidly >></p> <video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/tpatti/tpatti1.mp4" type="video/mp4">
<<= $browserNotSupportVideo >>
</video>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-thought"><<= $cantFitHalf >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $moreConvincing >></div>
</div></div>
</div>
<div class="hide">
<p><<= $sitsOnSofa >></p> <video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/tpatti/tpatti3.mp4" type="video/mp4">
<<= $browserNotSupportVideo >>
</video>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $betterResponse >></div>
</div></div>
<p><<= $redoublesEfforts >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-thought"><<= $husbandNeverResisted >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-text"><<= $impatientComplaint >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $notFinished >></div>
</div></div>
</div>
<div class="hide">
<p><<= $grabsAndSpreads >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-text"><<= $notAgreed >></div>
</div></div>
</div>
<div class="hide">
<p><<= $penetratesEasily >></p> <video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/tpatti/tpatti2.mp4" type="video/mp4">
<<= $browserNotSupportVideo >>
</video>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $readyForPenetration >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-thought"><<= $cantCheatHusband >></div>
</div></div>
</div>
<div class="hide">
<p><<= $moaningLouder >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $cowgirlPosition >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-thought"><<= $rudeGoAllOut >></div>
</div></div>
</div>
<div class="hide">
<p><<= $climbsOnTop >></p> <video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/tpatti/tpatti4.mp4" type="video/mp4">
<<= $browserNotSupportVideo >>
</video>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $understandingPleasure >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-text"><<= $doingForFamily >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-thought"><<= $alreadyCumming >></div>
</div></div>
</div>
<div class="hide">
<p><<= $vaginaContracts >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $turnAround >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-text"><<= $reluctantAgreementTurn >></div>
</div></div>
</div>
<div class="hide">
<p><<= $turnsAroundGrabs >></p> <video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/tpatti/tpatti5.mp4" type="video/mp4">
<<= $browserNotSupportVideo >>
</video>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $comparingHusband >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-text"><<= $defendingHusband >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $husbandComparison >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-thought"><<= $feelItRising >></div>
</div></div>
</div>
<div class="hide">
<p><<= $bodyContracts >></p> <video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/tpatti/tpatti6.mp4" type="video/mp4">
<<= $browserNotSupportVideo >>
</video>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $finalChoice >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-text"><<= $requestingDoggy >></div>
</div></div>
</div>
<div class="hide">
<p><<= $getsOnAllFours >></p> <video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/tpatti/tpatti7.mp4" type="video/mp4">
<<= $browserNotSupportVideo >>
</video>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $wantingMore >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-thought"><<= $notMeNoControl >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $demandingAdmission >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-text"><<= $admittingTruth >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $timeToCum >></div>
</div></div>
</div>
<div class="hide">
<p><<= $opensMouth >></p> <video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/tpatti/tpatti30.mp4" type="video/mp4">
<<= $browserNotSupportVideo >>
</video>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-text"><<= $wantingCum >></div>
</div></div>
</div>
<div class="hide">
<p><<= $facialClimax >></p>
<img src="media/ep/img/missions/tpatti/tpatti17.png">
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $newAgreement >></div>
</div></div>
</div>
<div class="hide">
<p><<= $looksAndSmiles >></p>
<img src="media/ep/img/missions/tpatti/tpatti18.png">
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-text"><<= $acceptingDeal >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait tpatti"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $mrsPatti >></div>
<div class="dialogue-text"><<= $lifePleasures >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $exchangeNumbers >></div>
</div></div>
</div>
<div class="hide">
<<set _missionName = "arc_tpatti">>
<<include [[UnlockedPsTemplate]]>>
<<include [[MissionAchievedTemplate]]>>
</div>
<div class="hide">
<p><<= $gettingDressed >></p>
<<link `$leaveButton` "City">>
<<run setup.achieveMission(_missionName) >>
<</link>>
</div><<if $lang === "fr">>
<<set $club = "Club">>
<<set $clubDescription = "Tu te rends au club situé dans un quartier assez chic. Rien ne révèle ce qui se passe à l'intérieur des locaux. Comme convenu, quelqu'un te fait rentrer et t'indique une salle discrète au fond de la salle principale. Tu rentres.">>
<<set $avluvWaiting = "Miss Avluv est effectivement là, vêtue de cuir et les mains attachées dans le dos, attendant sa punition.">>
<<set $you = "Toi">>
<<set $greeting = "Bonjour Miss Avluv, je suis là pour m'occuper de vous. Apparemment vous avez été très vilaine dernièrement.">>
<<set $missAvluv = "Miss Avluv">>
<<set $shockedResponse = "Mais qui êtes-vous?! Vous n'êtes pas du tout la personne que j'avais demandé! Vous n'êtes pas du tout mon.. type d'homme!">>
<<set $convincingSpeech = "Je vous promet que ce soir je serai votre type d'homme. Mais le plus important, c'est que je suis venu avec un message. J'aimerais vous convaincre que les hommes de ma communauté pourraient vous être très bénéfique.">>
<<set $spitsGround = "Elle crache par terre.">>
<<set $racistRejection = "Jamais de la vie, vous êtes que de la racaille pour moi! Vous vous croyez bien supérieur à ce que vous êtes en réalité!">>
<<set $grabsHeadTable = "Tu l'attrapes et lui cogne la tête sur la table.">>
<<set $showingDominance = "Ah vous croyez ça? Et bien je vais te montrer qui fait la loi ici!">>
<<set $struggling = "Mais lâchez moi, espèce d..">>
<<set $interruptGrabbingThroat = "Tu l'interromps en l'attrapant par la gorge.">>
<<set $promisePleasure = "Ecoutes moi bien! Je vais tellement te faire jouir que c'est toi qui nous courra après pour en avoir encore.">>
<<set $grabsAccessorySpanks = "Tu saisis un accessoire et commences à la fesser avec.">>
<<set $understandingQuestion = "Alors c'est compris?">>
<<set $refusing = "Non ! Jamais!">>
<<set $startingSession = "Commençons la séance alors..">>
<<set $shovesBigCockMouth = "Tu lui enfournes ta grosse bite dans la bouche.">>
<<set $browserNotSupportVideo = "Votre navigateur ne supporte pas la balise vidéo.">>
<<set $cleaningMouth = "On va commencer par nettoyer cette bouche. Je veux entendre de vilaines choses à notre propos en sortir.">>
<<set $flipsOnTablePenetrates = "Tu la retournes sur la table et commences à la pénétrer sauvagement.">>
<<set $showingSize = "Je vais te montrer les avantages de la proximité avec les gens de ma communauté. Qu'est-ce que tu penses de la taille de cette bite?">>
<<set $holdsBackScreaming = "Elle se retient de hurler.">>
<<set $denyingEffect = "Oh putain! Non, non, ça ne me fait rien du tout sale brute !">>
<<set $turnsAroundTakesDoggy = "Tu la retourne et la prend en levrette.">>
<<set $strategyChange = "Changement de stratégie, je vais tenter d'être plus convaincant.">>
<<set $defensesFalling = "Tu sens ses défenses s'effriter.">>
<<set $putOnYou = "La mettre sur toi">>
<<set $putOnTable = "La plaquer sur la table">>
<<else>>
<<set $club = "Club">>
<<set $clubDescription = "You go to the club located in a rather chic neighborhood. Nothing reveals what happens inside the premises. As planned, someone lets you in and indicates a discreet room in the back of the main hall. You enter.">>
<<set $avluvWaiting = "Miss Avluv is indeed there, dressed in leather and hands tied behind her back, waiting for her punishment.">>
<<set $you = "You">>
<<set $greeting = "Hello Miss Avluv, I'm here to take care of you. Apparently you've been very naughty lately.">>
<<set $missAvluv = "Miss Avluv">>
<<set $shockedResponse = "But who are you?! You're not at all the person I requested! You're not at all my... type of man!">>
<<set $convincingSpeech = "I promise you that tonight I'll be your type of man. But most importantly, I came with a message. I'd like to convince you that men from my community could be very beneficial to you.">>
<<set $spitsGround = "She spits on the ground.">>
<<set $racistRejection = "Never in my life, you're just scum to me! You think you're much better than you actually are!">>
<<set $grabsHeadTable = "You grab her and slam her head on the table.">>
<<set $showingDominance = "Ah you think so? Well I'm going to show you who makes the law here!">>
<<set $struggling = "But let go of me, you...">>
<<set $interruptGrabbingThroat = "You interrupt her by grabbing her by the throat.">>
<<set $promisePleasure = "Listen to me carefully! I'm going to make you cum so much that you'll be the one running after us for more.">>
<<set $grabsAccessorySpanks = "You grab an accessory and start spanking her with it.">>
<<set $understandingQuestion = "So is that understood?">>
<<set $refusing = "No! Never!">>
<<set $startingSession = "Let's start the session then..">>
<<set $shovesBigCockMouth = "You shove your big cock in her mouth.">>
<<set $browserNotSupportVideo = "Your browser does not support the video tag.">>
<<set $cleaningMouth = "We're going to start by cleaning this mouth. I want to hear nasty things about us come out of it.">>
<<set $flipsOnTablePenetrates = "You flip her over on the table and start penetrating her savagely.">>
<<set $showingSize = "I'm going to show you the advantages of proximity with people from my community. What do you think of the size of this dick?">>
<<set $holdsBackScreaming = "She holds back from screaming.">>
<<set $denyingEffect = "Oh fuck! No, no, it doesn't do anything to me at all, you dirty brute!">>
<<set $turnsAroundTakesDoggy = "You turn her around and take her doggy style.">>
<<set $strategyChange = "Change of strategy, I'm going to try to be more convincing.">>
<<set $defensesFalling = "You feel her defenses falling.">>
<<set $putOnYou = "Put her on you">>
<<set $putOnTable = "Pin her on the table">>
<</if>>
<h1><<= $club >></h1>
<div class="entete">
<img src="media/ep/img/backgrounds/lounge_club2.jpg">
</div>
<p><<= $clubDescription >></p>
<div class="hide">
<img src="media/ep/img/missions/avluv/avluv-10.png">
<p><<= $avluvWaiting >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $greeting >></div>
</div></div>
</div>
<div class="hide">
<img src="media/ep/img/missions/avluv/avluv-11.png">
<div class="hide">
<div class="dialogue-box">
<div class="portrait avluv"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $missAvluv >></div>
<div class="dialogue-text"><<= $shockedResponse >></div>
</div></div>
</div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $convincingSpeech >></div>
</div></div>
</div>
<div class="hide">
<p><<= $spitsGround >></p>
<div class="dialogue-box">
<div class="portrait avluv"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $missAvluv >></div>
<div class="dialogue-text"><<= $racistRejection >></div>
</div></div>
</div>
<div class="hide">
<img src="media/ep/img/missions/avluv/avluv-12.png">
<p><<= $grabsHeadTable >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $showingDominance >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait avluv"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $missAvluv >></div>
<div class="dialogue-text"><<= $struggling >></div>
</div></div>
</div>
<div class="hide">
<img src="media/ep/img/missions/avluv/avluv-8.png">
<p><<= $interruptGrabbingThroat >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $promisePleasure >></div>
</div></div>
</div>
<div class="hide">
<img src="media/ep/img/missions/avluv/avluv-7.png">
<p><<= $grabsAccessorySpanks >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $understandingQuestion >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait avluv"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $missAvluv >></div>
<div class="dialogue-text"><<= $refusing >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $startingSession >></div>
</div></div>
</div>
<div class="hide"> <video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/avluv/vavluv1.mp4" type="video/mp4">
<<= $browserNotSupportVideo >>
</video>
<p><<= $shovesBigCockMouth >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $cleaningMouth >></div>
</div></div>
</div>
<div class="hide">
<video width="640" height="360" controls autoplay muted loop> <source src="media/ep/video/avluv/vavluv2.mp4" type="video/mp4">
<<= $browserNotSupportVideo >>
</video>
<p><<= $flipsOnTablePenetrates >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $showingSize >></div>
</div></div>
<p><<= $holdsBackScreaming >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait avluv"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $missAvluv >></div>
<div class="dialogue-text"><<= $denyingEffect >></div>
</div></div>
</div>
<div class="hide"> <video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/avluv/vavluv10.mp4" type="video/mp4">
<<= $browserNotSupportVideo >>
</video>
<p><<= $turnsAroundTakesDoggy >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div> <div class="dialogue-content">
<div class="speaker-name"><<= $you >></div> <div class="dialogue-text"><<= $strategyChange >></div>
</div></div>
<p><<= $defensesFalling >></p> <<link `$putOnYou` "vavluv Scene 1.1">><</link>>
<<link `$putOnTable` "vavluv Scene 1.2">><</link>>
</div><<if $lang === "fr">>
<<set $missAvluv = "Miss Avluv">>
<<set $richHeiressRacist = "Miss Avluv est une riche héritière dans l'immobilier. Elle est pleine d'elle même et complètement raciste. Elle œuvre pour empêcher les noirs de la ville de pouvoir louer ou acheter de l'immobilier.">>
<<set $learnsAboutJamal = "Alors quand elle apprend qu'un certain Jamal était sur le point d'acquérir des locaux situés non loin de ses terres, elle ne l'accepte pas du tout et se rend chez son avocat.">>
<<set $legalComplaint = "Mais enfin, ce n'est pas possible ! Il doit bien y avoir une solution légale pour empêcher ces.. personnes de s'installer à côté de chez moi !">>
<<set $judge = "Juge">>
<<set $lawyerResponse = "Malheureusement tout est en règle et ce Mr Jamal a donné toutes les garantie pour cette achat. Rien dans la loi ne peut l'empêcher de faire cet achat.">>
<<set $takingMatters = "Bon puisque je suis la seule à trouver qu'il y a un problème, je vais me débrouiller par moi- même!">>
<<set $leavesOfficeAngry = "Elle quitte le bureau en colère, laissant son avocat sur place.">>
<<set $laterShoppingCalls = "Plus tard dans la journée, après du shopping pour se calmer un peu, elle passe des coups de fil à quelques-uns de ses contacts. Elle connaît bien le commissaire de police et lui demande un rendez-vous pour lui exposer son problème. Il propose de venir chez elle en fin de journée.">>
<<set $eveningCommissioner = "Quand le soir arrive, elle accueille le commissaire avec une nouvelle couleur de cheveux et une tenue de soirée qui la met en valeur :">>
<<set $policeComplaint = "Ah monsieur le commissaire, il m'arrive quelque chose d'horrible. On veut installer des délinquants près de mes bâtiments en location et je ne peux rien faire.">>
<<set $commissioner = "Commissaire">>
<<set $policeResponse = "Je vois pas bien ce que je pourrais faire, je ne peux pas arrêter des gens pour des délits qu'ils n'ont pas commis!">>
<<set $approachesTouches = "Elle s'approche de lui et commence à faire glisser sa main sur son entrejambe.">>
<<set $convincingPolice = "Monsieur le commissaire, soyez gentil, essayez de vous renseignez sur ce Jamal, je suis persuadée que quelque chose ne tourne pas rond chez lui. Je suis sûr que vous allez trouver quelque chose. Si vous faites, croyez bien que je vous serai plus que reconnaissante..">>
<<set $tightensHandCommissioner = "Elle resserre sa main sur le sexe du commissaire.">>
<<set $policeAgreement = "Oh! Et bien il est vrai que j'ai vu trainer son nom quelques fois dans mes rapports. Il serait peut être d'aller jeter un coup d'oeil un peu plus en profondeur..">>
<<set $gratefulResponse = "Croyez moi, si vous trouvez quelque chose, je serai la première à vous féliciter.">>
<<set $commissionerApproach = "Le commissaire tente une approche et elle se détourne avec un petit sourire malicieux. Elle l'accompagne gentiment vers la porte.">>
<<set $suite = "Suite">>
<<else>>
<<set $missAvluv = "Miss Avluv">>
<<set $richHeiressRacist = "Miss Avluv is a rich heiress in real estate. She is full of herself and completely racist. She works to prevent black people in the city from being able to rent or buy real estate.">>
<<set $learnsAboutJamal = "So when she learns that a certain Jamal was about to acquire premises located not far from her land, she doesn't accept it at all and goes to her lawyer.">>
<<set $legalComplaint = "But finally, this is not possible! There must be a legal solution to prevent these... people from settling next to me!">>
<<set $judge = "Judge">>
<<set $lawyerResponse = "Unfortunately everything is in order and this Mr Jamal has given all the guarantees for this purchase. Nothing in the law can prevent him from making this purchase.">>
<<set $takingMatters = "Well since I'm the only one who finds there's a problem, I'll handle it myself!">>
<<set $leavesOfficeAngry = "She leaves the office angrily, leaving her lawyer there.">>
<<set $laterShoppingCalls = "Later in the day, after shopping to calm down a bit, she makes calls to some of her contacts. She knows the police chief well and asks him for an appointment to present her problem to him. He suggests coming to her place at the end of the day.">>
<<set $eveningCommissioner = "When evening comes, she welcomes the commissioner with a new hair color and an evening outfit that enhances her:">>
<<set $policeComplaint = "Ah commissioner, something horrible is happening to me. They want to install delinquents near my rental buildings and I can't do anything.">>
<<set $commissioner = "Commissioner">>
<<set $policeResponse = "I don't really see what I could do, I can't arrest people for crimes they haven't committed!">>
<<set $approachesTouches = "She approaches him and begins to slide her hand on his crotch.">>
<<set $convincingPolice = "Commissioner, be kind, try to find out about this Jamal, I'm convinced that something is not right with him. I'm sure you'll find something. If you do, believe me I'll be more than grateful..">>
<<set $tightensHandCommissioner = "She tightens her hand on the commissioner's sex.">>
<<set $policeAgreement = "Oh! Well it's true that I've seen his name floating around a few times in my reports. It might be worth taking a deeper look..">>
<<set $gratefulResponse = "Believe me, if you find something, I'll be the first to congratulate you.">>
<<set $commissionerApproach = "The commissioner tries an approach and she turns away with a little mischievous smile. She gently walks him to the door.">>
<<set $suite = "Next">>
<</if>>
<h1><<= $missAvluv >></h1>
<img src="media/ep/img/missions/avluv/avluv-5.png">
<p><<= $richHeiressRacist >></p>
<p><<= $learnsAboutJamal >></p>
<div class="hide">
<img src="media/ep/img/missions/avluv/avluv-6.png">
<div class="dialogue-box">
<div class="portrait avluv"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $missAvluv >></div>
<div class="dialogue-text"><<= $legalComplaint >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait judge"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $judge >></div>
<div class="dialogue-text"><<= $lawyerResponse >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait avluv"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $missAvluv >></div>
<div class="dialogue-text"><<= $takingMatters >></div>
</div></div>
<p><<= $leavesOfficeAngry >></p>
</div>
<div class="hide">
<img src="media/ep/img/missions/avluv/avluv-4.png">
<p><<= $laterShoppingCalls >></p>
</div>
<div class="hide">
<img src="media/ep/img/missions/avluv/avluv-1.png">
<p><<= $eveningCommissioner >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait avluv"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $missAvluv >></div>
<div class="dialogue-text"><<= $policeComplaint >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait police_chef"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $commissioner >></div>
<div class="dialogue-text"><<= $policeResponse >></div>
</div></div>
<p><<= $approachesTouches >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait avluv"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $missAvluv >></div>
<div class="dialogue-text"><<= $convincingPolice >></div>
</div></div>
<p><<= $tightensHandCommissioner >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait police_chef"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $commissioner >></div>
<div class="dialogue-text"><<= $policeAgreement >></div>
</div></div>
</div>
<div class="hide"> <div class="dialogue-box">
<div class="portrait avluv"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $missAvluv >></div>
<div class="dialogue-text"><<= $gratefulResponse >></div>
</div></div>
<p><<= $commissionerApproach >>
</p>
<<link `$suite` "vavluv Jamal">><</link>>
</div><<if $selectedLanguage == "fr">>
<<set $clubTitle = "Club">>
<<set $browserNotSupportVideo = "Votre navigateur ne supporte pas la balise vidéo.">>
<<set $putsHerOnYou = "Tu te retournes et la mets sur toi. Elle se laisse aller et semble prendre des initiatives. Tu la pilonnes sans pitié, elle semble en transe.">>
<<set $you = "Toi">>
<<set $promisePleasure = "Tu sais, je suis un homme de parole. Je vais te faire jouir et je vais te faire aimer ça. Tu vas voir, tu ne pourras plus te passer de moi.">>
<<set $suite = "Suite">>
<<else>>
<<set $clubTitle = "Club">>
<<set $browserNotSupportVideo = "Your browser does not support the video tag.">>
<<set $putsHerOnYou = "You turn around and put her on you. She lets herself go and seems to take initiative. You pound her mercilessly, she seems in a trance.">>
<<set $you = "You">>
<<set $promisePleasure = "You know, I'm a man of my word. I'm going to make you cum and I'm going to make you love it. You'll see, you won't be able to do without me.">>
<<set $suite = "Next">>
<</if>>
<h1><<= $clubTitle >></h1>
<div class="hide"> <video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/avluv/vavluv5.mp4" type="video/mp4">
<<= $browserNotSupportVideo >>
</video>
<p><<= $putsHerOnYou >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div> <div class="dialogue-text"><<= $promisePleasure >></div>
</div></div>
<<link `$suite` "vavluv Scene2">><</link>>
</div><<if $selectedLanguage == "fr">>
<<set $clubTitle = "Club">>
<<set $browserNotSupportVideo = "Votre navigateur ne supporte pas la balise vidéo.">>
<<set $slamsOnTableTakesSavagely = "Tu la plaque sur la table et tu continue de la prendre sauvagement.">>
<<set $missAvluv = "Miss Avluv">>
<<set $sizeReaction = "Elle est tellement grosse! Je n'ai jamais ressenti ça !">>
<<set $suite = "Suite">>
<<else>>
<<set $clubTitle = "Club">>
<<set $browserNotSupportVideo = "Your browser does not support the video tag.">>
<<set $slamsOnTableTakesSavagely = "You slam her on the table and continue to take her savagely.">>
<<set $missAvluv = "Miss Avluv">>
<<set $sizeReaction = "It's so big! I've never felt this!">>
<<set $suite = "Next">>
<</if>>
<h1><<= $clubTitle >></h1>
<div class="hide"> <video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/avluv/vavluv6.mp4" type="video/mp4">
<<= $browserNotSupportVideo >>
</video>
<p><<= $slamsOnTableTakesSavagely >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait avluv"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $missAvluv >></div> <div class="dialogue-text"><<= $sizeReaction >></div>
</div></div>
<<link `$suite` "vavluv Scene2">><</link>>
</div><<if $selectedLanguage == "fr">>
<<set $clubTitle = "Club">>
<<set $you = "Toi">>
<<set $missAvluv = "Miss Avluv">>
<<set $browserNotSupportVideo = "Votre navigateur ne supporte pas la balise vidéo.">>
<<set $grabsLikeLifeDepends = "Elle saisit ton membre comme si sa vie en dépendait. Elle suce comme une vraie salope.">>
<<set $grabFromBehind = "Tu l'attrapes par derrière et enfonces ton membre profondément avec de grands mouvements de hanches.">>
<<set $takesPleasureSquirt = "Elle prend tellement de plaisir qu'elle squirt de plaisir.">>
<<set $obeysWithoutHesitation = "Elle obéit sans hésitation et tu pulvérises la sauce sur son visage plein de dévotion.">>
<<set $whatASlutWaitedYears = "Putain quelle salope, on dirait qu'elle attendait ça depuis des années.">>
<<set $gentlyGrabsAndJerks = "Elle saisit doucement ta bite et continue à la branler et la lécher avec plaisir.">>
<<set $jamalWillBeHappy = "Jamal sera content d'apprendre tout ça..">>
<<set $notFinished = "Ce n'est pas fini, crois moi! Si tu veux que je pousse encore plus loin, il va falloir que tu me montre quelle bonne suceuse tu es.">>
<<set $wantingBbc = "Je veux cette grosse bite noire dans ma bouche. Tout de suite !">>
<<set $understanding = "Ah ouais ! Je crois qu'on commence à s'entendre! Tourne toi, je vais te finir comme jamais!">>
<<set $tooGood = "Oh c'est trop bon!">>
<<set $callMaster = "Appelle moi maître maintenant!">>
<<set $thankingMaster = "Merci maître, merci!">>
<<set $turnAndOpen = "Très bien, maintenant tournes toi et ouvre la bouche.">>
<<set $communityImpact = "Alors que penses tu de l'impact de la communauté noire dans le quartier? Es-tu prête à revenir sur ton avis.">>
<<set $changingMind = "J'avoue que je vous avais mal jugé. Vous possédez certains atouts que j'aimerais pouvoir utiliser prochainement. Je vos causerai plus de problèmes pour l'achat. Puis-je te demander ce que vous comptez faire de ces locaux dans le quartier?">>
<<set $studioExplanation = "Disons que nous sommes en train de monter un studio pour mettre en lumière le genre de talents que tu as pu expérimenter ce soir.">>
<<set $businessInterest = "Ah intéressant, c'est vrai que cette offre était manquante dans le coin. Je pourrai même te présenter quelques copines qui seront surement convaincues par votre offre une fois je leur en aurait parlés.">>
<<set $returnToJamal = "Retourner chez Jamal">>
<<else>>
<<set $clubTitle = "Club">>
<<set $you = "You">>
<<set $missAvluv = "Miss Avluv">>
<<set $browserNotSupportVideo = "Your browser does not support the video tag.">>
<<set $grabsLikeLifeDepends = "She grabs your member as if her life depended on it. She sucks like a real slut.">>
<<set $grabFromBehind = "You grab her from behind and thrust your member deep with big hip movements.">>
<<set $takesPleasureSquirt = "She takes so much pleasure that she squirts with pleasure.">>
<<set $obeysWithoutHesitation = "She obeys without hesitation and you spray the sauce on her face full of devotion.">>
<<set $whatASlutWaitedYears = "Damn what a slut, looks like she's been waiting for this for years.">>
<<set $gentlyGrabsAndJerks = "She gently grabs your dick and continues to jerk it and lick it with pleasure.">>
<<set $jamalWillBeHappy = "Jamal will be happy to learn all this..">>
<<set $notFinished = "It's not over, believe me! If you want me to push even further, you'll have to show me what a good sucker you are.">>
<<set $wantingBbc = "I want this big black cock in my mouth. Right now!">>
<<set $understanding = "Ah yeah! I think we're starting to understand each other! Turn around, I'm going to finish you like never before!">>
<<set $tooGood = "Oh it's so good!">>
<<set $callMaster = "Call me master now!">>
<<set $thankingMaster = "Thank you master, thank you!">>
<<set $turnAndOpen = "Very good, now turn around and open your mouth.">>
<<set $communityImpact = "So what do you think of the impact of the black community in the neighborhood? Are you ready to reconsider your opinion?">>
<<set $changingMind = "I admit I misjudged you. You have certain assets that I would like to be able to use soon. I won't cause you any more problems with the purchase. Can I ask what you plan to do with these premises in the neighborhood?">>
<<set $studioExplanation = "Let's say we're setting up a studio to highlight the kind of talents you were able to experience tonight.">>
<<set $businessInterest = "Ah interesting, it's true that this offer was missing in the area. I could even introduce you to some girlfriends who will surely be convinced by your offer once I've told them about it.">>
<<set $returnToJamal = "Return to Jamal">>
<</if>>
<h1><<= $clubTitle >></h1>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $notFinished >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait avluv"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $missAvluv >></div>
<div class="dialogue-text"><<= $wantingBbc >></div>
</div></div>
</div>
<div class="hide"> <video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/avluv/vavluv4.mp4" type="video/mp4">
<<= $browserNotSupportVideo >>
</video>
<p><<= $grabsLikeLifeDepends >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $understanding >></div>
</div></div>
</div>
<div class="hide"> <video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/avluv/vavluv8.mp4" type="video/mp4">
<<= $browserNotSupportVideo >>
</video>
<p><<= $grabFromBehind >></p>
</div>
<div class="hide"> <video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/avluv/vavluv7.mp4" type="video/mp4">
<<= $browserNotSupportVideo >>
</video>
<p><<= $takesPleasureSquirt >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait avluv"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $missAvluv >></div>
<div class="dialogue-text"><<= $tooGood >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $callMaster >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait avluv"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $missAvluv >></div>
<div class="dialogue-text"><<= $thankingMaster >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $turnAndOpen >></div>
</div></div>
</div>
<div class="hide"> <video width="640" height="360" controls autoplay muted loop>
<source src="media/ep/video/avluv/vavluv9.mp4" type="video/mp4">
<<= $browserNotSupportVideo >>
</video>
<p><<= $obeysWithoutHesitation >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-thought"><<= $whatASlutWaitedYears >></div>
</div></div>
</div>
<div class="hide">
<img src="media/ep/img/missions/avluv/avluv-14.png">
<p><<= $gentlyGrabsAndJerks >></p>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $communityImpact >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait avluv"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $missAvluv >></div>
<div class="dialogue-text"><<= $changingMind >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-text"><<= $studioExplanation >></div>
</div></div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait avluv"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $missAvluv >></div>
<div class="dialogue-text"><<= $businessInterest >></div>
</div>
</div>
</div>
<div class="hide">
<div class="dialogue-box">
<div class="portrait you"></div>
<div class="dialogue-content">
<div class="speaker-name"><<= $you >></div>
<div class="dialogue-thought"><<= $jamalWillBeHappy >></div>
</div>
</div>
</div>
<div class="hide">
<<set _missionName = "arc_vavluv">>
<<include [[UnlockedPsTemplate]]>>
<<include [[MissionAchievedTemplate]]>>
<br>
<<link `$returnToJamal` "djackson jamal">>
<<run setup.achieveMission(_missionName) >>
<</link>>
</div><div id="sc-debugger-window">
<div id="menu">
<<link `t('debug.close')`>>
<<run setup.scDebugger.kill()>>
<</link>>
<<link `t('debug.reload')`>>
<<run setup.scDebugger.relaunch()>>
<</link>>
</div>
v<<= setup.scDebugger.version>>
<div class="variables-display">
<<set _load = setup.scDebugger.load()>>
<<for _s=0; _s<_load.length; _s++>>
<<set _s_load = _load[_s]>>
<<capture _s, _s_load>>
<div @id=_s class="variable">
<div class="name">$<<= _s_load>></div>
<<link `t('debug.set')`>><</link>>
<<= setup.scDebugger.input(_s_load)>>
</div>
<</capture>>
<</for>>
</div>
</div><<goto "Intro">><div class="day">
<div>
<<print setup.getCurrentDay() >>
</div>
<div class="btn-time-add">
<div><b><<=$currentDate.toLocaleTimeString($lang === 'en' ? 'en-US' : 'fr-FR', {hour: '2-digit', minute: '2-digit'})>></b></div>
<<if $isDayVisible == true>>
<<link "⏩" `passage()`>>
<<set setup.addHoursToCurrentDate(1)>>
<</link>>
<</if>>
</div>
</div><<if _visible === false>>
<div class="hide">
<div class="dialogue-box">
<div @class='"portrait " + _id'></div>
<div class="dialogue-content">
<div class="speaker-name"></div>
<div @class="_isthought ? 'dialogue-thought' : 'dialogue-text'">_text</div>
</div></div>
</div>
<<else>>
<div class="dialogue-box">
<div @class='"portrait " + _id'></div>
<div class="dialogue-content">
<div class="speaker-name"></div>
<div @class="_isthought ? 'dialogue-thought' : 'dialogue-text'">_text</div>
</div></div>
<</if>><<if $selectedLanguage == "fr">>
<<set $sleep = "Aller dormir">>
<<set $computer = "Allumer l'ordinateur">>
<<set $studio = "Aller directement au studio">>
<<set $cityTitle = "Ville">>
<<set _findBrooke = "Aller trouver Brooke">>
<<set _daysRemaining = "Il reste ">>
<<set _daysText = " jour(s)">>
<<else>>
<<set $sleep = "Go to sleep">>
<<set $computer = "Turn on computer">>
<<set $studio = "Go directly to studio">>
<<set $cityTitle = "City">>
<<set _findBrooke = "Go find Brooke">>
<<set _daysRemaining = "Days remaining: ">>
<<set _daysText = " day(s)">>
<</if>>
<div class="card-places-container">
<div class="card-place" style="width: fit-content;">
<img src="media/ep/img/others/sleep.png">
<div class="sleep-hours-counter">
<<button "−">>
<<if $sleepHours > 1>>
<<set $sleepHours -= 1>>
<<replace ".hours-display">><<=$sleepHours>> h<</replace>>
<</if>>
<</button>>
<span class="hours-display"><<=$sleepHours>> h</span>
<<button "+">>
<<if $sleepHours < 12>>
<<set $sleepHours += 1>>
<<replace ".hours-display">><<=$sleepHours>> h<</replace>>
<</if>>
<</button>>
</div>
<<if $mood <= 30>>
<<link `$sleep` "Bad sleep">>
<<run setup.addHoursToCurrentDate(State.variables.sleepHours)>>
<</link>>
<<else>>
<<link `$sleep` "Sleep">>
<<run setup.addHoursToCurrentDate(State.variables.sleepHours)>>
<</link>>
<</if>>
</div>
<div class="card-place">
<img src="media/ep/img/others/computer.jpg">
<<link `$computer` "Computer">><</link>>
</div>
<<if $hasStudio>>
<div class="card-place">
<img src="media/ep/img/others/studio_office_entrance.png">
<<link `$studio` "Studio">><</link>>
</div>
<</if>>
<<if setup.isMissionDone("meet_bwylde_club") && !setup.isMissionDone("bwylde_debt") && !setup.isMissionDone("bwylde_bf") && !setup.isMissionDone("bwylde_gold_card") >>
<div class="card-place">
<img src="media/ep/img/others/villa5.png">
<<if setup.spentDaysSinceMissionDone("meet_bwylde_club") >= 7>>
<<link `_findBrooke` "Villa brooke">><</link>>
<<else>>
<<set _remind = _findBrooke + " <br> " + _daysRemaining + (7 - setup.spentDaysSinceMissionDone("meet_bwylde_club")) + _daysText>>
<div class="forbidden-place-button"><<button _remind >> <</button>></div>
<</if>>
</div>
<</if>>
<div class="card-place">
<img src="media/ep/img/backgrounds/city.jpg">
<<link `$cityTitle` "City">><</link>>
</div>
</div><<if _missionName === "">>
<<link `'<img class="icon-logo-story" src="media/ep/img/avatars/mmuse_avatar.png"><span>' + _label + '</span>' ` _passageTarget>><</link>>
<<else>>
<<if setup.isAllMissionCondAreOk(_missionName) >>
<<link `_label + "<div>" + setup.getMissionRequirementsString(_missionName) + "</div>"` _passageTarget>><</link>>
<<else>>
<div class="forbidden-place-button"><<button `_label + "<div>" + setup.getMissionRequirementsString(_missionName) + "</div>"` >> <</button>></div>
<</if>>
<</if>><<set _mission = setup.getMissionByName(_missionName)>>
<<if _mission>>
<p>
<ul class="rewards-malus">
<<for _r range _mission.rewards>>
<<set _rewardApplied = true>>
<<if $reputations && $reputations.hasOwnProperty(_r.name) && _r.max>>
<<set _currentRep = $reputations[_r.name] ?? 0>>
<<if _currentRep >= _r.max>>
<<set _rewardApplied = false>>
<li style="color: gray;"><<= _r.label >><<= _r.value>> (<<= t("templates.mission_achieved.max_reached_activity") >>: <<= _r.max>>)</li>
<<elseif (_currentRep + _r.value) > _r.max>>
<li style="color: lightgreen;"><<= _r.label >><<= _r.max - _currentRep>> (<<= t("templates.mission_achieved.maximum") >>: <<= _r.max>>)</li>
<<else>>
<li style="color: lightgreen;"><<= _r.label >><<= _r.value>></li>
<</if>>
<<else>>
<li style="color: lightgreen;"><<= _r.label >><<= _r.value>></li>
<</if>>
<</for>>
<<for _r range _mission.malus>>
<li style="color: orangered;"><<= _r.label >><<= _r.value>></li>
<</for>>
<<if _mission.corruption>>
<<if Array.isArray(_mission.corruption)>>
<<for _corruptionEntry range _mission.corruption>>
<<set _character = setup.characters.find(c => _corruptionEntry.id == c.id)>>
<<if _character>>
<li><<= t("templates.mission_achieved.influence_increased").replace("{character}", _character.label) >> <<= setup.icons.corruption>> <<= _corruptionEntry.value >> </li>
<</if>>
<</for>>
<<else>>
<<set _character = setup.characters.find(c => _mission.corruption.id == c.id)>>
<<if _character>>
<li><<= t("templates.mission_achieved.influence_increased").replace("{character}", _character.label) >> <<= setup.icons.corruption>> <<= _mission.corruption.value >> </li>
<</if>>
<</if>>
<</if>>
</ul>
</p>
<</if>>/* === TRANSLATIONS === */
<<if $lang === 'fr'>>
<<set _weekSummary = "Résumé hebdomadaire">>
<<set _storyProgressTitle = "Progrès">>
<<set _storyProgress = "Progression de l'histoire">>
<<set _nextLevelTitle = "Niveau suivant">>
<<set _currentLevel = "Niveau actuel">>
<<set _nextLevel = "Prochaine promotion">>
<<set _reputationNeeded = "Réputation requise">>
<<set _currentReputation = "Réputation actuelle">>
<<set _progressPercent = "Progression">>
<<set _earningsTitle = "Revenus">>
<<set _totalEarnings = "Revenus totaux">>
<<set _bonusesTitle = "Bonus">>
<<set _noBonus = "Aucun bonus cette semaine">>
<<set _expensesTitle = "Dépenses">>
<<set _totalExpenses = "Dépenses totales">>
<<set _livingCosts = "Frais de subsistance">>
<<set _foodExpenses = "Nourriture">>
<<set _rentExpenses = "Loyer">>
<<set _otherExpenses = "Divers">>
<<set _netIncomeTitle = "Revenu net">>
<<set _continueButton = "Continuer">>
<<set _reputationLabel = "Réputation">>
<<set _totalReputationLabel = "Réputation totale">>
<<set _moneyLabel = "Argent">>
<<set _totalMoneyLabel = "Argent total">>
<<else>>
<<set _weekSummary = "Weekly Summary">>
<<set _storyProgressTitle = "Progress">>
<<set _storyProgress = "Story progress">>
<<set _nextLevelTitle = "Next level">>
<<set _currentLevel = "Current level">>
<<set _nextLevel = "Next promotion">>
<<set _reputationNeeded = "Reputation required">>
<<set _currentReputation = "Current reputation">>
<<set _progressPercent = "Progress">>
<<set _earningsTitle = "Earnings">>
<<set _totalEarnings = "Total earnings">>
<<set _bonusesTitle = "Bonuses">>
<<set _noBonus = "No bonus this week">>
<<set _expensesTitle = "Expenses">>
<<set _totalExpenses = "Total expenses">>
<<set _livingCosts = "Living costs">>
<<set _foodExpenses = "Food">>
<<set _rentExpenses = "Rent">>
<<set _otherExpenses = "Other">>
<<set _netIncomeTitle = "Net income">>
<<set _continueButton = "Continue">>
<<set _reputationLabel = "Reputation">>
<<set _totalReputationLabel = "Total reputation">>
<<set _moneyLabel = "Money">>
<<set _totalMoneyLabel = "Total money">>
<</if>>
<h1><<= _weekSummary >></h1>
<div id="gains-loss">
<<set _totalMoneyAmount = 0>>
<<set _totalReputAmount = 0>>
<ul class="bills-week">
<<for _r range State.variables.bills>>
<li>
<div><<= _r.label>> :</div>
<div class="gains-amounts"> <img class='icon-logo-rewards-malus' src='media/ep/img/icons/money.png'> -<<= _r.money>></div>
</li>
<<if _r.money>><<set _totalMoneyAmount = _totalMoneyAmount - _r.money>><</if>>
<<if _r.reput>><<set _totalReputAmount = _totalReputAmount - _r.reput>><</if>>
<</for>>
</ul>
<ul class="gains-week">
<<for _r range State.variables.gains>>
<li>
<div><<= _r.label>> :</div>
<div class="gains-amounts">
<<if _r.money>><<= _moneyLabel >>: <img class='icon-logo-rewards-malus' src='media/ep/img/icons/money.png'> <<= _r.money>> <br><</if>>
<<if _r.reput>><<= _reputationLabel >>: ⭐ <<= _r.reput>><</if>>
</div>
</li>
<<if _r.money>><<set _totalMoneyAmount = _totalMoneyAmount + _r.money>><</if>>
<<if _r.reput>><<set _totalReputAmount = _totalReputAmount + _r.reput>><</if>>
<</for>>
</ul>
</div>
<p class="total">
<<= _totalMoneyLabel + ': <img class="icon-logo-rewards-malus" src="media/ep/img/icons/money.png"> ' + _totalMoneyAmount + '<br>' >>
<<= _totalReputationLabel + ': ⭐ ' + _totalReputAmount >>
</p>
<<run setup.payCurrentBills()>>
<<run setup.cashOutGains()>>
<div class="payday-actions">
<<button `_continueButton`>>
<<set $needPaydayRedirect = false>>
<<if $previousPassage && $previousPassage !== "PaydayTemplate">>
<<set _targetPassage = $previousPassage>>
<<set $previousPassage = null>>
<<goto _targetPassage>>
<<else>>
<<set $previousPassage = null>>
<<goto "Home">>
<</if>>
<</button>>
</div><<set _url = "media/ep/img/phone/"+ _caller +"_call.png">>
<img style="width:35%;" @src="_url" alt="phone"><div class="modern-phone">
<!-- Status Bar -->
<div class="status-bar">
<div class="status-left">
<span class="time">9:41</span>
</div>
<div class="status-center">
<div class="notch"></div>
</div>
<div class="status-right">
<span class="battery">100%</span>
<div class="battery-icon"></div>
</div>
</div>
<!-- Dynamic Header -->
<div class="app-header">
<div class="header-content">
<div class="back-btn" style="opacity: 0; pointer-events: none;">
<svg width="24" height="24" viewBox="0 0 24 24" fill="none">
<path d="M15 18L9 12L15 6" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
</svg>
</div>
<h1 class="app-title"><<= t("phone.app_names.main_screen") >></h1>
<div class="header-actions"></div>
</div>
</div>
<!-- Main Content -->
<div class="phone-content">
<!-- Home Screen -->
<div class="home-screen active">
<div class="apps-grid">
<div class="app-icon" id="icon-messages">
<div class="icon-bg messages-bg">
<svg width="32" height="32" viewBox="0 0 24 24" fill="white">
<path d="M20 2H4C2.9 2 2 2.9 2 4V22L6 18H20C21.1 18 22 17.1 22 16V4C22 2.9 21.1 2 20 2ZM20 16H5.17L4 17.17V4H20V16Z"/>
</svg>
</div>
<span class="app-name"><<= t("phone.app_names.messages") >></span>
<div class="notification-badge"><<= setup.getUnreadMessages() >></div>
</div>
<div class="app-icon" id="icon-dating">
<div class="icon-bg dating-bg">
<svg width="32" height="32" viewBox="0 0 24 24" fill="white">
<path d="M12 21.35L10.55 20.03C5.4 15.36 2 12.28 2 8.5C2 5.42 4.42 3 7.5 3C9.24 3 10.91 3.81 12 5.09C13.09 3.81 14.76 3 16.5 3C19.58 3 22 5.42 22 8.5C22 12.28 18.6 15.36 13.45 20.04L12 21.35Z"/>
</svg>
</div>
<span class="app-name"><<= t("phone.app_names.meetings") >></span>
</div>
</div>
<!-- Dock -->
<div class="dock">
<div class="dock-background"></div>
<div class="home-indicator"></div>
</div>
</div>
<!-- Messages App -->
<div id="messages" class="app-view">
<div class="messages-container">
<div class="messages-header">
<h2><<= t("phone.app_names.messages") >></h2>
<div class="compose-btn">
<svg width="24" height="24" viewBox="0 0 24 24" fill="currentColor">
<path d="M3 17.25V21H6.75L17.81 9.94L14.06 6.19L3 17.25ZM20.71 7.04C21.1 6.65 21.1 6.02 20.71 5.63L18.37 3.29C17.98 2.9 17.35 2.9 16.96 3.29L15.13 5.12L18.88 8.87L20.71 7.04Z"/>
</svg>
</div>
</div>
<div class="messages-list">
<<for _message range setup.getMessages()>>
<<set _isRead to setup.isReadMessage(_message.id)>>
<div class="message-item" data-message-id="<<= _message.id >>" data-read="<<= _isRead >>">
<div class="message-avatar">
<<if _message.avatar && _message.avatar !== "">>
<div class="avatar-image">
<img src="<<= _message.avatar >>" alt="<<= _message.sender >>" >
</div>
<<else>>
<div class="avatar-circle">
<<= _message.sender.charAt(0).toUpperCase() >>
</div>
<</if>>
</div>
<div class="message-content">
<div class="message-header">
<span class="sender-name"><<= _message.sender >></span>
<span class="message-time"><<= _message.time >></span>
</div>
<div class="message-preview"><<= _message.content >></div>
</div>
<div class="message-status">
<div class="unread-indicator"></div>
</div>
</div>
<</for>>
</div>
</div>
</div>
<!-- SMS Detail View -->
<div id="sms-detail" class="app-view">
<div class="chat-container">
<div class="chat-header">
<div class="contact-info">
<div class="contact-avatar">
<span class="contact-initial"></span>
</div>
<div class="contact-details">
<h3 class="contact-name"></h3>
<span class="contact-status"><<= t("phone.status.online") >></span>
</div>
</div>
</div>
<div class="chat-messages">
<div class="message-bubble received">
<div class="bubble-content"></div>
<div class="message-time"></div>
</div>
</div>
<div class="chat-input">
<div class="input-container">
<input type="text" placeholder="Tapez un message..." disabled>
<button class="send-btn" disabled>
<svg width="24" height="24" viewBox="0 0 24 24" fill="currentColor">
<path d="M2.01 21L23 12L2.01 3L2 10L17 12L2 14L2.01 21Z"/>
</svg>
</button>
</div>
</div>
</div>
</div>
<!-- Dating App Section -->
<div id="dating" class="app-view">
<div class="dating-container">
<div class="dating-header">
<h2><<= t("phone.app_names.dating") >></h2>
<div class="filter-btn">
<svg width="24" height="24" viewBox="0 0 24 24" fill="currentColor">
<path d="M3 17V19H9V17H3ZM3 5V7H13V5H3ZM13 21V19H21V17H13V15H11V21H13ZM7 9V11H3V13H7V15H9V9H7ZM21 13V11H11V13H21ZM15 9H17V7H21V5H17V3H15V9Z"/>
</svg>
</div>
</div>
<div class="cards-container">
<<for _char range setup.getCharactersCrushs()>>
<div class="dating-card">
<div class="card-image">
<<= '<img src="' + _char.img + '.png" alt="' + _char.label + '">' >>
<div class="card-gradient"></div>
</div>
<div class="card-info">
<h3 class="card-name"><<= _char.label >></h3>
<p class="card-detail"><<= t("phone.status.level") >>: <<= _char.step_corruption >> / 3</p>
</div>
<div class="card-actions">
<button class="action-btn reject-btn">
<svg width="24" height="24" viewBox="0 0 24 24" fill="currentColor">
<path d="M19 6.41L17.59 5L12 10.59L6.41 5L5 6.41L10.59 12L5 17.59L6.41 19L12 13.41L17.59 19L19 17.59L13.41 12L19 6.41Z"/>
</svg>
</button>
<<button "action-btn accept-btn">>
<<run setup.meetACrush(_char.id)>>
<svg width="24" height="24" viewBox="0 0 24 24" fill="currentColor">
<path d="M12 21.35L10.55 20.03C5.4 15.36 2 12.28 2 8.5C2 5.42 4.42 3 7.5 3C9.24 3 10.91 3.81 12 5.09C13.09 3.81 14.76 3 16.5 3C19.58 3 22 5.42 22 8.5C22 12.28 18.6 15.36 13.45 20.04L12 21.35Z"/>
</svg>
<</button>>
</div>
</div>
<</for>>
</div>
</div>
</div>
</div>
<!-- Home Indicator -->
<div class="home-indicator-bottom"></div>
</div>/* === TRANSLATIONS === */
<<if $lang === 'fr'>>
<<set _mainScreen = "Écran Principal">>
<<set _messages = "Messages">>
<<set _meetings = "Rencontres">>
<<set _dating = "Rencontres">>
<<set _contacts = "Contacts">>
<<set _equipment = "Équipement">>
<<set _confidenceLabel = "Confiance en soi:">>
<<set _noEquipment = "Aucun équipement équipé">>
<<set _corruption = "Corruption">>
<<set _cost = "Coût">>
<<set _meet = "Rencontrer">>
<<set _reputations = "Réputations">>
<<set _police = "Police">>
<<set _criminal = "Criminel">>
<<set _porn = "Pornographie">>
<<set _nightlife = "Vie nocturne">>
<<set _school = "École">>
<<set _code = "Code">>
<<set _enterCode = "Entrez le code">>
<<set _validate = "Valider">>
<<set _congratulations = "Félicitations ! Tu as désormais la gold card : " + setup.icons.gold_card>>
<<set _invalidCode = "Code incorrect">>
<<set _contributorCode = "Code contributeur">>
<<else>>
<<set _mainScreen = "Main Screen">>
<<set _messages = "Messages">>
<<set _meetings = "Meetings">>
<<set _dating = "Dating">>
<<set _contacts = "Contacts">>
<<set _equipment = "Equipment">>
<<set _confidenceLabel = "Confidence:">>
<<set _noEquipment = "No equipment equipped">>
<<set _corruption = "Corruption">>
<<set _cost = "Cost">>
<<set _meet = "Meet">>
<<set _reputations = "Reputations">>
<<set _police = "Police">>
<<set _criminal = "Criminal">>
<<set _porn = "Pornography">>
<<set _nightlife = "Nightlife">>
<<set _school = "School">>
<<set _code = "Code">>
<<set _enterCode = "Enter code">>
<<set _validate = "Validate">>
<<set _congratulations = "Congratulations! You now have the gold card: " + setup.icons.gold_card>>
<<set _invalidCode = "Invalid code">>
<<set _contributorCode = "Contributor code">>
<</if>>
<div class="modern-phone">
<!-- Status Bar -->
<div class="status-bar">
<div class="status-left">
<span class="time">9:41</span>
</div>
<div class="status-center">
<div class="notch"></div> </div> <div class="status-right">
<span class="battery">100%</span>
<div class="battery-icon"></div>
</div>
</div>
<!-- Dynamic Header -->
<div class="app-header">
<div class="header-content">
<div class="back-btn" style="opacity: 0; pointer-events: none;">
<svg width="24" height="24" viewBox="0 0 24 24" fill="none">
<path d="M15 18L9 12L15 6" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
</svg>
</div>
<h1 class="app-title"><<= _mainScreen >></h1>
<div class="header-actions"></div>
</div>
</div>
<!-- Main Content -->
<div class="phone-content">
<!-- Home Screen -->
<div class="home-screen active">
<div class="apps-grid">
<div class="app-icon" id="icon-contacts" >
<div class="icon-bg contacts-bg">
<svg width="32" height="32" viewBox="0 0 24 24" fill="white">
<path d="M12 12C14.21 12 16 10.21 16 8C16 5.79 14.21 4 12 4C9.79 4 8 5.79 8 8C8 10.21 9.79 12 12 12ZM12 14C9.33 14 4 15.34 4 18V20H20V18C20 15.34 14.67 14 12 14Z"/>
</svg>
</div>
<span class="app-name"><<= _contacts >></span>
</div>
<div class="app-icon" id="icon-messages">
<div class="icon-bg messages-bg">
<svg width="32" height="32" viewBox="0 0 24 24" fill="white">
<path d="M20 2H4C2.9 2 2 2.9 2 4V22L6 18H20C21.1 18 22 17.1 22 16V4C22 2.9 21.1 2 20 2ZM20 16H5.17L4 17.17V4H20V16Z"/>
</svg>
</div>
<span class="app-name"><<= _messages >></span>
<<if setup.getUnreadMessages().length > 0 >>
<div id="notification-badge"></div>
<</if>>
</div>
<<if $debug is true>>
<div class="app-icon" id="icon-dating">
<div class="icon-bg dating-bg">
<svg width="32" height="32" viewBox="0 0 24 24" fill="white">
<path d="M12 21.35L10.55 20.03C5.4 15.36 2 12.28 2 8.5C2 5.42 4.42 3 7.5 3C9.24 3 10.91 3.81 12 5.09C13.09 3.81 14.76 3 16.5 3C19.58 3 22 5.42 22 8.5C22 12.28 18.6 15.36 13.45 20.04L12 21.35Z"/>
</svg>
</div>
<span class="app-name"><<= _meetings >></span>
</div>
<</if>>
<div class="app-icon" id="icon-equipment">
<div class="icon-bg equipment-bg">
<svg width="32" height="32" viewBox="0 0 24 24" fill="white">
<path d="M12 2L13.09 5.26L16 4L15.24 7.33L18.5 8.5L15.24 9.67L16 13L13.09 11.74L12 15L10.91 11.74L8 13L8.76 9.67L5.5 8.5L8.76 7.33L8 4L10.91 5.26L12 2Z"/>
</svg>
</div>
<span class="app-name"><<= _equipment >></span>
</div>
<div class="app-icon" id="icon-reputations">
<div class="icon-bg reputations-bg">
<svg width="32" height="32" viewBox="0 0 24 24" fill="white">
<path d="M12 17.27L18.18 21L16.54 13.97L22 9.24L14.81 8.63L12 2L9.19 8.63L2 9.24L7.46 13.97L5.82 21L12 17.27Z"/>
</svg>
</div>
<span class="app-name"><<= _reputations >></span>
</div>
<div class="app-icon" id="icon-code">
<div class="icon-bg code-bg">
<svg width="32" height="32" viewBox="0 0 24 24" fill="white">
<path d="M8 3C7.45 3 7 3.45 7 4V6C7 6.55 7.45 7 8 7S9 6.55 9 6V4C9 3.45 8.55 3 8 3M12 3C11.45 3 11 3.45 11 4V6C11 6.55 11.45 7 12 7S13 6.55 13 6V4C13 3.45 12.55 3 12 3M16 3C15.45 3 15 3.45 15 4V6C15 6.55 15.45 7 16 7S17 6.55 17 6V4C17 3.45 16.55 3 16 3M19 7V21H5V7H19M19 5H5C3.9 5 3 5.9 3 7V21C3 22.1 3.9 23 5 23H19C20.1 23 21 22.1 21 21V7C21 5.9 20.1 5 19 5M7 11H9V13H7V11M11 11H13V13H11V11M15 11H17V13H15V11M7 15H9V17H7V15M11 15H13V17H11V15M15 15H17V17H15V15Z"/>
</svg>
</div>
<span class="app-name"><<= _code >></span>
</div>
</div>
<!-- Dock -->
<div class="dock">
<div class="home-indicator"></div>
</div>
</div>
<!-- Messages App -->
<div id="messages" class="app-view">
<div class="messages-container">
<div class="messages-header">
<h2><<= _messages >></h2>
<div class="compose-btn">
<svg width="24" height="24" viewBox="0 0 24 24" fill="currentColor">
<path d="M3 17.25V21H6.75L17.81 9.94L14.06 6.19L3 17.25ZM20.71 7.04C21.1 6.65 21.1 6.02 20.71 5.63L18.37 3.29C17.98 2.9 17.35 2.9 16.96 3.29L15.13 5.12L18.88 8.87L20.71 7.04Z"/>
</svg>
</div>
</div>
<div class="messages-list">
<<for _message range setup.getMessages()>>
<<set _isRead to _message.isRead >>
<div class="message-item" @data-message-id="_message.id" @data-read="_isRead">
<div class="message-avatar">
<<if _message.avatar && _message.avatar !== "">>
<div class="avatar-image">
<img @src="_message.avatar " alt="<<= _message.sender >>" >
</div>
<<else>>
<div class="avatar-circle">
<<= _message.sender.charAt(0).toUpperCase() >>
</div>
<</if>>
</div>
<div class="message-content">
<div class="message-header">
<span class="sender-name"><<= _message.sender >></span>
<span class="message-time"><<= _message.date.toLocaleTimeString('fr-FR', {hour: '2-digit', minute: '2-digit'}) >></span>
</div>
<div class="message-preview">
<<if _message.content && _message.content.length > 0>>
<<= _message.content[_message.content.length - 1].text >>
<<else>>
Nouvelle conversation
<</if>>
</div>
</div>
<div class="message-status">
<div class="unread-indicator"></div>
</div>
</div>
<</for>>
</div>
</div>
</div>
<!-- SMS Detail View -->
<div id="sms-detail" class="app-view">
<div class="chat-container">
<div class="chat-header">
<div class="contact-info-detail">
<div class="sms-contact-avatar">
<span class="sms-contact-initial"></span>
</div>
<div class="contact-details">
<h3 class="sms-contact-name"></h3>
</div>
</div>
</div>
<div class="chat-messages">
<div class="message-bubble received">
<div class="bubble-content"></div>
<div class="message-time"></div>
</div>
</div>
</div>
</div>
<!-- Dating App Section -->
<div id="dating" class="app-view">
<div class="dating-container">
<div class="dating-header">
<h2><<= _dating >></h2>
<div class="filter-btn">
<svg width="24" height="24" viewBox="0 0 24 24" fill="currentColor">
<path d="M3 17V19H9V17H3ZM3 5V7H13V5H3ZM13 21V19H21V17H13V15H11V21H13ZM7 9V11H3V13H7V15H9V9H7ZM21 13V11H11V13H21ZM15 9H17V7H21V5H17V3H15V9Z"/>
</svg>
</div>
</div>
<div class="cards-container">
<<for _char range setup.getCharactersCrushs()>>
<div class="dating-card">
<div class="card-image">
<<= '<img src="' + _char.img + '.png" alt="' + _char.label + '">' >>
<div class="card-gradient"></div>
</div>
<div class="card-info">
<h3 class="card-name"><<= _char.label >></h3>
<div class="card-detail"><<= _corruption >>: <<= _char.step_corruption >> / 3</div>
<div class="card-detail"><<= _cost >>: <<= _char.cost.conf >><img class='icon-logo-rewards-malus' src='media/ep/img/icons/charisma.png'> </div>
</div>
<div class="card-actions">
<<button `_meet`>>
<<run setup.meetACrush(_char.id)>>
<svg width="24" height="24" viewBox="0 0 24 24" fill="currentColor">
<path d="M12 21.35L10.55 20.03C5.4 15.36 2 12.28 2 8.5C2 5.42 4.42 3 7.5 3C9.24 3 10.91 3.81 12 5.09C13.09 3.81 14.76 3 16.5 3C19.58 3 22 5.42 22 8.5C22 12.28 18.6 15.36 13.45 20.04L12 21.35Z"/>
</svg>
<</button>>
</div>
</div>
<</for>>
</div>
</div>
</div>
<!-- Equipment App Section -->
<div id="equipment" class="app-view">
<div class="equipment-container">
<div class="equipment-header">
<h2><<= _equipment >></h2>
</div>
<div class="equipment-list">
<<if Object.keys($equipment).some(slot => $equipment[slot] && Object.keys($equipment[slot]).length > 0)>>
<<for _item range $equipment>>
<<if _item && Object.keys(_item).length > 0>>
<div class="equipment-item">
<div class="equipment-slot">
<div class="avatar-image"><img @src="_item.img " alt=" _item.label" ></div>
</div>
<div class="equipment-info">
<div class="equipment-name"><<= _item.label >></div>
<<if _item.conf !== undefined>>
<div class="equipment-stats">
<div class="stat-item">
<span class="stat-label"><<= setup.icons.conf>> <<= _confidenceLabel >></span>
<span class="stat-value">+<<= _item.conf >></span>
</div>
</div>
<</if>>
</div>
</div>
<</if>>
<</for>>
<<else>>
<div class="no-equipment">
<div class="empty-state">
<div class="empty-icon">📦</div>
<div class="empty-text"><<= _noEquipment >></div>
</div>
</div>
<</if>>
</div>
</div>
</div>
<!-- Contacts App Section -->
<div id="contacts" class="app-view">
<div class="contacts-container">
<div class="contacts-header">
<h2><<= _contacts >></h2>
<div class="add-contact-btn">
<svg width="24" height="24" viewBox="0 0 24 24" fill="currentColor">
<path d="M19 13H13V19H11V13H5V11H11V5H13V11H19V13Z"/>
</svg>
</div>
</div>
<div class="contacts-list">
<<for _contact range setup.getContacts()>>
<div class="contact-item" @data-contact-id="_contact.id">
<div class="contacts-avatar">
<<if _contact.avatar_path && _contact.avatar_path !== "">>
<div class="avatar-image">
<img @src="_contact.avatar_path" @alt="_contact.label">
</div>
<<else>>
<div class="avatar-circle">
<<= _contact.name.charAt(0).toUpperCase() >>
</div>
<</if>>
</div>
<div class="contact-info">
<div class="contacts-name"><<= _contact.label >></div>
<div class="contact-corruption-bar">
<span class="corruption-label"><<= setup.icons.corruption >><<= _corruption >></span>
<div class="corruption-progress">
<div class="corruption-progress-value" @style="`width: ${_contact.corruption || 0}%`"></div>
</div>
</div>
</div>
<div class="contact-actions">
<div class="action-btn message-btn contact-meet-btn" @data-contact-id="_contact.id">
<svg width="20" height="20" viewBox="0 0 24 24" fill="currentColor">
<path d="M9 6l6 6-6 6" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" fill="none"/>
</svg>
</div>
</div>
</div>
<</for>>
</div>
</div>
</div>
<!-- Reputations App Section -->
<div id="reputations" class="app-view">
<div class="reputations-container">
<div class="reputations-list">
<<for _repKey, _repValue range $reputations>>
<<capture _repKey, _repValue>>
<div class="reputation-item">
<div class="reputation-icon">
<<switch _repKey>>
<<case "police">>
<div class="rep-icon police-icon">
<<= setup.icons.police >>
</div>
<<case "criminal">>
<div class="rep-icon criminal-icon">
<<= setup.icons.criminal >>
</div>
<<case "porn">>
<div class="rep-icon porn-icon">
<<= setup.icons.porn >>
</div>
<<case "nightlife">>
<div class="rep-icon nightlife-icon">
<<= setup.icons.nightlife >>
</div>
<<case "school">>
<div class="rep-icon school-icon">
<<= setup.icons.university >>
</div>
<<default>>
<div class="rep-icon default-icon">
<svg width="32" height="32" viewBox="0 0 24 24" fill="currentColor">
<path d="M12 17.27L18.18 21L16.54 13.97L22 9.24L14.81 8.63L12 2L9.19 8.63L2 9.24L7.46 13.97L5.82 21L12 17.27Z"/>
</svg>
</div>
<</switch>>
</div>
<div class="reputation-info">
<div class="reputation-name">
<<switch _repKey>>
<<case "police">>
<<= _police >>
<<case "criminal">>
<<= _criminal >>
<<case "porn">>
<<= _porn >>
<<case "nightlife">>
<<= _nightlife >>
<<case "school">>
<<= _school >>
<<default>>
<<= _repKey.charAt(0).toUpperCase() + _repKey.slice(1) >>
<</switch>>
</div>
<div class="reputation-progress">
<div class="progress-bar">
<div class="progress-fill" @style="`width: ${Math.min(Math.max(_repValue, 0), 100)}%`"></div>
</div>
<div class="reputation-value"><<= _repValue >>/100</div>
</div>
</div>
</div>
<</capture>>
<</for>>
</div>
</div>
</div>
<!-- Code App Section -->
<div id="code" class="app-view">
<div class="code-container">
<div class="code-header">
<h2><<= _code >></h2>
</div>
<div class="code-content">
<<if setup.verifyCode()>>
<div class="success-message">
<div class="success-icon">
<svg width="64" height="64" viewBox="0 0 24 24" fill="#4CAF50">
<path d="M12 2C6.48 2 2 6.48 2 12C2 17.52 6.48 22 12 22C17.52 22 22 17.52 22 12C22 6.48 17.52 2 12 2ZM10 17L5 12L6.41 10.59L10 14.17L17.59 6.58L19 8L10 17Z"/>
</svg>
</div>
<h3 class="success-title"><<= _congratulations >></h3>
</div>
<<else>>
<div class="code-input-section">
<div class="input-container">
<h2><<= _contributorCode >></h2>
<label for="code-input" class="input-label"><<= _enterCode >></label>
<input type="text" id="code-input" class="code-input" placeholder="••••••••" maxlength="20">
</div>
<div class="code-actions">
<button id="validate-code-btn" class="validate-btn" type="button">
<<= _validate >>
</button>
</div>
</div>
<</if>>
</div>
</div>
</div>
<!-- Contact Actions View -->
<div id="contact-actions" class="app-view">
<div class="contact-actions-container">
<div id="contact-avatar" class="contact-avatar"></div>
<div class="actions-list">
<!-- Les boutons d'action seront générés dynamiquement ici -->
</div>
</div>
</div>
</div> <!-- Home Button (iPhone style) -->
<div class="home-button" onclick="$('.modern-phone').hide()">
<div class="home-button-inner"></div>
</div>
</div><<set _requirements = setup.getMissionRequired(_missionName)>>
<div class="requirements">
<<for _req range _requirements>>
<<= _req.label >> <<= _req.value >><br>
<</for>>
</div><<set _unlocked = setup.getUnlockedPS(_missionName)>>
<<if _unlocked.length > 0>>
<<if _unlocked.filter(c => c.tags && c.tags.includes('INFLUENCER')).length > 0>>
<h2 style="text-align: center;"><<= t("unlocked.influencers_unlocked") >></h2>
<div class="unlocked-ps">
<<for _r range _unlocked.filter(c => c.tags.includes('INFLUENCER'))>>
<<= '<div class="ps-item"><img src="' + _r.img + '.png" alt=""><p>' + _r.label + '</p></div>' >>
<</for>>
</div>
<</if>> <<if _unlocked.filter(c => c.tags && c.tags.includes('AGENT')).length > 0>>
<h2 style="text-align: center;"><<= t("unlocked.agents_available") >></h2>
<div class="unlocked-ps">
<<for _r range _unlocked.filter(c => c.tags.includes('AGENT'))>>
<<= '<div class="ps-item"><img src="' + _r.img + '.png" alt=""><p>' + _r.label + '</p></div>' >>
<</for>>
</div>
<</if>> <<if _unlocked.filter(c => c.tags && c.tags.includes('ACTOR')).length > 0>>
<h2 style="text-align: center;"><<= t("unlocked.actors_unlocked") >></h2>
<div class="unlocked-ps">
<<for _r range _unlocked.filter(c => c.tags.includes('ACTOR'))>>
<<= '<div class="ps-item"><img src="' + _r.img + '.png" alt=""><p>' + _r.label + '</p></div>' >>
<</for>>
</div>
<</if>> <<if _unlocked.filter(c => c.tags && c.tags.includes('CRUSH')).length > 0>>
<h2 style="text-align: center;"><<= t("unlocked.dating_app_available") >></h2>
<div class="unlocked-ps">
<<for _r range _unlocked.filter(c => c.tags.includes('CRUSH'))>>
<<= '<div class="ps-item"><img src="' + _r.img + '.png" alt=""><p>' + _r.label + '</p></div>' >>
<</for>>
</div>
<</if>>
<</if>>
<<set _unlockedPlaces = setup.getUnlockedPlaces(_missionName)>>
<<if _unlockedPlaces.length > 0>>
<h2 style="text-align: center;"><<= t("unlocked.places_unlocked") >></h2>
<div class="unlocked-ps">
<<for _r range _unlockedPlaces>>
<<= '<div class="ps-item"><img src="' + _r.img + '" alt=""><p>' + _r.label + '</p></div>' >>
<</for>>
</div>
<</if>>/* === TRANSLATIONS === */
<<if $lang === 'fr'>>
<<set _level = "Niveau">>
<<set _yourReputation = "Ton expérience">>
<<set _yourEnergy = "Ton énergie">>
<<set _yourMood = "Ton humeur">>
<<set _yourMoney = "Ton argent">>
<<set _yourAttractiveness = "Ton attractivité">>
<<set _yourHunger = "Ta faim">>
<<set _studioInfluence = "Influence studio">>
<<set _phone = "Téléphone">>
<<set _changelogs = "Changelogs">>
<<set _settings = "Paramètres">>
<<set _increaseReputation = "augmenter réputation">>
<<set _gotoDebugger = "aller au débogueur">>
<<set _gotoTest = "aller au test">>
<<set _overlayTitle = "Titre de l'overlay">>
<<set _overlayContent = "Contenu de votre overlay. Vous pouvez utiliser du texte, des images, etc.">>
<<set _overlayOption1 = "Option 1">>
<<set _overlayOption2 = "Option 2">>
<<set _overlayOption3 = "Option 3">>
<<set _overlayClose = "Fermer">>
<<else>>
<<set _level = "Level">>
<<set _yourReputation = "Your XP">>
<<set _yourEnergy = "Your energy">>
<<set _yourMood = "Your mood">>
<<set _yourMoney = "Your money">>
<<set _yourAttractiveness = "Your attractiveness">>
<<set _yourHunger = "Your hunger">>
<<set _studioInfluence = "Studio influence">>
<<set _phone = "Phone">>
<<set _changelogs = "Changelogs">>
<<set _settings = "Settings">>
<<set _increaseReputation = "increase reput">>
<<set _gotoDebugger = "goto debugger">>
<<set _gotoTest = "goto test">>
<<set _overlayTitle = "Overlay title">>
<<set _overlayContent = "Your overlay content. You can use text, images, etc.">>
<<set _overlayOption1 = "Option 1">>
<<set _overlayOption2 = "Option 2">>
<<set _overlayOption3 = "Option 3">>
<<set _overlayClose = "Close">>
<</if>>
<div id="ui-logo">
<img src="media/ep/img/logo.png">
</div>
<div>Version <<= window.version >></div>
<div class="portrait-ui you" @style="`background-image: url(${$avatar})`"></div>
<div>
<span id="level-stat" class="level_display"><<= _level >> <<= $level >></span><br>
<i class="level_sub_display"><span id="reput-stat"><<= $reput >></span> / <span id="level-max-reput"><<= $level_max_reput >></span> <span class="tooltip">
⭐
<span class="tooltiptext"><<= _yourReputation >></span>
</span> </i>
</div>
<div id="topbar-stats">
<ul class="topbar-stats">
<li class="topbar-stats-progress">
<span class="tooltip" style="margin-right: 10px;">
⚡
<span class="tooltiptext"><<= _yourEnergy >></span>
</span>
<span class="stats-value" style="display: contents;">
<span class="progress">
<span class="progress-value" id="progressBarEnergy" @style="`width: ${$energy}%`" ></span>
</span>
<span id="energyValue" style="font-size: 15px;" class="energy-value"><<= $energy>></span>
</span>
</li>
<li class="topbar-stats-progress">
<span class="tooltip" style="margin-right: 10px;">
<<if $mood <= 40>>😒<<else>>🙂<</if>>
<span class="tooltiptext"><<= _yourMood >></span>
</span>
<span class="stats-value" style="display: contents;">
<span class="progress">
<span class="progress-value" id="progressBarMood" @style="`width: ${$mood}%`" ></span>
</span>
<span id="moodValue" style="font-size: 15px;" class="energy-value"><<= $mood>></span>
</span>
</li>
<li class="topbar-stats-progress">
<span class="tooltip" style="margin-right: 10px;">
<img class="icon-logo" src="media/ep/img/icons/burger.png">
<span class="tooltiptext"><<= _yourHunger >></span>
</span>
<span class="stats-value" style="display: contents;">
<span class="progress">
<span class="progress-value" id="progressBarHunger" @style="`width: ${$hunger}%`" ></span>
</span>
<span id="hungerValue" style="font-size: 15px;" class="energy-value"><<= $hunger>></span>
</span>
</li>
<li class="topbar-stats-points">
<span class="tooltip">
<img class="icon-logo" src="media/ep/img/icons/money.png">
<span class="tooltiptext"><<= _yourMoney >></span>
</span>
<span id="money-stat" class="stats-value stat-money"><<= $money >></span>
</li>
<li class="topbar-stats-points">
<span class="tooltip">
<img class="icon-logo" src="media/ep/img/icons/charisma.png">
<span class="tooltiptext"><<= _yourAttractiveness >></span>
</span>
<span id="conf-stat" class="stats-value" ><<= $conf >></span>
</li>
<<if $hasStudio is true>>
<li class="topbar-stats-points">
<span class="tooltip">
<img class="icon-logo" src="media/ep/img/icons/logo.png">
<span class="tooltiptext"><<= _studioInfluence >></span>
</span>
<span id="reput-studio-stat" class="stats-value" ><<= $studio_reput >></span>
</li>
<</if>>
</ul>
</div>
<div id="phone-button">
<button class="link-internal macro-button" onclick="togglePhone()"><span id="phone-button-notif"></span><<= _phone >> </button>
</div>
<br>
<div id="settings-button">
<button class="link-internal macro-button" onclick="toggleSettings()"><<= _settings >> </button>
</div>
<div id="patreon-button">
<button class="link-internal macro-button" onclick="toggleChangelogs()"><<= _changelogs >> </button>
</div>
<div id="patreon-button">
<a href="http://patreon.com/Moltes" target="_blank" class="patreon-link">
<img class="patreon-icon" src="media/ep/img/icons/patreon.png" alt="Patreon">
Patreon
</a>
</div>
/* DEBUG PLACE */
<div id="myOverlay" class="custom-overlay">
<div class="overlay-content" onclick="event.stopPropagation()">
<button class="close-button" onclick="$('#myOverlay').hide()">×</button>
<h2 class="overlay-title"><<= _overlayTitle >></h2>
<p><<= _overlayContent >></p> <div class="button-grid">
<div class="styled-button"><<= _overlayOption1 >></div>
<div class="styled-button styled-button-secondary"><<= _overlayOption2 >></div>
<div class="styled-button styled-button-danger"><<= _overlayOption3 >></div>
</div>
<div class="styled-button" onclick="$('#myOverlay').hide()"><<= _overlayClose >></div>
</div>
</div>
<!-- Changelog Modal -->
<div id="changelogOverlay" class="custom-overlay">
<div class="overlay-content" onclick="event.stopPropagation()">
<button class="close-button" onclick="$('#changelogOverlay').hide()">×</button>
<h2 class="overlay-title"><<= _changelogs >></h2>
<div class="changelog-content">
<div id="changelog-text">
<!-- Le contenu sera chargé dynamiquement -->
</div>
</div>
</div>
</div>
<!-- Settings Modal -->
<div id="settingsOverlay" class="custom-overlay">
<div class="overlay-content" onclick="event.stopPropagation()">
<button class="close-button" onclick="toggleSettings()">×</button>
<h2 class="overlay-title"><<= _settings >></h2>
<div class="settings-content">
<div id="settings-content">
<!-- Le contenu sera chargé dynamiquement -->
</div>
</div>
<br>
<div class="styled-button" onclick="toggleSettings()"><<= _overlayClose >></div>
</div>
</div>
<<include [[PhoneTemplateModern]] >><<if $needPaydayRedirect and passage() !== "PaydayTemplate">>
<<unset $needPaydayRedirect>>
<<goto "PaydayTemplate">>
<</if>>
<<if $isHeaderVisible>>
<<include DayTemplate>>
<</if>>